News:

Server address: server.convoytrucking.net
Get SA-MP 0.3.7 here: Click Here to download SA-MP 0.3.7

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - j7n

#1
Still freezes at 140 vehicles without Limit Adjuster. Removal of the Stuntplane from  that base doesn't completely eliminate the problem.

https://i.imgur.com/nXhfQcl.png

Only in chatlog:

[13:09:15] Warning(opcode 0x38B): Exception 0xC0000005 at 0x4C8F24
A crash is also experienced by Viggo who uses a mobile device where mods cannot be easily installed.

Quote[14:28:27] >> Viggo(4): can you test  fort carson location please?
[14:29:05] ** Viggo(4): ok
[14:32:42] Viggo (4) is in Bone County
[14:33:29] Viggo left the server (Mobile timed out)
[14:33:46] {00ff00}*{AFAFAF} Jo Nagari Den Viggo (4) connected
[14:34:19] >> Viggo(4): crashed?
[14:34:33] ** Viggo(4): yea
[14:34:39] >> Viggo(4): please report on the forum
[14:36:23] ** Viggo(4): hasnt it been reported?
#2
You need an ASI loader first (vorbisFile.dll, vorbisHooked.dll, probably already have if modloader is present), which then is able to load additional ASI (program code) mods. These two files from the "XP" version need to be dropped into the same folder as gta_sa.exe:

limit_adjuster_gta3vcsa.asi
limit_adjuster_gta3vcsa.ini

Then open the ini file and change the value for vehicles to 384 or some such from the default of 110. I left the last #commented lines as is because they are not needed for this problem. Press F5 in the game a few times to verify that it shows the text as on my screenshot (behind the regular SAMP text).

The "new version" has presets with various higher settings (vehicles set to 1024). I have not tried those. You would choose only one of the INI files and place in the root folder. There is a readme file in English.
#3
I have a SOLUTION.

Come to brasil and install Open Limit Adjuster.

Configure the number of vehicles to a sufficiently large number in the limit_adjuster_gta3vcsa.ini. For example, 384. The default value of 110 seems to be slightly worse than vanilla, causing a crash near the fuel station already. This DLL mod may already be present in a modpack, and then the value needs to be adjusted there.

[SALIMITS]
Vehicles = 384

When pressing F5, a debug OSD will come up showing the current number of vehicles and the limit.



To install a DLL mod, you also need Silent's ASI Loader which most people likely already have together with Silent's Patch and Modloader.
#4
GTA & SA-MP / Re: strange light from trailer
October 22, 2025, 01:40
The light is a control point square in the vicinity of the lamp. I tried to move it any way I could but the light remained fixed in the front. The server code would have to be modified to not turn on the lights when the driver leaves. By default, trailers don't have lights on simple servers. It is a feature of this server.
#5
GTA & SA-MP / Re: strange light from trailer
October 21, 2025, 09:12
The trailer switches on its lights when the driver gets out, both red tail lights and headlight. The lights are off again when the trailer is restored until someone drives it. This could probably be changed in the coding. Trailers have an implicit headlight like other cars. This light can be moved, hidden inside the body (unless the dumper is empty), but not deleted.
#6
Of course. It was fine before Martin80Nik logged in and his vehicles spawned. Depending on the direction of approach you have buildings, truck and trailer spawn in different order as you know when vehicles fall down. With certain mods truck and trailer can crash, which is why I suspected the Utility Trailer.
#7
They should unspawn groups of vehicles starting with the most oddly parked ones on the roof, such as the Utility Trailer, and last ones that were bought, which they know. This is easy to do from Club Vehicles if you are staff. I asked to the 2 leaders of the club. BG_Mr.NuGGet said to me to ask to Martin80Nik, and Martin80Nik replied to me in plural ("we") although there is no we because BG_Mr.NuGGet doesn't want to get involved. After I went there to move the vehicles by myself with more effort, they came to base and restored everything back.
#8
It was fine until recently when likely some more vehicles were added. I was driving there with Viggo a couple weeks ago when he timed out and I did not. I passed there many times as a shortcut to Milestine County. I suspect that there could be something spawned in the sky or underground like how interiors sometimes cause lag in Bluberry. Or vehicles may have odd transfender parts that usually don't fit them. We will see how it is when server is restored. I expect a response from the administration of the Lil Probe Inn club.

Yesterday I crashed while standing south of the railroad track and looked up and north to fine a player. This location is often travelled for various purposes.

How is it a "lottery" when the game is always in the same state after reinstallation? I tested with my vehicle and ground mods mods removed.
#9
Maybe those cars behave differently at a distance when they are spawned before a building is and fall. I think they should be unspawned all or in portions to see if the problem persists and find the offending car.
#10
You earn 20% bonus for owned truck and 10% for trailer. For club the bonus is 30% and 15%. I don't think tow truck gives a bonus. Some jobs don't.
#11
Suggestions / Remove Yankee from thief job
October 08, 2025, 22:50
The Yankee should be removed from the robbery job because it doesn't fit in the unloads in Bluberry and Ridgecrest. Nobody uses it as it is terribly slow and Shady Industries is no more.
#12
delete double post
#13
When a road work is added, it should have a job for receiving Building Materials, Gypsum, Pipes, Machines, Tools, Machine Parts, Sand, Gravel and producing Dirt. Maybe also hauling Machines and Tools away when they need different ones. I think adding a coordinate point for the job would not be a lot effort compared to designing the rest of the road work, and would make them more interesting. Sometimes a road work is quite big like the current construction in Doherty and the jobs should match it.

In addition a low speed limit could be created.
#14
Players don't see license plates on trailers and some other vehicles like NRG or FBI Truck without a mod. They can install a mod or not as they choose. A license plate is probably better as vehicles on base would all show the same location. That existing spawn dialog could show it if it is not practical to add to the list.

From this I know both that it is vehicle number 6 for /rm 6, its type and location.

#15
Thank you everyone for cv.