Old suggestions [Don't move this].

Started by Dobby, October 26, 2015, 05:13

Dobby

Hello.

Looking through old suggestions, and deciding if they're worth adding or not (we're beyond what we feel is right. Its time we catered to what you players want (within reason)).

That means you have 7 days from now (26th Oct 2015) to do the following if you feel something is worth adding to the server!

I would (if you want to that is) like you guys to go through the suggestions board, and grab the link of a topic and add the link to this topic following the template below, and explain why you'd like it to be added. Everything in one place is easier, plus there's no warning for bumping a 30+ day old topic.

Do not reply to the topic you found! use this topic


[b]Topic Title:[/b] <change me>
[b]Topic URL:[/b] <url here>
[b]Why:[/b] <explain here>


Obviously removing the < >. If you agree with one already posted you can quote a post, that is fine.




Example:

Topic Title: Unspawn command for club leaders/staff.
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=45383.0
Why: I feel this will benefit the larger clubs (being vehicle wise), they will be able to unspawn vehicles much quicker (Convoy Trucking Mates springs to mind).




All off topic posts not pertaining to the discussion of/around a suggestion will be removed.

If the thing you want is not in suggestions, create the topic.



After this date this topic will be locked. Have fun, go nuts
Quote from: mick88 on May 24, 2015, 21:39
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StarFish

Hmm so I will be the first. I would like to begin with 3 suggestions because I can. ;)
1.
Topic Title: New missions
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=52530.0
Why: This. I think the most wanted suggestion by players. This is the main reason. Everyone wants to see new missions like ambulance or firefighter because why not adding them if there is job for cops too? They can be added as minimissions so they would not count as achievements (18th and 19th) but would be found in /stats of course. Or there can be some other missions like missions with boat or something, this was also suggested somewhere but I couldnt find it so I added it here. It would be fun and more players would come to the server to do them. :)
2.
Topic Title: Add missions with combine
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=50791.0
Why: Well this was my suggestion. New missions with combine would be quite interesting. Imagine how could we harvest some grain in Red County and laugh on each other how we look like with those big machines. :)) At every farm would be a combine depot consisting of 3-4 combines and players would just take them and go through fields, easily earn some money around 1-2k. Also ideal as minimissions and score booster. The main reason is again: more and more players would come to the server becasuse they would find it more interesting.
3.
Topic Title: Add cb 2 to /cbs as slovak/czech cb
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=50621.0
Why: And finally, this suggestion by me. Since the beginning of CT slovak and czech players have been using this channel as their home channel but sometimes people from foreign countries come there and speak in their language. Because of this I think its time finally to add it to /cbs officially as slovak/czech cb. I think our country and our brother country deserve this just like other countries like Poland, Romania, Finland, etc. We simply want this cb as an own channel. My mates from Slovakia or Czech Republic can support me in this. And the scripting of this wouldnt be so difficult I guess. :)


URMJK420

Eurobeat

These topics are not closed yet, but they haven't been looked at or replied to in ages

Topic Title: Wrong side fines
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=51397.0
Why: More information is better in my mind, I think it could be useful. Police work could do with a little more in my mind

I know the attitude towards new missions and achievements isn't/wasn't a very positive one, but

Topic Title: Firetruck missions
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=48261.0
Why: Sandman explains it better than I can

[hide=why]
Quote from: TheSandman on August 27, 2014, 15:02
Since i couldn't find this in the 'do-not-suggest list', or in the board, here we go.

Firetruck missions, because why not.
Instead of doing /work, and getting a car fire to go to, why not base it on the same system as securicar robbing.

Say every 1-5 minutes, a car will spawn anywhere on land (near roads w/e) in SA, on fire. Any players spawned in the firefighter skin/class  (SAMP do have skins for them) will see it become red on their map, + a warning/notification on their chat (much like when a player becomes wanted while youre a cop).
After maybe 10 minutes the car on fire will disappear, or w/e.

If youre first to put out the fire, then you get 1 score obviously. I cant really think of way this would be farmed (like securicar). Would be a long achievement, but yeah C:-)

As a prize maybe you can get the Firetruck LS (the ladder one), like the free stretch you get in chauffeur missions.
This could also invoke more clubs like firetruck clubs, etc :)
[/hide]

Topic Title: Utility van missions
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=48262.0
Why: The Utility van itself is quite cheap, it is in fact a work vehicle. A few missions like fixing a broken robot or an broken generator or even just taking tools from the headquarters/warehouse to a work site would be quite fun.

Knight

Topic Title: Fuel Missions
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=43246.msg256607#msg256607
Why:This topic received a lots of support till it got lost. It even has your support. I think players should be able to choose the number of dst they are supplying too. Also increasing current max number of dst per mission to 6 is a good idea. However, instead of making it available at 500 tanker missions is pretty harsh. How about enabling it after 250 tanker missions?


Topic Title: Suggestions
Topic URL:http://www.forum.convoytrucking.net/index.php?topic=49547.msg297944#msg297944
Why: Just suggestion number 7 about fuel convoys. The main reason it wasn't getting added was exploding fuel stations all over, now when we are over exploding gas stations, how about we have this in server? I know we can do it unofficially, but it usually fails and one of my convoy mate ends up having less dst than us.


Topic Title:Expiration time of auto mute.
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=48041.msg288991#msg288991
Why: Like every topic, it received the attention it deserved, supported by many players as well as staff.
For those who will say people should read red text more often - We all make mistakes, server staff is said to be the most talented of all, they also get muted. They know more about red texts than anyone, but they still get looped into this, so probability of us getting stuck into this is slightly higher.


Real Madrid Club de Fútbol - Estd. 1902 : el mejor equipo del mundo. Los reyes de Europa. The Undecima


Historia que tú hiciste, Historia por hacer. Hasta el final, Vamos Real! Hala Madrid! y nada mas

Ethan

Topic Title: Mini missions Explained
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=50487.msg302844#msg302844
Why: Because this is a Trucking server... Just because its a trucking server, why not have mini missions? we have cop, thief, pilot, chauffeur, which arent related to trucking, why not add more?? All (or any) mini missions would NOT count towards any kind of achievement, (combined or separate) count them towards loads or something but NOT achievements. Achievements were what killed CT to begin with.
referring topic:
http://www.forum.convoytrucking.net/index.php?topic=46019.msg277001#msg277001

Mini Missions:
[hide=referencing reply:]
Quote from: Ethan on October 29, 2013, 18:47
Quote from: TheSandman on October 29, 2013, 12:06
Ambulance, firetruck and pizzaboy could go towards regular achievements, making it an even 20.
firemen mini-missions to fight large to small fires (houses/cars)
medic mini missions to take a random person to local hospital
why not add in drug dealers (taking drugs from place A to B
Arms dealers (see drug dealer)
couriers (like mail man)
mini missions should not count towards individual achievement but maybe combined one
[/hide]
Topic Title: mini missions cont'd
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=51895.0
Why: this was considered way back when because there was a strong consideration about it since I mapped about 7-8 harbors throughout SA.. (I think I still have the maps)

Topic Title: more options for Fuel missions
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=43246.msg256607#msg256607
Why: Everyone wants this.. Arctic/Dumper has it , after you get the achievement, why cant fuel be given this option as well. fuel missions will go as normal but once you get 500 like normal, you will bee able to select whether you get 4, 5, 6 dropoff locations (4, 5, or 6 because 3 would be to easy)

Topic Title: make fuel convoys offical (#7 of the post link)
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=49547.msg297944#msg297944
Why: we have always been able to do fuel convoys with some fancy timing when starting /work, and it usually works, you all get the same destinations and perhaps one other person get one or two additional to the normal routes.. Why not make it an official convoy with bonuses and everything to go with it?
referencing topic:
Quote from: Stepan_Hingulic on December 20, 2014, 20:31
7)If u can create fuel convoy(only for same missions i dont care about bonus)


Dobby

Might be a long post, so forgive me. I'm replying to everyone i feel needs it.

Ethan:
1: I've always wanted to add mini missions. I have some ideas in my head that could be expanded onto whats coming in 3.0
2: Yes, why not. Do you still have the mapping files around? i'd love to check them out.

Knight:
1: I have that in my head already. So far i feel 7 would be the "right" number (dont ask me why), and at 500 you get to /work <dst> an amount if you have the achievement. Saves a pointless dialog. If no <amount> it reverts back to its current state.

2: I don't see why not. Everyone loves money. Fuel convoys might net a bit more profit but in the long run, its more or less the same payout as <amount_of_fuel_dsts> artic missions.

3: Planned for 3.0

Fish
1: I was a snappy fuck then for some reason. But; planned for 3.0. Total fines for player will be in the string also.

2: See reply to ethan:1. All minimissions will probably come with a topic before release to see what you guys want properly.
3: See above.


Starfish:
1,2:  See above
3: Planned. Unsure of when it will be done however, something as small as this isn't that major. Definately will be done though.




Seems everyone wants new missions :) i'm fine with that.
Quote from: mick88 on May 24, 2015, 21:39
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CarlJohnson

Topic Title: More Options for trading
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=51307.0
Why: Simply because trading is cool and few more upgrades won't hurt anyone. Upgrades like being able to buy vehicles for club or being able to sell club vehicles (of course you'll be the owner), Xero explained it better in the post.



Topic Title: Ability to disable GTA V camera thingy
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=49080.15
Why: It got a lot of positive response back then, we'll really appreciate the ability to skip the camera animation. I guess Joshy worked on it but since he left scripting the idea died. 



Topic Title: Update /help
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=49434.0
Why: Because it's needed imo. Everything is explained in the above topic.



Topic Title: Ability to insure club vehicles with club money
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=47962.0
Why: Because they're club vehicles, we should be able to spend club funds on club vehicles.
Quote from: TheSandman on August 08, 2014, 04:51
Club vehicles should be insured by the club anyway, not from the players. (suggestion, not statement). that way the assistance is still there.
I believe there was another topic regarding this, I couldn't find it out right now.



Topic Title: Able to own another house
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=48509.15
Why: Why not ? There are plenty of houses available (1-2 slots for example) for years, moreover everyone likes to own a farmhouse along with a mansion :P
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN

Xero

Topic Title: Construction workers
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=52372.0
Why: The possibilities are vast and would certainly bring life to the map itself!

COLBYLICIOUS

Topic Title: Bonus on missions for your rank (#6 of the post link)
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=49547.msg297944#msg297944
Why: There is a motivation to upgrade in your rank, for more bonus on missions.



sardarji



Dobby

Quote from: mick88 on May 24, 2015, 21:39
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sardarji

Topic Title: Share and Unshare vehicle cmd.
Topic URL: http://www.forum.convoytrucking.net/index.php?topic=51765.0
Why: It is well explained in the topic.






Topic Title: Reduce price for club transfer and changing club name.
Topic URL: Some related topics.
http://www.forum.convoytrucking.net/index.php?topic=43524.0
http://www.forum.convoytrucking.net/index.php?topic=44429.0
http://www.forum.convoytrucking.net/index.php?topic=37003.0
Why: For changing founder/name with club without base is 1 mil but for a club with base it is the price of base. For example: I own a club with base (Lets say base price is 15mil, 1.5mil per month to renue). When i want to change the name it will cost me 15 mil which is freaking too much, if i didnt have a base it would have cost me just 1mil. Same applies while changing the founder. You literally have to re-buy the base which is not cool. So i suggest to reduce the price to 25% of the base cost.