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Topic summary

Posted by AnDu_RO
 - July 23, 2015, 22:39
+1 :D
Posted by Ethan
 - July 07, 2015, 14:34
Quote from: MacT on July 07, 2015, 10:21
I also suggest my idea for this thread.
what suggestion is that exactly??? 
Posted by MacT
 - July 07, 2015, 10:21
If its should price for distance when we maybe get moneyhunterz or moneysharks who want make only very priced hauls but in second hand, if players drive long distances when they make hard-core work.
Posted by Luismi.
 - July 03, 2015, 16:10
Completely agree, +1 :)
Posted by Deff
 - June 29, 2015, 04:04
And also the payout of the mission with the distance and price/distance ....
Posted by SpazzBucket.
 - June 24, 2015, 08:48
Quote from: Dobby on June 24, 2015, 01:45
Its possible.

GetPlayerDistanceFromPoint(playerid, Float:X, Float:Y, Float:Z)

Just an FYI, distance isn't the only contributing factor to mission payouts.
Well obviously you can make an A to B line and measure it, and what the players would want is a full distance with the road lengths
Posted by Dobby
 - June 24, 2015, 01:45
Its possible.

GetPlayerDistanceFromPoint(playerid, Float:X, Float:Y, Float:Z)

Just an FYI, distance isn't the only contributing factor to mission payouts.
Posted by SpazzBucket.
 - June 24, 2015, 01:39
I'd see this creating some lag in the server, and doubt its actually possible since theres no actual gps function in the original game. The scripters would need to create paths for all the mapped land, and import all the paths from the original map for a gps type function to be able to tell you the shortest route (thats the only route it could display because there are infinite routes in which you could take. Hell, you could drive around the map 5 times before delivering your load) It would be interesting to have but for the intended use I dont find it would be worthwhile to the scripters to create it
Posted by sardarji
 - June 22, 2015, 20:07
Why not :) +1
Posted by TheGame
 - June 22, 2015, 19:22
Great idea and I really hope this gets added (most likely not but k..). +1
Posted by titian
 - June 20, 2015, 20:00
 :like: :like: :like: :like:
cool idea
and it can be mod on odometer that how much is it far and new players are helped
Posted by AMG
 - June 19, 2015, 20:37
Quote from: Benny on June 19, 2015, 15:20
It could say how long is the routh in miles/kilometers next to the job.

and the money you will get .+ [here ammount if bonus included]

but  think that's already too much  O0
Posted by Mr.majmun
 - June 19, 2015, 19:49
 :like:
Posted by Xero
 - June 19, 2015, 19:03
Quote from: Benny on June 19, 2015, 15:20
It could say how long is the routh in miles/kilometers next to the job.

Pretty much yeah
Posted by Benny
 - June 19, 2015, 15:20
It could say how long is the routh in miles/kilometers next to the job.
Posted by Shock
 - June 19, 2015, 08:24
How about making a hud addon when we use plan and we see how much we are away from the airport...that really helps when there is fog, sandstroms cause you often can miss the airport just because u can't see where you are
Posted by MeTaLiXx
 - June 18, 2015, 22:43
i do random loads so  :dislike: not useful to me but to other players it may help  :like:
Posted by Ethan
 - June 18, 2015, 21:43
Nice idea, especially for the money hungry players
Posted by Xero
 - June 18, 2015, 21:32
I don't know if this was ever suggested, but I was wondering if there was a way to add the average distance between load point and unload point. When you hit work you see all the jobs but unsure which ones are longer and which are shorter for those that want more money to those that want shorter trips. Also adjusts between Miles and Kilometers.

Ex: Deliver supplies from point A to point B (AvgDist 5.8km)

Maybe there's a mod for it but I'm not good with modding my game, opcode hell haha.