Just out of curiosity, how many of you would like/benefit from a general tutorial on how to use Zmodeler? I have searched on youtube and haven't found many great tutorial videos. I've been thinking of making a Zmodeler series for modding things including textures done in photoshop or something...and also how to use txd workshop.
Anyone know of a good screen capture software program? I probably won't be starting it any time soon because I'm pretty busy with things here.
Make one for 3ds max. :-)
good idea and a good software is :BB FlashBack Recorder 3
omg omg! rubber dude if you gonna make a tutorial and when your done plox post me the video.. i really wanna know how to work with Zmodeler
I'd like to see one :)
Sure make one! :)
Maybe then this will make you famous in youtube as well xD
This would be awesome Rubber... Thwn later on you can bring back the 'Mod Making' Contest back... :D
Make a good clear tutorial covering basics (Still cant figure out how to 'unpack' the group)
Good idea, rubber.
I wanna model cars from 0, i'm tired of modding other people cars :P
I don't know how to reduce or increase the distance between front wheels and rear wheels.
Whenever I do this, it makes the mod buggy. I know its something gotta do with collision, so if you can give a tutorial about collision of the vehicles as well, then that would be great
This would be very beneficial to for me, Rubber. If you could make a tutorial that covered the basics of Zmodeler that would be fantastic.
Thanks :)
Zmod is simple once you figure it out. i could help with a tutorial on converting.. im not entirely positive i do it the easiest way, but i do it the best way for like, detailing and sizing down polys.
So it looks like ill be making a tutorial then...but im on slow internet now so I wont be able to upload them any time soon. Ill probably get racer to help with some things. Believe it or not, he is actually good at modding some things rofl. The series wont be on creating a mod from scratch, there are already some tutorials out there on how to do that. It will most likely be on just doing everyday modifications to present mods. It will also have an emphasis on textures because that is what I hear the most complaints about. If anyone has any suggestions for topics/requests, tell me now so I can plan ahead.
Just pick RT or trailer, and show us how to edit/move objects etc. :)
I'd love to see how you can convert cars from other games into gta sa cars. If you include that, I have several virgins sitting next to me which i can send your way.
YES I NEED THIS LOTS
:D pleeeeeeeeeeeeease
can you show how to convert planes from FSX?
Quote from: zimon on May 27, 2012, 22:18
can you show how to convert planes from FSX?
probally just export with winrar, and open the model file.
i'd learn u how to get banned from CT if u make those tutorials !
Quote from: Alban on May 28, 2012, 19:00
i'd learn u how to get banned from CT if u make those tutorials !
What do you mean by that? That YOU will ban him for making Zmodeler tutorial? :D
Ye, please do a Tutorial on Converting Trailers. :D
If you want a tutorial on how to convert things, ask racer. So far, I havent converted anything from start to finish (im working on a '65 Shelby Daytona Coupe at the moment). I still need a screen capture software. It will most likely be without sound because it is impossible for me to find a quiet place to record (other than 3am...but I'd wake people...). I've been pretty busy on real life projects and haven't had much modding time but I'll try to start recording soon.
l already told u the software :
BB FlashBack Pro 3 Recorder
tried it, didnt like it. Now I got camstudio or something like that and im working on a first episode.
uhm ok lol ;)
good luck recording it XD
Rubber PLZ make one!!! I have started whit ZModeler and i have come to the Roof and.... PROBLEM plz make the tutorial would be nice!
Jakob stop spam, he will make one :ukiddn:
i don't know how to create a hole in box/cylinder/tube (if someone knows please inform me in PM or how to add more vertices on the edge or corners or anywhere)
Please include this in tutorial as well if you could ^^
I'll try to include it to the best of my ability. I don't know a way other than just adding/subtracting polygons and moving them around. I'll show that method and try to find more.
I can do a tut for 3ds max since i'm good with that. Even tho 3ds max is more of an advance software then zmod.
not to mention, 3DS is more expensive, harder to obtain, takes longer to learn, and comes from my least favorite software company...Autodesk.
Actually I'd love a tutorial on how to edit vehicles that are already in the game, for example the roadtrain, how to simply add extra objects/text/designs etc. youtube is full of clustered tuts on how to change the rims of cars and their not helpful at all.
Quote from: Irish on June 10, 2012, 19:29
Actually I'd love a tutorial on how to edit vehicles that are already in the game, for example the roadtrain, how to simply add extra objects/text/designs etc. youtube is full of clustered tuts on how to change the rims of cars and their not helpful at all.
Exactly what i want to know: How to add textures on the .dff file (with Zmodeler ?)
Example: i want to add flames on the side of the road train, how to do it ?
From this:
(http://i.imgur.com/ROIVF.png)
How to get this (for example):
(http://i.imgur.com/N0iLG.png)
("Road Train" and "Hello" things was added to the screenshot, not displayed on the mod)
Because there is nothing to add in both txd files:
(http://i.imgur.com/Ee1yn.png)
This is what would really help me :D
Thanks
Vinny, you cant edit your Roadtrain when it is all white.
You need to export the textures from rdtrain.txd to the roadtrain.dff folder and the textures from vehicle.txd inside the Generic folder in models to the same place.
Quote from: Matheus on June 10, 2012, 21:43
Vinny, you cant edit your Roadtrain when it is all white.
You need to export the textures from rdtrain.txd to the roadtrain.dff folder and the textures from vehicle.txd inside the Generic folder in models to the same place.
I did it, it looks like that but it doesn't answer to my question:
(http://imgur.com/qPGsZ.png)
Both Vinny and Irish are basically asking the same things. I understand what you are talking about, and I will be sure to add it into the tutorials. Just make sure you have some image editing software.
Adding Paint, i have 4 image editing softwares.
Quote from: Matheus on June 10, 2012, 21:43
Vinny, you cant edit your Roadtrain when it is all white.
You need to export the textures from rdtrain.txd to the roadtrain.dff folder and the textures from vehicle.txd inside the Generic folder in models to the same place.
That doesn´t work 0.o I don´t know why, but my cars/ trucks still look like the Roadtrain in the first picture of Vinny :'(
I´m soo bad, so pls make some tutorials to help some noobs like me^^
Quote from: Cr4ck3r on June 10, 2012, 23:28
Quote from: Matheus on June 10, 2012, 21:43
Vinny, you cant edit your Roadtrain when it is all white.
You need to export the textures from rdtrain.txd to the roadtrain.dff folder and the textures from vehicle.txd inside the Generic folder in models to the same place.
That doesn´t work 0.o I don´t know why, but my cars/ trucks still look like the Roadtrain in the first picture of Vinny :'(
I´m soo bad, so pls make some tutorials to help some noobs like me^^
You need to export the images with the same extension like the others (BMP, TGA or PNG (i dont remember if png is included))
Cr4ck3r in what form did you export the pics of the txd files ?
You can take a picture of flame from Google, or you can do it as a sticker...you need to do it from scratch if you select the second option
Quote from: Matheus on June 10, 2012, 23:41
Quote from: Cr4ck3r on June 10, 2012, 23:28
Quote from: Matheus on June 10, 2012, 21:43
Vinny, you cant edit your Roadtrain when it is all white.
You need to export the textures from rdtrain.txd to the roadtrain.dff folder and the textures from vehicle.txd inside the Generic folder in models to the same place.
That doesn´t work 0.o I don´t know why, but my cars/ trucks still look like the Roadtrain in the first picture of Vinny :'(
I´m soo bad, so pls make some tutorials to help some noobs like me^^
You need to export the images with the same extension like the others (BMP, TGA or PNG (i dont remember if png is included))
I´ve exportet every file as BMP, so it should work, but it doesn´t.........
Quote from: Cr4ck3r on June 11, 2012, 00:55
Quote from: Matheus on June 10, 2012, 23:41
Quote from: Cr4ck3r on June 10, 2012, 23:28
Quote from: Matheus on June 10, 2012, 21:43
Vinny, you cant edit your Roadtrain when it is all white.
You need to export the textures from rdtrain.txd to the roadtrain.dff folder and the textures from vehicle.txd inside the Generic folder in models to the same place.
That doesn´t work 0.o I don´t know why, but my cars/ trucks still look like the Roadtrain in the first picture of Vinny :'(
I´m soo bad, so pls make some tutorials to help some noobs like me^^
You need to export the images with the same extension like the others (BMP, TGA or PNG (i dont remember if png is included))
I´ve exportet every file as BMP, so it should work, but it doesn´t.........
You exported the textures from vehicle.txd inside the generic folder in Rockstar Games/GTA San Andreas/Models/Generic?
Yes....
But still doesn´t work^^
Quote from: Cr4ck3r on June 11, 2012, 01:37
Yes....
But still doesn´t work^^
Can you send me a picture from your RT on zmodeler?
Quote from: Cr4ck3r on June 11, 2012, 01:37
Yes....
But still doesn´t work^^
Are those textures working in your zmodeler ?
If yes, make sure you also add them back in the txd files (if they are not there).
You will get white objects ingame if the txds are not there.
Open your road train TXD file with txd workshop. Export all images to TGA to some folder. Open your vehicle.txd file and export all images to TGA to the same folder. Open ZMod and import all the images (I assume you know how to import them). Now import your road train DFF file. Before you click import, make sure the "preffered image type" (or something like that) is selected as TGA. This should work.
Back to the tutorials. I have episode 1 (brief explanation of ZMod) and episode 2 (how to import mods...ironically) all done and waiting to upload them as soon as I get on decent internet. I'm also almost done with episode 3 (how to do basic modding and texturing).
:)) can't wait for episode 4
Decided to go get Zmodeler and fiddle with it myself, but after 2 days I'm going crazy over it, it seems every build has something wrong with it, in my opinion anyway.
The newest one 2.2.6, You need to pay 45$(no importing) and doesnt have the flat surface tool, since I wanted to try and copy a blueprint.
I managed to find a registered 1.07 build, but it can't import GTA SA .dff since the program crashes or says I have low memory. (Looked it up on other forums and apparently 1.07 can't import GTA SA .dff's anyway.)
Finally I tried getting the v1 SDK from the Zmodeler website and I find the v1 builds to be confusing.
So what build are you lot using?
Quote from: Irish on June 13, 2012, 17:57
Decided to go get Zmodeler and fiddle with it myself, but after 2 days I'm going crazy over it, it seems every build has something wrong with it, in my opinion anyway.
The newest one 2.2.6, You need to pay 45$(no importing) and doesnt have the flat surface tool, since I wanted to try and copy a blueprint.
I managed to find a registered 1.07 build, but it can't import GTA SA .dff since the program crashes or says I have low memory. (Looked it up on other forums and apparently 1.07 can't import GTA SA .dff's anyway.)
Finally I tried getting the v1 SDK from the Zmodeler website and I find the v1 builds to be confusing.
So what build are you lot using?
2.2.1
Quote from: Matheus on June 13, 2012, 17:59
Quote from: Irish on June 13, 2012, 17:57
Decided to go get Zmodeler and fiddle with it myself, but after 2 days I'm going crazy over it, it seems every build has something wrong with it, in my opinion anyway.
The newest one 2.2.6, You need to pay 45$(no importing) and doesnt have the flat surface tool, since I wanted to try and copy a blueprint.
I managed to find a registered 1.07 build, but it can't import GTA SA .dff since the program crashes or says I have low memory. (Looked it up on other forums and apparently 1.07 can't import GTA SA .dff's anyway.)
Finally I tried getting the v1 SDK from the Zmodeler website and I find the v1 builds to be confusing.
So what build are you lot using?
2.2.1
More people use 2.2.4 i think. Me too
Well, i love 2.2.1 :)
I got 2.2.1 as well
Hmm, The versions from 2.2.1 - 2.2.6 seem all the same interface wise, but it still isn't helping me much. I took two pictures, hopefully someone will know what I'm trying to get at. :-\
I found a nice tutorial on the web (not youtube) Its only text with some pictures but anyway I was doing good, making blueprints etc until I was meant to use the flat surface tool, and this is where I'm confused.
The person who made the tutorial has a v1 and v2 version since Zmod updated. And in both tutorials I have to goto Create>surface>flat, and no I cant ask the person since there is no type of way to contact them.
Just right click and view if its too small to read.
1.07 - See how many tools this has? 1.07 would be good although it cant import .dff and crashes.
[spoiler](http://img3.imageshack.us/img3/586/107bq.png)[/spoiler]
2.2.1-2.2.6 are all the same, less tools etc? It can import but missing tools?
[spoiler](http://img545.imageshack.us/img545/8154/221d.png)[/spoiler]
Am I missing something here??? Did they take out the flat tool and the other ones you see in 1.07? I keep asking about the flat tool as its apparently needed when making a car from scratch or copying a blueprint. And sorry for the big ass post.
Irish, I don't have that command on my version (2.2.4). What exactly are you trying to do? Are you creating a mod from scratch? If so, look up on youtube how to do so. It is possible with the later versions because I have done it. It is too hard to describe, but if you can't find a tutorial on youtube, let me know and I will try to explain it.
Also, if you just want to create a flat surface, go to Create ---> surface --> grid (click on the little box to the right of grid and make it a 1 column, 1 row surface). Create the surface in your workspace and you now have a flat surface. You can texture it with whatever texture you want (including blueprints). I don't suggest this way for creating mods from scratch as there is too much error in it.
Well, since there is no decent tutorials on youtube, trust me I spent nearly enough a full day looking for one. Either the tut someone uses notepad to describe it and its terrible, or just If I type in "Zmodeler for beginners" but yet everyone doesn't even give a breif of explanation of what the hell he/she is clicking on, No commentaries etc, So I gave up on youtube.
In my earlier post I meant, why isn't there as many tools in 2.2.1 and up but yet there is in 1.07.
Until a good tutorial comes out I wanted to try and mess around with Zmod for abit, and found this tutorial :
http://www.etspe.ca/zmt/v1/3.html (get rid of the 3.html for content table)
Which seems good, As I found blueprints for a car and wanted to try and copy a blueprint. But since whenever I try to follow this tutorial it always refers the "grid" tool as a flat surface. I'm guessing from what you said they both do the same job?
Man this stuff is harder than I thought. :o
Well Irish, sorry to disappoint you, but my tutorials will be with notepad..I can never find a quiet place to record. I try to explain things as best I can so hopefully it shouldn't be too bad.
As for tutorials that are already out there, check out this 7 part series. I think this shows you how to create mods from scratch...it's a long process but here it is: http://www.youtube.com/watch?v=GbWOslf6ulU&feature=channel&list=UL (http://www.youtube.com/watch?v=GbWOslf6ulU&feature=channel&list=UL)
Ahh its ok, as long as I can read it I don't mind at all. Thanks for the link, I watched it but gave up as it was going way to fast. But I found other tutorials and read the document on the zmod site.
I managed to make a Lambo Gallardo, well the side of it anyway, but it looked like a hedge hog since I messed up the extruding lol. I'll think I'll wait for your tutorial to come out (fingers crossed!) Tbh I'd rather edit the default cars, wheels, add extra objects etc. Making your own models is very time consuming.
Haha Irish, you have finally found out modding existing mods is much easier. I like making custom parts for existing mods. I also like texturing. I can make a car have reflections and be shiny...all without enb.
Quote from: Rubber on June 15, 2012, 19:02
I can make a car have reflections and be shiny...all without enb.
This is nearly what i want to learn first :D (+ adding textures ofc)
Quote from: Rubber on June 15, 2012, 19:02
I can make a car have reflections and be shiny...all without enb.
can you make the default cars look shiny? no adjustments, no changes, just make em shiny..... also, do you know how to convert cars from other games?? like taking the deluxo from Vice City or some random car from flatout, etc.. etcc??
ethan if u send me those files maybe i can convert the,
Haha yeah Rubber :P
Atm, I'm trying to give the default Road Train a chrome look to the bullbars, exhaust etc.
I just got one simple question, how the fuaa can I deselect everything so I can get at the darn exhaust's? I managed to give the bullbars a chrome look by giving it a white colour with a specular highlight and high level additive.
So is there any way to take apart the chassis so I can get at those exhausts?
Quick picture to show what I'm trying to get at, and Thanks :)
[spoiler](http://img228.imageshack.us/img228/5258/23145285.png)[/spoiler]
click vertex > click on the part exhausts are > click select> single> select all the exhaust > aply material>export the dff file>test it in game
.
Thanks for the tip Alban, I managed to give it the chrome, but not the way I expected for it to turn out haha,I somehow gave extra bits chrome aswell. I'm going to have another shot at it.
Before
[spoiler](http://img600.imageshack.us/img600/1263/samp043ke.png)[/spoiler]
After
[spoiler](http://img9.imageshack.us/img9/2989/samp044gg.png)[/spoiler]
u create material yourself or imported it ?
uhm anyway i might find a good material for that ;)
You should do your env reflection map texture (chrome map) as low level additive, and then use UV mapping : Auto sphere environment. After doing this, don't forget to write this in front of your material: [env]
For example if the name of material is, primarysds[spec] then make it primarysds[env,spec]
Well, after a full day I managed to do it lmao. Although the problem I'm getting now is the texturing. I detached the exhaust and applied a chrome texture from google images, and mapped it, but now it seems after I retached the exhuast and exported it into the game It seems the textures are gone?
For the bullbars anyway?
[spoiler](http://img411.imageshack.us/img411/9012/samp045fn.png)[/spoiler]
[spoiler](http://img824.imageshack.us/img824/4521/samp046lf.png)[/spoiler]
is the texture added in the txd file?
I finally found how to put texture, but i can't test it in game :/
when i use add texture:
(Capot = bonnet & coffre = boot)
(http://img215.imageshack.us/img215/3905/texture2t.png)
(http://img205.imageshack.us/img205/4319/texturelf.png)
I've put them on the dff:
(http://img703.imageshack.us/img703/6526/car3y.png)
(http://img14.imageshack.us/img14/9828/car2w.png)
(http://img411.imageshack.us/img411/7060/carlk.png)
But now i don't know what to do with them, to make it work in game. I must put it in the txd file ?
Because the image of the skull is jpg and files in txd file must be tga, bmp or png.
But when i save the project to elegy.dff and install it as a mod, my game crash in samp, and on single player there are no elegys spawned.
you must convert the image to png or bmp and put in TXD Workshop with the same name of the image and compress
(http://img69.imageshack.us/img69/2190/gtasa2012061718114423.png)
Still the same bug. The elegy "does not exist". You see the pic, there is usually an elegy parked in wang cars in single player, beside the Savanna.
u must put them in txd file dude
Quote from: Alban on June 17, 2012, 17:31
u must put them in txd file dude
No shit ?
(http://img140.imageshack.us/img140/3482/noshit.png)
:sadtroll:
try it 512x512/256x256 ?
Quote from: Vinny on June 17, 2012, 17:16
Still the same bug. The elegy "does not exist". You see the pic, there is usually an elegy parked in wang cars in single player, beside the Savanna.
try to find a car spawner and spawn one. or find one driving on the road and steel it
Quote from: Ethan on June 18, 2012, 16:47
Quote from: Vinny on June 17, 2012, 17:16
Still the same bug. The elegy "does not exist". You see the pic, there is usually an elegy parked in wang cars in single player, beside the Savanna.
try to find a car spawner and spawn one. or find one driving on the road and steel it
How can i steal one if they don't exist ._.
But with a car spawner, you mean a hack ?
Quote from: Vinny on June 18, 2012, 17:07
Quote from: Ethan on June 18, 2012, 16:47
try to find a car spawner and spawn one. or find one driving on the road and steel it
How can i steal one if they don't exist ._.
But with a car spawner, you mean a hack ?
yes, go in single player, you can hack all you want
How to move parts if they are in chassis? How to "cut" them and move then?
Like that part?
Quote
Still the same bug. The elegy "does not exist". You see the pic, there is usually an elegy parked in wang cars in single player, beside the Savanna.
try to find a car spawner and spawn one. or find one driving on the road and steel it
How can i steal one if they don't exist ._.
But with a car spawner, you mean a hack ?
The easiest way I know is to use GGMM (http://www.gtagarage.com/mods/show.php?id=434) It saves you alot of time. You can view every car without going into the game.
Quote from: Irish on June 21, 2012, 16:11
Quote
Still the same bug. The elegy "does not exist". You see the pic, there is usually an elegy parked in wang cars in single player, beside the Savanna.
try to find a car spawner and spawn one. or find one driving on the road and steel it
How can i steal one if they don't exist ._.
But with a car spawner, you mean a hack ?
The easiest way I know is to use GGMM (http://www.gtagarage.com/mods/show.php?id=434) It saves you alot of time. You can view every car without going into the game.
I had it few years ago, but never understood what to do with it xD
Thank you.
Cookie :D
wow lol true ! i must download that thingie ...
No problem Vinny :)
@ Jann3[FIN] What I normally do might help, select the body, chassis or whatever your trying to detach which it is attached to.
Now, I like to use the left side and user view, now click on the this box (http://i49.tinypic.com/343kehz.png). Now go into Select > Separated OR Single (Separated seems to work better for me) Make sure selected mode is on which is on the bottom right corner, the shortcut key is "SPACEBAR"
Now in either user or left side view right click on the vertices (red dots) where you want, after its all highlighted which should be orange which tells you its highlighted.
Now go into Modify>submesh>detach and click on the highlighted piece, (make sure selected mode is on) Now it should be detached. :)
Sorry for the long post, but thats how I do it..
ok i tryed the program and i noticed this:
This i what i mapped with zmodeler:
(http://i.imgur.com/Euzcf.png)
And this how i get in the program:
(http://i.imgur.com/YKtUE.png)
Usually, when i installed it and tryed it in single player, i couldn't find any elegy, or i crash when i run gta sa single player.
ANY ideas of the problem ?
I added the texture in the txd file like this, maybe this is the problem ?
(http://i.imgur.com/jkyv5.png)
CLICK TO ENLARGE (http://i.imgur.com/jkyv5.png)
vinny, how did you map the texture in ZMod? Did you use UV mapping?
Also, I think I may know your problem. First, the image is huge. This shouldn't cause it to show up white...but it will cause lag if the txd file is too large. Try reducing the image to 512x512 pixels and reload it into the txd file.
Secondly, make SURE the image is compressed. Click on your image in txd workshop, go to Image ---> properties. It should bring up a window with a few options. Do not click 'alpha is used', but do click 'compressed'. It will compress the image and it should work. I'm guessing that was your problem.
Quote from: Rubber on June 21, 2012, 18:13
vinny, how did you map the texture in ZMod? Did you use UV mapping?
Yes.
Quote from: Rubber on June 21, 2012, 18:13
Also, I think I may know your problem. First, the image is huge. This shouldn't cause it to show up white...but it will cause lag if the txd file is too large. Try reducing the image to 512x512 pixels and reload it into the txd file.
Secondly, make SURE the image is compressed. Click on your image in txd workshop, go to Image ---> properties. It should bring up a window with a few options. Do not click 'alpha is used', but do click 'compressed'. It will compress the image and it should work. I'm guessing that was your problem.
Reduced to 512x512, remade the UVmapping with the new sized picture, added into txd and compressed. But still the same shit: the bonnet is white...
I'll try other sizes, like 256x256, and going lower to lower, maybe this is the problem.
Quote from: Irish on June 21, 2012, 16:55
Now, I like to use the left side and user view, now click on the this box (http://i49.tinypic.com/343kehz.png). Now go into Select > Separated OR Single (Separated seems to work better for me) Make sure selected mode is on which is on the bottom right corner, the shortcut key is "SPACEBAR"
Now in either user or left side view right click on the vertices (red dots) where you want, after its all highlighted which should be orange which tells you its highlighted.
Now go into Modify>submesh>detach and click on the highlighted piece, (make sure selected mode is on) Now it should be detached. :)
Sorry for the long post, but thats how I do it..
How to move it becouse i try it with that move thing but it doesnt anything?
EDIT: Found it out, thanks!
Quote from: Vinny on June 21, 2012, 18:31
Quote from: Rubber on June 21, 2012, 18:13
vinny, how did you map the texture in ZMod? Did you use UV mapping?
Yes.
Quote from: Rubber on June 21, 2012, 18:13
Also, I think I may know your problem. First, the image is huge. This shouldn't cause it to show up white...but it will cause lag if the txd file is too large. Try reducing the image to 512x512 pixels and reload it into the txd file.
Secondly, make SURE the image is compressed. Click on your image in txd workshop, go to Image ---> properties. It should bring up a window with a few options. Do not click 'alpha is used', but do click 'compressed'. It will compress the image and it should work. I'm guessing that was your problem.
Reduced to 512x512, remade the UVmapping with the new sized picture, added into txd and compressed. But still the same shit: the bonnet is white...
I'll try other sizes, like 256x256, and going lower to lower, maybe this is the problem.
Omg i finally did it:
(http://i.imgur.com/CZFKZ.png)
256x256 did it.
Maybe i fucked something previously because before doing the map with 256x256, i deleted all the files (dff, txd and all the textures) and extracted some new from gta3.img
Thank you really Rubber for your help.
Cookie :p
Vinny, I messed with one myself as I could'nt tell from your pics whatsup, It could be a few things.
Is the name of the decal in the materials editor the same as the one in your .txd?
Either something is wrong with that, or the image isnt in the right format/size :)
What mine looks like:
Zmodeler:
[spoiler](http://i48.tinypic.com/6sxv6o.png)[/spoiler]
[spoiler](http://i47.tinypic.com/2rhxy14.png)[/spoiler]
TXD Workshop:
[spoiler](http://i49.tinypic.com/23wuxpw.png)[/spoiler]
Ingame:
[spoiler](http://i45.tinypic.com/nn07j4.png)[/spoiler]
[spoiler](http://i50.tinypic.com/9ib4o7.png)[/spoiler]
Hope this helps you bro. :)
Irish i already solved the problem, but yes, the problem came from the name of the file, or the size, can't guess :p
Yeah I just noticed right after I posted lol, good work man :))
Quote from: Irish on June 21, 2012, 19:08
Yeah I just noticed right after I posted lol, good work man :))
Thanks ;)
its not about size .....
i got a txd file which goes up to 85 mb when i decompress all txds to tga
PS: RUBBER can u post that tutorial how to give car that reflection like enb ? not vid , just explain it with words XD
anri, the tutorial is too hard to describe in words. It would be best if you just see the video of it. I will try to get the first three episodes uploaded tonight.
Quote from: Rubber on June 21, 2012, 19:59
anri, the tutorial is too hard to describe in words. It would be best if you just see the video of it. I will try to get the first three episodes uploaded tonight.
You gonna put it on Youtube ?
If you want it fast, get it on Xfire.
it will be on youtube. I use xfire to convert the videos, then youtube to upload them. It takes no longer than xfire takes and I can add annotations if I need to...I will probably forget to mention something and need to add it later.
i cant wait for it !
They will be up in 24 hours if it kills me...I couldn't get internet to do it today, but tomorrow for sure.
rubber, go to http://www.speedtest.net and test your internet speed :P
Quote from: Joshly98[AUS] on June 22, 2012, 07:26
rubber, go to http://www.speedtest.net and test your internet speed :P
Mine:
(http://www.speedtest.net/result/2022545013.png) (http://www.speedtest.net)
Nice one..trying to show off. And can't wait Rubber
This topic has been forgotten or ... ? Almost 3 months waiting now ...
Hey all, i have one problem with texturing, i have RT... but idk how to light up headlights on the top of RT, i copied " headlights2 " ( green box ) and move it on lights, but i caused, that lights downs lights dont light :X :D i tried change UV on this lights but with errors only :X someone know about any tut on this ?? thx for answer :)
( btw. my english is very bad :X )
Quote from: Head on October 01, 2012, 11:18
Hey all, i have one problem with texturing, i have RT... but idk how to light up headlights on the top of RT, i copied " headlights2 " ( green box ) and move it on lights, but i caused, that lights downs lights dont light :X :D i tried change UV on this lights but with errors only :X someone know about any tut on this ?? thx for answer :)
( btw. my english is very bad :X )
What do u mean? You want to make the lights of RT that are on roof to light up? Or to add dummy to top of RT lights so it would shine on road from up there?
Quote from: Prometheus on October 01, 2012, 12:33
Quote from: Head on October 01, 2012, 11:18
Hey all, i have one problem with texturing, i have RT... but idk how to light up headlights on the top of RT, i copied " headlights2 " ( green box ) and move it on lights, but i caused, that lights downs lights dont light :X :D i tried change UV on this lights but with errors only :X someone know about any tut on this ?? thx for answer :)
( btw. my english is very bad :X )
What do u mean? You want to make the lights of RT that are on roof to light up? Or to add dummy to top of RT lights so it would shine on road from up there?
url for pic (http://head001.ic.cz/upload/uploadnuto/rt_lights.jpg) how i mean it ... if you know ..
Quote from: Head on October 01, 2012, 13:52
Quote from: Prometheus on October 01, 2012, 12:33
Quote from: Head on October 01, 2012, 11:18
Hey all, i have one problem with texturing, i have RT... but idk how to light up headlights on the top of RT, i copied " headlights2 " ( green box ) and move it on lights, but i caused, that lights downs lights dont light :X :D i tried change UV on this lights but with errors only :X someone know about any tut on this ?? thx for answer :)
( btw. my english is very bad :X )
What do u mean? You want to make the lights of RT that are on roof to light up? Or to add dummy to top of RT lights so it would shine on road from up there?
url for pic (http://head001.ic.cz/upload/uploadnuto/rt_lights.jpg) how i mean it ... if you know ..
Oh, now i got it. Just apply light textures to those top lights. Explanation to witch texture it witch is at this pic: http://imageshack.us/a/img820/2857/81542193.jpg (http://imageshack.us/a/img820/2857/81542193.jpg)
Problem solved :D Lights are lighted up, thx :)
Quote from: Head on October 01, 2012, 15:57
Problem solved :D Lights are lighted up, thx :)
No problem :)