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Messages - Twido

#16
Quote from: Ethan on December 31, 2014, 16:13
Twido, I for one would be up for that but last time I remember doing or suggesting something like that to Mick, his reply was something on the lines of "I dont want the server to be overrun with traffic signs" or something like that.. this was when we added all the signs you see now throughout.  I made signs telling people where to turn and whatnot, he didnt like it..
I don't know if mick answers mails send by players, but I wouldn't mind writing a mail to him. Only, someone has to give me an e-mail so i can send him the message.
#17
Quote from: Ethan on December 31, 2014, 15:39
its been that way for four years and every map weve made had conformed to that, so you cant say hes changed his mind benny
This GPS thing is gangzones. And the curved roads can be drawed with paint or any other coloring program for the website. And as i've stated above. The gang zones are kinda useless if their are signs showing which direction to go. At the moment gang zones can be useful for every county that exists in CT. but if you guys (mapping team) create some signs where it says what turn to take to go to X or Y then newbies won't ask any direction in chat.

E.G.: after u turn from happyland to Wet county from the Las venturas bridge, there could be a sign at the very beginning of the bridge that says. "Head north for Low islands" and below that "Turn Left at the first overpass to go to eyre islands". You can somehow work with meters/miles too I think? I don't know if pawn is enough advanced for this though. The signs can be repeated after xx Km/Miles, like in real life. Take ETS2 as an example
#18
Quote from: Ethan on December 31, 2014, 15:23
whenever Mick allows us to use curved roads instead of the 90 degree ones when we do a map. Ill let you know... the 90 degree turns for islands is mandatory by Mick for his plugin for the minimap thing to work
Can someone ask for this? The whole community is behind this curvy roads and chilliad missions. Mick can't deny that unless he is a dickhead (which he is not (i hope)). Also he isn't an animal :p Emailing him won't be a problem :like:
#19
Greetings Mapping team and Scripting team

Today 31 December 2014 we discussed some serious business about the maps in Convoy Trucking.
Before I start, thank you for what you've all done for the community. The maps are great, but can be better now with the new editors we can use.


We've discussed some about the mapping in the server with an official mapper. And we argued a bit how the island maps are too "squary".
We all as a community would like to see some curves. Yes the gang zones are pain in the ass. But how many new players haven't asked for help even with the gang zones? Way too many to actually keep them. And as an old player, I never watch the map but orient myself by the buildings and objects around myself.
So at the end we all made a list of what we would like to see in the next maps. Some mights be hard to map, some aren't fun for you but maybe it is for the community
Also THIS IS AN IDEA TO GIVE TO YOU GUYS, NOT A SUGGESTION SO DON'T LOCK IT.
Side note: This is the only post were the official ideas will be in the topic, I will add some to the list if community wants to add something.

The ideas:

       
  • - Variation on the heights ( Alcatraz is the only map with hills, we truckers like to climb a hill it's something challenging.)
  • - Curves, no more 90°C turns. (Gang zones don't have to be created in these areas.)
  • - Variation of used objects ( We keep seeing city buildings over & over. We don't have a single island where its a desert with few houses and like 1 gas stations every xx KM/Miles.)
  • - Connection of islands is an amazing opportunity to use the 3rd idea.
  • - Deleting objects. (seeing something change on the San Andreas map would not bad. It will only make Convoy Trucking look better.)
  • - Dirt roads or challenging roads. (Mount chilliad is actually the perfect place to try it out. you need a minimum score to get these missions and voila Mount chilliad won't be that huge pain in the ass. Also Dirt roads we mean like the contruction site in san fierro doherty. We want places like that)
  • - More will be added. Post below and the community will see if its a good idea.
Credits: Convoy Trucking Community
We really hope that we will get support from everyone (including Staff,Mappers and Scripting team)
#20
Grand Theft Auto V / Re: Selfie/photo's section
December 30, 2014, 09:50
Quote from: Emily on December 30, 2014, 06:50
got into a fight with the train in my Futo xD

[hide=][imgur]VLZDT[/imgur][/hide]
That Futo looks so cool lol.
#21
Compliments / Re: Mick88 and Joshy
December 29, 2014, 23:54
Mick88 went really active out of nothing. Can't say too much actually, maybe he was working behind the scene.


Both thank you for everything (also the other scripters), sorry for every single moment we all got pissed. we all should appreciate the updates you guys import into the code :)
#22
Quote from: Ethan on December 29, 2014, 19:25
it appears my reply was removed for no reason.. Ill be so kind as to repost it but without my oops pictures

My scania


The scania looks good, but change the position of the horns. remove it, or get another rooftop attachment bars so u don't have horns sticking out.
#23
Suggestions / Re: House 56 (Konali's)
December 29, 2014, 14:37
Miss the times when 1slots were under 500k. I really can't say the exact amount but I'm sure it was under 500. Anyways, thanks Mick for rethinking about the value. It is a bit too high
#24
Is it possible to set our own buttons? I don't wanna use anything near ZQSD or WASD. Yes I have AZERTY and because of that ImVehLights isn't correctly working unless I can change the buttons and I haven't figured that out yet. I will probably set them on NUMPAD keys
#25
Make a menu just light ELM it would be easier then binding every diffrent light to a key
#26
Quote from: Fish[RSA] on December 26, 2014, 16:34
Epic mod, also a very nice police car.

Can someone explain to me how the hell I can get ivf to work on SAMP? It just crashed GTA when I opened it with ivf so I uninstalled it about a year ago.
There is a readme in english that tells u what to do incase SAMP crashes

* Dobby[ES] fixed
#27
Quote from: nyolc8 on December 24, 2014, 11:38
I can make that but that would be synced, so that would be visible for others. Or... Uhm... Well maybe I can make headlight clones, that wouldn't synced. I'll look into this.


I believe the ELM rule here in CT that it's forbidden because of lights is probably just the easiest way to decline the usage. Mick made that rule because explaining retards the fuel and damage problem was way too hard.
#28
Looks cool, but will we have headlights too? that's the only reason why I actually like ELM
#29
Off Topic / Re: Fans of Selena Gomez here! <3
December 23, 2014, 10:27
Selena is nice, ariana grande is nice but too bitchy attitude.


▼ wins
#30
Quote from: TheSandman on December 22, 2014, 23:41
Quote from: Twido on December 22, 2014, 16:11
- Flashing lights are still possible to see for other players (not a valid reason to decline usage of this mod)

Quote from: mick88 on December 06, 2010, 06:43
This is list of features that are not allowed in server. Any mod that has any of these features is not allowed in server:

       
  • ELM/Emergency Light Mod (it is visible to other players!)
  • Anything that appears for other players like a hack or something that isn't normally available in game or gamemode.
This means that Emergency Lights Mod is not allowed (it alters vehicle damages!) and players using ELM will be kicked from server. Players using forbidden mods may be also banned from server.
Cmon, really.
Nono see sandman i know that rule, I just think that's a stupid rule. If ELM fuel/damage problem is fixed, the lights shouldn't disallow the usage