More time if you lose your load

Started by Wizzer, June 11, 2013, 22:04

Wizzer

Hi,

Many times when ill lose my load the mission will be failed...
My suggestion: there should be more time when you lose your load, to 120 seconds...maybe? ::)
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Joci [06 Jun 20:12]:   We need an admin hacker online -.-

Dobby

Quote from: Angry_Apple007 on June 11, 2013, 22:04
Hi,

Many times when ill lose my load the mission will be failed...
My suggestion: there should be more time when you lose your load, to 120 seconds...maybe? ::)

Many times. you can't drive.

My suggestion: Learn how to drive and this won't happen.

-1
Quote from: mick88 on May 24, 2015, 21:39
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Konali

as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.


Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.


Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)
:cmastree:


Quote from: TheSandman on November 26, 2012, 13:53
There you go, cop didnt have a car and one was spawned for him.
Admins are helpers, not monsters.
Quote from: Calvingreen17. on January 15, 2013, 20:53
And i just want to take this moment that i have to thank you SO much for giving me the chance to be a moderator. I really enjoyed it, and although I made bad decisions (like playing MW3 too much haha xD), I really really did enjoy helping players like never before. You were my role model, you were the best admin I had seen in years, and there will never be another one like you.

It will take another to replace me, but I dont think CT can recover if they lose you bro, I wish you the best.

(Pretty sure you hear stuff like this every day XD You're like Chuck norris)
Quote from: mick88 on February 12, 2013, 23:28
It's unfair that admins can teleport to buy house, and reset their own camping score, but we have to trust that they won't abuse it. We have to trust them anyway, because the server is in their hands. Without admins server is nothing.

Dobby

Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.


Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.


Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)

Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.

But if someone divebombs. Staff can /killtimer [id] and help :)
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

Shake

Quote from: DobbysGamertag. on June 11, 2013, 22:12
Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.


Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.


Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)

Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.

But if someone divebombs. Staff can /killtimer [id] and help :)
That would require mick adding a new command and all.
Removing the timer itself OR putting it on 120 seconds is okay with me.


But, I prefer the second option. As Konali stated, people would go out (when overloaded) of the truck, and cops couldn't weigh them. That would create a mess and some reports (maybe).


Raising the timer to 120 seconds would be the solution (you get enough time to /flip , /fix , and get attach your trailer again, OR call an admin and he has more time to help you if you can't reach your trailer to attach it).


+1 from me.

Konali

Quote from: DobbysGamertag. on June 11, 2013, 22:12
Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.


Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.


Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)

Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.

But if someone divebombs. Staff can /killtimer [id] and help :)


thats a whole new suggestion, and in the end, where the timer was invented to prevend players from avoid being controlled for overload, we dont need it anymore because /overload has been removed in convoys, and the handfull that do still overload, are either not gonna abuse this again or face the consequenses:)


Besides that, it would be fucking awesome to be able to park ur truck in lets say MC  highway gas station, chill with other truckers and dont worry about the timer, i think this would be for me the main reason to remove the timer in total.
:cmastree:


Quote from: TheSandman on November 26, 2012, 13:53
There you go, cop didnt have a car and one was spawned for him.
Admins are helpers, not monsters.
Quote from: Calvingreen17. on January 15, 2013, 20:53
And i just want to take this moment that i have to thank you SO much for giving me the chance to be a moderator. I really enjoyed it, and although I made bad decisions (like playing MW3 too much haha xD), I really really did enjoy helping players like never before. You were my role model, you were the best admin I had seen in years, and there will never be another one like you.

It will take another to replace me, but I dont think CT can recover if they lose you bro, I wish you the best.

(Pretty sure you hear stuff like this every day XD You're like Chuck norris)
Quote from: mick88 on February 12, 2013, 23:28
It's unfair that admins can teleport to buy house, and reset their own camping score, but we have to trust that they won't abuse it. We have to trust them anyway, because the server is in their hands. Without admins server is nothing.

Supreme

Quote from: Shake on June 11, 2013, 22:17
Quote from: DobbysGamertag. on June 11, 2013, 22:12
Quote from: Konali on June 11, 2013, 22:10
as i stated somewhere, the whole timer can be removed because /overload in convoys aint possible anymore.
I suggested this timer back in 2010/11 because players got out of their truck and cops couldnt weight to check for overloads cause of that.


Now that has become a rare thinghy to overload, the timer could be removed in general , but making it 120 seconds would be cool to:)
In the end we all here come to play and enjoy, this timer does create painfull situations from time to time, not only for players but also for staff.


Imagine a rookie/wannabe blocked or divebombed the old happyland bridge and 6 trailers got disconnected, with no timer, staff has alot of more time to help these players and they wont fail their missions that easily anymore and i think that is cooler and only stimulating the game any more than it is now:)

Why not make a command to kill the timer for staff? say a noob goes round a corner too quick and looses the trailer, don't kill it, but help him still.

But if someone divebombs. Staff can /killtimer [id] and help :)
That would require mick adding a new command and all.
Removing the timer itself OR putting it on 120 seconds is okay with me.


But, I prefer the second option. As Konali stated, people would go out (when overloaded) of the truck, and cops couldn't weigh them. That would create a mess and some reports (maybe).


Raising the timer to 120 seconds would be the solution (you get enough time to /flip , /fix , and get attach your trailer again, OR call an admin and he has more time to help you if you can't reach your trailer to attach it).


+1 from me.

I agree with Shake, +1

Dobby

I'd love to know (besides divebombers (terror)) what makes you that bad at driving it takes you 60 seconds to attatch the trailer again oO

On topic:

Its a 10 line command at the most.

But Kona does have a point, it would be pretty cool to do that, Konali, go suggest it :D

But for the raising to 120 because you loose your load. My opinion is still the same, unless its gone completely so you can chill :D (hopefully you get that)

What are the actual consequences of people /kill'ing so cops can't weigh them? it's happened to me loads  ???
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

TheSandman

Quote from: DobbysGamertag. on June 11, 2013, 22:23
What are the actual consequences of people /kill'ing so cops can't weigh them? it's happened to me loads  ???
Getting called a noob from someone whos not in a freaking cop car.

Im neutral about the suggestion. If the timer gets removed, you start a mission and halfway through you just go and hoon around in another car anyway, what was the point of doing the mission in the first place?
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

sardarji

100-120 Secs will be fine but more that arent needed.
And if u remove the timer compleately,ppl will missuse it by starting a mission and driving around ???


FaZe1337Sajmon420PL

Quote from: sardarji on June 12, 2013, 07:18
100-120 Secs will be fine but more that arent needed.
And if u remove the timer compleately,ppl will missuse it by starting a mission and driving around ???

pls tell me how is driving around with a mission a bad thing?

and btw

TheSandman

Quote from: SzajmoN on June 12, 2013, 08:30
Quote from: sardarji on June 12, 2013, 07:18
100-120 Secs will be fine but more that arent needed.
And if u remove the timer compleately,ppl will missuse it by starting a mission and driving around ???

pls tell me how is driving around with a mission a bad thing?

and btw

Because you should be doing the mission like you first intended to do, if you didnt, why did you /work anyway ._.
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

Bruno_2MLG4CT

Removing the timer - Will be abused, can't tell how because you'll do it if this gets added.
Being 120 seconds, great idea :)





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SpazzBucket.

Aren't petrol missions given a higher pay for more distance travelled? So someone could start a fuel mission, drive around in their infernus for an hour, go do the mission and get 100k (if this more distance=more pay thing is true)

I'm neutral in this

And in response to Sandman asking "why do you /work anyway" someone could be just starting a 5 dst fuel mission and then someone announces they are making a carshow, and then they can't join unless they /cancel (I say this because it has happened to me countless times)
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Jenova_Project

60 seconds is plenty of time to get your load back.
-1 for me
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