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Roadwork load/unload

Started by Doc., December 21, 2016, 10:28

Missions at road works

I like this
8 (72.7%)
I dont like this
3 (27.3%)

Total Members Voted: 11

Voting closed: January 20, 2017, 10:30

Doc.

Hello. My suggestion is this: Why cant we unload materials (artic tr) and load trash/garbage/sand (Dumper tr and trash truck) from road works? As road works are temporary the missions will also be temporary.Tell me what you think
Quote from: TiPiRtrolldock

Kushikimi

Hm, it could be, and maybe, maybe earn like a little percent bonus for helping them, but yes, the temporary would give an more alive feeling to server I think

Benny

Probably cause adding loads is not as easy as adding roadworks.
LAST SEEN
TOTAL TIME ON SERVER
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TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
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TOW TRUCK
LIMO
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ARMORED VAN
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Martin

Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION

Ari


Doc.

Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
Quote from: TiPiRtrolldock

Mr.majmun

This is not a good idea. I like a lot of suggestions, but this one is not one of those  :dislike:
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION
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Kake

Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.

Doc.

Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.
Quote from: TiPiRtrolldock

Martin

Quote from: DOC on December 21, 2016, 15:48
Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.

Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION

Doc.

Quote from: Martin on December 21, 2016, 17:09
Quote from: DOC on December 21, 2016, 15:48
Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.

Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
It would make the things look more realistic. Scripters worked a lot to get what we have now, i dont think this is that difficult besides what they scripted so far since 2010
Quote from: TiPiRtrolldock

Martin

Quote from: DOC on December 21, 2016, 17:13
Quote from: Martin on December 21, 2016, 17:09
Quote from: DOC on December 21, 2016, 15:48
Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.

Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
It would make the things look more realistic. Scripters worked a lot to get what we have now, i dont think this is that difficult besides what they scripted so far since 2010

You have no clue how big CT's script is, neither I do, but I got some clue. Moving/removing each time a roadwork is implemented isn't quite a funny task, as you probably do not know.
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION

CarlJohnson

It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN

Doc.

Quote from: CarlJohnson on December 22, 2016, 02:01
It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
So it will be added?
I can help with road works
Quote from: TiPiRtrolldock

Martin

Quote from: DOC on December 22, 2016, 06:32
Quote from: CarlJohnson on December 22, 2016, 02:01
It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
So it will be added?
I can help with road works

Don't get high hopes until it actually isn't confirmed. And so far this is just a suggestion. Also, only mappers' maps are getting added onto the server.
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION

Benny

Well if this will be a thing i would be happy haha, it would be cool to see roadworks improve like each week, updating them wouldnt be hard.
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
DISTANCE TRAVELLED

Doc.

Quote from: Benny on December 22, 2016, 06:57
Well if this will be a thing i would be happy haha, it would be cool to see roadworks improve like each week, updating them wouldnt be hard.
Thats the right attitude
Quote from: TiPiRtrolldock

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