SF Train Tracks

Started by Adam10001, January 07, 2013, 01:32

Adam10001

Greetings all...

I have a suggestion about something that is announced in the server but never followed, Its the "Remember: Driving on train tracks is not allowed."


Tho allot of the bridges and tunnels are blocked off this one is heavily used and isn't blocked off.

There are many people that do drive on the train tracks on the way to SF docks (see video)....

VIDEO:

(There are many examples and players i could list but i broke my hard drive that had the footage on it so i'm limited to whats left)

I have come up with a simple solution to fix this and it is to block off the tracks, See images bellow.

Image 1:

Bottom View

Image 2:

Top View

Image 3:

Top view (inc SI barrier)

I have even saved you time by scripting it myself...

CODE:
//SF Train Track Docks Block Off
//Top
CreateObject(969,-1809,-30,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-30,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,9.0,0.00000000,0.00000000,90.00000000); // Fence
//Bottom
CreateObject(969,-1756,-25,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-25,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,5.0,0.00000000,0.00000000,270.00000000); // Fence
//SI wall
CreateObject(969,-1865,-26.5,14,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1865,-26.5,16,0.00000000,0.00000000,90.00000000); // Fence


Hope this helps.

(i used my old server script to script in the new barriers, Server shut down a while back so i use it for testing.)

**Update: I have forgotten 1 barrier on the train track but that isn't important (I can add it if you want)

Many Thanks For Your Time
Adam10001

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Hobo

I like it. Mostly thieves drive through there to get to the SF export crane. Blocking it off could help cops arrest them.
Cool idea.


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Adam10001

Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Joshy

Quote from: Adam10001 on January 07, 2013, 02:15
Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)
I don't think the gates seen in the original post would be too bad but blocking the fence where the drop down gate is, in my opinion is a stupid idea.

If you block that fence off, that leaves only one entrance into that area which makes it a lot more difficult for thieves considering the other entrance is narrow and can be blocked by one cop with ease. Also placing a gate surrounded by a fence is just useless, you can still drive through the fence.
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Adam10001

Quote from: Joshy on January 07, 2013, 02:23
Quote from: Adam10001 on January 07, 2013, 02:15
Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)
I don't think the gates seen in the original post would be too bad but blocking the fence where the drop down gate is, in my opinion is a stupid idea.

If you block that fence off, that leaves only one entrance into that area which makes it a lot more difficult for thieves considering the other entrance is narrow and can be blocked by one cop with ease. Also placing a gate surrounded by a fence is just useless, you can still drive through the fence.

Good point, I wont add it :)

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Ethan

vote no on new fences for SF thief dropoff


in a sense of it all your only focusing on one area to close off from the train tracks.. I like the fact that thieves have an area that they can use to get to the dropoff that is fairly easy


and in this iamge:
http://img689.imageshack.us/img689/2881/samp038ro.png
your blocking an area off on the left that not even classified as train tracks, why do that?

Adam10001

Because I have seen allot of people come out of the area where you spawn in Garcia and cut through that gap (crossing the train tracks)

**It Can easily be removed from the code**

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Hobo

Quote from: Adam10001 on January 07, 2013, 02:15
Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)
Like Joshy said, the ones you have up are good. The one connected to the building on the far left isn't really needed in my opinion.
A fence at the drop down gate further down isn't needed either since that's one of the only ways into the dock.
The only needed ones, in my opinion, are the ones that are under the bridge.


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Adam10001

Then to remove them 2 gates all you have to remove is this part of the code
Quote//SI wall
   CreateObject(969,-1865,-26.5,14,0.00000000,0.00000000,90.00000000); // Fence
   CreateObject(969,-1865,-26.5,16,0.00000000,0.00000000,90.00000000); // Fence

New Code: //SF Train Track Docks Block Off
//Top
CreateObject(969,-1809,-30,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-30,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,9.0,0.00000000,0.00000000,90.00000000); // Fence
//Bottom
CreateObject(969,-1756,-25,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-25,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,5.0,0.00000000,0.00000000,270.00000000); // Fence


There is also a gate to the left of the gate into the docks, but as joshy said the fence around it can be driven through

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Matheus

Seriously, thieves life is hard, do you want to make it worst? I give a no to it







Adam10001

#10
Quote from: Matheus on January 07, 2013, 03:01
Seriously, thieves life is hard, do you want to make it worst? I give a no to it

So breaking the "rule" is okay because their life is hard?


Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Daniel[COL]

I Think The Rule Apply More For Train Tracks Between Cities, But IDK
Just an Opinnion

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Dr_Cover

Quote from: Matheus on January 07, 2013, 03:01
Seriously, thieves life is hard, do you want to make it worst? I give a no to it

Terrorista310

Well, remove the train track on that tunel and no rule is broken  ;)
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Ethan

Quote from: Daniel[COL] on January 07, 2013, 03:30
I Think The Rule Apply More For Train Tracks Between Cities
Just an Opinion



your right, the rule "dont drive on train tracks" refers exactly to that

Undercover

#15
-1

Spekter

As Daniel said, the "official" train tracks rules apply to the ones that connect the cities.
I like that shortcut, so -1.




Harald1225

You also can remove the traintracks there and make it a road problem solved i think!

Adam10001

Quote from: Ethan on January 07, 2013, 06:27
Quote from: Daniel[COL] on January 07, 2013, 03:30
I Think The Rule Apply More For Train Tracks Between Cities
Just an Opinion


your right, the rule "dont drive on train tracks" refers exactly to that

But as it reads it apply to all train tracks

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Benny

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Deff

-1
should remain open, thieves use it

droctogonapus

there's no point in posting code because it won't get added

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Adam10001

Quote from: droctogonapus on January 07, 2013, 17:18
there's no point in posting code because it won't get added

I don't generally care if it wont get added i still made the code incase it was required

Stobart Group (Founder) Adam10001 < /apply Stobart Group
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$nake

start working as thief and put a gate for yourself then, good luck with unloading :)

=> BiG nope!

StarMaker[NL]

Quote from: Adam10001 on January 07, 2013, 03:04
Quote from: Matheus on January 07, 2013, 03:01
Seriously, thieves life is hard, do you want to make it worst? I give a no to it

So breaking the "rule" is okay because their life is hard?



:genius:'
It could  be added but it has to be better then. 4 fences for that entrance? I can do it with 2!
:fuckyeah:

mamorunl

Quote from: StarMaker[NL] on January 14, 2013, 07:09
Quote from: Adam10001 on January 07, 2013, 03:04
Quote from: Matheus on January 07, 2013, 03:01
Seriously, thieves life is hard, do you want to make it worst? I give a no to it

So breaking the "rule" is okay because their life is hard?



:genius:'
It could  be added but it has to be better then. 4 fences for that entrance? I can do it with 2!

2 fences for that entrance? I can do it with 1!

Supreme


Bruno_2MLG4CT

-1 because driving longer on train tracks gives you $500 fines so just a small shortcuts somewhere wouldn't be that bad.





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Konali

This rule was created back in 2010 if im correct or early 2011. Back then we had still trains driving on the train tracks, and huge convoys liked to go from FC to SF on the train tracks, or from rockshore to LS.  I was one of them and it was great when you were driving in a convoy of 40 players, from who 20 were driving in a colonne on the train track, with incomming trains on it :D


However this rule got outdated when, mick made it so that when you drive on the train tracks you got fines+ fences where added at many points.


Since this rule is outdated, i wouldnt pay to much attention to this adam:)
:cmastree:


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There you go, cop didnt have a car and one was spawned for him.
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kukimaki

I understand his concept. Thieves' life should not be easy, no problem if it's hard to get that achievement, achievements have to be hard. I really don't understand people with Unexpected Guest ach complaining...
Anyways, I'm neutral about it. Good, because if other train tracks (tunnels, bridges...) have been blocked, why not block this too. Or no fence, but then remove other fences too, fines should be enough. But I don't like it because it's a nonsense to block such a sort section of tracks (irl).

browning

-1
All train tracks should be free.
And the train Running like the old times.
We just need more expensive fines for driving over them.
The Falkland Islands are Argentinian - Las Islas Malvinas son Argentinas

DJ_Smashon

-1 thats only a few meters...
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Toux

This is stupid.



Well if this suggestion gets accepted we better put a roadwork here so players cant drive over the track!

mamorunl

Those are tram tracks, not train tracks.

Deputy

No, no,no, no, NO! This is a ridiculous suggestion.

If you want to do this, How about we bring up all the other Rules.

It's Against the rules to speed, It says Remember t follow the /speedlimits, You have had fines.

It also says, Same rules apply as in real life, Now I bet you have drove on thhe wrong side of the road a few times, Drifted one too many times, Knocked Down a few hundred Stoplights and lightpoles, Do you want to put a fence around Those poor lightpoles that did nothing to you, but you knocked them down?

Why block that off?
It aint hurtin nobody if anyone uses it.

Toux

Quote from: mamorunl on January 27, 2013, 00:43
Those are tram tracks, not train tracks.
Yeah, I know but what I was trying to say is that this suggestion is stupid

Davicin.

Quote from: browning on January 26, 2013, 21:11
-1
All train tracks should be free.
And the train Running like the old times.
We just need more expensive fines for driving over them.
+1 Browning
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TheShetlandSheepdog

-1
Just like browning more fines.

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