Convoy Trucking

Server related => Suggestions => Locked & Closed Suggestions => Topic started by: BGTrucker on February 09, 2014, 11:28

Title: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: BGTrucker on February 09, 2014, 11:28
So,I was thinking what everybody think about remapping LS and SF tunnels since the original ones by R* are bugged(or whatever the right word is) and trucks cant pass thru them.I wanted to suggest to mappers if they can(and the really can) and want to remap those tunnels so we dont get stuck with our vehicles in there anymore.Some will say just take new road or pass by the side of the tunnel,but for me that is not suggestion.For me since there is a road,it must be accesible,and the only way to make those tunnels accessible is to remap them.I made a short video of the tunnel remapped by a friend of mine,its not the best looking mapping but its just to show you its possible to make it,and to give you an example how it could be made.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Benny on February 09, 2014, 11:41
Wich tunnel in SF?
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: NikoX on February 09, 2014, 11:50
Quote from: Benny on February 09, 2014, 11:41
Wich tunnel in SF?
THis one:
[hide=](http://i.imgur.com/IozBpAB.png)[/hide]

Good idea  :like: :like:
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Salam on February 09, 2014, 12:08
+1 for adding it only in LS.
This tunnel in SF isnt bugged,you could pass it without problems,it just appears some threes above.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: BGTrucker on February 09, 2014, 12:12
You used the oysters map NikoX ? :D
on-topic:yea,Im talking about the tunnel that leads to the bridge for Bayside.Trucks get stuck on the entrance which is near Juniper Hollow gas station.BTW it would be cool if it can be remapped to be higher so even big Dumpers can pass but since those trucks are meant to run on public roads originally,I think this is not so needed but for now just for the "small" big trucks.
@Salam:yea,there is some small gap where you can pass without getting stuck but the main idea is to make the whole entrance of the tunnel normal for passing.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Twido on February 09, 2014, 13:03
UMG, would love to see this! I hate the tunnels. They always let my trailer crash bcs its modded
:like:
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: COLBYLICIOUS on February 09, 2014, 13:35
Nice tunnel.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: sardarji on February 09, 2014, 13:49
Big +1 for the tunnel in LS, because i always have to go through the offroad way near it.

and regarding SF one i dont have any problems with current one...But why not ;)

+1 For both of them. 
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Goldy. on February 09, 2014, 20:13
+1 for both of them but with the actual lag i pray for you when you drive through there
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Ethan on February 09, 2014, 20:21
LS Tunnel, go to the right if youre going to or by the airport, left is driving away from it.
SF Tunnel, there are ways around so you dont need to take it
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Sjomp on February 09, 2014, 22:44
:dislike: I don't like any change to the original map. (unless the ground/road stays solid)
You should know how much people already fall through the ground at the new intersection in lv. :-\

If it is posible that the ground/road stays solid then the idea will get a :like:
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: NikoX on February 09, 2014, 22:52
Quote from: Sjomp on February 09, 2014, 22:44

If it is posible that the ground/road stays solid then the idea will get a :like:

It's impossible becouse the ''ceiling'' is conected with road; it's a 1 object.

I tried to make it but it doesn't look to well :/ Used too many stones, but nothing better to use there :/ There are large holes that needs to be covered but non objects fit. It's not finished it's just pre-alfa-test version xD tell me if u like it or not.

[hide=video]
[/hide]
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Rahail on February 09, 2014, 23:12
Quote from: NikoX on February 09, 2014, 22:52
Quote from: Sjomp on February 09, 2014, 22:44

If it is posible that the ground/road stays solid then the idea will get a :like:

It's impossible becouse the ''ceiling'' is conected with road; it's a 1 object.

I tried to make it but it doesn't look to well :/ Used too many stones, but nothing better to use there :/ There are large holes that needs to be covered but non objects fit. It's not finished it's just pre-alfa-test version xD tell me if u like it or not.

[hide=video]
[/hide]
Honestly I like it, it's much better than that shit.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: BGTrucker on February 10, 2014, 01:43
Quote from: Sjomp on February 09, 2014, 22:44
You should know how much people already fall through the ground at the new intersection in lv. :-\
I'm one of the most experienced in doing that.
Come on people we need this.For the LS tunnel its not possible to keep the original ground,idk about the SF tunnel still havent tried to remap it.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Ethan on February 10, 2014, 02:04
avoid it, problem solved
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Rubber on February 10, 2014, 02:57
Quote from: Ethan on February 10, 2014, 02:04
avoid it, problem solved

Wait, wait, wait....you could use this philosophy on just about ANY of these suggestions. New vehicles? Don't need them. Billboards to milestone? Don't need them. Add milestone to CT website? Don't need it. Reduce slots? Don't need it....the list goes on. Of course we don't "need" any suggestion really. But come on man, this is a SUGGESTION board. Let people suggest what they want. So what if it really isn't needed? It seems like the majority of players like the idea. Quit being so negative. Spam post much? You hardly EVER add anything positive to these conversations. For once, can you say something other than "I don't like it" or "not needed"? Expand your vocabulary...please.

In terms of the topic: SF tunnels have always bugged me. I can't remember how many times I've lost my mission due to the one near the SF airport. The other tunnel should be easy to remove and replace with a section of regular road or something. The LV main intersection is absurdly annoying as well. Just put the old map in until the server lag is reduced...simple fix.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Dobby on February 10, 2014, 03:41
Quote from: Rubber on February 10, 2014, 02:57
Quote from: Ethan on February 10, 2014, 02:04
avoid it, problem solved

Wait, wait, wait....you could use this philosophy on just about ANY of these suggestions. New vehicles? Don't need them. Billboards to milestone? Don't need them. Add milestone to CT website? Don't need it. Reduce slots? Don't need it....the list goes on. Of course we don't "need" any suggestion really. But come on man, this is a SUGGESTION board. Let people suggest what they want. So what if it really isn't needed? It seems like the majority of players like the idea. Quit being so negative. Spam post much? You hardly EVER add anything positive to these conversations. For once, can you say something other than "I don't like it" or "not needed"? Expand your vocabulary...please.

In terms of the topic: SF tunnels have always bugged me. I can't remember how many times I've lost my mission due to the one near the SF airport. The other tunnel should be easy to remove and replace with a section of regular road or something. The LV main intersection is absurdly annoying as well. Just put the old map in until the server lag is reduced...simple fix.

Billboards on Milestone can only be added (in game) via mick.
Milestone to CT.net map is loaded from the DB, hence the new maps not being on there. We're at the limit already.
Reduced slots? no difference really. It'll just make people more frustrated. It could be done for a while however.




Use the roads how they're meant to be used. Or make a map that actually looks half decent and not messy.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: Rubber on February 10, 2014, 03:44
Quote from: Dobby on February 10, 2014, 03:41
Billboards on Milestone can only be added (in game) via mick.
Milestone to CT.net map is loaded from the DB, hence the new maps not being on there. We're at the limit already.
Reduced slots? no difference really. It'll just make people more frustrated. It could be done for a while however.

My point was just an example not to be taken literally. I was inferring that he could reply the way he did to ANY suggestion topic. We really don't NEED any of these suggestions, but players want them. I was simply trying to get him to lighten up and quit being so negative nancy.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: sardarji on February 10, 2014, 06:28
If they will disappear like lv intersection,I'd like to see as it is now.
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: StarFish on February 10, 2014, 10:45
It wont be bad, I like the idea  :)
Title: Re: Los Santos and San Fierro tunnels remake/remap suggestion
Post by: BGTrucker on February 10, 2014, 12:32
Quote from: Ethan on February 10, 2014, 02:04
avoid it, problem solved
I'll just answer to this without even care to read the other posts after it.Ethan,you give these kind of "suggestions" since I know you.Dont you get tired from it ?
And by some people's logic,since it could fail to load because of the lag of the server,then lets remove all CT mapping-islands,roadworks,club bases,and other things since whole islands dont load sometimes.I support every word that Rubber said about Ethan's negative sense.