"Missing" lightpoles fix by nyolc8

Started by nyolc8, September 30, 2014, 20:30

nyolc8

I realized long time ago that SA map has MANY points where the creators made the vertex light on the ground (painted light on the ground) but for some reason they didn't put the actual lightposts there. So I put those missing light poles where those light spots on the ground without any light source. I added 175 extra light poles to the map. Works in both SP and SAMP. I didn't put this into map section because it's a client sided mod.

I'll release it after I made the project 2dfx addon for these extra lights too.

Some images (just a few examples):
[imgur]http://imgur.com/a/MOae9#0[/imgur]

Dobby

Do these have collisions? if they do i doubt it's allowed...
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nyolc8

How it would make me advantage over others if I have more obstacles than others? Btw I have the dynamic vegatation (the grass and the little trees, cactuses) too in SAMP and those have collision too.

Wizzer

Quote from: Chewbacca on September 30, 2014, 20:49
Do these have collisions? if they do i doubt it's allowed...
Ofc they have and who cares about collisions, you must be the worst driver in the world to crash in the lightpole :D

@ nyolc: Great work :)
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Ethan

if youre talking about 2dfx_Sa. I already have it with your file that adds everything on the mapped islands as well.. although the   are floating, it has been working since November when you first made the additional file for CT

nyolc8

I'm talking about lamp posts on original island which are didn't made into the original game by rockstar, only their light are made on the ground. You can check it yourself, just drive around South SF and south from Blueberry, there are the most of these missing lights. But it also noticable on the road around the Chilliad mt. There are many-many light spots on the ground and there is no light source anywhere. Same on LS hill (the vinewood hill with those luxury houses), there are many light spots on the ground without lights. So this mod will add actualy lights to these spots. As you can see it on the picture. I mentioned project 2dfx because these newly added light poles will need extra data for project 2dfx to get them show up from far away too.

nyolc8

#6
2dfx definitions done, added even more lights, 246 extra lights added total. Release in 1-2 days. (I'll just test it a bit before I release it)

Note: it will NOT require project 2dfx mod! I just made 2dfx definitions to make it compatible with that mod too.

Some more images (I made the lights to the tunnel end to make it more easily visible, also sorry for some image, storm...):
[imgur]http://imgur.com/a/gJzBz#3[/imgur]

TheGame


sardarji

Awesome! Add some more and it will be better ;D


nyolc8

#9
285 is the final number of the extra added lights, of course may I add more but I'll release it as it is now.
There is no point of the map where I didn't added light lol.

released: http://www.forum.convoytrucking.net/index.php?topic=48673.0