Author Topic: [REL]Reflectors CLEO script 1.0 by nyolc8  (Read 13898 times)

Offline nyolc8

  • VIP
  • Hero Member
  • *****
  • Posts: 1,897
  • cookies: 180
  • Hungarian Transporter
  • IG name: nyolc8
[REL]Reflectors CLEO script 1.0 by nyolc8
« on: October 08, 2014, 17:30 »
My latest script, which makes light for lighthouse and for the pyramid casino in LV

Features:
- adds lighthouse light, and light to LV pyramid casino building.
- lights only working between 20:00 and 6:00

Requirements:
- Asi loader (included Silent's Asi Loader)
- CLEO (included version 4)
- DK's new opcodes plugin (included)
- searchlight limit adjuster solution (included standalone asi made by ThirteenAG)

Install:
1. make backups!
2. copy files from "copy_content_into_gtasa_dir" fodler to your gta sa folder

Images/Video:



DOWNLOAD
Mirror

Offline Wizzer

  • VIP
  • Hero Member
  • *****
  • Posts: 1,374
  • cookies: 27
  • I liek trains
  • IG name: Scrizzle
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #1 on: October 08, 2014, 18:17 »
Finally!! :like:
Thank you so much for this :3 <3 <3 :3


Quote from: a ban appeal
What actually was happening:
lv was fleeing police and suddenly porqe not sack me and went back inside and did not let me
So many people from romania lol
no wonder everyone asks for help
:ukiddn:
The other day I got rammed so hard against the wall my vehicle jumped in the hair and went from perfect to broken wtf.
Good afternoon some time ago stopped playing Samp personal problems recently reopened it and I appeared Banding not know why I really seems unfair that I Page Broken Dishes Another's hope I solve the problem Regards
Quote from: Stranger
Wizzer has 6 letters, 6 is our first number, there are 2 z, 2 is our second number, 6-2=4. 4 is our third number, your rest of your name letters are not doubled, 1 is our forth number, 4-1=3. A triangle was 3 thingy things. iluminati is triangle, Wizzer = iluminati comfirmed.
Joci [06 Jun 20:12]:   We need an admin hacker online -.-

Offline nyolc8

  • VIP
  • Hero Member
  • *****
  • Posts: 1,897
  • cookies: 180
  • Hungarian Transporter
  • IG name: nyolc8
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #2 on: October 08, 2014, 19:06 »
If you have project 2dfx mod installed, then

1. If you have older versions without the red-green lights:
open "\data\2dfx\ALL.txt" or if you don't have this file, then "\data\2dfx\LV.txt" and add these lines into the end of it:
Code: [Select]
lighthouse:
1215, dummy, 0, 154.2664, -1951.9291, 48.5750, 0.00000, 0.00000, 0.00000, 1.00000, -1

pyramid:
1215, dummy, 0,2323.7964,1285.8314,94.1986, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2326.0496,1283.0172,94.5323, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2323.5017,1281.0096,94.7152, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2321.4814,1283.2627,94.7063, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2323.3313,1283.2634,97.1700, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.2163,1281.7970,95.6850, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2325.0347,1282.1459,95.8840, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2324.8997,1284.1571,96.0638, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.6487,1284.4677,96.0149, 0.00000, 0.00000, 0.00000, 1.00000, -1

2. If you have newer versions with the red-green lights:
open "\2dfx.dat" and add these lines into the end of it:
Code: [Select]
#lighthouse:
255 255 255 154.2664 -1951.9291 48.5750 1.2
(with the newer project 2dfx, pyramid lights are already there)

Offline nyolc8

  • VIP
  • Hero Member
  • *****
  • Posts: 1,897
  • cookies: 180
  • Hungarian Transporter
  • IG name: nyolc8
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #3 on: October 10, 2014, 20:04 »
I made all pyramid casino lights (lights on the edges of the building) for older project 2dfx, open "\data\2dfx\ALL.txt" or if you don't have this file, then "\data\2dfx\LV.txt" and add these lines into the end of it (or if you have "pyramid:" in there, then replace the "pyramid:" section):
Code: [Select]
pyramid:
1215, dummy, 0,2323.7964,1285.8314,94.1986, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2326.0496,1283.0172,94.5323, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2323.5017,1281.0096,94.7152, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2321.4814,1283.2627,94.7063, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2323.3313,1283.2634,97.1700, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.2163,1281.7970,95.6850, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2325.0347,1282.1459,95.8840, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2324.8997,1284.1571,96.0638, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.6487,1284.4677,96.0149, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2259.6689,1219.3831,13.7615, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2387.3718,1219.3365,13.7398, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2387.5483,1347.0503,13.8009, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2259.7642,1346.8881,13.8853, 0.00000, 0.00000, 0.00000, 1.00000, -1
 
1215, dummy, 0,2268.9949,1337.7104,25.8800, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2269.1167,1228.7563,26.0383, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2378.2681,1228.6117,25.8362, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2378.3040,1337.7610,25.8572, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2368.9253,1328.6683,37.8123, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2278.2397,1328.9541,37.4459, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2278.2170,1238.0485,37.8637, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2368.7742,1237.9525,38.0182, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2288.1968,1247.8994,50.8317, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2358.8015,1247.8798,50.9651, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2359.2253,1318.5095,50.7390, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2288.2429,1318.9259,50.5296, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2299.9231,1307.1073,65.9493, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2299.8062,1259.5563,65.9174, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2347.2510,1259.2458,65.7884, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2347.7542,1307.0918,65.6994, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2310.9331,1295.8856,80.6706, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2310.8784,1270.4691,80.5847, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2336.5610,1270.3162,80.4732, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2336.6348,1295.9001,80.4345, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2318.7185,1288.4696,90.6849, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2318.6443,1278.6058,90.9276, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2328.6194,1278.1647,90.9262, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2328.9307,1288.2743,90.6952, 0.00000, 0.00000, 0.00000, 1.00000, -1

This is with old project 2dfx:

Offline BeastyBill88

  • Respected Trucker
  • ***
  • Posts: 148
  • cookies: 0
  • Throw the cheese!
  • IG name: BeastyBill88
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #4 on: October 10, 2014, 21:36 »
Wow! Good work Nyolc8. Just wondering does your timecyc work on samp? It looks amazing or is it something else your using?

Offline nyolc8

  • VIP
  • Hero Member
  • *****
  • Posts: 1,897
  • cookies: 180
  • Hungarian Transporter
  • IG name: nyolc8
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #5 on: October 10, 2014, 22:38 »
Wow! Good work Nyolc8.
Thanks:)

Just wondering does your timecyc work on samp?
Uhmm... Every image you see is made in SAMP debug or on the CT server. For example the previous post with the LV cityscape is made on CT server while I was in a mission, I just cropped the image.

It looks amazing or is it something else your using?
I have enb and other mods too.

Offline BeastyBill88

  • Respected Trucker
  • ***
  • Posts: 148
  • cookies: 0
  • Throw the cheese!
  • IG name: BeastyBill88
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #6 on: October 11, 2014, 02:11 »
Wow! Good work Nyolc8.
Thanks:)

Just wondering does your timecyc work on samp?
Uhmm... Every image you see is made in SAMP debug or on the CT server. For example the previous post with the LV cityscape is made on CT server while I was in a mission, I just cropped the image.

It looks amazing or is it something else your using?
I have enb and other mods too.

No problems, yeah I found the other topic you posted with all of your graphic mods *facepalm* I used them but I was getting things flickering even with the flicker.asi, I'll have another look tomorrow when I'm not so tired lol

Offline nyolc8

  • VIP
  • Hero Member
  • *****
  • Posts: 1,897
  • cookies: 180
  • Hungarian Transporter
  • IG name: nyolc8
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #7 on: October 11, 2014, 07:45 »
I'm not using flickr.asi, yacl.asi, and thing like these anymore. I only use open limitadjuster, that makes all these kind of jobs.

Offline sardarji

  • VIP
  • Hero Member
  • *****
  • Posts: 2,406
  • cookies: 95
  • Retired Moderator
  • IG name: sardarji
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #8 on: October 14, 2014, 16:33 »
Thanks! :)) It looks Epic!




Offline Ethan

  • VIP
  • Hero Member
  • *****
  • Posts: 15,831
  • cookies: 229
  • (V)(;,,;)(V)
  • IG name: Ethan.
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #9 on: October 15, 2014, 00:36 »
I have everything, I put this in, and I can't get it to work right.. The pyramid just show s up as a flashlight type thing, the tip is only part lit up..

Offline bazingashane0

  • Hero Member
  • *****
  • Posts: 642
  • cookies: 10
  • Convoy Trucker
  • IG name: bazingashane0
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #10 on: October 15, 2014, 05:14 »
Looks awesome I might give it a try :D

You got your money for arrest, and he's out so you can arrest him again. You mad?

Offline nyolc8

  • VIP
  • Hero Member
  • *****
  • Posts: 1,897
  • cookies: 180
  • Hungarian Transporter
  • IG name: nyolc8
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #11 on: October 15, 2014, 09:38 »
I have everything, I put this in, and I can't get it to work right.. The pyramid just show s up as a flashlight type thing, the tip is only part lit up..
The pyramid tip lights up without this mod, so then the script not starting up at all. Fly to the lighthouse with a heli and check if the reflector model spawwned in the tower or not. I don't know what is different in your game because you always have problems with asi-s and cleos :/

Offline Ethan

  • VIP
  • Hero Member
  • *****
  • Posts: 15,831
  • cookies: 229
  • (V)(;,,;)(V)
  • IG name: Ethan.
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #12 on: October 16, 2014, 02:21 »
its weird though. I got GTA V hud to work and a whole bunch of other cleos but some dont work at all... BTW I have cleo 3, dont know what version it is..

Offline nyolc8

  • VIP
  • Hero Member
  • *****
  • Posts: 1,897
  • cookies: 180
  • Hungarian Transporter
  • IG name: nyolc8
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #13 on: October 16, 2014, 07:49 »
its weird though. I got GTA V hud to work and a whole bunch of other cleos but some dont work at all... BTW I have cleo 3, dont know what version it is..
99,99999999% that it's not working because you have cleo 3. In these days, allmost all cleo script written for cleo 4.

Offline Ethan

  • VIP
  • Hero Member
  • *****
  • Posts: 15,831
  • cookies: 229
  • (V)(;,,;)(V)
  • IG name: Ethan.
Re: [REL]Reflectors CLEO script 1.0 by nyolc8
« Reply #14 on: October 16, 2014, 22:17 »
In these days, allmost all cleo script written for cleo 4.
Cleo 3 scripts will work in Cleo 4?