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Topic summary

Posted by Knight
 - October 26, 2015, 15:22
I'm all in for seeing new routes. I am kinda bored of driving down the same lanes since an year now.
Posted by Ethan
 - October 26, 2015, 00:39
Quote from: Yami_Chan on October 25, 2015, 19:18
I still wonder if you will have some life "Alcatraz Island"
there is an add-on to Alcatraz but noone made the script for it to work, nor added the 'project'... well the person who considered doing it is busy at school
Posted by Ari
 - October 25, 2015, 19:18
Because the sandus this very abandoned truth to be a great place to work should broaden or populate a little alcatraz, I still wonder if you will have some life "Alcatraz Island"
Posted by Shock
 - October 25, 2015, 08:22
Quote from: Dobby on October 24, 2015, 22:37

Are you wanting more bridges to shorten the route from LS to LSI? If so; there could be more ways to there for sure. Ferry and via LV is far too slow.

Not making it shorter but making a new interesting route.
Posted by Dobby
 - October 24, 2015, 22:37
Quote from: Shockwave. on October 24, 2015, 22:26
Unresting desert's missions, work, ect will probably be added soon or in the next server update.

Sure will.

Are you wanting more bridges to shorten the route from LS to LSI? If so; there could be more ways to there for sure. Ferry and via LV is far too slow.
Posted by Shock
 - October 24, 2015, 22:26
Unresting desert's missions, work, ect will probably be added soon or in the next server update.
Posted by StarFish
 - October 24, 2015, 18:39
Supporting this  ;)

Quote from: xname023 on October 24, 2015, 18:20
and can we pls put a /work or /w in the unrresting desert?  8)  :D  :like:
Yes, missions in Unresting would be great.
Posted by UncleDrew
 - October 24, 2015, 18:20
hey i suggest that if we could extend the map and add some bridges like i saw in sandus keys to put a bridge there up to los santos island for a shorter trip and less pay to the ferry to make the convoy much happy. and can we pls put a /work or /w in the unrresting desert?  8)  :D  :like: