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Topics - nyolc8

#62
GTA & SA-MP / Can't connect to any SAMP server
September 25, 2013, 11:00
Hi all, today I wanted to play on CT so I clicked the Connect button in SAMP server browser (like I always do) and nothing happens when I click on that... I tried with other servers, none of them working. Yesterday it worked as it should, I never had this problem... And I didn't even touched the game files since yesterday when it worked...
So... what the hell happened with it? :o Anyone have an idea to fix it? (Please don't say reinstall :D)
#65
Mod Showroom / Coach modification by nyolc8
September 17, 2013, 19:15
I started to make the coach better... The original gtasa coach based on hci 102-b3 so my modifications will be based on that.
I only worked on the front yet (and some basic shaping on the sides and on the rear) and I jsut started it so materials are buggy and etc...

[imgur]http://imgur.com/a/ONVpi#0[/imgur]
#66
Mods / [release] Elegy modified by nyolc8
September 15, 2013, 18:33
So I just finished it, and here it is.

- fully reshaped the whole chassis
- imvehft features (working steering wheel, brakepads,lights)
- non-imvehft version without brakedpads (use the dff from "non_imvehft" folder)
- all tune parts modified for the car
- more drifting physics

[imgur]http://imgur.com/a/P5OGl#0[/imgur]
you can see more images of it HERE]

Download the car (updated 1)
(Now it has non-drift physics edition)

(You need to replace all files in gta3.img. If you don't want to use imvehft, then you can use the files from the "non_imvehft" folder.)

(If you don1t want license palte on tune bumpers on front then use the files from the no_licenseplate_fbmp folder along with the other files)

Download ImVehFt tested for samp
(Just copy all files into Gta San Andreas folder. Control keys are in the readme.txt)
#67
Hi, I just got this idea, and I just want to share it. So my idea is rentable spawn points with car/truckpark. There could be a camping (tents,trailers,public toilet etc) mapped with a central spawn point. You could go there and rent the spawn point like insurance (1-2days, 7days, 30days or something like this) and when you rented it, you could park 1-2vehicles in the camping. There could be multiple campings around the map. A camping would have a capacity of how many people can rent it. (to prevent car park capacity problem) If the rent is over and you left your car in the camping, then it could spawn where it was parked before the camping. It could be useful if someone wants to work in a desired area and don't want to travel there anytime. Or just for fun, don't know :D
Maybe this is just a stupid idea but I thought I share it :)
#68
Mod Showroom / Elegy quick edit by nyolc8
September 07, 2013, 20:41
I modified the car weightpoint (no lagg) and the suspensions, made the car more wider, and the car "wants" to drift when you go with it. It actually hard to hold it straight sometimes :D And all this made by only dff editing :D

more edits: made the front shorter, made the chassis wide at wheels, modified side windows, modified the front.

[imgur]http://imgur.com/a/xxsGT#0[/imgur]
#69
Mods / [release] Tampa modification by nyolc8
September 07, 2013, 17:45
So here it is, two versions, a standard and a tuned variant.

It's ImVehFt compatible. If you want that, you can download it here: LINK
(the zip contains an "asi loader" folder. Use that only if you don't have asi loader yet)

[imgur]http://imgur.com/a/JAOHD#0[/imgur]

Download
(two versions, one for texture hacked exe and one for regular exe. For this car, the hacked exe one have txd file too.)
#70
Problem description: Tampa doesn't have some textures on it (only manual/fixed UV textures appearing)
Proof of the bug: http://i.imgur.com/3dklHy1.jpg
Under what circumstances does the problem occur:  Always
When did this last happen to you: -
Did the bug cause any loss to your money/vehicles: No

More description:

Yesterday I realized that on CT server (yes, ONLY on CT server, I tested on multiple other servers too) Tampa doesn't have that wavy shade effect on it (and doesn't have the chrome texture if I replace the model with a car that have chrome). Here's some picture:

Tampa on CT server:
[imgur]http://imgur.com/a/p8Y0Y#0[/imgur]
(You can see that there is no wavy line there)

and Tampa on another SAMP server:
[imgur]http://imgur.com/a/PmVVF#0[/imgur]
(You can clearly see that wavy line there)

But other vehicles on CT server have that shade and chrome effect too:
[imgur]http://imgur.com/a/Sj8Gy#0[/imgur]

I know this is not a big problem for many people but something is wrong with the CT server/script if this texture problem only present on this server... (And now I can't mod tampa because it will look "blank" without chrome.)

Could someone explain why this is happening?
#71
GTA & SA-MP / camera view not saving
September 04, 2013, 18:07
Hi all, I have a problem, if I set a camera view in game, then I restart the game, it's reset to the middle-distance rear view. Or is this normal in samp?
#72
Mods / [release] Towtruck modification by nyolc8
September 02, 2013, 12:54
So here is my towtruck modified version:

- totally reshaped chassic
- added many details (all ownmade as always)
- modified the towarm position and angle
- own-made wheels (as always)
- colorizable (primary color is chassic, secondary color is the line on the side)

[imgur]http://imgur.com/a/Kd8lM#0[/imgur]

Download
(zip contains two version: one for texturehacked exe, and one regular with txd /for chrome/ attached)

Note: I recommend to use it with hydraulics because without hydraulics, the front wheels (angle of them) looks bad. /this bug is present with original towtruck too/
#73
Vinny's tampa mod inspired me to make something different than he made. He left the original aspects of the car. For me tampa's shape was always "strange". So I modified it into a mustang:

[imgur]http://imgur.com/a/OYb6z#0[/imgur]

It's really tampa, just modified ;D
#74
I never liked the LV-LS highway, it's somehow too empty for me... so I got an idea and did this:

[imgur]http://imgur.com/a/oTyUI#0[/imgur]
#75
So this is my petrol and petrol trailer tuned version:
- truck and trailer both lowered
- truck and trailer both have two colors
- truck and trailer both have new chrome rims
- truck and trailer both have new rear fenders
- new front and rear bumpers
- new big pipes
- colorized grill
- darker windows
- modified seats shape, steeringwheel made bigger and it's angle is more real
- new led lights
- tanker trailer got +1 axle
- tanker trailer got new rear bumper
- tanker trailer got new elements
- ImVehFt compatible version of the petrol truck
- and many many more...

I described on some images, what light is on.
(on those images you can see the ImVehFt compatible version)
[imgur]http://imgur.com/a/auLq3#0[/imgur]

Download
Two versions, one for regular and one for texture-hacked exe. You can find a readme.txt in the pack, to see what files you need to use.

Hope you like it!  ;D
#76
I know there are more shiny setups but I don't like those "graphics packs" too much.

I'm using ENB with own enbseries.ini file, a timecyc.aaa mod, reffix.asi(light reflection on road), flickr.asi(prevents flicker by too much farclp), and gfxhack.asi(makes shine better on some vehicles) to get this look.

[imgur]http://imgur.com/a/emMhC#0[/imgur]

(The timecyc file is not my work, I found it in a graphics pack, I just modified the "farclp" values in it to get more view distance and made the water more opaque - and used flickr.asi to prevent flickering which would there because of the too much farclp)

If anyone want it, I can send the files in PM.
#77
Mod Showroom / Tuned Petro + Petrol trailer
August 24, 2013, 12:26
~2 hour work:
- lowered everything
- slightly reformed fenders
- made many things full chrome
- used the wheels I created for linerunner
- reformed front bumper
- removed many things for minimalism style

[imgur]http://imgur.com/a/TocBA#8[/imgur]
#78
Could be some mobile view integrated into the forums? I see the wap2 link at the bottom, but it's not working. Also there are more mobile views for this forum system that would be integrated: http://www.simplemachines.org/community/index.php?topic=255098.0
#79
Today I started to work on towtruck:

[imgur]http://imgur.com/a/d8FjY#0[/imgur]
#80
Update: 2013.08.11:Included Boxed version of flatbed, just redownload the pack.

More images here >>
***

- modified almost every part of them
- modified/recreated extras
- ownmade wheels
- ownmade front
- openable windshield on barracks (act as hood/bonnet)
- openable front (act as boot/trunk)
- both vehicle are two colorizable
- added many-many details/elements

[imgur]http://imgur.com/a/0vpZR#0[/imgur]
For more images, check the WIP topic: http://www.forum.convoytrucking.net/index.php/topic,40557.msg235843.html#msg235843

Opening elements:
- To open hood/bonnet in CT server, use the /boot command.
- To open the windshield in CT server, use the /hood command.
I know this is strange, but this was the only way to get them working as they should.

Download (updated)
#81
I totally recreated the front grill area, modified many elements (cabin shape, front shape, the whole front is more wider, etc)
It's based on M939 truck, because gta wiki says it's the base for the original model.
(I always make my mods from gta wiki references.)
[imgur]http://imgur.com/a/OdMej#0[/imgur]
#82
Same caprice like my cop cars (because they are the same by default in the game, so...  :D)
[imgur]http://imgur.com/a/GGRGT#0[/imgur]

Download
#83
Mod Showroom / Trashmaster modification
July 16, 2013, 19:47
I just started to modify trashmaster. Because I didn't found any documentation about what car was copied in the game, I just started to modify it randomly :D
I modified:
- the lights
- the fenders shape
- the cockpit shape
- lowered the front
- made colorized border around the grill
- modified grill
- modified front bumper
- partly retextured the front (dirt texture remapped)

(This is only 1-2hour work, I just started it)
[imgur]http://imgur.com/a/r2RNQ#0[/imgur]
#84
Maps / VIP-Ship
July 05, 2013, 15:25
The server lagged so I thought I try to make something new:
It could be a club base or a place for VIP players.
It'll have a parking in the ship, rooms, areas in the ship bottom, and other rooms in the ship. Also I plan to make pool on the top and other things. The port will have a road to it from bayside. (The ramp to the ship is not made yet)
I jsut started it so only some base elements done and only one side of the ship is done.
[imgur]http://imgur.com/a/e2BcF[/imgur]
#85
Mod Showroom / [WIP] Taxi mod by nyolc8
June 18, 2013, 19:32
I basically take my copcar mod and modified to taxi, slightly different rim texture (middle of the wheel). made own taxi sign/table to the top with lights. The car is not done yet, I need to fix the taxi sign on the side and it's feels too empty for me...
[imgur]http://imgur.com/a/rkAGe[/imgur]
#86
Maps / Traintrack to road
June 09, 2013, 18:24
So traintracks are unused on this server...
So here's my idea, make them fast-route (so not so many exit/entrance) roads :D

I just started it, only the main road elements are done and only this section that you see on the pictures. I'll fill the holes and I'll hide all the train track near the road with some objects.
[imgur]http://imgur.com/a/6Ow9k[/imgur]
#87
2013.11.29.: Updated, fixed crash when using txd files. Thanks for Abeceda for reporting(and testing) the bug.

Download updated pack

***

Updated again, fixed a bug: now the LS and SF police car antenna/aerial positioned correctly when using imvehft. if you don1t use imvehft, then you don't need this update.

Download: Redownload the updated pack
***

Updated, repacked the whole pack, now if you use the modified exe file, then you need to use dff files from the "only_dff_version" folder. If you don't use texture hacked exe, then you need to use the dff files from the root folder, and then use the desired txds from one folder (with dirt or without dirt).

Update! I changed rims texture slightly (not blank anymore) on copcarsf and copcarlv, you can re-download the whole pack, or if you have the pack, you can download only the updated cars:
Download only the updated cars

Redownload the updated pack




***
Hi!
So it's time to release my police pack (part1)  :D
These are the original cars from SA, they just modified, so they have almost the same poligon numbers as they had before.

PICS without ENB:
[imgur]http://imgur.com/a/jTRGA[/imgur]

PICS with ENB:
[imgur]http://imgur.com/a/8pzXH[/imgur]

To get chrome and shine in SAMP, you have two options:
- First option: Use THIS mod for the game (then you need to replace only the dff files from the "only_dff_version" folder)
- Second option: Replace the dff files from the root folder, and the txd files too from the pack (if you want dirt too, then replace them with the dirt version txds)

Download Policepack (part1) repacked
#88
Screenshots and Videos / My "truck" :d
May 26, 2013, 12:32
Hauling some fuel people ;D
[imgur]http://imgur.com/a/aqZTh[/imgur]
(Not my work, I just modified it to get compatible with samp - not jumpy-laggy, and some other things - bigger wheels,bigger fenders, lights, etc)
#89
Updated - now works with streamfix.

So you hate that in SAMP vehicles don't have dirt? Or missing the chrome and such? If you using TXD hack, then you can't use your own timecyc? Then use this pack and you will have everything in SAMP !  :D

I combined the TXD hack with the Timecyc mod to just one gta_sa.exe file, I used the original gtasa textures in the pack, I don't like the txdhack default highres textures. So basically every chrome and dirt effect will be the same as in MTA or singleplayer, and also you can use your own timecyc mods. ;D

You can edit the "models/generic/VEHTXD2.txd" file with your own textures if you want. (for example if you don't want dirt on the cars, only chrome and such) :)

Download (Updated)

Install: just copy the "gta_sa.exe" and the "models" folder into your gta sa main folder and overwrite the exe. Make backup from your "gta_sa.exe" before doing this!

Note.: only use this if you using custom timecyc. With this exe you need to have a "timecyc.aaa" file to get it work. If you only want the dirt-chrome-etc with default timecyc, then use the original txdhack.

(Program used to combine the two gta_sa.exe file: HexEdit on OSX)
#90
I know it looks strange-ugly, but it does the job. :D I think it would be nice if a server mapper would make something like this(but not this ugly) for CT.
[imgur]http://imgur.com/a/Q9YLj[/imgur]