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Messages - Rubber

#31
Quote from: TAZ_(USA) on July 12, 2014, 15:22
Quote from: Fish_[SA] on July 12, 2014, 14:05
Quote from: Ethan on July 11, 2014, 13:43
IMHO the flat faced trucks should never have a sleeper that big.. Just what I think

Hmm, flat faced trucks. Now I have something to call them D: I always used 'cab over' but no one here knows what that means ;_; Am I the only one?  ty Ethan <3
I call them bull dog trucks lol

Fish, you are correct to call them cab overs. The original name for those type of trucks was cab over engine, or COE. It was later shortened to cab over, because it was the hip thing to say  8)

Taz, bull dogs are referring to mack trucks because of the bulldog hood ornament they have....at least, this is my understanding of it  :)

Nyolc8, keep up the good work! You are fulfilling the area of low-poly mods for those who don't have fast computers hehe. I like how you use existing textures for a lot of your mods. However, if you ever need textures photoshopped or need help adding textures to the txd file, let me know :D If you do it right, it won't increase the file size much...plus you will have custom textures  :D
#32
Suggestions / Re: Airport fuel stops
July 13, 2014, 17:05
Quote from: Joshy on July 10, 2014, 05:01
Quote from: Rubber on July 07, 2014, 02:05
Quote from: mapijs on July 05, 2014, 12:18
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
Sadly it is not that easy. Airport fuel stations are totally different to real fuel stations in code, in fact it isn't even defined as a gas station, it's defined as airport (that's why you get "Joshy is entering LV airspace"). It's also the reason why trucks etc can't fuel up at airports, and since it's basically a gas station without being defined as such, it will always assume rate 10.

I'll consider this suggestion if I overhaul fuel systems. If I overhaul fuel stations, I'll probably end up overhauling GPS areas, parking zones and house/base boundaries too (turn all of them into polygonal areas instead of rectangular). And before doing that I have to optimise script to free up CPU time since polygonal areas are more computationally expensive than rectangles.

I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.

Ahh, I see the dilemma. Well, what  you suggested would be cool too  :D I'm sure there are a ton of people who would like to deliver to airports just for the fun of it. Plus, it would actually be more realistic if you are just hauling aviation fuel to airports, not regular fuel to gas stations and airports.
#33
Mods / Re: BMW M3 E46 (High quality)
July 11, 2014, 00:16
Textures are really low quality...but damage model is nice. Textures would be an easy fix...
#34
Maps / Re: My new map (updates)
July 08, 2014, 17:42
Just a piece of advice: don't waste time placing all the little detail objects until you have the whole road system set up...you have several areas where the detail objects look good, but when you look at it as a whole, they are way out of place. Also, try to make things look more professional. Those orange and white barriers are very poorly placed. Spend time to look for the right object and spend even more time making sure it is perfectly placed. It takes a creative mind and a lot of patience to be a good mapper.
#35
Quote from: TheSandman on July 07, 2014, 23:31
its not exactly hard these days...

Yeah...automatic transmission? What is this?!?! Oh...that's right...it's a Euro truck
#36
Maps / Re: My new map
July 08, 2014, 00:49
That's some quite extravagant mapping skills you have there! Looks like you chose all the right objects to fit in, placed them well, and decorated it accordingly. I commend you Lord Mapper! Come hither, apply to be mapper now! If you are one who is easily offended, do not zoom in here:Such wow, much sarcasm. #yolo420mappingskillzbroskie
#37
Suggestions / Re: Airport fuel stops
July 07, 2014, 02:05
Quote from: mapijs on July 05, 2014, 12:18
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
#38
Quote from: TehEpixBraxy on July 06, 2014, 06:25
Quote from: Rubber on June 19, 2014, 17:15
Quote from: TehEpixBraxy on June 19, 2014, 09:15
I like it you should release it but i must say put matching duallys on the back at least.

..They are duallys on the rear? Care to explain?


Make wheels match. btw I think it needs fuel tanks.
This is supposed to be a pickup truck that sorta looks like a semi truck. I don't want to go too overboard with the semi features. I'm not going to add fuel tanks. The wheels aren't supposed to match front and rear. The drive wheels are different than the fronts. That's the way it will stay. I have some small edits and bugs to fix, but should be releasing it soon (hopefully today).
#39
Mods / Re: artict1 long(v2) by nyolc8
July 05, 2014, 20:53
Quote from: SergeantSavidge on July 05, 2014, 18:15
Hey nyolc8, I've been a big fan of your vehicles for a while now.  :like:
Can I make a suggestion for the bulldozer? Instead of "Rodeo" could it have the DUDE logo like the Dumper and Dozer have on them? Or is "Rodeo" something to do with CT?  ^-^

Off topic, but you can't have GIFs in your avatar
#40
Added more mods today under the "miscellaneous mods" section. Also, fixed the Custom Rancher mod bug (collisions were set wrong). New link is now correct.
#41
Barriers on ALL the roads are a bad idea. Maybe in some parts, yes. If you put barriers on all the roads, it takes the fun out of it. You might as well just get an autopilot to drive you around because there is no freedom in driving; i.e. you can't choose if you want to cut across that road or drive offroad here or go the wrong way down a highway during a police chase (fun!). Just my opinion.
#42
I agree 100%. It's cool the first 2 times you spawn, but gets old in a hurry.
#43
Mods / Re: GTA V Selfie mod For GTA SA!
June 29, 2014, 23:15
Quote from: Ethan on June 29, 2014, 22:12
I just tried this, I got bugged into "the camera view" and wasnt able to get out of it even after I clicked f or enter to disable, nor after /kill

Were you in a vehicle? If yes, press H to exit the camera mode. I tried it with no problems.
#44
Quote from: Dobby on June 29, 2014, 13:41
I know this already. It'll be updated tomorrow to add milestone county + other stuff. Think like a wannabe , what could be added/changed?

I think a section on how to find Milestone County and Sandus would be helpful (you mentioned milestone already, I know) in addition to the standard Wet county location. Also, what about the ability to view the help menu in some different languages like Spanish, Portuguese, Polish, Russian, and German? It would probably be a lot of work, but it seems like there are a lot of people who can somewhat understand English, but it would be easier for them if they could read it in their own tongue. Other than that, I don't really see a need to update it. I just went in game and reviewed it. Are all the commands in the command section?