Distance between load and unload

Started by Xero, June 18, 2015, 21:32

Xero

I don't know if this was ever suggested, but I was wondering if there was a way to add the average distance between load point and unload point. When you hit work you see all the jobs but unsure which ones are longer and which are shorter for those that want more money to those that want shorter trips. Also adjusts between Miles and Kilometers.

Ex: Deliver supplies from point A to point B (AvgDist 5.8km)

Maybe there's a mod for it but I'm not good with modding my game, opcode hell haha.

Ethan


MeTaLiXx

i do random loads so  :dislike: not useful to me but to other players it may help  :like:
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Shock

How about making a hud addon when we use plan and we see how much we are away from the airport...that really helps when there is fog, sandstroms cause you often can miss the airport just because u can't see where you are
Quote from: Dux on April 22, 2017, 06:22First of all!! You are not supposed as an admin to check chatlogs!!



Benny

It could say how long is the routh in miles/kilometers next to the job.
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
DISTANCE TRAVELLED

Xero

Quote from: Benny on June 19, 2015, 15:20
It could say how long is the routh in miles/kilometers next to the job.

Pretty much yeah

Mr.majmun

LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION
Generated by ASP.NET Core on Linux using the Convoy Trucking API. Updates every 5 minutes. See the original SVG image.

AMG

Quote from: Benny on June 19, 2015, 15:20
It could say how long is the routh in miles/kilometers next to the job.

and the money you will get .+ [here ammount if bonus included]

but  think that's already too much  O0
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION
Generated by ASP.NET Core on Linux using the Convoy Trucking API. Updates every 5 minutes. See the original SVG image.

titian

 :like: :like: :like: :like:
cool idea
and it can be mod on odometer that how much is it far and new players are helped

TheGame

Great idea and I really hope this gets added (most likely not but k..). +1

sardarji



SpazzBucket.

I'd see this creating some lag in the server, and doubt its actually possible since theres no actual gps function in the original game. The scripters would need to create paths for all the mapped land, and import all the paths from the original map for a gps type function to be able to tell you the shortest route (thats the only route it could display because there are infinite routes in which you could take. Hell, you could drive around the map 5 times before delivering your load) It would be interesting to have but for the intended use I dont find it would be worthwhile to the scripters to create it
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Dobby

Its possible.

GetPlayerDistanceFromPoint(playerid, Float:X, Float:Y, Float:Z)

Just an FYI, distance isn't the only contributing factor to mission payouts.
Quote from: mick88 on May 24, 2015, 21:39
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SpazzBucket.

Quote from: Dobby on June 24, 2015, 01:45
Its possible.

GetPlayerDistanceFromPoint(playerid, Float:X, Float:Y, Float:Z)

Just an FYI, distance isn't the only contributing factor to mission payouts.
Well obviously you can make an A to B line and measure it, and what the players would want is a full distance with the road lengths
"The more you fail, the more you know.
When you lose you then try to gain.
The best lessons are learnt through pain"
Quote from: HoboHobo [30 Jan 20:40]:   "Since I don't do that whole guy thing" .... Ok guys, pack up the lemonade stand, she's not interested.
[hide=Alyssa White-Glutz hottest woman in metal]http://[/hide]
[hide=Lzzy Hale][/hide]
[hide=Renee Phoenix][/hide]
[hide=Good one Stteve]
Quote from: SpazzbucketI suddenly feel very smart
Quote from: StteveYou're extremely smart all the time, it just explodes sometimes
Quote from: StteveSo we're volcanoes
[/hide][hide=Other true/clever quotes]
Quote from: Sjomp on May 04, 2014, 18:54
It doesn't matter how much people are online it's about how much fun you have.
Quote from: braneNext time don't use any porn site to upload pictures. Imgur or Imageshack would be fine. Its not nice to see cocks around while checking the image you came for.
Quote from: TheSandmanBan looks fair. its pathetic when people attack females just because they play an online game, wow.
Quote from: TheSandmanRap is like scissors, it always loses to rock
Quote from: HoboProvoking doesn't brake rules, but it does break them.

Remember to brake for moose so you don't break your car.
[/hide]
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Quote from: Konali on January 12, 2014, 16:41I only had one rule in my head that i used in every situation: its a game, lets keep it that way.

Deff

And also the payout of the mission with the distance and price/distance ....

Luismi.

Me owned Vikingo. xD.


MacT

#16
If its should price for distance when we maybe get moneyhunterz or moneysharks who want make only very priced hauls but in second hand, if players drive long distances when they make hard-core work.

Ethan


AnDu_RO


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