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Messages - Hrishikesh

#1
Ban Appeals / Re: Hrishikesh ban appeal
October 15, 2017, 12:06
Mistakenly typed in tenth october, it is actually fifteenth
Quote from: Hrishikesh on October 15, 2017, 11:5610th October 2017
#2
Ban Appeals / Hrishikesh ban appeal
October 15, 2017, 11:56
Player name:  
Ban ID:  
Time and date of ban: 10th October 2017 16:15 IST(GMT +5:30)
Reason of ban: speedhacks
Ban was unfair? Yes
I was banned by: Smokey (anti-cheat)

What actually was happening:
Doing a dumper mission with roadtrain taken from LVA Freight Depot. Mission was industrial waste from KACC military fuels to Narvick docks. Was driving along the road high beside the Verdant meadows airstrip when the truck flew about three times before I was banned.

PS for admins: the link to screen I get when I try to log again- https://drive.google.com/open?id=0B0M8qLfYbdVyZnJmY0JGbkoyMTg

Screenshot:
https://drive.google.com/open?id=0B0M8qLfYbdVyR2lWMWFqWERnSnM

I confirm that all above information is true and I am aware that posting false information in ban appeal will result in my ban being extended.
#3
Suggestions / Re: Turn signal improvement
October 07, 2017, 15:51
Quote from: Dobby on October 07, 2017, 13:27
People actually use their turning signals?
Even with this system's current drawbacks (still not that bad I liked the idea), some do. however i believe my suggestion will encourage more players to use them
#4
Suggestions / Re: Turn signal improvement
October 07, 2017, 10:23
Quote from: CarlJohnson on October 07, 2017, 05:24
If I remember correct, we are already using most of the SAMP player keys (http://wiki.sa-mp.com/wiki/Keys) which makes it difficult to add.
The key mapping I specified is just an intermidiate suggestion. The main point is use amber glowing object because toggling headlight makes it impractical for regular use. No major problem with using the same old Q, E and both for left, right and hazard blinkers respectively, just a small distraction for the player
#5
Suggestions / Turn signal improvement
October 06, 2017, 16:48
Q: What do I want to suggest?
A: An idea for improving turn signals. We could use amber glowing objects attatched to the truck to indicate turn direction, and another button mapped to enable/disable both at once, to be used as hazard warning. SA:MP object id:19294

Q: How is it better than in-game system?
A:

  • The person behind can see our blinker
  • Headlight need not be on
  • Hazard lights can be kept on during fog, night time (anytime there's low visibility), and be used by tow-trucks
  • Less annoyance as camera does'nt turn while using the signals
  • If controls are user-mappable, those who use arrow keys can use following config: "Delete-Left, End-Hazard, Page down- Right". WASD users may suggest what they like as I use arrow keys

Q: Any ideas on how you expect this to work?
A: Use a variable to store 4 possible values: left, right, both, none. Then the left side can blink if the variable is either left or both and right can blink if right or both. The keys side can be like: on pressing the key for left blinker, check value of the variable. If set to left, set it to none else set it to left. Same for other two keys

Q: I think it sounds good. Anything else?
A:

  • If it lags, one small fix would be check if trailer attatched and remove rear blinkers of the truck.
  • Set variable to none on player exiting the vehicle
  • Merge with a previous suggestion which had the idea of showing >> above player and/or current auto-off system