Convoy Trucking

Server related => Screenshots and Videos => Mod Showroom => Topic started by: nyolc8 on August 18, 2014, 13:15

Title: Cement v2
Post by: nyolc8 on August 18, 2014, 13:15
I know it's not that much yet, but started to reshape more realistically my cement truck mod. It will have more real curvy chassis. Only the hood got real work yet. I'm planning to do the hood to be opened with my new door script to make it open real (so the whole front would open up), but I'm not sure yet.

[imgur]http://imgur.com/a/SaRQC#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 18, 2014, 14:01
Some cab work, now it's coming together with the bonnet
[imgur]http://imgur.com/a/ujNiy#0[/imgur]
Title: Re: Cement v2
Post by: Rahail on August 18, 2014, 15:48
 :like: cant wait!
Title: Re: Cement v2
Post by: nyolc8 on August 18, 2014, 16:50
Some details, and materials:
[imgur]http://imgur.com/a/FXqi2#0[/imgur]

edit: slightly bigger headlight area:
[imgur]http://imgur.com/a/vBE8E#0[/imgur]
Title: Re: Cement v2
Post by: Ethan on August 18, 2014, 17:04
holy mother of GOD, you are amazing at this stuff dude... can you do a front emptying cement??
Title: Re: Cement v2
Post by: nyolc8 on August 18, 2014, 17:35
Thanks, I don't know if the collision height could "allow" that (I don't want to make truck which stucks into tollgates and stuff).

Some more images (I only worked on the bonnet and fenders area, tweaked the headlight again, and added border to the windshield)
[imgur]http://imgur.com/a/sYjH0#0[/imgur]
Title: Re: Cement v2
Post by: Joci on August 18, 2014, 18:23
 :like: add ivf?
Title: Re: Cement v2
Post by: nyolc8 on August 18, 2014, 19:10
Quote from: jojjoo001 on August 18, 2014, 18:23
:like: add ivf?
Thanks :) You know the answer :D I'll add ivf to all my mods from now. Also I think this will feature my door/slider script too.
Title: Re: Cement v2
Post by: Wizzer on August 18, 2014, 19:57
Quote from: nyolc8 on August 18, 2014, 19:10
Quote from: jojjoo001 on August 18, 2014, 18:23
:like: add ivf?
Thanks :) You know the answer :D I'll add ivf to all my mods from now. Also I think this will feature my door/slider script too.
Amazing job man, btw what do you mean by door script? What does it do :P
Title: Re: Cement v2
Post by: nyolc8 on August 18, 2014, 20:23
Quote from: Wizzer on August 18, 2014, 19:57
Quote from: nyolc8 on August 18, 2014, 19:10
Quote from: jojjoo001 on August 18, 2014, 18:23
:like: add ivf?
Thanks :) You know the answer :D I'll add ivf to all my mods from now. Also I think this will feature my door/slider script too.
Amazing job man, btw what do you mean by door script? What does it do :P
It will be a cleo script which makes the ability to modeling vehicles with extra moveable car parts: two rotating object, and two sliding objects per vehicle. They can be controlable with configured keys. Not much real functionality, but it's fun :D (like ivf)

To see what I'm talking about, sliding object example:
[spoiler]
[/spoiler]

Rotating object example (at the begining of the video):
[spoiler]
[/spoiler]
Title: Re: Cement v2
Post by: Ethan on August 18, 2014, 20:32
 can you make a sliding script with random objects? like two things slide, one left, one right and out pops a [hide=vulcan minigun](http://www.spartanimports.com/store/components/com_virtuemart/shop_image/product/1a0c181457e540a9a67bb02682f6a9d6.jpg)[/hide]

make it a burrito supreme (if you get the joke)
Title: Re: Cement v2
Post by: nyolc8 on August 18, 2014, 20:44
Quote from: Ethan on August 18, 2014, 20:32
can you make a sliding script with random objects? like two things slide, one left, one right and out pops a [hide=vulcan minigun](http://www.spartanimports.com/store/components/com_virtuemart/shop_image/product/1a0c181457e540a9a67bb02682f6a9d6.jpg)[/hide]

make it a burrito supreme (if you get the joke)
yes it's possible with that
Title: Re: Cement v2
Post by: Ethan on August 18, 2014, 21:23
yeah!!! cuz there is an object as both a weapon and stand alone object with the minigun

Quote from: nyolc8 on August 18, 2014, 20:44
yes it's possible with that

I shall await its release
Title: Re: Cement v2
Post by: nyolc8 on August 18, 2014, 22:49
Quote from: Ethan on August 18, 2014, 21:23
yeah!!! cuz there is an object as both a weapon and stand alone object with the minigun

Quote from: nyolc8 on August 18, 2014, 20:44
yes it's possible with that

I shall await its release
Sorry I misunderstood you. The object which moves, need to be inside the vehicle dff. So it's not moving game objects, just the vehicle's parts. So it's possible to make those guns to open from a car but it need to be modelled into the car dff.
Title: Re: Cement v2
Post by: Ethan on August 19, 2014, 01:27
well, you're a wizard at modding, so I am sure there is a way for a wizard like you to figure it out  :OK:
Title: Re: Cement v2
Post by: nyolc8 on August 19, 2014, 11:39
created nice extra mirrors:

[imgur]http://imgur.com/a/0NxaU#0[/imgur]

(also made 2/3 of the interior, the doors, rear windshield)
Title: Re: Cement v2
Post by: nyolc8 on August 19, 2014, 12:28
current state:
[imgur]http://imgur.com/a/wVxhg#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 19, 2014, 15:06
Air infold pipe system in engine bay:

[imgur]http://imgur.com/a/vt0c5#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 19, 2014, 17:44
progress (cab is not yet re-UVmapped, so textures are weird on that now):

[imgur]http://imgur.com/a/wS1q6#0[/imgur]
Title: Re: Cement v2
Post by: Joci on August 19, 2014, 18:19
You can do that forward Open up the hood?
Title: Re: Cement v2
Post by: nyolc8 on August 19, 2014, 18:29
Quote from: jojjoo001 on August 19, 2014, 18:19
You can do that forward Open up the hood?
It will be openable with my "extra door" script. Also I could make it as "boot" and then it opens backward, but that would cause render problems (which happening on my flatbed mod - bonnet dissapears from higher distance - I know the reason of this but I can't do anything). So this is why I make it openable with my script.
Title: Re: Cement v2
Post by: Joci on August 19, 2014, 18:31
Air horn for the roof? (idea) :D
Title: Re: Cement v2
Post by: nyolc8 on August 19, 2014, 18:33
Quote from: jojjoo001 on August 19, 2014, 18:31
Air horn for the roof? (idea) :D
I only worked on the front area, there will be horns and more indicator lights than before on the roof.
Title: Re: Cement v2
Post by: Taz_Brock on August 19, 2014, 20:42
Quote from: nyolc8 on August 19, 2014, 11:39
created nice extra mirrors:

[imgur]http://imgur.com/a/0NxaU#0[/imgur]

(also made 2/3 of the interior, the doors, rear windshield)
I wish they really worked like a real mirror.
Title: Re: Cement v2
Post by: nyolc8 on August 19, 2014, 21:03
Well, I made them shiny as possible (the "mirror" side, not the chrome).
Title: Re: Cement v2
Post by: Ethan on August 20, 2014, 02:51
I should give you the turn indicator cleo that I have so you can switch controls for me... or tell me how to open/edit it
Title: Re: Cement v2
Post by: abeceda on August 20, 2014, 08:58
Quote from: Ethan on August 20, 2014, 02:51
I should give you the turn indicator cleo that I have so you can switch controls for me... or tell me how to open/edit it
I already edit controls and send you both 2.0 version (which you have now with Y X C controls), and 2.1 which crash for you but for me works fine.
Nothing other except controls changed, so 2.0 version must work, did you test it?
You can decompile (also edit and afterwards compile) version 2.0 with Sanny Builder, but version 2.1 can't be decompiled.

I'm sorry for offtopic.
Title: Re: Cement v2
Post by: nyolc8 on August 20, 2014, 11:00
Quote from: abeceda on August 20, 2014, 08:58
Quote from: Ethan on August 20, 2014, 02:51
I should give you the turn indicator cleo that I have so you can switch controls for me... or tell me how to open/edit it
I already edit controls and send you both 2.0 version (which you have now with Y X C controls), and 2.1 which crash for you but for me works fine.
Nothing other except controls changed, so 2.0 version must work, did you test it?
You can decompile (also edit and afterwards compile) version 2.0 with Sanny Builder, but version 2.1 can't be decompiled.

I'm sorry for offtopic.
2.1 can't be decompiled? why? all cleo script can be decompiled.

@Ethan: send me the cleo script.
Title: Re: Cement v2
Post by: Ethan on August 20, 2014, 16:02
check PMs nyolc.. and yes, sorry for going so off topic
Title: Re: Cement v2
Post by: abeceda on August 21, 2014, 09:16
Quote from: nyolc8 on August 20, 2014, 11:00
2.1 can't be decompiled? why? all cleo script can be decompiled.
I don't know why (and not searched for the reason), I have all opcodes up to date but script wont decompile (unknown opcode error). I have the .txt source so I changed controls, compiled successfully but also unable to decompile (script works fine). Why, I dont know but its not true that you can decompile all scripts. You can try by yourself if you want, I can send you links. If someone would tell me that I wont belive.
Title: Re: Cement v2
Post by: nyolc8 on August 21, 2014, 09:43
Quote from: abeceda on August 21, 2014, 09:16
Quote from: nyolc8 on August 20, 2014, 11:00
2.1 can't be decompiled? why? all cleo script can be decompiled.
I don't know why (and not searched for the reason), I have all opcodes up to date but script wont decompile (unknown opcode error). I have the .txt source so I changed controls, compiled successfully but also unable to decompile (script works fine). Why, I dont know but its not true that you can decompile all scripts. You can try by yourself if you want, I can send you links. If someone would tell me that I wont belive.
I already decompiled 2.1 that Ethan sent me, so... :)
Title: Re: Cement v2
Post by: nyolc8 on August 21, 2014, 13:03
many-many glitch fixes (was not visible on pictures) and scaled the whole thing a littlebit bigger, also refined fenders, remapped textures on cabin and some part of the bonnet, bonnet opening mechanism done for my upcoming script, redone airfilter box, reshaped-recolored extra cooler at front, interor walls totally recreated (details are not done yet).

[imgur]http://imgur.com/a/rK4kN#0[/imgur]
(wheels are not even touched yet, so don't ask about that :P - maybe I'll use the wheels from the latest roadtrain mod)
Title: Re: Cement v2
Post by: nyolc8 on August 21, 2014, 17:48
todays work, scratch-made fuel tank with built-in steps:
[imgur]http://imgur.com/a/dqFAk#0[/imgur]
Title: Re: Cement v2
Post by: Benny on August 21, 2014, 18:16
Looks awesome so far :like:
Title: Re: Cement v2
Post by: Joci on August 21, 2014, 20:57
:DDDDDD
It was for me?:PP(wheels)
Title: Re: Cement v2
Post by: nyolc8 on August 21, 2014, 21:07
Quote from: jojjoo001 on August 21, 2014, 20:57
:DDDDDD
It was for me?:PP(wheels)
mainly :P :D
Title: Re: Cement v2
Post by: Joci on August 21, 2014, 22:50
Quote from: nyolc8 on August 21, 2014, 21:07
Quote from: jojjoo001 on August 21, 2014, 20:57
:DDDDDD
It was for me?:PP(wheels)
mainly :P :D
So troll :D
Title: Re: Cement v2
Post by: nyolc8 on August 22, 2014, 13:15
the roof:
[imgur]http://imgur.com/a/foghT#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 22, 2014, 14:36
"refined" the bonnet shape and added that edge there (like on the roof) like on real mack. (it was pain to do that >< :D)

[imgur]http://imgur.com/a/b8maY#0[/imgur]
Title: Re: Cement v2
Post by: Benny on August 22, 2014, 14:55
Great!
Title: Re: Cement v2
Post by: Wizzer on August 22, 2014, 15:50
Looks more then epic :like:
I already bought a Cement because of this mod :D
Title: Re: Cement v2
Post by: nyolc8 on August 22, 2014, 17:10
thanks, I think this will have a bit bigger filesize than the trucks... >< it's already 866kb762kb(:P) and only the cab is (nearly) done, no rear section, no damage parts, etc... :o
Title: Re: Cement v2
Post by: nyolc8 on August 22, 2014, 18:05
some ingame testing, and pics to see what can be opened now:
[imgur]http://imgur.com/a/gDaHT#5[/imgur]

I don't know if the default colors are this dark or why the chassis this dark, I'll look into this. Also of course I'll fix the missing textures and strange materials.
Title: Re: Cement v2
Post by: nyolc8 on August 22, 2014, 21:31
redoing the whole rear thing from scratch, making the cement tank bigger to get more real size rates.
[imgur]http://imgur.com/a/OjVwh#0[/imgur]
Title: Re: Cement v2
Post by: Ethan on August 22, 2014, 21:42
Quote from: nyolc8 on August 22, 2014, 21:31
redoing the whole rear thing from scratch, making the cement tank bigger to get more real size rates.
[imgur]http://imgur.com/a/OjVwh#0[/imgur]

holy cement truck batman
from the looks of the back you could have just stripped your flatbed down and added the cement mixer
Title: Re: Cement v2
Post by: nyolc8 on August 22, 2014, 21:52
But then cement truck would have the same cab as flatbed and barracks. Also I make this cab because with these "v2"s, I improve my old mods and that's why I make this cab :P So the old cement truck mod was meant to be this mack cab too but with not much detail.

Basically: v1 VS v2 = my modeling knowledge back than VS my modeling knowledge now :D
Title: Re: Cement v2
Post by: Ethan on August 23, 2014, 00:33
flatbed chassis + cement v2 cab (would)= dank
Title: Re: Cement v2
Post by: SergeantSavidge on August 23, 2014, 15:35
Holy crap, I've been away from these forums for too long! This Cement truck looks so sexy, nyolc, can't wait until it's finished. :)
Oh, and would it be possible for you to PM me your HUD setup (because that's a really nice rectangular HUD)? Sorry if that's a bit off-topic, and good luck with your truck!  ^-^
Title: Re: Cement v2
Post by: nyolc8 on August 23, 2014, 19:28
The rear pipe thingy will be able to rotate to side and to rear, and the half pipe will be openable as well (or atleast this is the plan)
[imgur]http://imgur.com/a/y4zoB#0[/imgur]

@SergeantSavidge: my HUD only works if you have 1920x1080 resolution and you using widescreenfix_lite asi. if without these, it will be fallen apart.
Title: Re: Cement v2
Post by: nyolc8 on August 23, 2014, 19:59
refined the pipe, also made the top
[imgur]http://imgur.com/a/HgTad#0[/imgur]
Title: Re: Cement v2
Post by: SergeantSavidge on August 24, 2014, 12:09
Quote from: nyolc8 on August 23, 2014, 19:28
@SergeantSavidge: my HUD only works if you have 1920x1080 resolution and you using widescreenfix_lite asi. if without these, it will be fallen apart.
My resolution is 1366x768 but I do have the widescreen fix. Will it still look okay with that resolution?
Loving the progress on the Cement mixer, it's really coming along nicely.  :D
Title: Re: Cement v2
Post by: nyolc8 on August 24, 2014, 17:08
Quote from: SergeantSavidge on August 24, 2014, 12:09
Quote from: nyolc8 on August 23, 2014, 19:28
@SergeantSavidge: my HUD only works if you have 1920x1080 resolution and you using widescreenfix_lite asi. if without these, it will be fallen apart.
My resolution is 1366x768 but I do have the widescreen fix. Will it still look okay with that resolution?
Loving the progress on the Cement mixer, it's really coming along nicely.  :D
It will be visually glitchy on any other resolutions. This is the reason why I didn't shared it.
Title: Re: Cement v2
Post by: SergeantSavidge on August 24, 2014, 17:45
Quote from: nyolc8 on August 24, 2014, 17:08
It will be visually glitchy on any other resolutions. This is the reason why I didn't shared it.
oh, OK. May I ask where your radar textures are from? Because they look great too.   8)
Title: Re: Cement v2
Post by: nyolc8 on August 24, 2014, 19:02
Quote from: SergeantSavidge on August 24, 2014, 17:45
Quote from: nyolc8 on August 24, 2014, 17:08
It will be visually glitchy on any other resolutions. This is the reason why I didn't shared it.
oh, OK. May I ask where your radar textures are from? Because they look great too.   8)
I think it's this one (dl link in description): https://www.youtube.com/watch?v=THuUNWKfOp8 (https://www.youtube.com/watch?v=THuUNWKfOp8)

btw maybe the hud will work too because I modified this to my resolution. :)
Title: Re: Cement v2
Post by: nyolc8 on August 25, 2014, 13:24
movable cement pipe test succeed, so the red circled section can be opened to rear or closed to side, and within this rotateble element, the yellow thing will be able to opened to make longer pipe, or closed. Just like real :P

(http://i.imgur.com/y8jGwk7.png)

basically I could make basic-controlable crane arms with my script :D

usefulness: 0
why not?: 10
Title: Re: Cement v2
Post by: Benny on August 25, 2014, 13:55
Contolable crane sounds inresting...
Title: Re: Cement v2
Post by: nyolc8 on August 25, 2014, 14:21
I just found a huge problem with my script, for example if now I open a cement truck bonnet, then I go to another one and want to open that cement truck bonnet, the script will think it's already opened (because it handles now every vehicle as one) so it rotates it into wrong direction... >< I need to make it somehow to handle each vehicle seperated. Ohgawd... :o

edit: maybe I can make it by checking the element angle/distance to check if it's opened/closed. Wish me luck :D
Title: Re: Cement v2
Post by: SergeantSavidge on August 25, 2014, 15:59
Quote from: nyolc8 on August 25, 2014, 14:21
edit: maybe I can make it by checking the element angle/distance to check if it's opened/closed. Wish me luck :D
/me wishes nyolc8 good luck.
Title: Re: Cement v2
Post by: nyolc8 on August 25, 2014, 16:52
Looks like the angle-checking method did the trick, only have problems with the moving element, the 2nd half of the pipe (because it's matrix(axis directions) changes with another object rotation).
Title: Re: Cement v2
Post by: AzureSpeed on August 25, 2014, 18:19
maybe the angle checking thing did the trick but what about the script checking maybe for the vehicles id and type instead of the angles? maybe it could work even better
Title: Re: Cement v2
Post by: nyolc8 on August 25, 2014, 18:45
There is no unique id for spawned vehicles in client side, also I finished every rotating objects, even the child half pipe. And by checking angles, I don't need to do vehicle savings and stuff like that. So this is much compact solution. I only need to script the slider objects distance checking now. :)

edit: I have to position the half pipe like this, to get it normal in the game, now you can see why I say I hate this game lol (very pipe, such logical, wow, much gta sa engine):
[imgur]http://imgur.com/a/zeSGP#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 25, 2014, 20:04
Rear section starts to getting it's shape:

[imgur]http://imgur.com/a/dM4ls#0[/imgur]
(mud flaps are not made yet)
Title: Re: Cement v2
Post by: nyolc8 on August 25, 2014, 20:11
...now yes lol:

[imgur]http://imgur.com/a/LaXst#0[/imgur]
Title: Re: Cement v2
Post by: Wizzer on August 25, 2014, 20:53
You will be the new dk22pac, soon ;D


PS: Incredible work you have there :like:
Title: Re: Cement v2
Post by: nyolc8 on August 25, 2014, 21:07
Quote from: Wizzer on August 25, 2014, 20:53
You will be the new dk22pac, soon ;D


PS: Incredible work you have there :like:
haha thanks :D

btw added "cmnt" to mudflaps, and applied some textures, textures are good, mkay:

[imgur]http://imgur.com/a/AF9jd#0[/imgur]
(the strange lines are the 2nd layer texture, that shine thing, that isn't mapped yet, so those lines will be fixed)
Title: Re: Cement v2
Post by: Joci on August 26, 2014, 10:44
Quote from: nyolc8 on August 25, 2014, 21:07
Quote from: Wizzer on August 25, 2014, 20:53
You will be the new dk22pac, soon ;D


PS: Incredible work you have there :like:
haha thanks :D

btw added "cmnt" to mudflaps, and applied some textures, textures are good, mkay:

[imgur]http://imgur.com/a/AF9jd#0[/imgur]
(the strange lines are the 2nd layer texture, that shine thing, that isn't mapped yet, so those lines will be fixed)

dat ass *_* :D
Title: Re: Cement v2
Post by: nyolc8 on August 26, 2014, 12:15
added just a few extra lines to the door script -> booom, now it supports 2 left door, 2 right door, 2 front door, 2 back door, 2 left slider, 2 right slider :P So 2 from everything.
Title: Re: Cement v2
Post by: Linguritza on August 26, 2014, 13:07
It's going to have Imvehft ? please don't ...
Title: Re: Cement v2
Post by: nyolc8 on August 26, 2014, 13:17
Quote from: Linguritza on August 26, 2014, 13:07
It's going to have Imvehft ? please don't ...
it will have, but why don't? if you don't have imvehft, the truck will still work.
Title: Re: Cement v2
Post by: nyolc8 on August 26, 2014, 14:13
ingame test, on the picture you can see:
- side ladder openable
- cement pipe openable
- battery box openable
- bonnet openable

(don't look the wheels they will be changed)

sorry for the dark images, samp debug always start at 00:00:
[imgur]http://imgur.com/a/UPlyu#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 26, 2014, 18:28
the model is now 794kb

some brighter images (dude logo will be there of course, but I don't know yet how should I make it on the cement tank):

[imgur]http://imgur.com/a/AQFCx#15[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 26, 2014, 19:12
Made the hydraulic pipes from the front pump to the cement tank engine, also started to make the hydraulic tank (gray tank in image), but I have no idea what to put on the other side, because on real cement trucks, there is almost nothing. Btw I lifted the whole front half of the truck, it was not that huge (and visible) change but it definitialy made it better.

[imgur]http://imgur.com/a/Tbl37#0[/imgur]
Title: Re: Cement v2
Post by: Wizzer on August 26, 2014, 20:38
I have no words left :so_much_win:
Title: Re: Cement v2
Post by: SergeantSavidge on August 27, 2014, 00:36
she's such a pretty cement mixer...  <3
Title: Re: Cement v2
Post by: nyolc8 on August 27, 2014, 12:34
current progress (dff is 838kb):

[imgur]http://imgur.com/a/PbBMI#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 27, 2014, 14:18
many refinements (in 3d shapes and materials too), added imvehft lights:

[imgur]http://imgur.com/a/P2Yjs#0[/imgur]

todo:
- wheels
- damage
- extras
- anything that comes into my mind :D
Title: Re: Cement v2
Post by: Eurobeat on August 27, 2014, 14:56
I can not WAIT!!!
Title: Re: Cement v2
Post by: sardarji on August 27, 2014, 15:06
Wow! Cant wait anymore.
Title: Re: Cement v2
Post by: nyolc8 on August 27, 2014, 17:57
extras done (bucket and fuel tank from the prev mod with some refinements, cones - thanks to abeceda for the idea -, half pipes)

[imgur]http://imgur.com/a/vtL3B#0[/imgur]
Title: Re: Cement v2
Post by: Benny on August 27, 2014, 18:47
Please make turning lights orange at the back as well.
Title: Re: Cement v2
Post by: nyolc8 on August 27, 2014, 19:03
Quote from: Benny on August 27, 2014, 18:47
Please make turning lights orange at the back as well.
if you show me one american truck with orange/yellow rear blinker, then I'll make it :P
Title: Re: Cement v2
Post by: Joci on August 27, 2014, 20:26
Quote from: nyolc8 on August 27, 2014, 17:57
extras done (bucket and fuel tank from the prev mod with some refinements, cones - thanks to abeceda for the idea -, half pipes)

[imgur]http://imgur.com/a/vtL3B#0[/imgur]

Water tank behind the cab? (if the concrete is to be diluted) (IDEA) :D

http://img17.imageshack.us/img17/7092/05img6858betonkever.jpg
Title: Re: Cement v2
Post by: Ethan on August 27, 2014, 20:56
Quote from: nyolc8 on August 27, 2014, 19:03
Quote from: Benny on August 27, 2014, 18:47
Please make turning lights orange at the back as well.
if you show me one american truck with orange/yellow rear blinker, then I'll make it :P

I dont quite know what you mean Benny but did you mean the lights in back?
[hide= still looks American](http://upload.ecvv.com/upload/Product/20122/China_DONGFENG_Doule_rear_Axle_Concrete_Truck2012215949139.JPG)[/hide]

[hide=is American](http://www.fortransinc.com/wp-content/uploads/2012/10/concrete-mixer-clean.jpg)[/hide]
Title: Re: Cement v2
Post by: SergeantSavidge on August 28, 2014, 00:47
Every time you add something it looks more and more awesome! Keep up the great work dude. :)
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 10:01
that moment when you have no idea what the fuck happening, I have no idea why but this is the truck now:

[imgur]http://imgur.com/a/PRZ7j#0[/imgur]

Even the two front wheels are on different axis, one side wheel around Y axis and the other side front wheel turns around X axis... how the fuck this even possible? lol

edit: fixed
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 12:00
Tried to make controllable windows but this stupid game engine somehow doesn't renders the object properly, so basically I can't move/rotate subobject of any door. I mean, the object moves with my script technically (it's coordinates are changing) but the change visually not rendered.

So... Any idea for slideable object(s)? :D
Title: Re: Cement v2
Post by: Ethan on August 28, 2014, 13:03
can humpdy dumpdy be put back together again?
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 13:32
Quote from: Ethan on August 28, 2014, 13:03
can humpdy dumpdy be put back together again?
yeah it's fixed already :P

btw I making an extra edge in the cab and doors (under the windows):
[imgur]http://imgur.com/a/dYdZE#0[/imgur]
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 15:43
created some nice numbers-texture:

[imgur]http://imgur.com/a/5civg#0[/imgur]

also:
- changed the cab shape with additional edge
- added dude logo to horns
- removed some unnecessary (not visible) poligons
- refined the front big mirrors, tweaked some other things
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 18:12
only damaged elements, and bugfixing left to do :P

[imgur]http://imgur.com/a/84zOJ#0[/imgur]
Title: Re: Cement v2
Post by: SergeantSavidge on August 28, 2014, 18:21
That... looks... so... amazing!!!
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 19:12
thanks :D and it's only 706kb :D
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 19:23
more images:

[imgur]http://imgur.com/a/XI5BI#0[/imgur]
Title: Re: Cement v2
Post by: Joci on August 28, 2014, 19:37
Quote from: nyolc8 on August 28, 2014, 10:01
that moment when you have no idea what the fuck happening, I have no idea why but this is the truck now:

[imgur]http://imgur.com/a/PRZ7j#0[/imgur]

Even the two front wheels are on different axis, one side wheel around Y axis and the other side front wheel turns around X axis... how the fuck this even possible? lol

edit: fixed
Transformers V2 :DDD
Title: Re: Cement v2
Post by: nyolc8 on August 28, 2014, 20:36
daylight test:

[imgur]http://imgur.com/a/FeZ65#0[/imgur]
Title: Re: Cement v2
Post by: sardarji on August 28, 2014, 20:40
Looks Epic! ;D
Title: Re: Cement v2
Post by: GriFFino on October 04, 2014, 16:06
nice
Title: Re: Cement v2
Post by: TN_KARIM_BC on March 13, 2015, 01:30
link plzzzzzzzzzz
Title: Re: Cement v2
Post by: Wizzer on March 13, 2015, 05:40
Quote from: Kimou96 on March 13, 2015, 01:30
link plzzzzzzzzzz
:seriously_guy: :ukiddn:
Title: Re: Cement v2
Post by: Benny on March 13, 2015, 07:23
Quote from: Wizzer on March 13, 2015, 05:40
Quote from: Kimou96 on March 13, 2015, 01:30
link plzzzzzzzzzz
:seriously_guy: :ukiddn:

Why can't you look around the forum a bit?

http://www.forum.convoytrucking.net/index.php?topic=48311.msg291849#msg291849