Convoy Trucking

Server related => General Talk => Topic started by: Twido on December 31, 2014, 11:57

Title: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on December 31, 2014, 11:57
Greetings Mapping team and Scripting team

Today 31 December 2014 we discussed some serious business about the maps in Convoy Trucking.
Before I start, thank you for what you've all done for the community. The maps are great, but can be better now with the new editors we can use.


We've discussed some about the mapping in the server with an official mapper. And we argued a bit how the island maps are too "squary".
We all as a community would like to see some curves. Yes the gang zones are pain in the ass. But how many new players haven't asked for help even with the gang zones? Way too many to actually keep them. And as an old player, I never watch the map but orient myself by the buildings and objects around myself.
So at the end we all made a list of what we would like to see in the next maps. Some mights be hard to map, some aren't fun for you but maybe it is for the community
Also THIS IS AN IDEA TO GIVE TO YOU GUYS, NOT A SUGGESTION SO DON'T LOCK IT.
Side note: This is the only post were the official ideas will be in the topic, I will add some to the list if community wants to add something.

The ideas:
Credits: Convoy Trucking Community
We really hope that we will get support from everyone (including Staff,Mappers and Scripting team)
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on December 31, 2014, 12:08
I like all that Twido suggested as we were discussing it ingame with him and other guys.And I think others also like the idea for missions to Chiliad.We all know how there are timber trucks going in the mountains to load wood material,and machinery needed for that.Also its challenging to drive on these narrow roads.I hope we meet more supporters on the ideas.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: CarlJohnson on December 31, 2014, 12:19
As these guys said we were discussing about In Game and most of the player agreed with it. It would be fun to see deserts which will be long enough to give a feel like Australian outback. Some places where there's nothing else just sand so you have to be quick enough to pass through or else drive like a grandma. That will make CT have whole different mapping concept and it will be unique at the same time.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Synne on December 31, 2014, 12:25
I think Mount Chilliad missions would be great. I really like what's suggested here :)
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Cezy on December 31, 2014, 12:53
+1 for idea road with curves.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Dobby on December 31, 2014, 13:49
Some things can be retextured to look like dirt/snow/whatever roads.

Quote from: CarlJohnson on December 31, 2014, 12:19
As these guys said we were discussing about In Game and most of the player agreed with it. It would be fun to see deserts which will be long enough to give a feel like Australian outback. Some places where there's nothing else just sand so you have to be quick enough to pass through or else drive like a grandma. That will make CT have whole different mapping concept and it will be unique at the same time.

The game isn't set in AUS.

Quote from: BGTrucker on December 31, 2014, 12:08
I like all that Twido suggested as we were discussing it ingame with him and other guys.And I think others also like the idea for missions to Chiliad.We all know how there are timber trucks going in the mountains to load wood material,and machinery needed for that.Also its challenging to drive on these narrow roads.I hope we meet more supporters on the ideas.

There's nothing up there to load to/from. Maybe mappers should add something there?

Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: CarlJohnson on December 31, 2014, 13:53
Quote from: Dobby[ES] on December 31, 2014, 13:49
Some things can be retextured to look like dirt/snow/whatever roads.

Quote from: CarlJohnson on December 31, 2014, 12:19
As these guys said we were discussing about In Game and most player agreed with it. It would be fun to see deserts which will be long enough to give a feel like Australian outback. Some places where there's nothing else just sand so you have to be quick enough to pass through or else drive like a grandma. That will make CT have whole different mapping concept and it will be unique at the same time.

The game isn't set in AUS.


There's no Wet County,Milestone County In SA too. If we can have wet county then why not a dry county ?
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Sjomp on December 31, 2014, 14:02
Quote from: Dobby[ES] on December 31, 2014, 13:49
Some things can be retextured to look like dirt/snow/whatever roads.

If you can make that working in the server I will use it  :D
Then making deserts etc will be a lot easier.

I did use it before with some snowy things :P
[imgur]http://imgur.com/a/WwrKn#3[/imgur]

Quote from: Twido on December 31, 2014, 11:57
(Gang zones don't have to be created in these areas.)
Rookies will get lost like they get lost in redstone when it wasn't added :(


Quote from: CarlJohnson on December 31, 2014, 13:53
There's no Wet County,Milestone County In SA too. If we can have wet county then why not a dry county ?
Because that are just names
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on December 31, 2014, 14:35
Believe me,it would be million times alot more fun to drive on some curvy roads,instead of having only straight roads like its now.And yes,We all have seen that even with the map drawn with gangzones its still hard for rookies to find their way,so whats the point of having them since they're completely useless.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on December 31, 2014, 15:23
whenever Mick allows us to use curved roads instead of the 90 degree ones when we do a map. Ill let you know... the 90 degree turns for islands is mandatory by Mick for his plugin for the minimap thing to work
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on December 31, 2014, 15:29
Quote from: Ethan on December 31, 2014, 15:23
whenever Mick allows us to use curved roads instead of the 90 degree ones when we do a map. Ill let you know... the 90 degree turns for islands is mandatory by Mick for his plugin for the minimap thing to work
Can someone ask for this? The whole community is behind this curvy roads and chilliad missions. Mick can't deny that unless he is a dickhead (which he is not (i hope)). Also he isn't an animal :p Emailing him won't be a problem :like:
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on December 31, 2014, 15:35
Quote from: mick88from mappers section
Roads:
When mapping new roads and islands, do everything you can to make roads parallel to either X or Y axis. This makes it possible to lay them on the GPS minimap and website map. Please avoid making curved roads, as it's impossible to place them correctly on a minimap.
straight from Mick himself
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on December 31, 2014, 15:38
Quote from: Ethan on December 31, 2014, 15:35
Quote from: mick88from mappers section
Roads:
When mapping new roads and islands, do everything you can to make roads parallel to either X or Y axis. This makes it possible to lay them on the GPS minimap and website map. Please avoid making curved roads, as it's impossible to place them correctly on a minimap.
straight from Mick himself
Yes from 4 years ago, maybe he changed his mind by now.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on December 31, 2014, 15:39
its been that way for four years and every map weve made had conformed to that, so you cant say hes changed his mind benny
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on December 31, 2014, 15:42
So if the whole community is up for this,he still wont agree ? mick,please dont be DiDok
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on December 31, 2014, 15:55
Quote from: Ethan on December 31, 2014, 15:39
its been that way for four years and every map weve made had conformed to that, so you cant say hes changed his mind benny
This GPS thing is gangzones. And the curved roads can be drawed with paint or any other coloring program for the website. And as i've stated above. The gang zones are kinda useless if their are signs showing which direction to go. At the moment gang zones can be useful for every county that exists in CT. but if you guys (mapping team) create some signs where it says what turn to take to go to X or Y then newbies won't ask any direction in chat.

E.G.: after u turn from happyland to Wet county from the Las venturas bridge, there could be a sign at the very beginning of the bridge that says. "Head north for Low islands" and below that "Turn Left at the first overpass to go to eyre islands". You can somehow work with meters/miles too I think? I don't know if pawn is enough advanced for this though. The signs can be repeated after xx Km/Miles, like in real life. Take ETS2 as an example
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on December 31, 2014, 16:13
Twido, I for one would be up for that but last time I remember doing or suggesting something like that to Mick, his reply was something on the lines of "I dont want the server to be overrun with traffic signs" or something like that.. this was when we added all the signs you see now throughout.  I made signs telling people where to turn and whatnot, he didnt like it..
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on December 31, 2014, 16:25
Quote from: Ethan on December 31, 2014, 16:13
Twido, I for one would be up for that but last time I remember doing or suggesting something like that to Mick, his reply was something on the lines of "I dont want the server to be overrun with traffic signs" or something like that.. this was when we added all the signs you see now throughout.  I made signs telling people where to turn and whatnot, he didnt like it..
I don't know if mick answers mails send by players, but I wouldn't mind writing a mail to him. Only, someone has to give me an e-mail so i can send him the message.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on December 31, 2014, 16:35
May be write him on Google+ https://plus.google.com/+MichalDabski/posts
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Joshy on December 31, 2014, 16:43
What about curved roads AND GPS gangzones?
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on December 31, 2014, 16:46
Quote from: Joshy on December 31, 2014, 16:43
What about curved roads AND GPS gangzones?
What about YES? If possible, i really don't care how its made :/ I just want curved roads and mt chilliad

Quote from: BGTrucker on December 31, 2014, 16:35
May be write him on Google+ https://plus.google.com/+MichalDabski/posts
I've been thinking and, isn't it better that someone from Scripting team or Mapping team asks this? I've had a chat with him once or twice and he said to me that staff should ask that and not me.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on December 31, 2014, 16:47
Server has ran out of gangzones already anyway,as far as I know.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on December 31, 2014, 18:24
So you guys mean like the copies of original sa map with the curved roads+hilly?
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on December 31, 2014, 18:25
Quote from: Benny on December 31, 2014, 18:24
So you guys mean like the copies of original sa map with the curved roads+hilly?
Doesn't have to be a copy, but curved roads and hilly.
I want chilliad
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on December 31, 2014, 18:41
TBH I was thinking of an ice road for a long time,but am too lazy to map one.I was thinking that glass objects can be used to be put horizontally above the water so it looks like an ice road,and if you go over them too fast they will break and voila - Ice Road Truckers :D I mean if the vehicle somehow doesnt go smoothly on the glass objects they would be able to break by themselves.Also if there are some original snow objects in the game,they can be put around the road so it really have a winter look.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Sjomp on December 31, 2014, 18:46
Quote from: BGTrucker on December 31, 2014, 18:41
TBH I was thinking of an ice road for a long time,but am too lazy to map one.I was thinking that glass objects can be used to be put horizontally above the water so it looks like an ice road,and if you go over them too fast they will break and voila - Ice Road Truckers :D I mean if the vehicle somehow doesnt go smoothly on the glass objects they would be able to break by themselves.Also if there are some original snow objects in the game,they can be put around the road so it really have a winter look.

Would be cool but then you need the retexture shit what dobby was talking about :D
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: sardarji on December 31, 2014, 20:26
I really like the concept of desert and ice roads (Glass on water idea sounds pretty cool ;) )
It would be awesome to drive in desert middle of nowhere. A lonely place with a gas station and shop.

I am also with the curved roads and hills. Straight and plain roads are boring some challenging roads/ area would be great.
I fully support this idea! :)
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Dobby on December 31, 2014, 20:38
Im fine with a road texture being glass. But not the object. I don't want to have to save 3 other players asses in the case of someone being an idiot and smashing the glass.

Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on December 31, 2014, 21:36
Just add a rule that if player falls thru the "ice" admins are not required to help :D
OK,may be add some land which would be just santimeters below sea level,and above it will add the glass objects so if you break the "ice" you can continue.All that matters is to have a real ice road trucking experience.

EDIT: here is a short video of how an ice road might look like,ofc it should be wider,at least 2-3 window object lengths,so there can be 2 lanes for traffic.But the way I made it its almost impossible to break the "ice" since the objects are "touching" each other,so I guess mappers will need to put them in a way so they dont touch each other,may be rotate them a little,or may be put some of them a little higher/lower than others so it looks like the ice is cracked,and when you hit the higher ice with your bumper,it would break,and that will make drivers to go slower on the ice.

Also mappers be aware that glass object needs to have X rotation to 270 and not 90 degrees because with 90 degrees its invisible for players,thats what I noticed.In SAMP map editor it appears visible with both rotations but when I tested ingame it was visible only when I was swimming underwater under it.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: CarlJohnson on January 01, 2015, 02:46
Nice idea BGT.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on January 01, 2015, 09:41
I have attached a screen with messed up objects so it looks like the ice is cracked and its easier to break it so it can make drivers go slower on the ice. Later will upload a video.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: NikoX on January 01, 2015, 10:22
Quote from: Twido on December 31, 2014, 11:57
   
    - Curves, no more 90°C turns. (Gang zones don't have to be created in these areas.)
   

Yeey, It'll be cool, mayby my palm island project could be added.
[hide=Palm island](http://i.imgur.com/sZp98k0.png)[/hide]

____________________________________________________________________________

Quote from: Twido on December 31, 2014, 11:57
- Dirt roads or challenging roads. (Mount chilliad is actually the perfect place to try it out. you need a minimum score to get these missions and voila Mount chilliad won't be that huge pain in the ass. Also Dirt roads we mean like the contruction site in san fierro doherty. We want places like that)

I was thinking about adding something like destroyed bridge. I got inspired by some other game where it looks like that:

(http://i.imgur.com/ZrTfjE5.png)

[hide=more screens and video]

(http://i.imgur.com/LckDLll.png)

(http://i.imgur.com/x8vgmFL.png)


[/hide]

I think it's possible to make something similar for CT.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on January 01, 2015, 10:50
Wasnt there similar island in real life (not the name but the shape) ?
Here is a new video of my ice road test,now with added ice cracks so it gives better feeling about ice road trucking,and it also shows why Ice Road Truckers are going slow on the ice.
Again video will be available in 2-3 hours,I just started uploading it.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 01, 2015, 11:29
Yes BGT that island really exist, with the same name, same shape, in Dubai.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on January 01, 2015, 12:02
Thx Benny.Meanwhile Tyler found a bigger glass objects which is better because less objects will be used for ice road.Also he added snow textures to them.Its his choise if to post pictures.

EDIT: video is uploaded and available for watch,for link check my previous post.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: SpazzBucket. on January 01, 2015, 19:52
Looking at your video I really like your idea and think it would be awesome, the only thing is that it needs more bumps. when you went as fast as possible you broke 1 piece and got past it no problem. It should be made so that if you do go fast you WILL go in the water unless you have extreme luck.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: georgios on January 01, 2015, 21:18
 :like: :like: :like:
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Somebody. on January 02, 2015, 14:47
Well I will speak Truth , Many people stop playing the Because the server never has updates New and new islands, where the SAME thing from que started playing the only has , milestone, sandus , bathroom etc. That they put the island of Alcatraz que in My Idea It was a shit, scripters and mappers So NOR THE AI , Making A decent island and adds no matter if and NOR real, again in my opinion Like It Best islands possibility of Play.

Sorry my english use translate
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on January 02, 2015, 16:10
Quote from: GuiixD on January 02, 2015, 14:47
Well I will speak Truth , Many people stop playing the Because the server never has updates New and new islands, where the SAME thing from que started playing the only has , milestone, sandus , bathroom etc. That they put the island of Alcatraz que in My Idea It was a shit, scripters and mappers So NOR THE AI , Making A decent island and adds no matter if and NOR real, again in my opinion Like It Best islands possibility of Play.

Sorry my english use translate

I think this guy wants to say that the new islands we get look too much to each other? and that Alcatraz is just shitty made.
GuiiXD write in your own language someone else will translate it.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 02, 2015, 16:21
You need to understand that its not easy to make islands like that, even i am having a hard time doing it, and the hard part is actually lining each object, same rotation same hight.. i have been doing that to 2 obejcts for 15 minutes and i still havent got it right.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on January 02, 2015, 16:48
Quote from: Benny on January 02, 2015, 16:21
You need to understand that its not easy to make islands like that, even i am having a hard time doing it, and the hard part is actually lining each object, same rotation same hight.. i have been doing that to 2 obejcts for 15 minutes and i still havent got it right.
At the moment we have enough islands to wait for a curvy/height difference island. Mapping team should take their time to make it really good.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Somebody. on January 02, 2015, 20:40
Benny I understand, as YOUR islands are great , even I know it's hard because already created server and islands I , more the problem is that in a few ct ten islands

Brazillian

Benny eu entendo , como suas ilhas São ótimas , eu mesmo sei que é dificil Porque já criei Servidor e ilhas fiz , Mais o Problema é que no ct tem poucas ilhas
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on January 04, 2015, 02:30
Quote from: Twido on January 02, 2015, 16:10
I think this guy wants to say that the new islands we get look too much to each other? and that Alcatraz is just shitty made.
Alcatraz was shit made? people obviously dont know the hours it took Rubber to make that, the the hours I did to finish it and the hours Benny took refining it.. Does anyone not know how many hours it takes to do an "island" project?
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on January 04, 2015, 05:51
Quote from: Ethan on January 04, 2015, 02:30
Quote from: Twido on January 02, 2015, 16:10
I think this guy wants to say that the new islands we get look too much to each other? and that Alcatraz is just shitty made.
Alcatraz was shit made? people obviously dont know the hours it took Rubber to make that, the the hours I did to finish it and the hours Benny took refining it.. Does anyone not know how many hours it takes to do an "island" project?
It wouldnt took you so much time if the islands were curvy instead of square :trainsguy:
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Emily on January 04, 2015, 08:52
Quote from: BGTrucker on January 04, 2015, 05:51
Quote from: Ethan on January 04, 2015, 02:30
Quote from: Twido on January 02, 2015, 16:10
I think this guy wants to say that the new islands we get look too much to each other? and that Alcatraz is just shitty made.
Alcatraz was shit made? people obviously dont know the hours it took Rubber to make that, the the hours I did to finish it and the hours Benny took refining it.. Does anyone not know how many hours it takes to do an "island" project?
It wouldnt took you so much time if the islands were curvy instead of square :trainsguy:
This guy doesn't get it...
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: TheGame on January 04, 2015, 09:04
Quote from: Emily on January 04, 2015, 08:52
Quote from: BGTrucker on January 04, 2015, 05:51
Quote from: Ethan on January 04, 2015, 02:30
Quote from: Twido on January 02, 2015, 16:10
I think this guy wants to say that the new islands we get look too much to each other? and that Alcatraz is just shitty made.
Alcatraz was shit made? people obviously dont know the hours it took Rubber to make that, the the hours I did to finish it and the hours Benny took refining it.. Does anyone not know how many hours it takes to do an "island" project?
It wouldnt took you so much time if the islands were curvy instead of square :trainsguy:
This guy doesn't get it...
The time we are spending on one single island is a lot. More than you ever guess. A 'square' island takes less time to make than a 'curvy' one.
By the way, Missionary Hill at Sandus is curvy.
I think you guys keep complaining and complaining. Seems like you guys don't appreciate a single map.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on January 04, 2015, 10:19
Quote from: TheGame on January 04, 2015, 09:04
Quote from: Emily on January 04, 2015, 08:52
Quote from: BGTrucker on January 04, 2015, 05:51
Quote from: Ethan on January 04, 2015, 02:30
Quote from: Twido on January 02, 2015, 16:10
I think this guy wants to say that the new islands we get look too much to each other? and that Alcatraz is just shitty made.
Alcatraz was shit made? people obviously dont know the hours it took Rubber to make that, the the hours I did to finish it and the hours Benny took refining it.. Does anyone not know how many hours it takes to do an "island" project?
It wouldnt took you so much time if the islands were curvy instead of square :trainsguy:
This guy doesn't get it...
The time we are spending on one single island is a lot. More than you ever guess. A 'square' island takes less time to make than a 'curvy' one.
By the way, Missionary Hill at Sandus is curvy.
I think you guys keep complaining and complaining. Seems like you guys don't appreciate a single map.
Ok so, thegame stfu. We all like what's in the gamemode. But we need new maps, squary maps all the time is a no go. And if Missionary hill is amazing for you? Where the fuck are our missions (not your job I know). And I have stated above that you guys should take your goddamn time to create a curvy map. If you stop listening to the community then go ahead make some stupid square maps again. But then stop saying we are complaining. Because we are saying what we want.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: GeneralLee on January 04, 2015, 11:24
Mapping curvy roads takes 10 times more than making "square" roads.
Mapping team is not paid for their work that's why you can't force them to do something.It's up to them to create a map and it's up to Mick to push it into the server.

Stop forcing mappers to do what you want and start to respect their work.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: TheGame on January 04, 2015, 11:27
Quote from: GeneralLee on January 04, 2015, 11:24
Mapping curvy roads takes 10 times more than making "square" roads.
Mapping team is not paid for their work that's why you can't force them to do something.It's up to them to create a map and it's up to Mick to push it into the server.

Stop forcing mappers to do what you want and start to respect their work.
(http://i.imgur.com/B6FEkWS.jpg)
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: NikoX on January 04, 2015, 11:32
Quote from: Twido on January 04, 2015, 10:19
Ok so, thegame stfu. We all like what's in the gamemode. But we need new maps, squary maps all the time is a no go. And if Missionary hill is amazing for you? Where the fuck are our missions (not your job I know). And I have stated above that you guys should take your goddamn time to create a curvy map. If you stop listening to the community then go ahead make some stupid square maps again. But then stop saying we are complaining. Because we are saying what we want.


We can not make curved roads. Quote from rules about posting maps:
Quote from: Mick88
-Any roads or lands cannot be placed dialonally. They must be at either 0 or 90 degrees.

Quote from: TwidoAnd I have stated above that you guys should take your goddamn time to create a curvy map.
-Few years ago I created an island, it was a big project. I spent on it over 400 hours and it's probably never going to be added.
-Same thng was with the Palm Island. Don't know how much time it took me, but i guess somewhere about 100h and it's never going to be added on server becouse it's made out of curved roads.

So ffs, what's the point in wasting my private time on fckin maps that are never going to be added !?




I think u guys just completly don't have idea how much time it takes to make a single Island. Let's take a Milestone County. It contains over 4k objects. Every single object needs to be placed correctly, rotated etc. But first of all u need to have an plan, idea, concept in your head how is it going to look like. Then You need to choose right object that will fit the area. Seriously, it's a lot of job.



I think u guys just completly don't have idea how much time it takes to make a single Island. First of all u need to have an plan, idea, concept in your head how is it going to look like. Then You need to choose right objects (out of many) that will fit. Let's take a Milestone County for example. It contains over 4k objects. Every single object needs to be placed correctly and rotated. Every object is different. For example if u want to make 2 objects on the same hight, one of them in position Z needs to have 10, but the other one 16,3829. Same thing with the rotations. Sometimes if want it look like it's turned by 90* we need to turn it by for example 36,5754. It takes a lot of time to fit those objects so there aren't any holes in ground, bugs, etc...




Quote from: GeneralLee on January 04, 2015, 11:24
Mapping curvy roads takes 10 times more than making "square" roads.
Mapping team is not paid for their work that's why you can't force them to do something.It's up to them to create a map and it's up to Mick to push it into the server.

Stop forcing mappers to do what you want and start to respect their work.

Well said. (Y)
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: MeTaLiXx on January 04, 2015, 11:54
i am mapping all the time & i agree with the fact that curvy islands take alot of time & Objects... but its a kind of boring when you find all the mapped islands are square .
i am not obligating or giving orders to mappers & players too just should make a topic suggesting what type of islands they want without telling mappers what to do cause they now their job really well ( that's why they are MAPPERS ) so please just ask gently & declare your suggestion to mappers in a gentle way. so mappers can understand your good will & that will encourage them to work harder to bring you some Curvy islands :D  :like: :like: :like: Respect for mappers <33

PS: Curvy roads are against Server Rules :P
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on January 04, 2015, 11:59
So as usual its just useless to suggest anything here and sharing your ideas with the community.Well,I got a better suggestion for you-just close the suggestion board since everything there gets rejected either because its useless or because its too hard to script/map.If I were you I'd really close that board.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on January 04, 2015, 12:06
Ok so Mick is the one whose against curvy roads, right? And a lot of his playes want curvy roads, right? Do you think Mick is a retard? No, he likes his players and I'm sure he is ready to change rules whenever he wants. I know curvy islands take more time, but stop bitching about it. If you don't have the time then get out of mapping team and let some one who has time in it. Don't make up excuses, some players know how the map editors and scripting works (nothing against scripting team, they do a very good job also some of the mappers).

Side note: NikoX, TheGame, Ethan plays not enough to discuss here. Sadly they are mappers and they decide the curves and squares. Although Ethan hasn't said something bad yet.

I made islands, roadblocks name whatever u want in MTA and sa-mp map editor. Nothing is made with a poof, takes time. That's why games take 1-2 years to create right? Someone should ask Mick if he is agreeing with the new curvy roads. Or let lets all hope that he will reply here about it.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: TheGame on January 04, 2015, 12:08
Quote from: BGTrucker on January 04, 2015, 11:59
So as usual its just useless to suggest anything here and sharing your ideas with the community.Well,I got a better suggestion for you-just close the suggestion board since everything there gets rejected either because its useless or because its too hard to script/map.If I were you I'd really close that board.
You don't know where you are talking about, do you?
The topic name is 'Mapping ideas l NOT a suggestion'. So, this is not even a suggestion. Why should the suggestion board get removed?

Anyway,
As I have stated before, mapping an island takes a shitload of our own spare time (Atleast 50 hours). First we have to think about a concept, collect the right objects, place 'em on the right spot and a lot more. When it is done, we have to test it to check if everything is placed on the right spot. If you count all this kind of stuff together, you will easily reach 50 hours of your spare time.
Also, if I map in my spare time, I decide what I map and not someone else. If I think something needs to get added, I map it. I will always consider your ideas but some of them just don't fit here (Rules etc.).
Perhaps, I will start working on a place with a lot of hills and snow but that is something I have to discuss first.

Oh and Twido, why am I not allowed to discuss stuff here? I spent freaking hell atleast 50 hours in mapping for this server so I can't be online all the time.
This is my total online time:
Time spent in-game:   2137h 31min
Twido, your total time ig:
Time spent in-game:   1645h 4min
Am I not active enough?

I hope I made my point clear.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: GeneralLee on January 04, 2015, 12:10
You are getting off topic BGTrucker!I guess you don't know how hard it is to map curvy islands & roads.Sure there is a function in MTA called "Map object" where you can extract an object from the original SA Map and then you can recreate the same road in middle of the sea but It is really hard to fit the objects + most of the objects have only 1 side, if you look at the other side you can see trough them, so you have to cover the second side wich gives you extra work..And fitting 2 objects can take you even hours of work.And your argument about suggestions section is invalid.




Please stop attacking mapping team as they do their best.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 04, 2015, 12:13
The question right now is if mick will even allow us to make maps like that so till we don't know that we can't not complain about anything.
And yes we(mappers) won't make maps if we know they won't get added since then our work would be pointless.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on January 04, 2015, 12:14
Quote from: TheGame on January 04, 2015, 12:08
Oh and Twido, why am I not allowed to discuss stuff here? I spent freaking hell atleast 50 hours in mapping for this server so I can't be online all the time.
I hope I made my point clear.

Math time  :D
50 hours (That's the amount of time team needs to create a simple map)

50 hours = ~ 2 days
1 week = 7 days.

Woo magic woo ooh, 5 days left. and lets say you go to school. Then you still have time to be online every day 1-2 hours. unless you sleep like around 21-22
All of you do have that time. Stop making up numbers. But i'm going to stop replying to the useless posts.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on January 04, 2015, 12:15
As Twido said - if its hard for you to map something,and make excuses,and cant make what players want,then what the hell are you doing in mappers team.Im saying it to everyone as a retoric question.But its not your fault,its owners fault if you ask me.The way it is now,mick says if something would be done or not.The way it should be,the mappers should read the suggestions and discuss it with mick,so everyone can say his opinion and they ALL(not only mick) should take desicion if something CAN,and will be done or not
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: GeneralLee on January 04, 2015, 12:16
Quote from: Twido on January 04, 2015, 12:14
Quote from: TheGame on January 04, 2015, 12:08
Oh and Twido, why am I not allowed to discuss stuff here? I spent freaking hell atleast 50 hours in mapping for this server so I can't be online all the time.
I hope I made my point clear.

Math time  :D
50 hours (That's the amount of time team needs to create a simple map)

50 hours = ~ 2 days
1 week = 7 days.

Woo magic woo ooh, 5 days left. and lets say you go to school. Then you still have time to be online every day 1-2 hours. unless you sleep like around 21-22
All of you do have that time. Stop making up numbers. But i'm going to stop replying to the useless posts.


That's not even math!


50hours means like 10 hours a day for 5 days!
And who is going to work 10hours a day for a map that they don't know it's actually going to be pushed into the server.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 04, 2015, 12:18
Well the smaller maps(roadworks, bases etc) we make can be uploaded without mick's approval, its the big and new islands that he needs to agree on.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: TheGame on January 04, 2015, 12:19
Quote from: Twido on January 04, 2015, 12:14
Quote from: TheGame on January 04, 2015, 12:08
Oh and Twido, why am I not allowed to discuss stuff here? I spent freaking hell atleast 50 hours in mapping for this server so I can't be online all the time.
I hope I made my point clear.

Math time  :D
50 hours (That's the amount of time team needs to create a simple map)

50 hours = ~ 2 days
1 week = 7 days.

Woo magic woo ooh, 5 days left. and lets say you go to school. Then you still have time to be online every day 1-2 hours. unless you sleep like around 21-22
All of you do have that time. Stop making up numbers. But i'm going to stop replying to the useless posts.
And I have to spend my whole spare time on this server? Nope, I can decide what I want to do and when I want to do it. I've got a job, school, other games, friends and even more (That is called a life) so I have also other stuff to do.

I'm not that kid who plays 24/7 games.

Anyway, this is going off topic.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on January 04, 2015, 12:22
I mailed mick through Google+ like some said, no idea how it works and I hope its delivered and hope he reads it and just doesn't ignore it.
So lets all wait, I asked him politely to post a public message here. And topic is going way too off topic.

I would like to lock it till Mick comes and answers. Also it needs a clean-up.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 06, 2015, 04:48
I thought he won't reply here, so i talked to mick yesterday myself. He said that curved roads are not a problem and that we can map however we want. We can't add the maps on gps anyway since we reached the limit.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: BGTrucker on January 06, 2015, 08:54
Finally some justice.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Twido on January 06, 2015, 15:49
Mick accepted, lets stop the "war" and keep it on topic.

So what about Mount Chilliad missions? Someone asked mick that yet? I don't have xfire so no idea how to talk from person to person.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 06, 2015, 16:30
I don't have xfire eather, i talked to him in game, didn't ask him about that thow.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: TheGame on January 06, 2015, 17:17
Don't see the point of missions to the top of mount chilliad. No thanks.
But, instead of you guys going crazzyyyyyy, I decided to do something with the ice and snow roads.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: GeneralLee on January 06, 2015, 17:28
My opinion is that Ice/Snow roads are not realistic at all.Only if you do them north of Milestone
How about Hilly roads?Something like Ethan did with Alcatraz,using Missionary hill parts and Chilliad parts,I know it won't be easy.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 06, 2015, 21:08
We're planning something big but it will take a long time to compleate it, probably like 6 months for sure.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Dobby on January 06, 2015, 21:53
Just spoke to Mick.

I agree with him myself. Chilliad is a hard place to get up, and its just an excuse for griefers to ram you off there. Chiliiad is a no go.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on January 06, 2015, 21:55
Chilliad is no go but I think Alcatraz should have loads... prisoners need books to read when on the toilet afterall, and food, amongst other things.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Dobby on January 06, 2015, 21:57
Quote from: Ethan on January 06, 2015, 21:55
Chilliad is no go but I think Alcatraz should have loads... prisoners need books to read when on the toilet afterall, and food, amongst other things.

Alcatraz needs cells  >:D >:D

Yeah loads are fine. I'll do the queries and shit :) save mick some time (once the map(s) are added/updated).

I still need to do the one that you know about @benny. I'll get that sorted soon for you. As well as a few other issues @ CT Repo.
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on January 06, 2015, 22:01
Quote from: Dobby[ES] on January 06, 2015, 21:57
Yeah loads are fine. I'll do the queries and shit :) save mick some time (once the map(s) are added/updated).

I still need to do the one that you know about @Benny. I'll get that sorted soon for you. As well as a few other issues @ CT Repo.
what are you talking about @Benny??
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 07, 2015, 21:18
Quote from: Ethan on January 06, 2015, 22:01
Quote from: Dobby[ES] on January 06, 2015, 21:57
Yeah loads are fine. I'll do the queries and shit :) save mick some time (once the map(s) are added/updated).

I still need to do the one that you know about @Benny. I'll get that sorted soon for you. As well as a few other issues @ CT Repo.
what are you talking about @Benny??
Something :P
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Ethan on January 07, 2015, 22:17
Quote from: Benny on January 07, 2015, 21:18
Quote from: Ethan on January 06, 2015, 22:01
Quote from: Dobby[ES] on January 06, 2015, 21:57
Yeah loads are fine. I'll do the queries and shit :) save mick some time (once the map(s) are added/updated).

I still need to do the one that you know about @Benny. I'll get that sorted soon for you. As well as a few other issues @ CT Repo.
what are you talking about @Benny??
Something :P

I think I know but thats  neither here nor there
Title: Re: ♣ Mapping ideas | NOT a suggestion ♣
Post by: Benny on January 09, 2015, 08:28
Quote from: Ethan on January 07, 2015, 22:17
Quote from: Benny on January 07, 2015, 21:18
Quote from: Ethan on January 06, 2015, 22:01
Quote from: Dobby[ES] on January 06, 2015, 21:57
Yeah loads are fine. I'll do the queries and shit :) save mick some time (once the map(s) are added/updated).

I still need to do the one that you know about @Benny. I'll get that sorted soon for you. As well as a few other issues @ CT Repo.
what are you talking about @Benny??
Something :P

I think I know but thats  neither here nor there
Yes its nothing related to this ;)