SF Train Tracks

Started by Adam10001, January 07, 2013, 01:32

Adam10001

Greetings all...

I have a suggestion about something that is announced in the server but never followed, Its the "Remember: Driving on train tracks is not allowed."


Tho allot of the bridges and tunnels are blocked off this one is heavily used and isn't blocked off.

There are many people that do drive on the train tracks on the way to SF docks (see video)....

VIDEO:

(There are many examples and players i could list but i broke my hard drive that had the footage on it so i'm limited to whats left)

I have come up with a simple solution to fix this and it is to block off the tracks, See images bellow.

Image 1:

Bottom View

Image 2:

Top View

Image 3:

Top view (inc SI barrier)

I have even saved you time by scripting it myself...

CODE:
//SF Train Track Docks Block Off
//Top
CreateObject(969,-1809,-30,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-30,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,9.0,0.00000000,0.00000000,90.00000000); // Fence
//Bottom
CreateObject(969,-1756,-25,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-25,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,5.0,0.00000000,0.00000000,270.00000000); // Fence
//SI wall
CreateObject(969,-1865,-26.5,14,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1865,-26.5,16,0.00000000,0.00000000,90.00000000); // Fence


Hope this helps.

(i used my old server script to script in the new barriers, Server shut down a while back so i use it for testing.)

**Update: I have forgotten 1 barrier on the train track but that isn't important (I can add it if you want)

Many Thanks For Your Time
Adam10001

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Hobo

I like it. Mostly thieves drive through there to get to the SF export crane. Blocking it off could help cops arrest them.
Cool idea.


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Adam10001

Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Joshy

Quote from: Adam10001 on January 07, 2013, 02:15
Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)
I don't think the gates seen in the original post would be too bad but blocking the fence where the drop down gate is, in my opinion is a stupid idea.

If you block that fence off, that leaves only one entrance into that area which makes it a lot more difficult for thieves considering the other entrance is narrow and can be blocked by one cop with ease. Also placing a gate surrounded by a fence is just useless, you can still drive through the fence.
[comment]test[/comment]
LAST SEEN
TOTAL TIME ON SERVER
SCORE
TRUCK LOADS
CONVOY SCORE
ACHIEVEMENTS
ARTIC
DUMPER
VAN
FUEL
CEMENT
ARRESTS
CARS STOLEN
COACH
PLANE
HELICOPTER
TOW TRUCK
LIMO
TRASH
ARMORED VAN
BURGLARIES
ARMORED VANS STOLEN
MISSIONS FAILED
OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION
Generated using Azure Functions & CloudFlare Workers using the Convoy Trucking API. Updates every around 5 minutes. See the original SVG image. View source code (not updated with function yet)




Adam10001

Quote from: Joshy on January 07, 2013, 02:23
Quote from: Adam10001 on January 07, 2013, 02:15
Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)
I don't think the gates seen in the original post would be too bad but blocking the fence where the drop down gate is, in my opinion is a stupid idea.

If you block that fence off, that leaves only one entrance into that area which makes it a lot more difficult for thieves considering the other entrance is narrow and can be blocked by one cop with ease. Also placing a gate surrounded by a fence is just useless, you can still drive through the fence.

Good point, I wont add it :)

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Ethan

vote no on new fences for SF thief dropoff


in a sense of it all your only focusing on one area to close off from the train tracks.. I like the fact that thieves have an area that they can use to get to the dropoff that is fairly easy


and in this iamge:
http://img689.imageshack.us/img689/2881/samp038ro.png
your blocking an area off on the left that not even classified as train tracks, why do that?

Adam10001

Because I have seen allot of people come out of the area where you spawn in Garcia and cut through that gap (crossing the train tracks)

**It Can easily be removed from the code**

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Hobo

Quote from: Adam10001 on January 07, 2013, 02:15
Thanks Hobo, I missed a gate where the track continues (where the drop down gate is)
Like Joshy said, the ones you have up are good. The one connected to the building on the far left isn't really needed in my opinion.
A fence at the drop down gate further down isn't needed either since that's one of the only ways into the dock.
The only needed ones, in my opinion, are the ones that are under the bridge.


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[shadow=black,left]My PC Specs:
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Adam10001

Then to remove them 2 gates all you have to remove is this part of the code
Quote//SI wall
   CreateObject(969,-1865,-26.5,14,0.00000000,0.00000000,90.00000000); // Fence
   CreateObject(969,-1865,-26.5,16,0.00000000,0.00000000,90.00000000); // Fence

New Code: //SF Train Track Docks Block Off
//Top
CreateObject(969,-1809,-30,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,6.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-30,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-35,9.0,0.00000000,0.00000000,90.00000000); // Fence
CreateObject(969,-1809,-40,9.0,0.00000000,0.00000000,90.00000000); // Fence
//Bottom
CreateObject(969,-1756,-25,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,2.5,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-25,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-30,5.0,0.00000000,0.00000000,270.00000000); // Fence
CreateObject(969,-1756,-36,5.0,0.00000000,0.00000000,270.00000000); // Fence


There is also a gate to the left of the gate into the docks, but as joshy said the fence around it can be driven through

Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Matheus

Seriously, thieves life is hard, do you want to make it worst? I give a no to it







Adam10001

#10
Quote from: Matheus on January 07, 2013, 03:01
Seriously, thieves life is hard, do you want to make it worst? I give a no to it

So breaking the "rule" is okay because their life is hard?


Stobart Group (Founder) Adam10001 < /apply Stobart Group
#VIP Player

Daniel[COL]

I Think The Rule Apply More For Train Tracks Between Cities, But IDK
Just an Opinnion

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Dr_Cover

Quote from: Matheus on January 07, 2013, 03:01
Seriously, thieves life is hard, do you want to make it worst? I give a no to it

Terrorista310

Well, remove the train track on that tunel and no rule is broken  ;)
Quote from: Sjomp on May 04, 2014, 18:54
It doesn't matter how much people are online it's about how much fun you have.

Ethan

Quote from: Daniel[COL] on January 07, 2013, 03:30
I Think The Rule Apply More For Train Tracks Between Cities
Just an Opinion



your right, the rule "dont drive on train tracks" refers exactly to that