Packer truck missions.

Started by BadassFromSwagville, August 25, 2014, 21:17

BadassFromSwagville

I didnt see that this has been suggested before so what about adding packer missions? That would be delivering vehicles from warehouses to car dealerships, like restocking them

Ethan

actually this was suggested before Josh revised the suggestions... you have to give more of a reason or more definitive explanation of what you are suggesting.

BadassFromSwagville

Im suggesting a new type of job (Also probably a new achievement) that needs a pakcer and the thing you have to do is deliver vehicles from warehouses or vehicle factories to car dealerships. So this will require adding packers to truck depos or car dealerships, adding specified tasks for this type of truck etc.

Baron[DTU]

Even in single mode it was hard to keep a car on the packer. Because it wasnt attached to the packer, the car can just move freely inside the packer.

If Joshy knows a way to "attach" the car inside the packer, it could be done.

And load 2 cars = overload ;)

Tyzee

+1 

I'd be an interesting thing to try

Dobby

Quote from: Tenac on August 25, 2014, 22:15
Even in single mode it was hard to keep a car on the packer. Because it wasnt attached to the packer, the car can just move freely inside the packer.

If Joshy knows a way to "attach" the car inside the packer, it could be done.

And load 2 cars = overload ;)

Joshy isnt the only scripter here you know  ::)

Anyway, the only way this can be done, is via a timer that'd constantly set the vehicles position/angle relative to the packers location. Unless it was just no cars there xD but that'd make it pretty shit. This has also been suggested before, a post by Storm94 comes to mind:

Quote from: Storm94 on March 29, 2013, 12:55
This is actually not scriptable. Until SA-MP adds a "AttachVehicleToVehicle" native, it can only be accomplished by timers, and then its really buggy.
Quote from: mick88 on May 24, 2015, 21:39
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sardarji

Or we can just load,  like hauling cars from X to Y no need to place/ attach cars.


TheSandman

Quote from: sardarji on August 26, 2014, 11:24
Or we can just load,  like hauling cars from X to Y no need to place/ attach cars.
Dumper unload/loads, and car dealers :)
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nyolc8

What if the towing attach thing would be used? Just positioning the towing point to a place to make the towed vehicle on the packer itself.

So instead of placing the tow point to this:


It could be positioned like this:


Btw I have no idea if with samp script the towing point is adjustable in XYZ or not. And I have no idea how it would work, just wondering... :D

Joshy

Quote from: nyolc8 on August 26, 2014, 20:00
What if the towing attach thing would be used? Just positioning the towing point to a place to make the towed vehicle on the packer itself.

So instead of placing the tow point to this:


It could be positioned like this:


Btw I have no idea if with samp script the towing point is adjustable in XYZ or not. And I have no idea how it would work, just wondering... :D
Attachment points are set by vehicle models (SA), all SA-MP can do is attach/detach trailer, no offset adjustment.
[comment]test[/comment]
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION
Generated using Azure Functions & CloudFlare Workers using the Convoy Trucking API. Updates every around 5 minutes. See the original SVG image. View source code (not updated with function yet)




Hobo

If you attach cars to the packer by a script it will bug the fuck out and blow things up. The missions would have to be with the packer empty. So you'd go somewhere to "load" and there wouldn't be any cars on it. Then you'd "unload" the invisible cars at the destination. It'd be pretty pointless. :dislike:


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SpazzBucket.

It would be extremely buggy visually, people would constantly crash due to desync of samp. plus if 30/50 players on a full server (45-50/50) that would make the server very laggy having to constantly run the command for each player
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TheSandman

Quote from: Hobo on August 26, 2014, 20:52
So you'd go somewhere to "load" and there wouldn't be any cars on it. Then you'd "unload" the invisible cars at the destination. It'd be pretty pointless. :dislike:
Its no different to helicopter missions. You carry engines/parts whatever, but dont see any boxes or w/e xD Not everything can be done in SAMP, its not a bang on simulator.
I dont see why this could be a problem xD
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

Pegorino

Sugestions for me  not like sorry men  :dislike:  :-[

Why? missions will be unrealistic

bazingashane0

I am not fussed but I prefer sandmans ideas cause they sound more exciting

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