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New Graphics Effects!

Started by Nado, November 03, 2013, 02:56

Nado

Quote from: Xandee on November 06, 2013, 20:44
Quote from: Dobby. on November 06, 2013, 20:08
Quote from: Nado on November 06, 2013, 18:44
Quote from: Polaco on November 06, 2013, 18:13
Weird Nado,i've tested it on Single Player,and rain,well,all effects are awesome,but in SAMP effects doesn't work
another weird bug from SAMP xD

Effects? what effects?

perhaps the effect of rain on the screen
effects, smoke, explosions.....
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Generated by ASP.NET Core on Linux using the Convoy Trucking API. Updates every 5 minutes. See the original SVG image.

nyolc8

I have the effects. Maybe because I have txd hacked gta_sa.exe.

Ethan

is the far away lights mod available by itself or do you need other files with it.. I would love to be able to use and see how it looks on my computer

nyolc8

The "Project 2dfx" mod (this is the name of the light mod) needs "IDE_DD_tweaker.asi" to get it work. And you can try to disable all patching in the "IDE_DD_tweaker.ini" if you don't want draw distance changes.

You can download the latest light mod from here:
https://github.com/ThirteenAG/Project_2dfx_sa/releases/

Ethan

I already have a working draw distance mod, I hope this wont replace any of those files, but TY

nyolc8

Wet County, Milestone County (with the new road that added yesterday), and Bone county fuel station far lights:
https://mega.co.nz/#!D9QgUKbD!XUinbGPOtQGgvk96pMfq_x_QfLt4mX3hhWpC3eVi_5w

Created by me, MC's main road light coordinates collected by Rahail, thanks fo him :)

Install:
1. Copy "CT.txt" into "GTA San Andreas\data\2dfx\" folder.
2. Open "GTA San Andreas\2dfx.ini" and modify the "ADD1 = " line to "ADD1 = data/2dfx/CT.txt"

Dr_Alio

#66
Nice but i don't see nos on vehicles and some objects are replaced





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nyolc8

Wow, you really messed up something :o
(Others getting the invisible nos bug too, but somehow for me they are visible as they should.)

Ethan

thats pretty awesome but I crashed when arriving at SF airport

nyolc8

Well, I had a crash too when I flew with at400 and landed on SF... but then next time it didn't crash when I landed there. The creator of this mod said (two weeks ago) he will make a new version of this mod soon... maybe he will fix some of the bugs. Btw crashes related to IDE_DD_tweaker.asi as I read... so try to tweak it's settings in the IDE_DD_tweaker.ini.

For me, with 2dfx.asi installed, the game sometimes refusing to start properly... sometimes gta_sa.exe process starts, but nothing happens, and it's only visible in task manager and it uses only 20MB ram but 100%CPU... So it's not the most stable mod...

Ethan

but one other problem I had with the mod is that if you replace the lamp posts like they suggest in the readme, and you go around and drive, check them all out, they are raised from original place... the coordinates are all out of place.. see pics
http://imgur.com/a/gTHAa#0

nyolc8

Can you show exactly where do you get these floating lampposts?

Ethan

they were around LV.. theyre gone now cause I uninstalled it

Dr_Alio

Quote from: nyolc8 on November 14, 2013, 13:47
Wow, you really messed up something :o
(Others getting the invisible nos bug too, but somehow for me they are visible as they should.)

I fixed but like in first pic i have taht wall and i don't see frame of the lift
I don't see nos too  :( (efects)
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nyolc8

Who have the no nitro effect bug, try this asi script:
http://www.gtagarage.com/mods/show.php?id=23746

This changes how the scripts loading textures into the memory, so it may fix that bug.