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Messages - iRedDawn[DR]

#16
Quote from: Ethan on April 24, 2017, 04:01
because why would I pay 125,000 for your banshee when I can get it for 80000 (example) at the car dealers?
the price cap should be stay.

Players pay more than stock price because of the odo, i sold a Roadtrain in 500k.
#17
Suggestions / Re: Police Cheetah
April 24, 2017, 02:23
 :dislike:

Players will never use the cop car as they can collect fines/arrest with a car fast and stable as cheetah is.
#18
Suggestions / Remove vehicle price limits
April 24, 2017, 02:21


Why putting limits on the used vehicle selling system? Anyways players give the difference using /pay or /transfermoney.

This idea came to me because a player almost scam me because i couldn't sell the vehicle with the amount that we deal.
#19
Events / Re: Easter Pickup Event
April 22, 2017, 04:23
Quote from: CarlJohnson on April 21, 2017, 05:24
What do you get?
Those who already have a RC Bandit can claim a cash prize of $69k by walking over / standing over the pickup and taking a screenshot and posting here.

:ccmas:

#20
Suggestions / Neon lights for cop cars
March 31, 2017, 21:27
Allow installing neon lights on cop cars owned by players with Supercop achievement as they can tune those cars
#21
Implemented, thanks.
#22
Quote from: Ethan on July 24, 2016, 03:12
Quote from: iRedDawn on July 23, 2016, 22:19
It's weird that server has 6 years and it wasnt fixed added yet xD
fixed it for ya

thanks!
#23
[spoiler][/spoiler]

Title said everything, there are unloads in Bone County but no loads, players have to reclass/drive to another place. It's weird that server has 6 years and it wasnt added yet xD (If im not wrong, same happens in Unresting Desert)
#24
#26
Quote from: Spongegar on July 16, 2016, 02:24
no... i added it. right after the #include lines

Send me the line with the error
#27
Maybe you didn't make the variable in the start of the filtersript

Add a new TollPaid[MAX_PLAYERS]; in the first line of the filterscript
#28
Make a global variable in the start of the filterscript
new TollPaid[MAX_PLAYERS];

then change your OnPlayerUpdate callback with this:
public OnPlayerUpdate(playerid)
{
    if(IsPlayerInRangeOfPoint(playerid, 5, 1839.9758300,-3562.6206100,24.8720000) && TollPaid[playerid] == 0)
    {
    MoveObject(nb, 1839.9956, -3562.6233, 23.4365,3);
    TollPaid[playerid] = 1;
    SetTimer("close", 3000, 0);
    }
    if(IsPlayerInRangeOfPoint(playerid, 5, 1852.3601,-3552.4512,24.8720000) && TollPaid[playerid] == 0)
    {
    MoveObject(sb, 1852.3601, -3552.4512, 23.3609, 3);
    TollPaid[playerid] = 1;
    //SendClientMessage(playerid, 0x00FF00FF, "You paid 8$ for Toll Fee! Be careful on driving and enjoy your trip!");
    //GivePlayerMoney(playerid, -8);
    SetTimer("close2", 3000, 0);
    }
    return 1;
}


And add a TollPaid[playerid] = 0; in close1 and close2 functions:

//NorthBound Closing Gates
forward close();
public close ()
{
MoveObject(nb, 1839.9758300,-3562.6206100,24.8720000,3);
TollPaid[playerid] = 0;
return 1;
}
//Southbound Closing Gates
forward close2();
public close2 ()
{
MoveObject(sb, 1852.3601100,-3552.4511700,24.8720000,3);
TollPaid[playerid] = 0;
return 1;
}


PD: This is terrible, delete this and add the message and the givemoney function back to OnPlayerUpdate, with this script the toll will just work with the playerid=0 and that player will pay the toll fee of all players online. (And will pay the toll fee when any object is moved with MoveObject function, not only the toll gate)

public OnObjectMoved(objectid)
{
    new playerid;
    SendClientMessage(playerid, 0x00FF00FF, "You paid 8$ for Toll Fee! Be careful on driving and enjoy your trip!");
    GivePlayerMoney(playerid, -8);
    return 1;
}


PD2: Add a TollPaid[playerid]=0; in OnPlayerConnect too
#29
Good idea

#30


It should be as long as the less active player (of course with more than 0 hours per day/week/month)