Just as the topic suggests, this command will allow you to block what someone says so you can't see it.
Maybe this can work for the mods/admins too where a mod and block the chat from 2 certain players to they can't see what each other are saying. Then a mod would have to unblock them.
This would be best to prevent fights, and keep you from seeing noobs advertise if a mod isn't on. Hopefully it would stop the 20 fights a day that CVT tends to have lately...
Let me know what you think.
-1
And press F7 instead or just pretend to ignore.
i believe this was already suggested and rejected
Quote from: Deff on April 17, 2012, 07:21
-1
And press F7 instead or just pretend to ignore.
Hides all the chat, this is not the solution.
+1 For the suggestion.
Already suggested. This about the 4th or 3rd time as a matter of fact. Oh yeah, and it was rejected.
/mute ?
+1 great idea
No, not /mute. Why should one be punished by responding to what someone has said to them? Sure it's immature, but most people do it. I think blocking chat between certain people is a little better, cause then they can't fight. When someone is muted, the argument normally continues in some way or another. If both people in the fight can't see what each other say, it's a little bit better to solve.
Plus many times when people are fighting or arguing, only one person gets muted. This is unfair because sometimes the other player will end up picking on the one that's muted. If you have a chat blocked from someone, it should end because they have nothing to fight about then.
I find it's just a better way to seperate than to /mute. I know many may disagree, but there are advantages and disadvantages to the command.
I feel it's best use would be when you just don't like someone, you can just block them.
You could F7. This would /block everyone. Or you could go to a cb and ignore the main chat. Then you could pm your friends and if they wanted to talk to you they could go to your cb or pm you.
Or you could use your ignoring skills and ignore the annoying player all together.
sounds like it would lag.. if possible. Because everytime someone chats, it would have to check each player... im not a coder but thats all the makes sense to me.
Quote from: RaceRX on April 19, 2012, 08:39
sounds like it would lag.. if possible. Because everytime someone chats, it would have to check each player... im not a coder but thats all the makes sense to me.
OnPlayerText(playerid, text[])
{
foreach(Player, i)
{
if(!IgnorePlayer[playerid][.i])
{
new string[128];
format(string, sizeof(string), "%s{ffffff}: %s", GetPlayerName(playerid), text);
SendClientMessage(i, COLOR_YELLOW, string);
return 0;
}
return 0;
}
return 0;
}
Or something like that.