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Server address: server.convoytrucking.net
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Messages - nyolc8

#16
Okay, that's not hard to do.

edit: done :P



edit2: removed server IP and port from settings, because created a method which makes CT api requesting only if the CT launcher app was not started in the past 1 hour, and the IP getting saved from CT api automatically so you don't need to bother with IP/port at all, it's all automatic.
#17
Quote from: Dobby on April 12, 2015, 21:41
Fun fact: in 0.3.7 SAMP you don't need a streamfix.

Quote
- The SA-MP client will now dynamically select the steaming memory amount for GTA:SA based on how much RAM is available. If you have a 'streaming memory fix' mod, it should no longer be needed and you should delete it. The streaming memory stats are available under the F5 screen in SA-MP.
I hope it won't conflict with limit adjuster memory patch...  :P

Quote from: Ethan on April 12, 2015, 21:58
is streamfix.asi the same as memoryfix.asi?
If they both brings the same amount of stream memory, then yes.
#18
you don't need any other streamfix if you already have one (it doesn't matter if it's cleo or asi)
#19
current state:
- memory usage reduced from ~12Mb to ~4-6Mb
- multi-language support, currently it's have english and hungarian (I'm waiting some translation help for other languages)
- only refreshes server stats when the app is the active window
- player list opening animation a littlebit smoother

[imgur]http://imgur.com/a/pW98D#0[/imgur]

todo:
- need to fix the icon on higher DPI
- and somehow making better the game launcher button
#20
Well, this app closes when you start the game, but I can do it to refresh only if active.

Btw I made the app to support multiple languages (detects language automatically how stock windows apps do), so if someone wants a language to be included, and would help me to translate, then PM me and I'll send a list with the required texts to be translated.
#21
I use headlight corona(that squarish), and the one which used for almost everything(lampposts lights, etc). I don't know why this happening for some people, but not the script fails, because if the script fails, then it crashes :D
#22
99.99% of mods(cleo,asi,anything which write/read in memory) made for "gta_sa.exe US 1.0 hoodlum". So if you want to mod your gtasa with any cleo or asi mod, it's recommended to use this exe. Very few mods made to handle the other exes different memory offsets. Simply because there is no memory documentation available for other gtasa.exes.
#23
Quote from: sgt.TannerHD on April 12, 2015, 12:51
Hey, when i want to start the EL there are lights on the ground, but there are no light objects in/on the car.

http://www11.pic-upload.de/12.04.15/tpw3dvpe6kra.png
Do you have imfx? Robins said that caused the same bug for him and fixed it by removing imfx. But I have imfx too and it works for me with it, so I don't know what's going on there. But try it without imfx to see if something changes then.
#24
- added server ping option (if it's enabled, ping shows next to the "Online" text)
- hopefully fixed the stupid column glitch and also fixed the scroll bug and empty row selection bug


I saw that samp client refreshes in every second... So I'm thinking about making this app to refresh in every second... But somehow I feel it bad to make 3(server info, ping, playerlist) querys in every second (even if samp client does the same) ><
#25
I suggest using Open Limit Adjuster. It can change any limit in game, also stream memory. You can define how much stream memory you want in percent (percent of your RAM). It's also handy if you want to use high draw distance mods and mods which are require more objects to be loaded at same time.

http://gtaforums.com/topic/736512-iiivcsa-open-limit-adjuster/
#26
Quote from: Street on April 11, 2015, 12:05
Quote from: nyolc8 on April 11, 2015, 11:47
You need to reposition the lights inside the EL\vehicles.ini file. You can specify coordinates, sizes,colors, etc there
Any way to edit the coordinates in game? That would be awesome, seriously. I tried to edit the coords and it's very difficult.

Maybe in the next version will include an in game editor? c:

Any ETA for the next version?
If I figure out how to do something like that (ingame editor) then I'll make that.

I don't know when I'll release it, I have some problems with the other cars emergency light blinking mechanism... it causes random laggs (when the script reading vehicles.ini for all vehicles). Or atleast I think that causes those laggs...

Maybe until then I'll release it without the other cars light addon. I think I release a new version along with my copcarla mod (which will feature new carpart component changing like EVLS have)
#27
Newer test version: http://speedy.sh/98BKf/Convoy-Trucking-Launcher-by-nyolc8.zip

NEW THINGS:
- changed samp query error handling
- playerlist drawn very differently (to fix glitched last column width)
- AFK players got a different color (also "(AFK)" text have a space before it for better looking)
- double-clicking on a player opens it's profile page on CT website
- option to enable additional columns to playerlist
- added option to define samp.exe location (if you moved it since it's installed)
- new settings window

KNOWN PROBLEMS:
- playerlist can scroll a bit (with mousewheel or keyboard) even if there is no scrollbar
- you can select empty lines in playerlist
- playerlist sometimes empty even when there are players on server, still don't really know what happening then
#28
It's fine on 100% dpi scaling. The problem comes on 125% scaled dpi (the one I use). It should use the bigger size image from the ico file then, but it's just uses the same size image and scales it into that ugly thing. ::) And I have no idea how to tell to it to use the bigger resolution icon.
#29
You need to reposition the lights inside the EL\vehicles.ini file. You can specify coordinates, sizes,colors, etc there
#30
Anyone have any idea to fix this?



The icon get's pixelated on 125% dpi setting. But I made the the icon to have size for that dpi too :/