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Messages - Dobby

#46
Mods / Re: Streamfixes! All shape and sizes
February 27, 2017, 20:06
Quote from: Spekter on February 27, 2017, 19:15
Does anyone have a link for either 1GB or 1.5GB versions? All the links provided are dead, and i wasn't able to find anything on the internet.

Do you still need streamfixes? i thought SA:MP now uses RAM.
#47
Suggestions / Re: Block user
February 20, 2017, 19:26
Would it work like /contacts ? you can add to and remove ignored users from a menu in game, and on the website?
#48
Suggestions / Re: Loads to mapped roadworks
February 20, 2017, 19:24
Quote from: Ethan on February 20, 2017, 16:54
Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.

so that could have been used with the construction site in LV??

Yes. As long as its done right :)

Quote from: Benny on February 20, 2017, 19:23
Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
If you can make it so that mappers can add loads it would be awesome.

Relatively easy, just a maploader update in theory should do it.
#49
General Talk / Re: Scripting team
February 19, 2017, 21:09
What? That post was meant as a joke, now you've decided to make a topic about it? Mick re-added me to the repo after it moved from Bitbucket, since i was in the middle of finding a new house, getting internet set up and work.

If you  don't like it, feel free to email mick, or ask an admin to remove me from the scripting group. It really doesn't bother me in the slightest.

Next time, PM me. You might get a better response, i might actually give a shit about your whining
#50
Help / Re: Question regarding Scripting Team
February 19, 2017, 17:06
Makes sense then, and no. I can only see mappers, and dev team.
#51
Help / Re: Question regarding Scripting Team
February 19, 2017, 16:16
PM me too if you like. Seeing as i appear to have been forgotten in all of this.
#52
Suggestions / Re: Loads to mapped roadworks
February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
#53
Suggestions / Re: Loads to mapped roadworks
February 15, 2017, 18:01
Could work.

Perhaps mappers could involve versioning on their maps, say perhaps have a version before, during v1 v2 v3 and complete. Maybe we can get use out of CreateActor() too.

Certainly doable though. Small update to the map files to enable them to add to the load arrays, if it doesn't already exist
#55
Forum games / Re: last post wins
February 15, 2017, 13:40
Yes
#56
Forum games / Re: last post wins
February 15, 2017, 13:19
#57
It'd be neat as fuck having all stats displayed on the current leaderboards.  Setting the font-size to around 10px would allow this, and adding a toggle on the right nav too.
#58
GTA & SA-MP / Re: Need scripting help
February 13, 2017, 05:22
SA:MP scripting is one of the easiest things to learn. Message me on Steam if you like Ethan.
#59
Forum games / Re: last post wins
February 08, 2017, 13:13
Quote from: Nado on February 08, 2017, 12:44

WEED IS NOT A DRUG

Careful. Starfish can only handle so much cool weed
#60
Suggestions / Re: Livestreaming
February 06, 2017, 23:06
Quote from: Shock on February 06, 2017, 20:54
I've done it before but now its to hard cause im a moderator. To much effort in hiding things that you can't see.

Use OBS. Then stick an overlay on the chat. Replace with Twitch chat for example.