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SA-MP 0.3.7 in dev.

Started by Dobby, January 17, 2015, 16:56

Dobby

As BGTrucker mentioned in game the next version isn't 0.4A.

Quote from: Kalcor
I'm pleased to announce a new version of SA-MP, version 0.3.7. While we're still not ready to make the jump to 0.4, it's clear an update is needed to address some of the existing problems in 0.3z.




Here are some of the new features coming in SA-MP 0.3.7. You can expect more things to be added and shown as we get closer to release.

Font size changing

You can now change the font size used by the SA-MP chat box and UIs. Although not officially supported, you can also change the font face and weight.



Other features and fixes

Fixes camera collisions on objects and vehicles that are outside the normal world map.
The server can disable collisions between driven vehicles for racing and stunt tracks.
Improvements to the editor's test mode.
Connection cookie system to prevent spoofed connection flooding.
Fixes for vertex lighting and UV animation on objects that have a large draw distance.
Fixed player weapon ID shot desync during a weapon change.
The scoreboard is bigger if you run the game at higher resolutions.
Fixes for various client crashes in 0.3z.

New objects

Matite from <server name removed> server jumped aboard again for SA-MP 0.3.7. There are over 240 new objects added, featuring everything from hats, to fruits, to new stunting areas. Below are just of a few of the new objects added.

Modular land objects

These can be used as a base to build custom maps and islands.



New enterable building LS Beachside.




There's more to it, objects related to stunting. Shit that aint useful on a trucking server so i left that out. I'll update this post as & when more info is added :)

Original Thread: http://forum.sa-mp.com/showthread.php?p=3332966

Update 1: Via Dugi:

Quote from: Dugi
Quote from: Vince
Is that collision thing going to be per-player or is it a global setting?.
Per-player.

Update 2: From image: http://www.sa-mp.com/stuff/037shots/LSBeachSideInside-9.png

Banana objects are being added. I'm sure TheGame will have fun ;)

Update 3: "
Fixes camera collisions on objects and vehicles that are outside the normal world map."

Does that mean we can't rotate camera under mapped objects anymore? :D about time!
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

Benny

The modular land objects look intresting :) can't wait for this
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
DISTANCE TRAVELLED

Joshy

Land objects should really help mappers.

QuoteThe server can disable collisions between driven vehicles for racing and stunt tracks.
So, no more ramming?
[comment]test[/comment]
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION
Generated using Azure Functions & CloudFlare Workers using the Convoy Trucking API. Updates every around 5 minutes. See the original SVG image. View source code (not updated with function yet)




Tyler

Quote from: Joshy on January 17, 2015, 17:57
QuoteThe server can disable collisions between driven vehicles for racing and stunt tracks.
So, no more ramming?
I wonder whether driven vehicles includes trailers..


[23:19:46] (CB:16) Fish: thats going in my sig

Dobby

Quote from: Tyler on January 17, 2015, 18:26
Quote from: Joshy on January 17, 2015, 17:57
QuoteThe server can disable collisions between driven vehicles for racing and stunt tracks.
So, no more ramming?
I wonder whether driven vehicles includes trailers..
Doubt it. Judging by the current sync state of stuff. Hopefully it will include them though
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

SpazzBucket.

I personally feel that disabling collisions kinda lowers the realism. Yes it would mean no more ramming noobs. My suggestion would be to (if possible) would be to disable collisions at load/unload points and truck depots. Basically how ETS2MP has done it
"The more you fail, the more you know.
When you lose you then try to gain.
The best lessons are learnt through pain"
Quote from: HoboHobo [30 Jan 20:40]:   "Since I don't do that whole guy thing" .... Ok guys, pack up the lemonade stand, she's not interested.
[hide=Alyssa White-Glutz hottest woman in metal]http://[/hide]
[hide=Lzzy Hale][/hide]
[hide=Renee Phoenix][/hide]
[hide=Good one Stteve]
Quote from: SpazzbucketI suddenly feel very smart
Quote from: StteveYou're extremely smart all the time, it just explodes sometimes
Quote from: StteveSo we're volcanoes
[/hide][hide=Other true/clever quotes]
Quote from: Sjomp on May 04, 2014, 18:54
It doesn't matter how much people are online it's about how much fun you have.
Quote from: braneNext time don't use any porn site to upload pictures. Imgur or Imageshack would be fine. Its not nice to see cocks around while checking the image you came for.
Quote from: TheSandmanBan looks fair. its pathetic when people attack females just because they play an online game, wow.
Quote from: TheSandmanRap is like scissors, it always loses to rock
Quote from: HoboProvoking doesn't brake rules, but it does break them.

Remember to brake for moose so you don't break your car.
[/hide]
[hide=Konali's motto]
Quote from: Konali on January 12, 2014, 16:41I only had one rule in my head that i used in every situation: its a game, lets keep it that way.

Dobby

Quote from: SpazzBucket. on January 17, 2015, 18:59
I personally feel that disabling collisions kinda lowers the realism.

It's a game. Its not supposed to mimic reality 100%.

It's also primarily for stunt / racing servers.


Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

Wizzer

Quote from: Dobby on January 17, 2015, 18:33
Quote from: Tyler on January 17, 2015, 18:26
Quote from: Joshy on January 17, 2015, 17:57
QuoteThe server can disable collisions between driven vehicles for racing and stunt tracks.
So, no more ramming?
I wonder whether driven vehicles includes trailers..
Doubt it. Judging by the current sync state of stuff. Hopefully it will include them though
If this gets added then I'm gonna leave lol
How should cops stop thiefs then?
Exploding gas stations already got removed because of noobs driving into them..
Don't disable the collisions, whats the point of convoys if you can drive threw the convoy members in top speed 24/7..it would get boring as fuck :dislike:
Even though it isnt a suggestion: Big -1 from me..
[hide=Steam]
[hide=stats]
Quote from: a ban appealWhat actually was happening:
lv was fleeing police and suddenly porqe not sack me and went back inside and did not let me
Quote from: Sorin on May 14, 2015, 19:23
Quote from: Emily on May 14, 2015, 19:04
Quote from: asjhfbisyadfb69 on May 14, 2015, 16:50
So many people from romania lol
no wonder everyone asks for help
:ukiddn:
Quote from: asjhfbisyadfb69 on May 15, 2015, 12:37
The other day I got rammed so hard against the wall my vehicle jumped in the hair and went from perfect to broken wtf.

Quote from: Guest on June 02, 2015, 20:36
Good afternoon some time ago stopped playing Samp personal problems recently reopened it and I appeared Banding not know why I really seems unfair that I Page Broken Dishes Another's hope I solve the problem Regards
Quote from: StrangerWizzer has 6 letters, 6 is our first number, there are 2 z, 2 is our second number, 6-2=4. 4 is our third number, your rest of your name letters are not doubled, 1 is our forth number, 4-1=3. A triangle was 3 thingy things. iluminati is triangle, Wizzer = iluminati comfirmed.
Joci [06 Jun 20:12]:   We need an admin hacker online -.-

GeneralLee

Disable collisions for Wannabes? It can be a point.

________________________________________________________
Not being sarcastic to someone is hard.
Like holding in a fart that would be nasty and funny at the same time.

Dobby

Its likely going to be a server.cfg thing anyway. I'm against having it added to CT anyway.


collisions 0 // 1 = on. 0 = off


Kind of like lagcompmode
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

Xero

Disabling collisions, that should make catching wanted suspects easier

Dobby

How so? if you're fairly skilled with CC (Joshy, me and a few others) you can then endlessly drive. No cops would be able to ram you off the road then... It'd be terribly unfair.

Edit:
Quote from: Dugi
Quote from: Vince
Is that collision thing going to be per-player or is it a global setting?.
Per-player.
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

Benny

Obviously no colisions mode wont be added lol, we dont need it.
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
DISTANCE TRAVELLED

SpazzBucket.

Lol xero makes a fair point. How can you catch a suspect? tell them stop? xD
"The more you fail, the more you know.
When you lose you then try to gain.
The best lessons are learnt through pain"
Quote from: HoboHobo [30 Jan 20:40]:   "Since I don't do that whole guy thing" .... Ok guys, pack up the lemonade stand, she's not interested.
[hide=Alyssa White-Glutz hottest woman in metal]http://[/hide]
[hide=Lzzy Hale][/hide]
[hide=Renee Phoenix][/hide]
[hide=Good one Stteve]
Quote from: SpazzbucketI suddenly feel very smart
Quote from: StteveYou're extremely smart all the time, it just explodes sometimes
Quote from: StteveSo we're volcanoes
[/hide][hide=Other true/clever quotes]
Quote from: Sjomp on May 04, 2014, 18:54
It doesn't matter how much people are online it's about how much fun you have.
Quote from: braneNext time don't use any porn site to upload pictures. Imgur or Imageshack would be fine. Its not nice to see cocks around while checking the image you came for.
Quote from: TheSandmanBan looks fair. its pathetic when people attack females just because they play an online game, wow.
Quote from: TheSandmanRap is like scissors, it always loses to rock
Quote from: HoboProvoking doesn't brake rules, but it does break them.

Remember to brake for moose so you don't break your car.
[/hide]
[hide=Konali's motto]
Quote from: Konali on January 12, 2014, 16:41I only had one rule in my head that i used in every situation: its a game, lets keep it that way.

Dobby

lel i noticed he was being sarcastic now.

Quote from: SpazzBucket. on January 17, 2015, 22:17
Lol xero makes a fair point. How can you catch a suspect? tell them stop? xD

Do what i do when i'm cop, chase em til they run outta fuel :P
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

Hobo

If collisions are per player then you could do it for certain score unless they're wanted.


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[shadow=black,left]My PC Specs:
-AMD Ryzen 7 2700X
-EVGA RTX 3080
-ASUS Prime X470-Pro Motherboard
-CORSAIR Vengeance RGB PRO 32GB RAM
-ADATA SX8200 NVME SSD 960GB
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-ADATA Ultimate SU800 1TB SSD x2
-Corsair HX750 Professional PSU
-NZXT H440 white/black case
[/shadow]
[/td]
[/tr]
[/table]

TheSandman

Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

Eurobeat

Quote from: TheSandman on January 18, 2015, 01:49
Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!

aww no more spying on people on the other side of walls

TheSandman

Quote from: FishRSA on January 18, 2015, 01:58
Quote from: TheSandman on January 18, 2015, 01:49
Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!

aww no more spying on people on the other side of walls
Next itll have to be the cars damaging on mapped land.
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

Dobby

Update:

Its released here: http://forum.sa-mp.com/showthread.php?t=559572


SA-MP 0.3.7 RC

The 0.3.7 RC is a testing version for an update to SA-MP's 0.3 branch. The official release will come once the testing phase is complete.

Updates:

SA-MP 0.3.7 RC1 Client/Server update

- Adds UI font size, face, weight changing.
UI font size can be changed with the /fontsize command in the client. Valid fontsize is -3 to 5.
- Although not officially supported, the font face and weight can be changed by editing the sa-mp.cfg file:
Code:
fontface="Comic Sans MS"
fontweight=1
Supported font weights are 0 = BOLD (default) and 1 = NORMAL.

- The SA-MP client will now dynamically select the steaming memory amount for GTA:SA based on how much RAM is available. If you have a 'streaming memory fix' mod, it should no longer be needed and you should delete it. The streaming memory stats are available under the F5 screen in SA-MP.

- Adds over 240 objects created by Matite.
- Example scripts for using some of the new objects/features, including stunt_island.pwn, modular_island.pwn, ls_beachside.pwn etc.
- Adds fishing idle animation and example script.
- SelectObject() function can select objects that have no collision.
- Scoreboard will be larger if the game resolution is bigger than 800x600.
- Adds checks for bad floats/vectors in bike lean, train speed, camera's AimZ, bullet offset.
- Adds DisableRemoteVehicleCollisions() function to disable collisions between vehicles driven by other players.
- The editor 'Test' mode time/weather is now fixed. You can change the time/weather with /set_time and /set_weather.
- Default draw distance for editor 'Test' mode objects is 599.0.
- Removed the Idle camera (camera shake).
- Adds connection cookie system to prevent spoofed connection flooding.
- Syncs the weapon ID with the shot info, meaning there is no chance of shot/weapon desync in the OnPlayerWeaponShot callback.
- Fix camera collision problem when objects attached to vehicle you are in.
- Fixes for vertex lighting/time of day updates when an object has a draw distance > 300.0.
- Fixes UV texture animation on objects with > 300.0 draw distance.
- Fixes camera collisions on objects and vehicles that are outside the normal world map.
- Adds weather cull zones for Verona mall, LS BeachSide, LS Apartment Building, LS Office Floors to the SAMP/samp.ipl file.
- Fixed a problem in RakNet which meant the NetStats_* functions could not be used if the player ID wasn't fully connected to SA-MP.
- Adds functions: GetObjectModel(), GetPlayerObjectModel().
- Adds functions: GetPlayerCameraTargetObject(playerid), GetPlayerCameraTargetVehicle(playerid), GetPlayerCameraTargetPlayer(playerid) to find the network object the player is looking at.
- Vehicle rotation syncing should be smoother.

ATTENTION: CT won't be moving there until its out of RC.

Once its on www.sa-mp.com/download we will likely move then.
Quote from: mick88 on May 24, 2015, 21:39
FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK! FUCK!

nyolc8

it's definitely a nice update... especially the fonts size/type, stream memory, animated object fixes, camera collisions, and cull zones (areas where there will be no rain, like in the building with the elevator)

The_Forgotten_One

Quote from: FishRSA on January 18, 2015, 01:58
Quote from: TheSandman on January 18, 2015, 01:49
Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!

aww no more spying on people on the other side of walls

Found this, quite abusable on DM servers, could find out easy catches with this.