Hi,
Many times when ill lose my load the mission will be failed...
My suggestion: there should be more time when you lose your load, to 120 seconds...maybe? ::)
Quote from: Angry_Apple007 on June 11, 2013, 22:04
Hi,
Many times when ill lose my load the mission will be failed...
My suggestion: there should be more time when you lose your load, to 120 seconds...maybe? ::)
Many times. you can't drive.
My suggestion: Learn how to drive and this won't happen.
-1
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.
Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.
Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)
Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.
Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.
Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)
Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.
But if someone divebombs. Staff can /killtimer [id] and help :)
Quote from: DobbysGamertag. on June 11, 2013, 22:12
Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.
Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.
Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)
Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.
But if someone divebombs. Staff can /killtimer [id] and help :)
That would require mick adding a new command and all.
Removing the timer itself OR putting it on 120 seconds is okay with me.
But, I prefer the second option. As Konali stated, people would go out (when overloaded) of the truck, and cops couldn't weigh them. That would create a mess and some reports (maybe).
Raising the timer to 120 seconds would be the solution (you get enough time to /flip , /fix , and get attach your trailer again, OR call an admin and he has more time to help you if you can't reach your trailer to attach it).
+1 from me.
Quote from: DobbysGamertag. on June 11, 2013, 22:12
Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.
Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.
Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)
Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.
But if someone divebombs. Staff can /killtimer [id] and help :)
thats a whole new suggestion, and in the end, where the timer was invented to prevend players from avoid being controlled for overload, we dont need it anymore because /overload has been removed in convoys, and the handfull that do still overload, are either not gonna abuse this again or face the consequenses:)
Besides that, it would be fucking awesome to be able to park ur truck in lets say MC highway gas station, chill with other truckers and dont worry about the timer, i think this would be for me the main reason to remove the timer in total.
Quote from: Shake on June 11, 2013, 22:17
Quote from: DobbysGamertag. on June 11, 2013, 22:12
Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.
Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.
Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)
Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.
But if someone divebombs. Staff can /killtimer [id] and help :)
That would require mick adding a new command and all.
Removing the timer itself OR putting it on 120 seconds is okay with me.
But, I prefer the second option. As Konali stated, people would go out (when overloaded) of the truck, and cops couldn't weigh them. That would create a mess and some reports (maybe).
Raising the timer to 120 seconds would be the solution (you get enough time to /flip , /fix , and get attach your trailer again, OR call an admin and he has more time to help you if you can't reach your trailer to attach it).
+1 from me.
I agree with Shake, +1
I'd love to know (besides divebombers (terror)) what makes you that bad at driving it takes you 60 seconds to attatch the trailer again oO
On topic:
Its a 10 line command at the most.
But Kona does have a point, it would be pretty cool to do that, Konali, go suggest it :D
But for the raising to 120 because you loose your load. My opinion is still the same, unless its gone completely so you can chill :D (hopefully you get that)
What are the actual consequences of people /kill'ing so cops can't weigh them? it's happened to me loads ???
Quote from: DobbysGamertag. on June 11, 2013, 22:23
What are the actual consequences of people /kill'ing so cops can't weigh them? it's happened to me loads ???
Getting called a noob from someone whos not in a freaking cop car.
Im neutral about the suggestion. If the timer gets removed, you start a mission and halfway through you just go and hoon around in another car anyway, what was the point of doing the mission in the first place?
100-120 Secs will be fine but more that arent needed.
And if u remove the timer compleately,ppl will missuse it by starting a mission and driving around ???
Quote from: sardarji on June 12, 2013, 07:18
100-120 Secs will be fine but more that arent needed.
And if u remove the timer compleately,ppl will missuse it by starting a mission and driving around ???
pls tell me how is driving around with a mission a bad thing?
and btw
(http://i.imgur.com/D7qtt6F.jpg)
Quote from: SzajmoN on June 12, 2013, 08:30
Quote from: sardarji on June 12, 2013, 07:18
100-120 Secs will be fine but more that arent needed.
And if u remove the timer compleately,ppl will missuse it by starting a mission and driving around ???
pls tell me how is driving around with a mission a bad thing?
and btw
(http://i.imgur.com/D7qtt6F.jpg)
Because you should be doing the mission like you first intended to do, if you didnt, why did you /work anyway ._.
Removing the timer - Will be abused, can't tell how because you'll do it if this gets added.
Being 120 seconds, great idea :)
Aren't petrol missions given a higher pay for more distance travelled? So someone could start a fuel mission, drive around in their infernus for an hour, go do the mission and get 100k (if this more distance=more pay thing is true)
I'm neutral in this
And in response to Sandman asking "why do you /work anyway" someone could be just starting a 5 dst fuel mission and then someone announces they are making a carshow, and then they can't join unless they /cancel (I say this because it has happened to me countless times)
60 seconds is plenty of time to get your load back.
-1 for me
Quote from: Konali on June 11, 2013, 22:10
Imagine a rookie/wannabe* blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)
*Terrorista310