Author Topic: Completely new /work system idea  (Read 1019 times)

Offline Barney_Ross

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Completely new /work system idea
« on: February 17, 2016, 11:13 »
What if clubs would have list where is loads from point a to point b like this:
1. Food from Wet county to Milestone.
2. Fuel from Sanduskey to Redstone.
ect. ect.
Then players in club could pick one load which he want to do, and after this list is empty, club would get bonus from it and new list of jobs. This way people who like to do long hauls could do just those and people who like to do short runs do those. And this would be only in club so this old good /work system would still be there.
Edit, and ofcourse player get his payment of load after delivery.

Offline Google

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Re: Completely new /work system idea
« Reply #1 on: February 17, 2016, 22:31 »
Agree with this , club owners should have like achievaments or something like that , but only the ones with bases. So if club members complete 20 artics / 20 dumper and 10 fuel loads (idk or some popular truck loads) the club will get a bonus $ , and also the members gets something tho. Maybe this could be the leader/co-leader decisions , to give them a prise for the most x loads the member did.Also the clubs could gain levels or something to increace their reputation rank or whatever. Or like some loads that could be picked up only from clubs , changing each week. if the clubs are making lots of loads like those (this will be nice for club convoy's also , people will do those loads in convoy's more) at the end of the week the 1st club gets a rank-up or something. I think it would be more competitive for players / clubs like that and encuraging players to work for clubs and do convoys more often than nowdays.

Offline Spekter

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Re: Completely new /work system idea
« Reply #2 on: February 18, 2016, 06:08 »
So wait, are you suggesting this to be accessed through the club menu itself?


Offline Barney_Ross

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Re: Completely new /work system idea
« Reply #3 on: February 18, 2016, 14:42 »
Yeah my suggestion is that this is extra thing just for clubs.

Offline Ethan

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Re: Completely new /work system idea
« Reply #4 on: February 18, 2016, 18:35 »
see this.. my reply is the last one... its basically the same thing here
http://www.forum.convoytrucking.net/index.php?topic=53527.0

Offline Barney_Ross

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Re: Completely new /work system idea
« Reply #5 on: February 18, 2016, 18:46 »
see this.. my reply is the last one... its basically the same thing here
http://www.forum.convoytrucking.net/index.php?topic=53527.0

Yes, pretty much same i ment. But you could choose missions from list.

Offline Google

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Re: Completely new /work system idea
« Reply #6 on: February 18, 2016, 21:47 »
see this.. my reply is the last one... its basically the same thing here
http://www.forum.convoytrucking.net/index.php?topic=53527.0
It's kinda the same thing just that i've added a rank sistem or somethng like that in my reply , to be more competitive.

Offline Ethan

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Re: Completely new /work system idea
« Reply #7 on: February 19, 2016, 03:30 »
so basically you want to duplicate the current /work system and make this second one exclusive to clubs were, when youre in a club vehicle, what would come up, would only be allowed to be picked up/dropped off, for clubs by club members?

im confusing myself somehow and I dont know why

Offline Barney_Ross

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Re: Completely new /work system idea
« Reply #8 on: February 19, 2016, 06:42 »
No, you could work with club vehicles how ever you like, but there would be like /clubwork command. And every club would get own list of work to do.

Offline Ethan

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Re: Completely new /work system idea
« Reply #9 on: February 19, 2016, 14:44 »
No, you could work with club vehicles how ever you like, but there would be like /clubwork command. And every club would get own list of work to do.
thats basically what I just said and is in my other link about clubs becoming companies  :like: :dislike:

 

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