Convoy Trucking

Server related => Suggestions => Topic started by: Mr_Bean on June 14, 2017, 16:29

Poll
Question: Standing Virtual Staff @ Each ToolGate
Option 1: Yes votes: 10
Option 2: No votes: 2
Title: Standing Virtual Staff @ Each TollGate
Post by: Mr_Bean on June 14, 2017, 16:29
(http://i.imgur.com/1CR4ZPR.png)
Nice to do:
Standing Virtual Staff @ Each TollGate .
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Ari on June 14, 2017, 17:15
Like
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: StarFish on June 14, 2017, 19:09
So you want to add a bot which will control you at tolls so you may not skip them? Better just add a system which will detect you if you skip the toll and auto fine you with some small amount.
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Xero on June 15, 2017, 22:37
This kinda refers to a previous suggestion that the guys might be working on (I hope!) http://www.forum.convoytrucking.net/index.php?topic=52372.0

Would be cool to see these characters around the area though!
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Sjomp on June 16, 2017, 13:57
I did work on actors once but I had some issues with it that caused opcodes.
I guess it wouldn't hurt to run a few tests on it again and hope to find out what is causing the opcodes. :D

EDIT: I tested my script again and I found out the problem I had with it:
(http://i.imgur.com/9dAzZ4m.png)
The actors love eachother so much that they spawn into eachother sometimes :ccmas:
Maybe it's caused by the fact I created a lot of actors at 1 area, but it needs a lot of testing again then.
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Xero on June 16, 2017, 22:46
Thank you for working on this Sjomp and wish I could help you figure out why they become fused together like that as I wouldn't know where to begin lol. Perhaps start with distances that work ( I don't know how close you put them together) and see which ones work. Maybe some actors don't play nice together if they share certain characteristics, just speculating now lol. Anyways hope you figure it out or get some ideas with this, would be so cool! :like:
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Son Goku on June 17, 2017, 05:43
+1 :like: :like: :like:
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Jenis on June 18, 2017, 14:07
+1  :like:
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Nado on June 18, 2017, 18:40
plusone
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Ethan on June 18, 2017, 23:11
Would these be animated or standing still? NPCs? Dont npcs (animated peds) take up player server slots?
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Emily on June 21, 2017, 08:08
Quote from: Ethan on June 18, 2017, 23:11
Would these be animated or standing still? NPCs? Dont npcs (animated peds) take up player server slots?

It's not like we have the slots to spare if they do :P
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Sjomp on June 21, 2017, 17:24
Quote from: Ethan on June 18, 2017, 23:11
Would these be animated or standing still? NPCs? Dont npcs (animated peds) take up player server slots?

This aren't npc's, this are actors.
There can be added 1000 actors to a server and you can apply animations to them. (You can't let them walk/drive/fly around, just a animation like /vip)
Title: Re: Standing Virtual Staff @ Each TollGate
Post by: Dobby on June 22, 2017, 05:46
Quote from: Sjomp on June 21, 2017, 17:24
Quote from: Ethan on June 18, 2017, 23:11
Would these be animated or standing still? NPCs? Dont npcs (animated peds) take up player server slots?

This aren't npc's, this are actors.
There can be added 1000 actors to a server and you can apply animations to them. (You can't let them walk/drive/fly around, just a animation like /vip)

Do they still have sync issues with animations when they're streamed in for players?