Convoy Trucking

Hyde Park => GTA & SA-MP => Topic started by: Benny on June 07, 2013, 16:22

Title: Opcode
Post by: Benny on June 07, 2013, 16:22
Does anyone know what this opcode means:


Warning(s007): Exception 0xC0000005 at 0x544BBE


Please help me find any explanation for it, i realy need it. Thanks!
Title: Re: Opcode
Post by: Matias on June 07, 2013, 16:34
For what i have seen at Internet it can be an issue with the registry keys of the game or any Cleo mod you installed recently. You should reinstall your game again.
Title: Re: Opcode
Post by: Benny on June 07, 2013, 16:36
Quote from: Matias. on June 07, 2013, 16:34
For what i have seen at Internet it can be an issue with the registry keys of the game or any Cleo mod you installed recently. You should reinstall your game again.
Matias i get this opcodes when i come to Redstone. I need to know what it means so i can fix it.
Title: Re: Opcode
Post by: Matias on June 07, 2013, 16:45
Try to find that error through the 9 pages of that topic, maybe it's somewhere.


http://forum.sa-mp.com/showthread.php?t=339691 (http://forum.sa-mp.com/showthread.php?t=339691)
Title: Re: Opcode
Post by: Matias on June 07, 2013, 16:55
nvm its an issue with the ammount of objects being spawned at the same time.
Title: Re: Opcode
Post by: Ethan on June 07, 2013, 16:59
Quote from: Kwashiorkor;2022476very useful thread[/font]
0x00544BBE - object related i think (maybe too many)
found it

you have too many objects in one area[/size]
Title: Re: Opcode
Post by: Benny on June 07, 2013, 17:25
deam, then i need to delete even more of them... thanks for help guys
Title: Re: Opcode
Post by: Benny on June 11, 2013, 19:00
Sup

Today i got this opcode:


[19:53:08] Warning(s007): Exception 0xC0000005 at 0x542721
[19:53:08] Warning(s007): Exception 0xC0000005 at 0x542721
[19:53:08] Warning(s007): Exception 0xC0000005 at 0x542721


Anyone knows what it means?
Title: Re: Opcode
Post by: Ethan on June 11, 2013, 22:17
from http://forum.sa-mp.com/showthread.php?t=409205 (http://forum.sa-mp.com/showthread.php?t=409205) I found

Quote from: SPAWN_METAL;2337922Crash report | /object
100 objects doesn't crash
In this example there are 200 objects with same modelid, if you create random modelid, crash will not exist

so maybe you have too many of one object too close together[/size]

or this
Quote from: SPAWN_METAL;2337888I found some crash too when you use big stream distance with standart Draw Distance (in streamer parameter - 0), it crash also on 0.3e.
[/size][/font]
the stream distance ist enough so maybe its out past what Micks streamer can handle??