Convoy Trucking

Server related => Suggestions => Topic started by: Rubber on June 14, 2014, 17:50

Title: Airport fuel stops
Post by: Rubber on June 14, 2014, 17:50
I know this is technically not allowed as a suggestion because of "New Gas stations/Areas" can't be suggested, but in order to make the server better, I've decided to suggest this anyway. I'm not sure if it's been suggested before or not.

Why not add the airports to the list of places to unload fuel for petrol missions? It would not only increase the mission freshness, but would decrease the fuel rate for planes. Always being at rate 10 can be kind of annoying. For those nay-sayers out there who say LV Island airport wouldn't be able to get fuel...tough. That's actually semi realistic if the island airport (which is harder to get to) has a higher gas price. It's that way in real life (Look at fuel prices in Hawaii vs. central US, for example).

Just my 2 cents to make things more realistic/fresh. The server needs little updates like this to stay fresh. Doesn't take much to just keep things moving.
Title: Re: Airport fuel stops
Post by: Wizzer on June 14, 2014, 18:08
Huge +1, would make much more realistic :like:
Title: Re: Airport fuel stops
Post by: sardarji on June 14, 2014, 21:50
Yes! I fully support this suggestion. It will be fun delivering petrol to airports. +1
Title: Re: Airport fuel stops
Post by: Dr_Alio on June 15, 2014, 08:44
Wow! I think this suggestion is awesome. It will be funny to unload fuel at airports. +1
Title: Re: Airport fuel stops
Post by: Dobby on June 15, 2014, 09:04
How do you plan on unloading at an island airport with no road access?
Title: Re: Airport fuel stops
Post by: TheSandman on June 15, 2014, 09:10
Quote from: Dobby on June 15, 2014, 09:04
How do you plan on unloading at an island airport with no road access?

Quote from: Rubber on June 14, 2014, 17:50
For those nay-sayers out there who say LV Island airport wouldn't be able to get fuel...tough. That's actually semi realistic if the island airport (which is harder to get to) has a higher gas price. It's that way in real life (Look at fuel prices in Hawaii vs. central US, for example).
Title: Re: Airport fuel stops
Post by: Twido on June 15, 2014, 09:33
Quote from: Dobby on June 15, 2014, 09:04
How do you plan on unloading at an island airport with no road access?


Fuel missions for airplanes :D
Title: Re: Airport fuel stops
Post by: Marccc on June 15, 2014, 11:02
Quote from: Dobby on June 15, 2014, 09:04
How do you plan on unloading at an island airport with no road access?


Join a study technology and you will find out:


(http://www.mammoetmaritime.com/Portals/2/NewsImages/b855b886-d2f2-4095-ad7c-025bbbd5de7d_MaxSize.jpg)
(http://www.elarasystems.com/gallery/ind/34Underwater_Industrial.jpg)


We can use this building on the East coast of Las Venturas. Map a road to it and put an unload marker in front of the building
as fuel unload for Las Venturas Island Airport, and map the same building on the West coast of San Fierro to deliver fuel for SF Island Airport.
(http://i.imgur.com/Fv9b3pJ.jpg)
(http://i.imgur.com/QIGkzEi.jpg)

Its time to think further then no, cant, not real, etc.


Title: Re: Airport fuel stops
Post by: Shake on June 15, 2014, 20:03
Quote from: Marccc on June 15, 2014, 11:02
Quote from: Dobby on June 15, 2014, 09:04
How do you plan on unloading at an island airport with no road access?


Join a study technology and you will find out:


(http://www.mammoetmaritime.com/Portals/2/NewsImages/b855b886-d2f2-4095-ad7c-025bbbd5de7d_MaxSize.jpg)
(http://www.elarasystems.com/gallery/ind/34Underwater_Industrial.jpg)


We can use this building on the East coast of Las Venturas. Map a road to it and put an unload marker in front of the building
as fuel unload for Las Venturas Island Airport, and map the same building on the West coast of San Fierro to deliver fuel for SF Island Airport.
(http://i.imgur.com/Fv9b3pJ.jpg)
(http://i.imgur.com/QIGkzEi.jpg)

Its time to think further then no, cant, not real, etc.

Actually, that's a great idea. Finally those buildings in LV will have some use to it.
+1 in general to the suggestion, fuel needs to have a little bit more new stuff besides only delivering to fuel stations.
Title: Re: Airport fuel stops
Post by: droctogonapus on June 15, 2014, 21:38
I think you use to be able to deliver fuel to airports waayyy back then unless I'm thinking of a different server.  But there needs to be to fuel hauling than the boring same old gas stations.
Title: Re: Airport fuel stops
Post by: Moonwalker on June 21, 2014, 23:57
I fully support this suggestion. Great thinking.
Title: Re: Airport fuel stops
Post by: Biszy on June 22, 2014, 01:50
This idea is an enormous +1 from me. i love the idea. it would make for more exiting fuel runs :D :D
Title: Re: Airport fuel stops
Post by: Ribbit on July 05, 2014, 02:42
+1 definitely
Title: Re: Airport fuel stops
Post by: iRedDawn[DR] on July 05, 2014, 03:17
+1, very nice suggestion, i like it ! :D
Title: Re: Airport fuel stops
Post by: mapijs on July 05, 2014, 12:18
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
Title: Re: Airport fuel stops
Post by: Deff on July 05, 2014, 13:12
Quote from: Marccc on June 15, 2014, 11:02
Quote from: Dobby on June 15, 2014, 09:04
How do you plan on unloading at an island airport with no road access?


Join a study technology and you will find out:


(http://www.mammoetmaritime.com/Portals/2/NewsImages/b855b886-d2f2-4095-ad7c-025bbbd5de7d_MaxSize.jpg)
(http://www.elarasystems.com/gallery/ind/34Underwater_Industrial.jpg)


We can use this building on the East coast of Las Venturas. Map a road to it and put an unload marker in front of the building
as fuel unload for Las Venturas Island Airport, and map the same building on the West coast of San Fierro to deliver fuel for SF Island Airport.
(http://i.imgur.com/Fv9b3pJ.jpg)
(http://i.imgur.com/QIGkzEi.jpg)

Its time to think further then no, cant, not real, etc.




Why not make them as fuel unload points too ?
Title: Re: Airport fuel stops
Post by: Winkle on July 06, 2014, 22:17
I support this +1
Title: Re: Airport fuel stops
Post by: Rubber on July 07, 2014, 02:05
Quote from: mapijs on July 05, 2014, 12:18
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
Title: Re: Airport fuel stops
Post by: Eurobeat on July 09, 2014, 14:23
I think this is an awesome idea

:3 <3 :like: YUS  :like: <3  :3
Title: Re: Airport fuel stops
Post by: Emily on July 10, 2014, 03:16
/me approves of this because it adds loads for fuel
Title: Re: Airport fuel stops
Post by: Joshy on July 10, 2014, 05:01
Quote from: Rubber on July 07, 2014, 02:05
Quote from: mapijs on July 05, 2014, 12:18
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
Sadly it is not that easy. Airport fuel stations are totally different to real fuel stations in code, in fact it isn't even defined as a gas station, it's defined as airport (that's why you get "Joshy is entering LV airspace"). It's also the reason why trucks etc can't fuel up at airports, and since it's basically a gas station without being defined as such, it will always assume rate 10.

I'll consider this suggestion if I overhaul fuel systems. If I overhaul fuel stations, I'll probably end up overhauling GPS areas, parking zones and house/base boundaries too (turn all of them into polygonal areas instead of rectangular). And before doing that I have to optimise script to free up CPU time since polygonal areas are more computationally expensive than rectangles.

I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
Title: Re: Airport fuel stops
Post by: Ethan on July 12, 2014, 00:30
Quote from: Joshy on July 10, 2014, 05:01
I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
(http://www.nkkhoo.com/wp-content/uploads/2012/03/yes.jpg)
Title: Re: Airport fuel stops
Post by: Emily on July 12, 2014, 04:41
I sense many surprises brought to you by Joshy in the mere future
Title: Re: Airport fuel stops
Post by: Quotary on July 12, 2014, 11:23
Quote from: Ethan on July 12, 2014, 00:30
Quote from: Joshy on July 10, 2014, 05:01
I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
(http://www.nkkhoo.com/wp-content/uploads/2012/03/yes.jpg)
Title: Re: Airport fuel stops
Post by: JuRiS on July 12, 2014, 16:03
Quote from: Joshy on July 10, 2014, 05:01
I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
Will you choose which fuel you want to drive, or will it choose randomly???
Nice idea!! :like: :like:
Title: Re: Airport fuel stops
Post by: Rubber on July 13, 2014, 17:05
Quote from: Joshy on July 10, 2014, 05:01
Quote from: Rubber on July 07, 2014, 02:05
Quote from: mapijs on July 05, 2014, 12:18
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
Sadly it is not that easy. Airport fuel stations are totally different to real fuel stations in code, in fact it isn't even defined as a gas station, it's defined as airport (that's why you get "Joshy is entering LV airspace"). It's also the reason why trucks etc can't fuel up at airports, and since it's basically a gas station without being defined as such, it will always assume rate 10.

I'll consider this suggestion if I overhaul fuel systems. If I overhaul fuel stations, I'll probably end up overhauling GPS areas, parking zones and house/base boundaries too (turn all of them into polygonal areas instead of rectangular). And before doing that I have to optimise script to free up CPU time since polygonal areas are more computationally expensive than rectangles.

I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.

Ahh, I see the dilemma. Well, what  you suggested would be cool too  :D I'm sure there are a ton of people who would like to deliver to airports just for the fun of it. Plus, it would actually be more realistic if you are just hauling aviation fuel to airports, not regular fuel to gas stations and airports.
Title: Re: Airport fuel stops
Post by: Eurobeat on July 14, 2014, 17:17
Aviation fuels here cost a fixed price(which the airports pay) unless crude oil price rises, delivering more fuel to the airport wouldn't lower the price for the commercial planes, but say a private pilot chose to refuel his plane at the airport, he would get the lower price(or higher in case less fuel is delivered). Is that even scriptable(wow tongue twister)?
Title: Re: Airport fuel stops
Post by: Rubber on July 15, 2014, 00:25
Quote from: Fish_[SA] on July 14, 2014, 17:17
Aviation fuels here cost a fixed price(which the airports pay) unless crude oil price rises, delivering more fuel to the airport wouldn't lower the price for the commercial planes, but say a private pilot chose to refuel his plane at the airport, he would get the lower price(or higher in case less fuel is delivered). Is that even scriptable(wow tongue twister)?

I think simple is good. Keep it simple at first and modify it later if it needs modifying.
Title: Re: Airport fuel stops
Post by: Eurobeat on July 17, 2014, 14:56
Quote from: Rubber on July 15, 2014, 00:25
Quote from: Fish_[SA] on July 14, 2014, 17:17
Aviation fuels here cost a fixed price(which the airports pay) unless crude oil price rises, delivering more fuel to the airport wouldn't lower the price for the commercial planes, but say a private pilot chose to refuel his plane at the airport, he would get the lower price(or higher in case less fuel is delivered). Is that even scriptable(wow tongue twister)?

I think simple is good. Keep it simple at first and modify it later if it needs modifying.

Yes, I guess it is. I have a thing for complicated things  :like: