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Server address: server.convoytrucking.net
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Topics - nyolc8

#1
Just a simple tool which converts snapmatic photos to jpg files.

How it works:

snapmatic files can be found here:
"C:\Users\<Your username>\Documents\Rockstar Games\GTA V\Profiles\<8-character string>\"

the photo files name are: PGTA<9-digit number>

Drop those files into this app and this tool will create their jpg version. (not overwriting originals)

Screen:


Download: http://speedy.sh/X7Xka/GTAV-Snapmatic-to-jpeg-converter-by-nyolc8.zip
#2
Newer test version(0.9.5581.29028): http://speedy.sh/Z9TQX/Convoy-Trucking-Launcher-by-nyolc8.zip

NEW THINGS:
- exe is only 780Kb instead of 1,38Mb (with two languages implemented)
+ all new things I wrote before

KNOWN PROBLEMS:
- playerlist sometimes empty even when there are players on server, still don't really know what happening then

(image is from older version)


Please tell me all bugs what you found (both UI and usage bugs), also suggestions are welcome.

***

Hi guys (especially staff), can I ask how the server stats (player list and server online/offline) getting read? Is it totally private solution? Or there is a service for that? I found a service which can list all servers and it can receive stats from CT server too but that service looks like running under another server*.

*the site:

[spoiler]http://monitor.sacnr.com/ (I hope this won't count as ad)[/spoiler]
#3


:))
just messing around... trying to make something
#4
Mods / SkyGrad.asi by Wesser @ gtaforums
March 27, 2015, 11:21
Just found this little asi, which finally fixes the ugly "color-lines" in the sky, I thought I share it here:



Before:
[spoiler][/spoiler]

After:
[spoiler][/spoiler]

What does it do: It applies a dither effect to the sky gradient.

Download: https://www.dropbox.com/s/e4493knjlbltptm/skygrad.rar

source: Link
#5
GTA & SA-MP / Car idle sound?
March 18, 2015, 00:52
Is it me or there is no car engine idle sound in SAMP? I know there should be in gtasa itself, my question is that I have a problem, or is it normal to not have idle sound in SAMP?

edit: trucks have it, normal cars not
#7
FLAGGER (DoubleExhaust) CLEO script 1.3.1 by nyolc8

================
Version history:
================

1.0:
- initial release

1.1:
- now you can specify cars to have single exhaust too (for example petrol). Make sure you configure it in the doubleExhaust.ini ;)

1.2:
- now the script only writes the modelflag once, so much-much more performance friendly. Only .cs file modified so if you have 1.1, just replace the .cs file.

1.2.1:
- more checks to avoid unneccessary loops to be run -> spare more CPU (for example if [single] section is empty in the ini file then the script won't run the part to check vehicles for single exhaust)

1.3:
- totally new script, written from zero, new method to "hack" cars. New method is more native, it loads modified data into the handling storage itself, rather than hacking cars near to the player continously.
- script runs only at game loading, after that it unloads itself from memory.
- new ini file structure

1.3.1:
- gta_sa.exe checking implemented, tells you if your gta_sa.exe is unsupported

=========
FEATURES:
=========

This script brings these features:
- toggle single/double exhaust for any car
- toggle swinging chassis for any car
- toggle halogen lights (blueish lightcorona) for any car
- toggle reverse opening bonnet for any car (for car mods)
- toggle hanging boot, like on SUVs and other cars which have attached boot at the roof (for car mods)
- toggle tailgate boot, like pickup trucks and other cars which have boot attached to vehicle at bottom (for car mods)
- fixes strange front wheel angles on towtruck


=============
REQUIREMENTS:
=============
- CLEO 4+


========
INSTALL:
========
Copy files from "CLEO" folder into "<game directory>\CLEO" folder.

Note: Without configuring any IDs into flagger.ini, this script will only fix towtruck front axle.

IMPORTANT: remove doubleExhaust.cs and doubleExhaust.ini before using this!
DOWNLOAD 1.3.1
#8
Mod Showroom / My Emergency CLEO script (WIP)
February 18, 2015, 16:06
I worked on it in the last 2+ months and after I re-wrote the half of it in the last few days, I think it's now in that state when I can show it here in mod showroom:

#9
My latest script, this version contains config for stock vehicles (copcar LA,copcar SF,copcar LV,copcar ranger, ambulance,firetruck,towtruck, etc...) It will look bad with car mods (for different/modded car models, light coordinates are need to be tweaked/repositioned in the vehicles.ini file)

Changes in the ini file are applied by just turning off and on the main/strobe/advisor lights in the game, so you can edit the ini file while the game running.

Keys:
G -> main lights
J -> strobe all lights
U -> strobe 1 lights
I -> strobe 2 lights
O -> strobe 3 lights
K -> advisor lights
L -> lights mode
B -> spotlight
RMB -> hold to move spotlight

(note: not all type of lights configured to all vehicles, so for example: towtruck doesn't have advisor lights)

1.0:


Video:



(the game speed got weird because of fraps, so the lights blinking speed are not actual on this video)


0.9.1:
- fixed the crash/opcode on exploding vehicle (and if /rm used)
0.9.2:
- fixed the light problem when User Track Player Radio used
0.9.3:
- new method for blinking the lights, no more flickering lights, more stable blinking
- added 3 new advisor mode (9 total)
- changed advisor to 8 lights (instead of 5 lights)
- added new random mode for advisor light (configurable in .ini file)
- added enforcer, hpv1000, firetruckLS (also updated all vehicle config for new 8 light advisor)
0.9.4:
- fixed again the damn bug of opcode/crash when "/rm" or exploding vehicle.

0.9.5:
- L key to change advisor mode, K key just to turn on/off
- default mode for advisor light can be configured in emergency.ini (which will be the first when you start the game)
- blocked default siren lights, so H key only enables sound (can be configured in emergency.ini, to leave default siren lights enabled if you want)
- if you have two same vehicles, then you won't need to use many config lines for both, you can just tell the script to use another model config. (Example to use copcarla config: copy.model.cfg = 596)
- removed some left-in ini value reading which was used only with old blinkling method (alpha.60 and things like that), also removed these from default vehicles.ini
- small mode (half size) option for icon
- new icon for random advsior (shuffle icon)
- seperate ini files for settings (emergency.ini) and for vehicle configs (vehicles.ini)

1.0:
- totally new, many things has been re-wrote
- 3 strobe light sets
- beam light (B key to turn on/off, hold mouse right button while moving the camera to control it)
- L key change all lights mode, by holding it, while pressing a light key
- U,I,O to control strobe light sets seperatelly
- new OSD (realtime, advisor, new compact mode, new textures, etc...)
- new config ini files
- easily editable light shadows (in EL/textures/shadows/ folder)
- new options for more coronas, etc...

DOWNLOAD 1.0
#10
DK's latest small asi mod which brings specular lightning on pedestrians (and on player of course)

My screenshots with my settings (tweaked it to make it more real instead of the plastic-like look on mobile):
[imgur]http://imgur.com/a/UR7vx#0[/imgur]

Download: https://www.mediafire.com/?lp6hwznuc0u18wv
Source: http://gtaforums.com/topic/661961-sa-mobile-to-pc-research-project/?p=1066927748

my settings:
[MAIN]

bUpdatePermanently = 0

fSpecColor_R = 0.055
fSpecColor_G = 0.055
fSpecColor_B = 0.055

iSpecPower = 10


btw I think the effect looks much better in motion :)
#11
Mod Showroom / Small modification on my copcarla
December 12, 2014, 13:51
I never really liked the front section of my caprice look-a-like mods, so today I made some changes on it:

-made the front part taller and more curvy
-antennas refined
-dashboard
-front lights refined
etc...

I think it looks better now, more like the caprice.

[imgur]http://imgur.com/a/C6doa#0[/imgur]
#12
My latest small cleo script, with this you can enable or disable the speed related steering sensitivity on-the-fly with "CTRL + SHIFT + S" keystroke.

If you use an analog controller to play, or you like to drift, then it's recommended. :)

Install: just copy the "spd_rltd_steer.cs" and "spd_rltd_steer.ini" files into your CLEO folder. You can also enable or disable the speed related steering, and the ingame keystroke function in the ini file.

Download link removed. Since it edits vehicle handling
#13
This is for GTA V HUD by DK.

This is how it works:


Extra: hudcolors.dat and V_HUD_by_DK22Pac.ini file. These two files are not neccessary, but I did many small fixes to the HUD itself.

Install:
1. copy vehcondVhud.cs into CLEO folder
2. copy V_HUD_by_DK22Pac.ini and hudcolor.dat into the GTAVHud_by_DK22Pac folder.

Install (v0.910 or newer):
1. copy vehcondVhud.cs into CLEO folder
2. copy V_HUD_by_DK22Pac.ini into the "GTAVHud_by_DK22Pac\mp" folder, and copy hudcolor.dat into the "GTAVHud_by_DK22Pac" folder.

Older 1.0:
DOWNLOAD
Mirror

New 1.1 (for v0.910 or newer):
DOWNLOAD
Mirror
#14
Screenshots and Videos / Show how you drive
November 04, 2014, 12:26
Show off your driving style :P I'm (and I think others too) really curious to see how people actually drive here. Because it's not really visible with all the laggs and stuff when we see someone in the game. And then we would know who we need to be afraid of lol.

This is how I drive:

(analog steering, analog gas/brake, interior view, music is from "Radio Nova", don't blame me :P)
#15
Just my 30min scripting to show the vehicle condition in the GTA5HUD by DK:



Release soon... :)
#16
Yo dawg, I heard you like limo missions so you can limo yourself with limo while you doing limo mission with limo.

#17
Maps / Fern Ridge fuel station and Truckpark
October 15, 2014, 12:22
My version of the Fern Ridge fuel station and Truck parking, of course it's not even 50% done, and there are some bugs (seen on images too) are need to be fixed, but you get the idea. Also you can see how big is the underground parking area.

[imgur]http://imgur.com/a/evOhT#0[/imgur]
#18
Player reported:

Rule broken: non-English in main chat
Date and time: Today, 17:27

Proof:
http://imgur.com/a/cTtUh#0
#19
Player reported:

Rule broken: non-English in main chat
Date and time: Today, 17:27

Proof:
http://imgur.com/a/cTtUh#0
#20
My latest script, which makes light for lighthouse and for the pyramid casino in LV

Features:
- adds lighthouse light, and light to LV pyramid casino building.
- lights only working between 20:00 and 6:00

Requirements:
- Asi loader (included Silent's Asi Loader)
- CLEO (included version 4)
- DK's new opcodes plugin (included)
- searchlight limit adjuster solution (included standalone asi made by ThirteenAG)

Install:
1. make backups!
2. copy files from "copy_content_into_gtasa_dir" fodler to your gta sa folder

Images/Video:

[hide=IMAGES][imgur]http://imgur.com/a/cb8Tt#0[/imgur]
[imgur]http://imgur.com/a/e3aan#0[/imgur]
[imgur]http://imgur.com/a/Y8D18#0[/imgur]
[imgur]http://imgur.com/a/sOpps#0[/imgur][/hide]



DOWNLOAD
Mirror
#21
Mod Showroom / What I started to script...
October 03, 2014, 17:00
[imgur]http://imgur.com/a/bQ6FK#0[/imgur]

Using the area69 searchlights code for it, so it will move around.
#22
Mods / [Release] Petrol trailer V2 by nyolc8
October 03, 2014, 11:31
Here's my latest trailer:
- ImVehFt compatible
- 2 extras (xoomer logo, full painted version)
- 2 colors (when extra2 loaded)
- custom edited chrome texture for the big tank

Known issue (on low FPS):
for some reason it "vibrates" almost all the time (I think this is because it's longer than default, this behavior appears with all longer trailers I made), it's somehow related to what direction the trailer is facing (North, or West, etc). If someone have an idea how to fix it then tell me.

[imgur]http://imgur.com/a/xncST#0[/imgur]

DOWNLOAD
Mirror
#23
This is my latest thing, I put lampposts where are light (vertex prelight) on the ground but no light source. 285 lampposts added.

Also it's compatible with project 2dfx mod (older versions).

Images (some examples):
[imgur]http://imgur.com/a/otrvE#0[/imgur]

Installation: copy the "copy_content_into_gtasa_dir" folder's content into your game folder. It will overwrite leveldes.ipl file only. You can make backup from it before installing.

If you have project 2dfx (OLDER VERSIONS), then also copy "project2dfx_copy_content_into_gtasa_dir" folder's content to gta sa folder too. it will overwrite 2dfx.ini file, make backup from it before installing. With newer project 2dfx mod versions, it should work without installing this, this is only for older versions of that mod!

DOWNLOAD
Mirror
#24
Mod Showroom / "Missing" lightpoles fix by nyolc8
September 30, 2014, 20:30
I realized long time ago that SA map has MANY points where the creators made the vertex light on the ground (painted light on the ground) but for some reason they didn't put the actual lightposts there. So I put those missing light poles where those light spots on the ground without any light source. I added 175 extra light poles to the map. Works in both SP and SAMP. I didn't put this into map section because it's a client sided mod.

I'll release it after I made the project 2dfx addon for these extra lights too.

Some images (just a few examples):
[imgur]http://imgur.com/a/MOae9#0[/imgur]
#25
Mod Showroom / Petrol tanker trailer V2 by nyolc8
September 24, 2014, 12:10
I wanted to do fuel missions so started to make it...

[imgur]http://imgur.com/a/inu3c#0[/imgur]

I don't know if there will be any part from the original one, because I just started it but only the "suspension" box remain as original lol (and the ladder is partly original). Everything else is (and will be) self made from scratch.
#26
Just an example what one of these mod does:
- Look this casino in game and you'll see that lanterns, the red pillars, and dragon heads are missing on PC, but it's like this on PS2. These mods are fixes these bugs, also fixes many other map bugs.
[imgur]http://imgur.com/a/VgJwc#0[/imgur]

Link to mods: http://gtaforums.com/topic/714017-fixes-improvements-to-vanilla-san-andreas/
#27
Report Players / ravni6 (killing / deathmatching)
September 21, 2014, 13:44
Player reported:

Rule broken: killing / deathmatching
Date and time: just now (2014.09.21)

Proof:
http://imgur.com/a/phaUM#0
#28
Mods / [Release] Stretch by nyolc8
September 17, 2014, 12:23
Stretch mod:
- two colors
- imvehft support
- my extra doors script support (version 1.1 needed for this car!!! - DOWNLOAD)

Extra door features:
- electric antenna (O key)
- electric sunroof (I key)
- electric wall between the front and rear interior (K key)

ImVehFt features:
- blinker lights
- reverse lights
- brake lights
- steering wheel

Images:

[imgur]http://imgur.com/a/moBJ8#0[/imgur]

Video:



DOWNLOAD
Mirror
#29
Mods / Vehicle Audio Loader by fastman92
September 14, 2014, 19:36
I found this actually 2 weeks ago, a nice asi script which can change any vehicle's sounds with any other vehicle sound.

For example I use elegy with infernus engine sound and cement truck with trahsmaster engine sound.

But you can change horn sounds and door sounds as well.

The .cs file in the package is not required, it's just if you want to edit files while game running.

Link to the mod: http://gtaforums.com/topic/486802-gtasa-vehicle-audio-loader/
#30
Mod Showroom / Stretch by nyolc8
September 02, 2014, 13:33
Started to make a stretch mod, 32min work to be exact:

[imgur]http://imgur.com/a/AQl4x#0[/imgur]