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Euro Truck Simulator 2

Started by Benny, August 04, 2012, 05:26

Viper

[SAP]Egert: viper and Boy arent brothers right?
DeHavilland: Nope
DeHavilland: Boy is from NL and Viper is from AUS

We aren't brothers, we just act like them.

Supreme

#1696
I tuned my Scania! Also I don't wanna use engines with a lot of power, I am trying to stick between the 400-500hp region from now on, so here is my Scania R500 :D!













EDIT:
Placed mudflaps, forgot them :P




Costel

C'mon supreme !!! you live in the country of the most awesome trucks in the world and you tune your truck in italian style ?  :gwhy:

Here's my Holland style not done , even if it has italian plate it's a holland style.



















Supreme




That moment when you drive 90 km/h up a hill and suddenly you see this, I could brake just before hitting the car.

Dr_dog

[imgur]http://imgur.com/a/h46vZ[/imgur]
Started new career in 'hardmode' smaller pay.. Easier to damage cargo.. More off damaged/late cargo..

Taking load of truck engines to home of scania and visiting test track before it..
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TheGame

Quote from: Dr_dog on January 20, 2014, 07:07
[spoiler][imgur]http://imgur.com/a/h46vZ[/imgur][/spoiler]
Started new career in 'hardmode' smaller pay.. Easier to damage cargo.. More off damaged/late cargo..

Taking load of truck engines to home of scania and visiting test track before it..
Where is ''home of Scania''? >.<
Is it a mod? If so, which one?

Dr_dog

its in Södertälje, map is Promods v1.52 That town has just scania factories in the map.
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Supreme

#1702
Job from Rotterdam to Sparti (~2250km).

Leaving Rotterdam


Fueling at the first gas station, I like to go on a trip with a full tank.


Night shot.


The route, I haven't explored much because it's a new profile.


After driving the whole night it was time to rest in Switzerland at 5 am.


Switzerland.


Cruise control time in Italy!


Noticed when removing the tuning mod my extra mirrors where gone, they are handy so I installed them just before the ferry to Greece.


Arriving in Greece, best road ever.


First crash, sharp corner in Greece.


Discovering the Volvo dealer + making an U-turn.


Second fuel time.


Shot in Greece.


Hoping the R500 will make it.


Made it with a line of traffic behind me.


Entering the unload area.


Money!


Repair bill.


Started with €21.808, ended with €50.819.
€14.495 to repair (I had some damage before starting the mission) and €14.783 to gas/toll/fines.
Earned €29.011 from a €58.289 job.

Marccc

Wow thats a nice trip Supreme! Enjoy it in Greece they have nice food!

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~!!!~ Watch my Police cars collection in the link below ~!!!~

[hide=link]http://imgur.com/a/gaJTT[/hide]

DeHavilland

Anyone has the African map mod? :) I use it with promods :D
[hide=Our Renault Dauphine]
80's

90's

2007

2014 with new team colour

[/hide]

Dr_dog

Quote from: DeHavilland on January 21, 2014, 12:50
Anyone has the African map mod? :) I use it with promods :D
African? is there something new to replace the crappy TSM north africa?
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DeHavilland

Quote from: Dr_dog on January 21, 2014, 17:24
Quote from: DeHavilland on January 21, 2014, 12:50
Anyone has the African map mod? :) I use it with promods :D
African? is there something new to replace the crappy TSM north africa?
I actually mean that one.
[hide=Our Renault Dauphine]
80's

90's

2007

2014 with new team colour

[/hide]

Benny

There's always something to improve...

Today's post digest: state of the upcoming ETS2 1.9 patch, sneak peek at graphics team work in the area of vegetation.



We know that you are eagerly anticipating the release of Euro Truck simulator 2 update 1.9; we hear your complaints that already quite some time ago we hinted that it would be out "soon." We definitely do not want to delay the release, but thorough testing in closed beta keeps revealing more and more little yet annoying problems and bugs. We'd like to make a good impression right out of the bat, even in the planned open beta pre-release, so we would like to ask you for a bit more patience. It's not just tuning and bug fixing, now that we are close to release, there is also significant effort under way so that we don't ruin the work of mod makers with the new update. Existing mods out there unfortunately too often contain semi-broken assets and data, and we need to add backwards-compatibility layer into our data loading code to workaround the problems. Hopefully important existing mods won't break too badly and can be fixed where necessary and made compatible with the updated game.

Shifting gears a little.

Our graphics teams are always thinking about how we could improve the visual perception of the game world. We though you might like a sneak peak into raw graphics development, sort of a glance under the hood of what's coming...

One such area of graphics improvements is vegetation. Perhaps our current vegetation is 'good enough' for some, but we see that there is still plenty of work ahead of us on improving it. We always felt we could push for more variety to further distinguish the feeling of driving in various countries; also mix up some bushes between trees, add different tree types, and even improve the look and feel for the grass... Overall going for little more realistic feel.

Here are some work in progress screenshots, and the references that the graphics team is using during their discussions:









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TheSandman

A massive vegetation update is much needed :D
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

Supreme