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Messages - Rubber

#16
Mods / LS and SF tunnel collision fixes
August 29, 2014, 19:04
Ever get frustrated with getting stuck in the LS tunnel (to the West of the airport) and the SF tunnel (north end of SF)? Here is a fix for it. The only thing I did was change the collision files (.col) for the two items in question. Just download and replace both .col files in your gta3.img file and you'll never get stuck with a truck/trailer again! Hope you all enjoy!

Download: http://www.mediafire.com/download/e5l2engq6r02c2l/tunnel+collision+fixes.rar
#17
This is about Rahail's topic that was locked. What about offering the challenge to ANY vehicle except motorcycles? This would open it up for people to get creative without th chance of smokey interfering. There are ways to go fast with other vehicles...let's see just how creative people are.
#18
Want to watch some pretty cool videos? Youtube runaway diesel. Happens when tubo seal fails and oil is sprayed into the intake. Engine goes full throttle and nothing you can do to shut it off. Only way to kill it is by cutting off air supply to the turbo.
#19
Single is one turbo. Twin is two turbos. Triple is three turbos. Quad is four turbos. Each of them pretty much work the same, it's just different duct work for the air. One side of the turbo impeller is driven by exhaust gas escaping from the combustion cycle. This turns it. The other side of the impeller pulls air in for the intake, thus forced air induction.
#20
Mod Showroom / Re: Linguritza's works
August 10, 2014, 20:08
Quote from: Linguritza on August 10, 2014, 18:25
No because good chrome eats a lot of video cards memory and i did it not to lag and give opcodes.

That's not entirely true...I have been using decent refmaps for a few years now and I have a completely shitty computer lol. It gives me decent textures without using ENB (which DOES kill my computer with lag). It just adds two png files to the TXD file for the mod...it might increase the file size by a few Kb, but does not put much of a strain on the video card. So easy to do and improves the textures of mods a ton.

EDIT: I kind of want to set this straight once and for all. You should let me modify your mod by adding refmaps and we can do a comparison on lag. I am willing to bet you 100k$ in-game that it will not lag any more than your standard mod...
#21
Mod Showroom / Re: Linguritza's works
August 10, 2014, 18:23
Really nice 3D model...poor textures. Chrome and paint look very flat. No ref maps?
#22
Quote from: Ethan on July 27, 2014, 20:47
I only have one question: can you somehow change the effect to where the smoke and stuff lasts like 5 sec instead of being there after youve left??  I have something like that and its annoying.. or you could simply tell me which file its under , how to open it and where to edit..

Quote from: nyolc8 on July 27, 2014, 20:37
come)
- smoke comes for a few sec max (configurable in diesel_smoke.ini file)
- smoke only comes if truck stopped or truck going slowly (configurable in diesel_smoke.ini file)
- configurable with diesel_smoke.ini file (max speed and max time for smoke)

He said it there ^
#23
Quote from: TAZ_(USA) on July 24, 2014, 02:09
Quote from: Rubber on July 24, 2014, 01:48
Quote from: nyolc8 on July 23, 2014, 20:33
Some idea for extra parts into the cabin? (curtains are done)

A hooker on the bed
hahaha love it

Really wouldn't be that hard. Just go into one of the img files and pull the dff of a hooker, import into truck, and boom! Hooker.
#24
Quote from: nyolc8 on July 23, 2014, 20:33
Some idea for extra parts into the cabin? (curtains are done)

A hooker on the bed
#25
Mod Showroom / Re: Petro reloaded
July 16, 2014, 19:59
Quote from: nyolc8 on July 16, 2014, 18:59
Quote from: Marccc on July 16, 2014, 17:31
I like this truck mod so much, but i hate it to drive the petrol truck...Grrrrr >:(
It's already been stated that it will work on roadtrain if you just rename the files. (I'll test this before release.)

Btw I want to make the truckpack with IVF lights and also some optimizations, and some tweaks and more details. :)

Renaming the files to rdtrain won't work unless the mod has been delagged in zmod first.
#26
Mod Showroom / Re: Petro reloaded
July 15, 2014, 17:25
Between petro and linerunner, you shouldn't need any modifications. Between either of those and road train, it will need to be delagged. However, if you delag it for the road train, it will work on all three trucks without lag
#27
Mod Showroom / Re: Petro reloaded
July 15, 2014, 03:37
Quote from: nyolc8 on July 15, 2014, 01:48
- TV and laptop into the cabin with illuminated screen

Might I suggest porn to be playing on the TV?  :P
#28
Suggestions / Re: Airport fuel stops
July 15, 2014, 00:25
Quote from: Fish_[SA] on July 14, 2014, 17:17
Aviation fuels here cost a fixed price(which the airports pay) unless crude oil price rises, delivering more fuel to the airport wouldn't lower the price for the commercial planes, but say a private pilot chose to refuel his plane at the airport, he would get the lower price(or higher in case less fuel is delivered). Is that even scriptable(wow tongue twister)?

I think simple is good. Keep it simple at first and modify it later if it needs modifying.
#29
Mods / Re: ENB water fix for SAMP!!!
July 13, 2014, 19:03
Quote from: nyolc8 on July 13, 2014, 18:39
Quote from: Rubber on July 13, 2014, 17:31
I don't really get it. I've had water like this in my ENB for about 4 years now. How is this different/better? I'll post a pic of what my water looks like if I remember to haha.
In SAMP, the ENB water visually gets a completely solid color (same as sky) for 99,9999999% of people. This asi script is to fix that.

All i had to do to get the transparent water was to set the quality of the water to something other than 0. However, it lags me a lot when I have it enabled lol
#30
Mods / Re: ENB water fix for SAMP!!!
July 13, 2014, 17:31
I don't really get it. I've had water like this in my ENB for about 4 years now. How is this different/better? I'll post a pic of what my water looks like if I remember to haha.