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Messages - Moonwalker

#1
Suggestions / Re: Bayside Tunnel
April 05, 2015, 12:34
Quote from: Marccc on April 05, 2015, 11:48
There is a faster and safe way that i use:




Or you can use that way also. I like that :D
#2
Suggestions / Re: Bayside Tunnel
April 05, 2015, 10:20
There is already a road that you can use when traveling from Bayside through El Q to you unload. Possible routes are marked in red.
Follow the arrows for the direction.
People are just lazy/not in the mood to drive all the way down to the highway exit, so they use shortcut to the wrong tunnel tube.



#3
Translation confirmed.
#4
Player reported:

Rule broken: insulting / disrespect / threats
Date and time: March, 3rd 2015. 21:51

Proof:
I tried to joke about me being a king because of my name. And TrippLeXxX told me "shut the fuck up" and I did. Čater on he send me a insulting message.
First image: http://i.imgur.com/ukV1Rc6.jpg
Translation of the first message:
"Dead badger shut your miserable poor mouth"
Second image: http://i.imgur.com/ar903E2.jpg
Translation of the second message:
Third image: "No lifer, live a little."
http://i.imgur.com/L3cy8qO.jpg
#5
Quote from: crazyjp on August 13, 2014, 18:05
Quote from: Fish_[SA] on August 13, 2014, 13:45
Although adding a sign that could act like the signs at the terminals that say when the bridge will go up next will be nice, like signs 200m from the bridge on each side that says when it lifts up next or something.

That's what i'm talking about we don't need any more speed cameras just a warning when the  bridge will be going up cause i only crash in to em when the bridge is just starting to go up but i gues this ones gonna be up t the scripter on how to do it or if to do it i think it would be nice

Why giving scripters/mappers more work? They already have a lot of work as it is.
Just use /ferry command and you will see if the bridge is up or not.

This idea sucks.
#6
Don't drive like a maniac. When you see yellow barriers popping up, hit the brakes and you won't smash into them. I'm old player here and I never smashed into it.

I saw many players when they see barriers comming up, they speed up trying to get across the bridge before it goes up.

btw try to install ABS on your truck, it will help ...

edit: yeah, I forgot to say use /ferry command like Cezy suggested.
#7
Suggestions / Re: Airport fuel stops
June 21, 2014, 23:57
I fully support this suggestion. Great thinking.
#8
Help / Question for admins
June 20, 2014, 22:09
I didn't know where to post this. If it's posted in wrong borad, please move it.
I started to play on new account on CT. I was wondering may I use my old account to help myself with robbing armored van missions on new account? Old acc would be on laptop and new one on PC. It would be no money transfering between accounts or anything else...
#9
Quote from: Benny on December 12, 2013, 17:25
Quote from: TheSandman on December 12, 2013, 17:08
Quote from: Benny on December 12, 2013, 17:08
Guys there already are truck parkings in mc and redstone.
Im pretty sure this is the one in redstone? i can add it :)
Redstone, ridgecrest and dutchmen keys have truck parkings.

Where are those truck parkings?

I tried to park truck at Ridgecrest parking...and it says that truck cannot be parked there...
#10
I'm not suggesting new vehicle public parking...This parking is already exist.
I just want to suggest to change it.
Instead of car public parking, make truck public parking..
This would be cool if we would have truck parking at Ridgecrest, Milestone.

Cars you can always park at your house parking...

Thank you.

Picture
#11
Does anybody know how to work with Giants editor? I want to edit a tractor. Add a front loader arm on tractor and I managed to do that. I zip that file and put in the game. That mod is not working. I went to see game log, and it says  that it can't load .i3D

Can anybody help me please?
#12
Locked & Closed Suggestions / Re: Trading
December 05, 2013, 20:39
I was not even on the CVT when trading was running...but from stories that I heard..it would be great to have trading back, even just for vehicles...
#13
General Talk / Re: Clubs
July 04, 2013, 15:19
Yeah. But I want to know whats the point having club with base, when you must collect money for base rent all on your own.  I didnt found it, I got it transfered.
#14
General Talk / Clubs
July 04, 2013, 14:01
Can somebody tell me, what's the point having a club? And renting a base? I mean it's just waste of money...
#15
nice idea Brane... +1