Author Topic: House value depreciation, price diversification  (Read 1046 times)

Offline Benny

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Re: House value depreciation, price diversification
« Reply #15 on: April 23, 2018, 07:29 »
just let players own two houses
This would be the best solution in my opinion
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Offline Jobeans

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Re: House value depreciation, price diversification
« Reply #16 on: April 23, 2018, 07:37 »
just let players own two houses
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Offline Razbitze

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Re: House value depreciation, price diversification
« Reply #17 on: April 27, 2018, 20:48 »
I am sorry to bump into this disscution as I see it became about owning more vehicles. I was cruising down San Fierro and an insane idea got into my mind that I think some of you may enjoy and some may probably not.

I don't find owning a second house as a solution. I am sure that one house is enough. So here my idea lights up: What if we turn this feature about owning more vehicles in a GTA V-ish way? There are so so so so many unused and useless garages (with garage doors) over San Andreas. What if those are going to be turned into something useful?
Bascialy: Player buys the garage. Gains 1 or 2 slots regarding on garage size. Player can store the vehicle(s) he wants into this garage. Whenever he wants to use the specific vehicle, he goes to the garage where he'll find a pick-up/levitating/rotating object with textdraw (Garage ###, Owner: [PLAYER]). There a menu like on house and shop menus shows up and asks the player what vehicles he wants to get out of the garage. Then he just gets spawned in his vehicle, just near the garage.
So it's just the same as in GTA V except we're not going to have a virtual interior but an extra menu to choose vehicles from.

This can also be improved if someone has some other ideas. Thanks

 

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