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Messages - abeceda

#1
Buffalo have swinging chassis too.
#2
Mods / Re: SA:MP FPS Increaser.
September 17, 2014, 23:35
Crashing too on my game.
#3
Screenshots and Videos / Re: My FPS.
September 17, 2014, 11:16
Quote from: Chewbacca on September 17, 2014, 02:33
I've used an ASI to bypass the SA:MP 100 FPS limit  :imback:
Can you send me that asi script, please? I want to use it too
#4
Mod Showroom / Re: Stretch by nyolc8
September 05, 2014, 01:11
I really like the front, looks way better than stock but I must say that I dont like ugly nazi symbol like "S" logo. It really looks like half-nazi symbol and with every look on it reminds me on that.
Beside that stupid logo (which maybe look bad and unecessary on side rear lights), the project is going good.
Are passanger windows darker than front?
Sugestion: write "stretch" to front chrome grill and on rear light above license plate.
(sorry messy post again im on stupid phone)
#5
Mod Showroom / Re: Stretch by nyolc8
September 02, 2014, 17:12
Great to finally see stretch in the works (I often drive stretch ingame).

Do you think about adding some sliding objects like moving openable roof window, like real limousines have?
Also, sliding window-door between driver section and rear passanger section to separate them?


OT I would love to see packer on your to-do list (because mods for that vehicle are pretty rare), aswell as often used sport-vehicles and other emergency & missions vehicles. But if its not on your to-do list/or you dont want/have time to do it, its okay - you already made amazing job with current remodeled vehicles and also epic + unique cleo scripts. Biggest respect for that.

Sorry for messy post, im on phone (still on vacation).
#6
Suggestion: when player start engine, some smoke coming out for few secs (like real diesel engines do).
#7
Mod Showroom / Re: Cement v2
August 21, 2014, 09:16
Quote from: nyolc8 on August 20, 2014, 11:00
2.1 can't be decompiled? why? all cleo script can be decompiled.
I don't know why (and not searched for the reason), I have all opcodes up to date but script wont decompile (unknown opcode error). I have the .txt source so I changed controls, compiled successfully but also unable to decompile (script works fine). Why, I dont know but its not true that you can decompile all scripts. You can try by yourself if you want, I can send you links. If someone would tell me that I wont belive.
#8
Mod Showroom / Re: Cement v2
August 20, 2014, 08:58
Quote from: Ethan on August 20, 2014, 02:51
I should give you the turn indicator cleo that I have so you can switch controls for me... or tell me how to open/edit it
I already edit controls and send you both 2.0 version (which you have now with Y X C controls), and 2.1 which crash for you but for me works fine.
Nothing other except controls changed, so 2.0 version must work, did you test it?
You can decompile (also edit and afterwards compile) version 2.0 with Sanny Builder, but version 2.1 can't be decompiled.

I'm sorry for offtopic.
#9
Quote from: nyolc8 on August 08, 2014, 02:07
Quote from: Ethan on August 07, 2014, 23:57
can you fix my turn indicators cleo script????
It depends on how do you mean by fix it. :P What is the problem?
Just change the key controls. I'll do that for him (already decompiled script, waiting for ethan to give me new keys which he want)  :P

EDIT: done!
#10
Haha, looks cool!  :like: Hope there is no rain under the "orange sliding roof" (impossible, i know)
Something new and really unique is much better than re-modifying modded modification of your trucks (and trailers).
Well, you got me interested in new Journey modification. And I'm starting waiting for it, I'm following how project progresses.
Really hope that you will have alot of free time left, that summer will get hotter and your A/C wont broke. I hope you got backup of your WIP projects, so if anything happen then you dont need to start again from scratch.
#11
 :like: AWESOME! :like: sound mods are so epic, like it so much.
Can't wait to test it ingame, when you think that you'll release it?
#12
I tested scripts, and really liked both. Well done, good to see you in CLEO world! I'm too waiting for release :D
Quote from: nyolc8 on August 05, 2014, 12:44
And you can suggest things to add... for example: electric windows or something... Tell me what would you like :P
Mowing windshield wipers? :) It can be support-script for your vehicle mods.

For electric windows, i suggest you made it like this (or its just a my idea):
press P AND 1 to roll up/down driver's window, P and 2 together for passanger's window, P and 3 together for rear left/cabin window, P and 4 for rear right.
And it will be cool if we can open windows incrementally, like pressing P+1 few times to completely roll down window.

About the black diesel smoke script itself, I just got two ideas.
If I hold W (accelerator pedal) and truck speed decreases (which is not caused by me holding handbrake), no matter at which speed I'm driving - little amount black smoke coming out (like for reversing).

I dont know if its possible (i just used SannyBuilder twice for little editing, never made big things like you do - seems that your skills are great in that), but as you said that script works only on speed and accelerating, is it possible that we see smoke for other players too? Like this: loop check through vehicles and if vehicle are accelerating within Max_Speed, black smoke coming out. If vehicle reversing, less amount of black smoke coming out.
#13
I do everything you said and when I copy and use gta_sa.exe from this pack - GTA stop responding in middle of loading multiplayer. I found why and what you do wrong:

You put VEHTXD2.txd in: "..\generic", but it must be in: ..\models\generic. Moved and everything works fine.

Timecyc is awesome! But with enb enabled, for me gta looks too dark.
#14
Quote from: MarkkeR on August 01, 2014, 07:51
...Then, I downloaded GTA SA, (that came with SAMP for some reason) and tried to start it...
Thats the problem. You need to install GTA SAMP, because of registry. Download it here: http://sa-mp.com/download.php
Also, does singleplayer work? Keep us informed, so we can help you :)
#15
Here is longer artic1 box/refrigerated by Nyolc8: http://www.forum.convoytrucking.net/index.php?topic=44367.0
Sadly, 12 (14) trailers on just one trailer (artict3) is not possible, GTA SA max is one trailer for platform with 6 random extras on it.

You have boxed/refrigerated extra on artic1 in this trailerpack, it just appear randomly.
Also if you can't recognize which one is artict1 and which is artict3: look for number of axles. Artict1 have two axle and artict 3 have three axles.

Here are all 14 different trailers included together on one picture (forgot dumper and petrol trailer, aswell as four trucks and two cars)

(sorry for snowmod, i have that version on usb stick, im not on my pc atm)

PS: this trailerpack is longer than original trailers so it can stuck into walls on spawnpoints.