Cement v2

Started by nyolc8, August 18, 2014, 13:15

nyolc8

created nice extra mirrors:

[imgur]http://imgur.com/a/0NxaU#0[/imgur]

(also made 2/3 of the interior, the doors, rear windshield)

nyolc8


nyolc8

Air infold pipe system in engine bay:

[imgur]http://imgur.com/a/vt0c5#0[/imgur]

nyolc8

progress (cab is not yet re-UVmapped, so textures are weird on that now):

[imgur]http://imgur.com/a/wS1q6#0[/imgur]

Joci

You can do that forward Open up the hood?

nyolc8

Quote from: jojjoo001 on August 19, 2014, 18:19
You can do that forward Open up the hood?
It will be openable with my "extra door" script. Also I could make it as "boot" and then it opens backward, but that would cause render problems (which happening on my flatbed mod - bonnet dissapears from higher distance - I know the reason of this but I can't do anything). So this is why I make it openable with my script.

Joci

Air horn for the roof? (idea) :D

nyolc8

Quote from: jojjoo001 on August 19, 2014, 18:31
Air horn for the roof? (idea) :D
I only worked on the front area, there will be horns and more indicator lights than before on the roof.

Taz_Brock

Quote from: nyolc8 on August 19, 2014, 11:39
created nice extra mirrors:

[imgur]http://imgur.com/a/0NxaU#0[/imgur]

(also made 2/3 of the interior, the doors, rear windshield)
I wish they really worked like a real mirror.

nyolc8

Well, I made them shiny as possible (the "mirror" side, not the chrome).

Ethan

I should give you the turn indicator cleo that I have so you can switch controls for me... or tell me how to open/edit it

abeceda

Quote from: Ethan on August 20, 2014, 02:51
I should give you the turn indicator cleo that I have so you can switch controls for me... or tell me how to open/edit it
I already edit controls and send you both 2.0 version (which you have now with Y X C controls), and 2.1 which crash for you but for me works fine.
Nothing other except controls changed, so 2.0 version must work, did you test it?
You can decompile (also edit and afterwards compile) version 2.0 with Sanny Builder, but version 2.1 can't be decompiled.

I'm sorry for offtopic.

nyolc8

Quote from: abeceda on August 20, 2014, 08:58
Quote from: Ethan on August 20, 2014, 02:51
I should give you the turn indicator cleo that I have so you can switch controls for me... or tell me how to open/edit it
I already edit controls and send you both 2.0 version (which you have now with Y X C controls), and 2.1 which crash for you but for me works fine.
Nothing other except controls changed, so 2.0 version must work, did you test it?
You can decompile (also edit and afterwards compile) version 2.0 with Sanny Builder, but version 2.1 can't be decompiled.

I'm sorry for offtopic.
2.1 can't be decompiled? why? all cleo script can be decompiled.

@Ethan: send me the cleo script.

Ethan

check PMs nyolc.. and yes, sorry for going so off topic

abeceda

Quote from: nyolc8 on August 20, 2014, 11:00
2.1 can't be decompiled? why? all cleo script can be decompiled.
I don't know why (and not searched for the reason), I have all opcodes up to date but script wont decompile (unknown opcode error). I have the .txt source so I changed controls, compiled successfully but also unable to decompile (script works fine). Why, I dont know but its not true that you can decompile all scripts. You can try by yourself if you want, I can send you links. If someone would tell me that I wont belive.