News:

Server address: server.convoytrucking.net
Get SA-MP 0.3.7 here: Click Here to download SA-MP 0.3.7

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Razbitze

#16
Well yeah, /dst is good, but having to type it and get a chatbox that you have to close, all while midair, doesn't sound like a good idea.
What if scripters would do it, as if the player is inside an air vehicle, the /dst command returns a text-line (in chat) instead of dialog box? Again, just for air vehicles.
Also, players could type the /dst ab. or bind a key ;)
#17
Off Topic / Re: ultra super late braking
September 19, 2018, 21:05
If it was the Mazda, u could brake faster
#18
Off Topic / Re: What do you drive?
September 18, 2018, 23:18
Recent photos



#19
Off Topic / Re: ultra super late braking
September 18, 2018, 23:13
Is that ur Mazda?
#20
Sorry for the few typing mistakes, I didn't read it again before hitting the post button. I was on the rush at the time I've posted the report.
#21
Player reported:

Rule broken: insulting / disrespect / threats
Date and time: Yesterday, can't remember the time, beca

Proof:
So I was about to reach a convoy loading location, the time that I got kicked by TiPiR, reason being "spam". There's some tension between me and TiPiR, that is not worth mentioning it, tho it makes him mad about me.

It all started when 2 players where talking about Satra Benz (Romanian singers) and some of them added a short lyrics of SB. Then I it was the chorus that was about to hit and I have typed it, which was "Benz benz benz benz" and TiPiR has showed me the rules. - Can't get why?
Later on, a house got on sale and as people always do, some typed the "gogogogo" message, and I did that too. I got instantly kicked out for spamming.

Just after getting kicked, I came back, tried to go back to convoy, but my vibe was destroyed, so I had was about to leave. I said on chat that TiPiR killed my vibe, ironically said "Congrats" to him and instantly /q. After I left I checked the livechat on website and he said "fucking gypsy" about me, because he is always calling me gypsy. I got mad, came back, used few bad words as I was saying he's a coward, talking bad about me when I am leaving, because if he would have a problem with me, he should talk about it with me, not in my absence. As you can notice, people got amazed that he called me like that because ofcourse, I AM NOT a gypsy.

I apologize for the bad words I had to use because I got angry, but still this event should not be forgotten! If he was not to call me like that, I was not going to call him stupid and other things.

proof.

Click on pic for enlargement
#22
Mods / Re: Mods [ low poly ]
May 09, 2018, 09:04
That moonbeam is just so cool!
#23
I am sorry to bump into this disscution as I see it became about owning more vehicles. I was cruising down San Fierro and an insane idea got into my mind that I think some of you may enjoy and some may probably not.

I don't find owning a second house as a solution. I am sure that one house is enough. So here my idea lights up: What if we turn this feature about owning more vehicles in a GTA V-ish way? There are so so so so many unused and useless garages (with garage doors) over San Andreas. What if those are going to be turned into something useful?
Bascialy: Player buys the garage. Gains 1 or 2 slots regarding on garage size. Player can store the vehicle(s) he wants into this garage. Whenever he wants to use the specific vehicle, he goes to the garage where he'll find a pick-up/levitating/rotating object with textdraw (Garage ###, Owner: [PLAYER]). There a menu like on house and shop menus shows up and asks the player what vehicles he wants to get out of the garage. Then he just gets spawned in his vehicle, just near the garage.
So it's just the same as in GTA V except we're not going to have a virtual interior but an extra menu to choose vehicles from.

This can also be improved if someone has some other ideas. Thanks
#24
Mods / Re: Modpack
April 25, 2018, 16:43
Down points: If you have Opcodes from other mods, this mod will hide the opcodes but your game will still crash.
#25
As we are getting global message that house ### is set for sale (price and slots), prices could go down without noticing it and we can get again a new global message like house ### is now for sale at the minimum ranking price (new price and slots).
This will make less wanted houses to be popular again, or at least will make sure that new players will get a house easier and they will hang around CT for longer.
^Just my fair opinion
#26
Suggestions / Re: New cargo routes!
April 20, 2018, 11:49
Quote from: j7n on April 19, 2018, 15:05
as odd that we load cement from near containers or warehouses that deal with packed goods, and not so much with chemicals. Concrete probably belongs in docks and refinery-style dirty industry found there, but not in a warehouse or Narwick airport (where we also unload tourists).

Most players probably prefer the routine of short, perfectly memorized roads over logic and realism. Blueberry Constructions is everyone's favorite loading area. This server is a bit more numbers & score oriented.

When talking about concrete loading site we need something like this: Not containers or warehouses.

http://www.eafacere.ro/images/prod_misc/9871/statie-betoane.jpg
#27
Well things are easy:
Top wanted houses have full price or bigger
while
Less wanted houses have lower price
#28
There are plenty of houses that no one wants to buy. How about making their price go down to a limit so it will encourage players to buy that house?
#29
Suggestions / New cargo routes!
April 19, 2018, 10:26
Hello everybody!

I guess it's time to get some new cargo routes, cargo names, (un)loading yards into CT. People started to get bored of current loads, especially the dumper ones that keep repeating and you end up going in a cycle.

I'm suggesting to consider overhauling current loads or add the following:

  • New dumper cargos
  • New artic cargos
  • New tanker trailer cargos (Diesel fuel, unleaded fuel and liquified petroleum gas along current always 'petrol' cargo)
  • New dumper (un)loading spots
  • New artic (un)loading spots
  • New concrete (un)loading spots
  • Logical sense upgrade of current and furthure concrete loading spots
  • New bus (un)loading spots
  • Las Barrancas Bank as armored truck loading spot
  • Newer roadworks that require building materials to have unloading spots for these
  • Revise cargo logical sense (for e.g. BB Constructions can at the same time require and produce concrete - nonsense)

With all that said, I'm glad that you have read my suggestion. I bet a lot of players are going to support this and are also going to help with ideas of cargos and routes. If it's going to be accepted I suggest to create a thread where people can suggest cargos and the best of those to be added to the script.

Thank you!
Adan_Ranger
#30
Suggestions / Re: Club Reconfigurations
March 26, 2018, 22:10
I am also bored/tired of current club system. It has absolutelly no advantages, I am going to treat feature one by one.

Other players can share their vehicles. - This is good

Driver that uses club vehicle recieves no bonus. - This is bad. Why would people want to drive for a club if they recieve nothing. They can as well use free vehicles instead, or somebody else's private vehicle.

Clubs don't really require a base. - This is good.

Clubs must pay for keeping the base. - This is good.

Owners cannot withdraw money from the club. - This is not good, should be added.

Club cannot give bonus an to active driver. - This is not good, should be added.

All in all clubs are just a parking lot that people must work in order to maintain it. Sense? Close to null. Newcomers got no reason to work for a club. People are not enjoying that much to drive for the good sake of a parking lot. People are greedy and must be motivated. This is where to start improving clubs. Maybe rebuilding clubs is a bit too much, but improvement is what they need.