Convoy Trucking

Server related => Suggestions => Locked & Closed Suggestions => Topic started by: Lindsey on April 26, 2012, 19:36

Title: Cop suggestion (update)
Post by: Lindsey on April 26, 2012, 19:36
Cops have overpowered cars compared to thieves, they have stronger cars, and mainly faster cars, not only that, but they can arrest people from miles away, they can be miles away to arrest someone who completes a mission due to "cops in the area" and it doesn't matter how long they've chased you. I was just in a Landstalker, a cop shows up for less than 30 seconds, i take my offroad car offroad, it stalls, and just kept stalling. His Cop car LS non off-road car doesn't stall, it's still in good condition.


Thief is the most laziest made achievement in this damn game, and i find it pathetic that it's not possible to make any money doing this work. YOU DO NOT PROFIT FROM THIEF. You are almost always going to get arrested unless it's a short mission or you've got a fast car and a good route. Any routes to wet county = arrested. Even if you unload you will get arrested, because there are NOT ENOUGH ROUTES.


Thief is underpowered, cop is overpowered.


Why can cops spam arrest? They can literally just spam it over and over again, why isn't arrest like overloading? You have to wait a certain amount of time before you can ask to arrest again. This will make cops have to be tactical in using the arrest key, and making sure the player is stopped instead of getting lucky with just 1 ram.


I want cops unable to spam arrest. They should be limited to using it, thieves have shit, underpowered cars, that breakdown within 1 crash, it's completely unfair. And then to top it off, the mission completed money barely covers one jail.

Try this as a suggestion instead :

"
Quote from: Lindsey on April 29, 2012, 19:28
Which is why there is such a simple fix.

Fines will always get caught, so they aren't a problem.

Thieves are limited to the amount of cops online, so i suggest the same for cops, cops have other work like fines and weighing, sure, but if cops are forced to limited numbers due to the amount of thieves online, there will be more fines, more cops in cop cars working properly, doing it all.

So for example, right now it's 2 cops = 1 thief can spawn. then 3 cops, another thief can spawn.

So
2 : 1
3 : 2

(I think)

My suggestion however is more complicated, it is for cops to have a seperate "cop" ranks, perhaps "K9 cops" Normal cops - Free to have as many as you want, they collect fines and overloads ONLY.
k9 cops can do it all, but are limited in numbers, for example, my suggestion of 2 cops = 1 thief, if 1 thief spawns, then another cop can spawn, but then no more k9 can spawn because there are 3 cops 1 thief.

This would not only combat - too many cops > thief ratio, but also not make thieving any easier during the night shift.
This also stops there being the issue of not enough cops to collect fines.

I think this kills two birds with one stone, and i'm hoping people agree.

If not, edit my suggestion!
"
Title: Re: Cop suggestion.
Post by: matriXat on April 26, 2012, 19:47
To goddamn TRUE !
I mean come on, if you have a Benson in thief mission, you got 2-7% not to get cought even if you know how to drive.
I will criticize myself because i've used the respawn /com couple times before and it's soo unfair.
+ i think the police should be limited with cars ( it's just an option so don't get cocky ). I know for the "fast demons" which are running but you wont have a chance if the police have FAST cars.

+1 from me!
Title: Re: Cop suggestion.
Post by: Lindsey on April 26, 2012, 20:13
It's the whole reason why i /q from cops in hotrings or infernus. How can a romero escape an infernus when my drop off is in WC and i'm being chased in LS....:@
Title: Re: Cop suggestion.
Post by: Dan_Nobleman on April 26, 2012, 20:41
If I didn't start playing roleplay servers, then I'd be against this, but...

I totally support this, the way this is done is completely unrealistic. The arrest command shouldn't be spammed, You should only be able to arrest when you're within a 5 meter distance, and that you can only arrest them when they're traveling <5 mph.

There is a ton of more work that can be put into this to make it a bit more fair.
Title: Re: Cop suggestion.
Post by: Joshy on April 26, 2012, 20:44
Amen to this suggestion! But do you really think anything will be done?  :'(
Title: Re: Cop suggestion.
Post by: Bruno_2MLG4CT on April 26, 2012, 20:59
+1 !! strong +1 from me linds... When you a thief and cop is chasing you behind you he just press sub-mission key 100times in a second lol and there is no second when you can see empty screen without that red letters !!
Title: Re: Cop suggestion.
Post by: Ethan on April 26, 2012, 21:01
Quote from: Joshy on April 26, 2012, 20:44
Amen to this suggestion! But do you really think anything will be done?  :'(

0.00000001% chance perhaps
Title: Re: Cop suggestion.
Post by: John_Freeman on April 26, 2012, 21:19
The only real problems I have with cops are re-spawn abuse, cops who use tuned vehicles with the soul purpose to gain the achievement, those who avoid other duties, fines/weight check, car show fine collectors, and cops who don't do their duties in general.
Title: Re: Cop suggestion.
Post by: Deff on April 26, 2012, 23:08
If you are good in driving, they won't be able to stop you, but yeah they can chase you still till your unload. So if you evade all the speed cams, you will get 2 stars, which will change to 1 star on unload. Thats not much. Just one minute jail. But then again, its very difficult to avoid so many speed cams. So yeah thief achievement is a bit difficult then others because you have higher probability of losing a mission.
Whereas cops have less probability of doing a mission (because they need to wait for a suspect)

And, thiefs get low paid then cops, but thats how it is. So I don't think anything is unfair, its purposely made just like this so that you get annoyed and don't think to be a thief again.
Title: Re: Cop suggestion.
Post by: $nake on April 27, 2012, 10:29
1. Cop should only arrest/fine/check from 1m (the lenght of his car)
2. Cop shouldn't have ability to arrest near unload, min. 20m from it, when thief is 10-9-5-2m from unload, cop shouldn't have ability to arrest
3. Cop should only arrest in COP CAR, even if thief is driving infernus
4. and yes, cop shouldn't spam [2], at least have ability to use it once per 5-10 secs
Title: Re: Cop suggestion.
Post by: Moonwalker on April 27, 2012, 15:57
+1 Linds ...

Quote from: $nake on April 27, 2012, 10:29
3. Cop should only arrest in COP CAR, even if thief is driving infernus

damn right $nakie, +1 for you too ...
Title: Re: Cop suggestion.
Post by: Twido on April 27, 2012, 17:10
+1 , don't need to say something
Title: Re: Cop suggestion.
Post by: Storm94 on April 27, 2012, 20:48
Quote from: $nake on April 27, 2012, 10:29
1. Cop should only arrest/fine/check from 1m (the lenght of his car)
2. Cop shouldn't have ability to arrest near unload, min. 20m from it, when thief is 10-9-5-2m from unload, cop shouldn't have ability to arrest
3. Cop should only arrest in COP CAR, even if thief is driving infernus
4. and yes, cop shouldn't spam [2], at least have ability to use it once per 5-10 secs
1. and there would be no fines/weights/arrests. Thats WAY too close, and server lag would make it damn near impossible to do anything. Especially for our Aussie friends that have 400+ pings (<3 TSM)
2. Kinda dumb. Would make theiving overpowered.
3. Ive stolen Waltons and had Hotring/Infernus cops chase me, and manage to steal the car, even going to wet county.
4. Okay, I agree with this one, its annoying when youre going 50MPH+, and they spam 2, as if its going to do something.

To wrap up, reading Lindsey's post. Get better at thieving. I can manage to steal the car 85% of the time, which isnt bad at all. Sure, you sometimes get a shitty car or a shitty route, but thats the nature of the job. If you dont like it, then dont do the job. Its that simple.

And it is VERY possible to profit from theif. Just because you dont, doesnt mean you can generalize it to the entire server.

Heres how:
If you deliver a car in Perfect condition, you get 3k, 4k, or 5k depending on the quality of the car (I think, route distance doesnt seem to have an effect on payment).
If you get, on average, 3k per car (for damage and slower cars, I average around 3k per car) and my steal rate is 85%, and I steal 100 cars, that means I have 85 successful steals. Say I can manage to lose wanted level half the time, even at 6 stars, as long as you dont have fines, and you dont /bailout, you can still make 220k, taking into account those 15 failed missions where I loose 1k for getting arrested and failing the mission.

So, see, its not all that hard to thieve. I do it when im bored, and want to make money trolling cops. Thats what you have to look at it as. If you look at it as some daunting task to run from the cops, youre doing it wrong. Look at it as trolling cops and making money in the process. You seem to have alot more fun lag smacking cops off the WC bridge, and causing the Infernus noob to crash than worrying about trying to outrun them.

Well, that was long winded.
Title: Re: Cop suggestion.
Post by: R16RACA on April 27, 2012, 22:09
1. I do believe i read somewhere that cop cars have higher health; so that they can continue to purse suspects.
2. If we spam the arrest key, and you refuse to pull over, stars increase. However if we didn't press it, and continued to follow, there would be no penalty increase for resisting arrest.
3. I do however agree that cops should not be able to use non police vehicles
4. I do not believe we can arrest from 'miles away'
5. I also agree that wet county was not well thought out for thief missions
6. You complain that its 'unfair', yet essentially you are doing something illegal, what do you expect to happen?


-1-1+1-1+-1= -4
Title: Re: Cop suggestion.
Post by: Terrorista310 on April 27, 2012, 23:56
Quote from: Lindsey on April 26, 2012, 19:36
"that breakdown within 1 crash, it's completely unfair"

Infernus is the same -.-


(http://manuelasimoes.no.sapo.pt/Descartes/Limites_de_funcoes/lim13.gif)
Title: Re: Cop suggestion.
Post by: The_Spinner on April 28, 2012, 00:47
+1 for r16raca
Title: Re: Cop suggestion.
Post by: piemaster on April 28, 2012, 01:13
Cops should have to type /iwanttoarrestthissuspectrightnowbecauseheisnaughty instead of just hitting "2"

On a serious note, it is really no fun when you get arrested from 15m away traveling 10mph (15kph).  Even as a cop, I am constantly surprised at the simplicity of arresting a suspect.
Title: Re: Cop suggestion.
Post by: Storm94 on April 28, 2012, 02:11
Quote from: R16RACA on April 27, 2012, 22:09
1. I do believe i read somewhere that cop cars have higher health; so that they can continue to purse suspects.
2. If we spam the arrest key, and you refuse to pull over, stars increase. However if we didn't press it, and continued to follow, there would be no penalty increase for resisting arrest.
3. I do however agree that cops should not be able to use non police vehicles
4. I do not believe we can arrest from 'miles away'
5. I also agree that wet county was not well thought out for thief missions
6. You complain that its 'unfair', yet essentially you are doing something illegal, what do you expect to happen?


-1-1+1-1+-1= -4
Thats true, they dont drop to fair until 500 health (700 normal) and Poor at 400 (600 normal) and Wrecked at 300 (400 normal).
Actually, stars go up because of proximity to police, not spamming 2
Title: Re: Cop suggestion.
Post by: The Wolf on April 28, 2012, 19:50
Ya'll mad? anyway, doesn't matter, I got people in my Combine and a Linerun, but you have to remember mick wants it noob friendly, so if you think what lindsey said was noob friendly, I don't know because TL;DR.
Title: Re: Cop suggestion.
Post by: The_Spinner on April 28, 2012, 20:57
Quote from: piemaster on April 28, 2012, 01:13
Cops should have to type /iwanttoarrestthissuspectrightnowbecauseheisnaughty instead of just hitting "2"

On a serious note, it is really no fun when you get arrested from 15m away traveling 10mph (15kph).  Even as a cop, I am constantly surprised at the simplicity of arresting a suspect.
Lol, that's too much man
And think what will be when you will be cop, not only what is happening now
Title: Re: Cop suggestion.
Post by: Lindsey on April 29, 2012, 16:45
Quote from: Storm94 on April 27, 2012, 20:48
Quote from: $nake on April 27, 2012, 10:29
1. Cop should only arrest/fine/check from 1m (the lenght of his car)
2. Cop shouldn't have ability to arrest near unload, min. 20m from it, when thief is 10-9-5-2m from unload, cop shouldn't have ability to arrest
3. Cop should only arrest in COP CAR, even if thief is driving infernus
4. and yes, cop shouldn't spam [2], at least have ability to use it once per 5-10 secs
1. and there would be no fines/weights/arrests. Thats WAY too close, and server lag would make it damn near impossible to do anything. Especially for our Aussie friends that have 400+ pings (<3 TSM)
2. Kinda dumb. Would make theiving overpowered.
3. Ive stolen Waltons and had Hotring/Infernus cops chase me, and manage to steal the car, even going to wet county.
4. Okay, I agree with this one, its annoying when youre going 50MPH+, and they spam 2, as if its going to do something.

To wrap up, reading Lindsey's post. Get better at thieving. I can manage to steal the car 85% of the time, which isnt bad at all. Sure, you sometimes get a shitty car or a shitty route, but thats the nature of the job. If you dont like it, then dont do the job. Its that simple.

And it is VERY possible to profit from theif. Just because you dont, doesnt mean you can generalize it to the entire server.

Heres how:
If you deliver a car in Perfect condition, you get 3k, 4k, or 5k depending on the quality of the car (I think, route distance doesnt seem to have an effect on payment).
If you get, on average, 3k per car (for damage and slower cars, I average around 3k per car) and my steal rate is 85%, and I steal 100 cars, that means I have 85 successful steals. Say I can manage to lose wanted level half the time, even at 6 stars, as long as you dont have fines, and you dont /bailout, you can still make 220k, taking into account those 15 failed missions where I loose 1k for getting arrested and failing the mission.

So, see, its not all that hard to thieve. I do it when im bored, and want to make money trolling cops. Thats what you have to look at it as. If you look at it as some daunting task to run from the cops, youre doing it wrong. Look at it as trolling cops and making money in the process. You seem to have alot more fun lag smacking cops off the WC bridge, and causing the Infernus noob to crash than worrying about trying to outrun them.

Well, that was long winded.


You have good points, but you play at a different timezone than myself, 90% of the time i'm online, there are 70+ players, and usually 5+ cops, most the time 10 cops.


It's really imposisble to not get caught either at unload or during the mission, I've spent over 10 minutes driving to an unload, only to get caught last second due to a stall near the unload....


Imagine stalling at the "vice city hideout" there is some steps in the coach station, stall there you could fail your mission 2m from unload, this is unfair.


Also, i've played your timezone on some occassions, and most the time we're talking 50 or less players, (I'm looking at 12-7AM GMT+1)


And as the night goes on, less players, less cops, less people to ram you, and less cops online to catch you.


So right now, thieving is completely unfair to anyone in the mid european timezone, and it's excellent to anyone in late US / Eastern asia / AUS timezones.


Trust me, I've managed over 20+ thieves fairly easily, caught and not caught and never had a problem with it, because there's no truckers ramming you (seriously, truckers like to ram cars because they are smaller, i usually have to evade a shit ton of truckers AND cops, while trying to keep my car above 700.0 health without the ability to /fix in any reasonable time.


Thieving during my timezone is unfair.
Title: Re: Cop suggestion.
Post by: $nake on April 29, 2012, 17:03
Quote from: Lindsey on April 29, 2012, 16:45
Thieving during my timezone is unfair.
The only reason: 90% of CT Players are The Euros :)
Title: Re: Cop suggestion.
Post by: Lindsey on April 29, 2012, 19:28
Which is why there is such a simple fix.

Fines will always get caught, so they aren't a problem.

Thieves are limited to the amount of cops online, so i suggest the same for cops, cops have other work like fines and weighing, sure, but if cops are forced to limited numbers due to the amount of thieves online, there will be more fines, more cops in cop cars working properly, doing it all.

So for example, right now it's 2 cops = 1 thief can spawn. then 3 cops, another thief can spawn.

So
2 : 1
3 : 2

(I think)

My suggestion however is more complicated, it is for cops to have a seperate "cop" ranks, perhaps "K9 cops" Normal cops - Free to have as many as you want, they collect fines and overloads ONLY.
k9 cops can do it all, but are limited in numbers, for example, my suggestion of 2 cops = 1 thief, if 1 thief spawns, then another cop can spawn, but then no more k9 can spawn because there are 3 cops 1 thief.

This would not only combat - too many cops > thief ratio, but also not make thieving any easier during the night shift.
This also stops there being the issue of not enough cops to collect fines.

I think this kills two birds with one stone, and i'm hoping people agree.

If not, edit my suggestion!
Title: Re: Cop suggestion (update)
Post by: Leoviz on May 01, 2012, 18:18
I liked it, +1 for your suggestion dude!
Title: Re: Cop suggestion (update)
Post by: Lindsey on May 01, 2012, 20:24
Yep.."dude" lol...

Thanks for your support.
Title: Re: Cop suggestion (update)
Post by: Lindsey on May 06, 2012, 17:59
bump :D still looking for support
Title: Re: Cop suggestion (update)
Post by: Strato on May 06, 2012, 18:10
I don't get it why people are making so much bullsh*t about it. It's a trucking server, thief + cop missions are not needed to be 'perfect'. Yesterday i finished my thief achievement without any problems.. just a few (several) times Dariu(S) respawned behind me to jail me, but what's the prob? I think the only thing to solve the problem would be a rule, that cops can not respawn.. that may fix the whole crap we're talking about.
Title: Re: Cop suggestion (update)
Post by: Joshy on May 06, 2012, 18:20
Quote from: Strato. on May 06, 2012, 18:10
just a few (several) times Dariu(S) respawned behind me to jail me, but what's the prob?
You just answered your own question.
Title: Re: Cop suggestion (update)
Post by: Strato on May 06, 2012, 18:36
Quote from: Joshy on May 06, 2012, 18:20
Quote from: Strato. on May 06, 2012, 18:10
just a few (several) times Dariu(S) respawned behind me to jail me, but what's the prob?
You just answered your own question.


Well yeah but I have it actually behind me. Lindsey posted the suggestion because she's while doing thief missions, and now I am doing cop.. so it's kinda bad. For 2 years the same system existed, and a lot of ppl collected those achievements.. seriously, no big changes needed.
Title: Re: Cop suggestion (update)
Post by: Lindsey on May 06, 2012, 21:32
haha, i made you rage quit the other day strato because i camped your thief spawn.
Title: Re: Cop suggestion (update)
Post by: Strato on May 06, 2012, 21:34
True, but I finally made it..
Title: Re: Cop suggestion (update)
Post by: Vinny on May 06, 2012, 21:53
Lindsey you are complaining about something you used to do. If i remember, you used Hotring and Nrg-500 to get your cop achievement. Right ?
Now i guess you are working on thief achievement, and only now you complain about it.
Title: Re: Cop suggestion (update)
Post by: Terrorista310 on May 07, 2012, 02:28
Quote from: Vinny on May 06, 2012, 21:53
Lindsey you are complaining about something you used to do. If i remember, you used Hotring and Nrg-500 to get your cop achievement. Right ?
Now i guess you are working on thief achievement, and only now you complain about it.


Thank you.
Title: Re: Cop suggestion.
Post by: Darius7 on May 07, 2012, 15:54
Quote from: Lindsey on April 26, 2012, 20:13
It's the whole reason why i /q from cops in hotrings or infernus. How can a romero escape an infernus when my drop off is in WC and i'm being chased in LS....:@

and how cop in police car can arrest thief in Bullet, Cheetah, Infernus, Banshee, Hotring?
Title: Re: Cop suggestion (update)
Post by: Joshy on May 07, 2012, 17:17
I made a suggestion a while back about this... I think it's a good idea. Let me find it.
http://www.forum.convoytrucking.net/index.php/topic,12391.msg60901.html

There. You can't whine about suspects in Infernus because you can still use it against them. However not against cars that are slow.

Since you don't see in real life police chasing after a Ford Fiesta in a fucking Zonda!!
Title: Re: Cop suggestion.
Post by: Terrorista310 on May 07, 2012, 17:18
Quote from: Darius7 on May 07, 2012, 15:54
Quote from: Lindsey on April 26, 2012, 20:13
It's the whole reason why i /q from cops in hotrings or infernus. How can a romero escape an infernus when my drop off is in WC and i'm being chased in LS....:@

and how cop in police car can arrest thief in Bullet, Cheetah, Infernus, Banshee, Hotring?


As everybody can see, THIS TOPIC IS USELESS.
Title: Re: Cop suggestion.
Post by: Joshy on May 07, 2012, 17:19
Quote from: Terrorista310 on May 07, 2012, 17:18
Quote from: Darius7 on May 07, 2012, 15:54
Quote from: Lindsey on April 26, 2012, 20:13
It's the whole reason why i /q from cops in hotrings or infernus. How can a romero escape an infernus when my drop off is in WC and i'm being chased in LS....:@

and how cop in police car can arrest thief in Bullet, Cheetah, Infernus, Banshee, Hotring?


As everybody can see, THIS TOPIC IS USELESS.
I disagree, check the link I posted above.
Title: Re: Cop suggestion.
Post by: Terrorista310 on May 07, 2012, 17:42
Quote from: Joshy on May 07, 2012, 17:19
Quote from: Terrorista310 on May 07, 2012, 17:18
Quote from: Darius7 on May 07, 2012, 15:54
Quote from: Lindsey on April 26, 2012, 20:13
It's the whole reason why i /q from cops in hotrings or infernus. How can a romero escape an infernus when my drop off is in WC and i'm being chased in LS....:@

and how cop in police car can arrest thief in Bullet, Cheetah, Infernus, Banshee, Hotring?


As everybody can see, THIS TOPIC IS USELESS.
I disagree, check the link I posted above.


Just leave "this" the way it is, i'm current doing the thief achievement and i'm not complaining about it...
Title: Re: Cop suggestion (update)
Post by: Lindsey on May 08, 2012, 05:46
Quote from: Vinny on May 06, 2012, 21:53
Lindsey you are complaining about something you used to do. If i remember, you used Hotring and Nrg-500 to get your cop achievement. Right ?
Now i guess you are working on thief achievement, and only now you complain about it.


For the last 50 yes, and i only went after those who thiefed from LS.


Most of my arrests were in police maverick (which destroys very fast and uses fuel faster) and cop car LV / FBI truck.


Hence why i am not on Jedi's hall of shame thing.
Title: Re: Cop suggestion (update)
Post by: Criketer on May 11, 2012, 15:56
yes cop is spam on press sub-Mission key for Arast Fast or Thif do /q like you   
Title: Re: Cop suggestion (update)
Post by: Terrorista310 on May 11, 2012, 17:32
Quote from: Lindsey on May 08, 2012, 05:46
Most of my arrests were in police maverick (which destroys very fast and uses fuel faster)


Better to say that you drive a heli like shit in the air.
Title: Re: Cop suggestion (update)
Post by: Terrorista310 on May 11, 2012, 17:32
Quote from: Criketer on May 11, 2012, 15:56
yes cop is spam on press sub-Mission key for Arast Fast or Thif do /q like you


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