Re: Re: Re: Anti-respawn for cops!

Started by $nake, April 20, 2012, 13:30

$nake

I know that it was suggested before, but never rejected, never accepted..
Sooo..
Simple suggestion:
- remove /kill for cops (or: when you type /reclass , you can't choose the class you just left)
- remove ability for changing spawn place while cop kills after destroying his car (cop will spawn on place of death)
- remove /smoke'ing ability for cops
- remove all cops ideas for new ideas to avoid avoiding it by them

Shock

+1 for that i hope it gets accepted :D  :OK:
Quote from: Dux on April 22, 2017, 06:22First of all!! You are not supposed as an admin to check chatlogs!!



Deff

Quote from: $nake on April 20, 2012, 13:30
- remove /reclass or /kill for cops
And how are they suppose to change skins and class ?

Forexample a cop wants to be a trucker ?
Like he wants to buy a house or maybe attend an event , then your suggestion fails there.

Maybe you should explain in detail how exactly this system is gonna work, that will help all forum members to understand your viewpoint.

Laur

Quote from: $nake on April 20, 2012, 13:30
- remove /reclass or /kill for cops
Maybe remove /kill and if they use /reclass can't be again cops.

mick88

I can remove /respawn and /kill altogether since they're not that important.

$nake

Quote from: mick88 on April 20, 2012, 14:04
I can remove /respawn and /kill altogether since they're not that important.
I've modified my suggestion..

Benny

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Vinny

Or add a feature: when you type /reclass , you can't choose the class you just left. Now you can remove /kill and /respawn for cops.
Quote from: Spekter on December 13, 2016, 22:47
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Moonwalker

+1 $nakie...

Quote from: Deff on April 20, 2012, 13:57
And how are they suppose to change skins and class ?

Forexample a cop wants to be a trucker ?
Like he wants to buy a house or maybe attend an event , then your suggestion fails there.

Maybe you should explain in detail how exactly this system is gonna work, that will help all forum members to understand your viewpoint.

if cops want to /respawn, they can do it, but u can't immediately be a cop again.....make like reloading timer...u can be a cop again after let's say 10 mins...but remove /kill cmd for cop.

Laur


droctogonapus

#10
Yea but if the cop has lost his police car and can't do /kill or /reclass to get a car it would be wasting all that time just to get a cop car and no police work would get done.
It should be like the old system where the cop would spawn randomly at any police station or at there house.

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Moonwalker

Quote from: droctogonapus on April 20, 2012, 17:57
It should be like the old system where the cop would spawn randomly at any police station or at there house.

+1 for that :D

$nake

Quote from: droctogonapus on April 20, 2012, 17:57
Yea but if the cop has lost his police car and can't do /kill or /reclass to get a car it would be wasting all that time just to get a cop car and no police work would get done.
It should be like the old system where the cop would spawn randomly at any police station or at there house.
Naah.. If someone wants be a cop, should prepare that's not easy :)
LESS COPS = Less road blockers! :P

RaceRX

Quote from: mick88 on April 20, 2012, 14:04
I can remove /respawn and /kill altogether since they're not that important.
:megusta: do it.
playing since 2010, moderator for over a year demoted for being an ass to an asshole then banned for speed hack then returned for awhile then dipped out

Nice

Ethan

Quote from: Moonwalker on April 20, 2012, 18:46
Quote from: droctogonapus on April 20, 2012, 17:57
It should be like the old system where the cop would spawn randomly at any police station or at there house.

+1 for that

+100 for that   and take away the /respawn for cops and make it be if they do /kill its acts exactly like /rescue and they go back to the original place they spawned at.