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ENB yellow/bright

Started by Batman[UK], June 30, 2013, 20:35

Batman[UK]

I love ENB's effects, but mine makes everything too orange/yellow. Driving in desert areas hurts my eyes and the shadows on cars are way too dark.

What settings can I change in my ini to reduce this?




Matias

Try removing enbpalette / change it for another one OR change your timecyc to rubbers one.
My game used to look like this in the past till i got rubber timecyc. It changes alot. No more brights and places that blinds you.

Batman[UK]

Quote from: Matias. on July 01, 2013, 20:56
Try removing enbpalette / change it for another one OR change your timecyc to rubbers one.
My game used to look like this in the past till i got rubber timecyc. It changes alot. No more brights and places that blinds you.

I have Rubber's timecyc...

Matias

Quote from: Batman[UK] on July 01, 2013, 21:08
Quote from: Matias. on July 01, 2013, 20:56
Try removing enbpalette / change it for another one OR change your timecyc to rubbers one.
My game used to look like this in the past till i got rubber timecyc. It changes alot. No more brights and places that blinds you.

I have Rubber's timecyc...

Oh god :O  :herpderp:

Try to find another enbpalette file or you will need to start to make changes to the enbseries file (i hate this part :P ).

Batman[UK]

Quote from: Matias. on July 01, 2013, 21:12
Quote from: Batman[UK] on July 01, 2013, 21:08
Quote from: Matias. on July 01, 2013, 20:56
Try removing enbpalette / change it for another one OR change your timecyc to rubbers one.
My game used to look like this in the past till i got rubber timecyc. It changes alot. No more brights and places that blinds you.

I have Rubber's timecyc...

Oh god :O  :herpderp:

Try to find another enbpalette file or you will need to start to make changes to the enbseries file (i hate this part :P ).

what changes could I make?

Matias

Quote from: Batman[UK] on July 01, 2013, 22:14
Quote from: Matias. on July 01, 2013, 21:12
Quote from: Batman[UK] on July 01, 2013, 21:08
Quote from: Matias. on July 01, 2013, 20:56
Try removing enbpalette / change it for another one OR change your timecyc to rubbers one.
My game used to look like this in the past till i got rubber timecyc. It changes alot. No more brights and places that blinds you.

I have Rubber's timecyc...

Oh god :O  :herpderp:

Try to find another enbpalette file or you will need to start to make changes to the enbseries file (i hate this part :P ).

what changes could I make?

Try to change the values at [BLOOM] , at [COLORCORRECTION] and at [PERPIXELLIGHTING]. I dont know which values you should try, but i can show you my enb settings, maybe you can use it as example:


[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9_s.dll

[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=
UseMRTRendering=0
TempF1=35
TempF2=200
TempF3=200
TempF4=100
TempF5=200
TempF6=150
TempF7=100
TempF8=100
TempF9=100
TempF0=100

[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=100
EnableDepthOfField=0

[INPUT]
KeyUseEffect=123
KeyBloom=0
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=20
ChromePower=10
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1

[BLOOM]
BloomPowerDay=0
BloomFadeTime=500
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=2
BloomPowerNight=20
BloomConstantNight=2
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100

[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLightning=1

[COLORCORRECTION]
DarkeningAmountDay=-5
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=4.75
GammaCurveNight=4.75
ColorSaturationDay=4.75
ColorSaturationNight=4.75
UsePaletteTexture=1

[WATER]
UseWaterDeep=1
WaterDeepness=1
WaterQuality=0

[SHADOW]
ShadowFadeStart=50
ShadowFadeEnd=80
ShadowAmountDay=90
ShadowAmountNight=55
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=25

[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=75

[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=2
DOFFocusRange=80
DOFBlurinessRange=2

[PLUGIN]
WeatherMod=1

Batman[UK]

Quote from: Matias. on July 01, 2013, 22:42
Quote from: Batman[UK] on July 01, 2013, 22:14
Quote from: Matias. on July 01, 2013, 21:12
Quote from: Batman[UK] on July 01, 2013, 21:08
Quote from: Matias. on July 01, 2013, 20:56
Try removing enbpalette / change it for another one OR change your timecyc to rubbers one.
My game used to look like this in the past till i got rubber timecyc. It changes alot. No more brights and places that blinds you.

I have Rubber's timecyc...

Oh god :O  :herpderp:

Try to find another enbpalette file or you will need to start to make changes to the enbseries file (i hate this part :P ).

what changes could I make?

Try to change the values at [BLOOM] , at [COLORCORRECTION] and at [PERPIXELLIGHTING]. I dont know which values you should try, but i can show you my enb settings, maybe you can use it as example:


[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9_s.dll

[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=
UseMRTRendering=0
TempF1=35
TempF2=200
TempF3=200
TempF4=100
TempF5=200
TempF6=150
TempF7=100
TempF8=100
TempF9=100
TempF0=100

[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=100
EnableDepthOfField=0

[INPUT]
KeyUseEffect=123
KeyBloom=0
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=20
ChromePower=10
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1

[BLOOM]
BloomPowerDay=0
BloomFadeTime=500
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=2
BloomPowerNight=20
BloomConstantNight=2
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100

[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLightning=1

[COLORCORRECTION]
DarkeningAmountDay=-5
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=4.75
GammaCurveNight=4.75
ColorSaturationDay=4.75
ColorSaturationNight=4.75
UsePaletteTexture=1

[WATER]
UseWaterDeep=1
WaterDeepness=1
WaterQuality=0

[SHADOW]
ShadowFadeStart=50
ShadowFadeEnd=80
ShadowAmountDay=90
ShadowAmountNight=55
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=25

[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=75

[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=2
DOFFocusRange=80
DOFBlurinessRange=2

[PLUGIN]
WeatherMod=1


thanks man! much appreciated. that helped a lot :D  :3