Convoy Trucking

Hyde Park => GTA & SA-MP => Mods => Topic started by: MikeMan on November 29, 2015, 00:49

Title: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 29, 2015, 00:49
Hey guys! C:-)

This thread here will hold all the releases to my mods, that are compatible with Convoy Trucking rules and regulations. If you guys have any questions or comments don't be afraid to ask me or PM me. All my mods have videos describing them, and also showing how to install.

Please go here --> http://www.forum.convoytrucking.net/index.php?topic=53074.0 And be sure to check out some In-Game screen shots as well as Convoy Trucking Video Series. As well as the current mods that I have in my game during the series, with links :)

*Please Note: Installing mods can be very dangerous if not done correctly, you could very easily corrupt your game and have to reinstall. Please use caution, I can only help so much!

~Mike
[hide=Mods]

Jake Brake Sound that replaces the Truck Horn.
*Note because Convoy implemented a reverse alarm, the back up beep is a bit disoriented, unless we can have a disable feature its the best we can do right now!


^ Another Example
Link --> http://www.mediafire.com/download/1niani4wlkprl1n/JakeBrake+Sound.zip
Experience Level: 7

Chevy 2500HD Mod (Yosemite)

Link --> http://www.mediafire.com/download/gt3wv5d5la118cu/Chevy2500HD.txd.zip
Experience Level: 2-3

Custom Mini-Map For GTASA and Convoy

Link --> https://www.mediafire.com/?sy3tnepuut7tfv3
Experience Level: 3







[/hide]
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 20015]
Post by: Xero on November 29, 2015, 01:20
It's a lot more fun when you mod the sounds as well, but as you said it can get very tricky and screw up the game, I know cause I did a couple times haha. I'm gonna change to this sound mod and change a few others when I find them, classic car mod sounds all day!
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 20015]
Post by: MikeMan on November 29, 2015, 01:25
Quote from: Xero on November 29, 2015, 01:20
It's a lot more fun when you mod the sounds as well, but as you said it can get very tricky and screw up the game, I know cause I did a couple times haha. I'm gonna change to this sound mod and change a few others when I find them, classic car mod sounds all day!

They can ruin a game quick. I spent quite a bit of time chopping that up and editing to fit just perfect enough that you wont hear disorientation however with the reverse there's nothing I can do with that right now, but it brings the truck to life. I'm gonna release my sound mod for the truck as well so It goes well together!
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 20015]
Post by: Xero on November 29, 2015, 01:34
Gonna attempt to re-add a mod similar to this. It's the old mod I had many years ago on CT. The video sucked at the time cause my computer sucked haha.

Title: Re: Mike's CT Mod Releases [New Mod : November 28th 20015]
Post by: MikeMan on November 29, 2015, 01:51
Quote from: Xero on November 29, 2015, 01:34
Gonna attempt to re-add a mod similar to this. It's the old mod I had many years ago on CT. The video sucked at the time cause my computer sucked haha.



I have had that sound mod before!
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 20015]
Post by: Xero on November 29, 2015, 02:45
I wish I had backed it up, I'm sure I did but where did I put it lol Trying to find new ones but just don't like the sound of some of them and many just conflict with each other and sound like crap lol
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 2015]
Post by: Ari on November 29, 2015, 05:11
Because you don't special sounds, for vehicles in San Andreas? As sports cars or trucks some with sound "VOLVO - DAF - SCANIA" you haven't tried?
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 2015]
Post by: MikeMan on November 29, 2015, 05:22
Quote from: Yami_Chan on November 29, 2015, 05:11
Because you don't special sounds, for vehicles in San Andreas? As sports cars or trucks some with sound "VOLVO - DAF - SCANIA" you haven't tried?

I usually use American mods, due to the fact I live in America, and I'm an American Trucker IRL :D
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 2015]
Post by: CarlJohnson on November 29, 2015, 13:36
For some reason Ivft always fucks up my game, so I'm unable to use custom carcolors and Ivft.
I remember using Ivft in past, maybe I was using a older version back then.
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 2015]
Post by: Ari on November 29, 2015, 14:34
Quote from: MikeMan on November 29, 2015, 05:22
Quote from: Yami_Chan on November 29, 2015, 05:11
Because you don't special sounds, for vehicles in San Andreas? As sports cars or trucks some with sound "VOLVO - DAF - SCANIA" you haven't tried?

I usually use American mods, due to the fact I live in America, and I'm an American Trucker IRL :D
I have plans to use sounds of a offered on a Kenworth carrier T800 on the road train only play search for sound files to make the replacement have as sound :ccmas:
Title: Re: Mike's CT Mod Releases [New Mod : November 28th 2015]
Post by: MikeMan on November 29, 2015, 19:54
Quote from: CarlJohnson on November 29, 2015, 13:36
For some reason Ivft always fucks up my game, so I'm unable to use custom carcolors and Ivft.
I remember using Ivft in past, maybe I was using a older version back then.

possibly..ill help you with that
Title: Re: Mike's CT Mod Releases [New Mod : November 29th 2015] Radar Mod Coming Soon!~
Post by: MikeMan on November 30, 2015, 19:41
Afternoon Convoy!
Do I have a mod for you guys today! Introducing the new MiniMap for San Andreas! This minimap resembles the GTA V version. Keeping your UI nice and clean. Also for Convoy Trucking instead of having the obnoxious BS on your mini-map for the bases I have thus created a purple forsale house that blends in quite well with the surronding map. Also added is when you go to the main map I have added a custom look for that as well. I hope you all enjoy. Please be careful as always when downloading and installing mods. Any questions please PM me.

ScreenShot
[hide=Old Minimap] (http://i1204.photobucket.com/albums/bb411/MikeManCvT/sa-mp-000_zpssticixor.png) (http://s1204.photobucket.com/user/MikeManCvT/media/sa-mp-000_zpssticixor.png.html)[/hide]
[hide=Old BIG Map](http://i1204.photobucket.com/albums/bb411/MikeManCvT/sa-mp-003_zpsjbk8immc.png) (http://s1204.photobucket.com/user/MikeManCvT/media/sa-mp-003_zpsjbk8immc.png.html)[/hide]
[hide=New MiniMap](http://i1204.photobucket.com/albums/bb411/MikeManCvT/sa-mp-008_zpsjs2co3zz.png) (http://s1204.photobucket.com/user/MikeManCvT/media/sa-mp-008_zpsjs2co3zz.png.html)[/hide]
[hide=New BIG Map](http://i1204.photobucket.com/albums/bb411/MikeManCvT/sa-mp-006_zpssuia11xg.png) (http://s1204.photobucket.com/user/MikeManCvT/media/sa-mp-006_zpssuia11xg.png.html)[/hide]

How To Install-
[Hide=Install Video]https://www.youtube.com/watch?v=qwxOhoJ5K5c&feature=youtu.be
[/hide]

Link For Download - https://www.mediafire.com/?sy3tnepuut7tfv3
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Benny on November 30, 2015, 21:22
Great minimap, definetly the best GTA V map for SAMP i've seen so far ;)
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Ethan on November 30, 2015, 22:15
you only changed the base icon... thanks for showing us mike
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on November 30, 2015, 22:42
My GTA isnt doing anything with the GTA_IV_HUD folder?

Only thing working for me is the textures, so my minimap is still circular, and no new icons for base?
I have done exactly like readme says.
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 30, 2015, 22:49
Quote from: Supra on November 30, 2015, 22:42
My GTA isnt doing anything with the GTA_IV_HUD folder?

Only thing working for me is the textures, so my minimap is still circular, and no new icons for base?
I have done exactly like readme says.

Did you put the 2 Vorbis files inside the main GTA as well?
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 30, 2015, 22:51
Quote from: Ethan on November 30, 2015, 22:15
you only changed the base icon... thanks for showing us mike

No, I have taken actually 3 GTA V Mini-Maps and converted into 1. And its JUST the mini-map not the entire HuD which means if your playing your game and have mods that require plugin.dll you are still able to use this mini map. If you use a regular GTA V UI  make over it eliminates the Plugin.dll which makes a lot of older mods not work.
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on November 30, 2015, 22:51
Yes I did.
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 30, 2015, 22:57
Quote from: Supra on November 30, 2015, 22:51
Yes I did.

Add this file to your main GTA SA folder - https://www.mediafire.com/?lgko7jylg2qbpzy

Should be to ASI files.. let me know, Ill update the thread lol

It never sent with the pack and I don't know why I didn't realize it in the video :X (fail.)
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on November 30, 2015, 22:59
Then i must install CLEO / asi loader, but okay, i will do and try
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 30, 2015, 22:59
Quote from: Supra on November 30, 2015, 22:59
Then i must install CLEO / asi loader, but okay, i will do and try

No, the Vorbis file is a ASI loader already. No need to install.

Edit: That one Vorbis is edited to have an ASI loader in it (Silents). I was able to use just those files. I currently however am now running CLEO but was able to run that map with out. Let me know
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on November 30, 2015, 23:01
Its working now, thanks for helping :D

I like the mod! definitely a keeper :) keep up the good work


EDIT: Yes I noticed your vorbis already was ASI loader, so my fix was to put those .asi files into MAIN Folder as well! cheers
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 30, 2015, 23:02
Quote from: Supra on November 30, 2015, 23:01
Its working now, thanks for helping :D

I like the mod! definitely a keeper :) keep up the good work

Awesome!
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on November 30, 2015, 23:11
Only thing i dont like about it, is that you cant see money balance in hand anymore, only when you use.. I know its like that gta V is, but personally i like to see it :)
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 30, 2015, 23:13
Quote from: Benny on November 30, 2015, 21:22
Great minimap, definetly the best GTA V map for SAMP i've seen so far ;)

Thanks Benny. Its a few different radars that are mixed together to bring that final product. Thanks :D
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on November 30, 2015, 23:14
Quote from: Supra on November 30, 2015, 23:11
Only thing i dont like about it, is that you cant see money balance in hand anymore, only when you use.. I know its like that gta V is, but personally i like to see it :)

Yeah, that's the GTA V feature too. Currently I'm looking into already how to Improve it more. But I wanted to share for people who don't have good computers this way they can have a nice looking radar and not have issues :)
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on November 30, 2015, 23:18
Yeah I appreciate it, thanks. Its way better than original
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on December 01, 2015, 00:08
New and updated Video and Link is now available with ALL the correct files for download in regard to the mini - map :)
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Ethan on December 01, 2015, 01:44
Quote from: MikeMan on November 30, 2015, 22:51
Quote from: Ethan on November 30, 2015, 22:15
you only changed the base icon... thanks for showing us mike

No, I have taken actually 3 GTA V Mini-Maps and converted into 1. And its JUST the mini-map not the entire HuD which means if your playing your game and have mods that require plugin.dll you are still able to use this mini map. If you use a regular GTA V UI  make over it eliminates the Plugin.dll which makes a lot of older mods not work.

what three mods? I see one using the minimap HD files (the radar) you mean the gta v HUD?
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on December 01, 2015, 01:56
Quote from: Ethan on December 01, 2015, 01:44
Quote from: MikeMan on November 30, 2015, 22:51
Quote from: Ethan on November 30, 2015, 22:15
you only changed the base icon... thanks for showing us mike

No, I have taken actually 3 GTA V Mini-Maps and converted into 1. And its JUST the mini-map not the entire HuD which means if your playing your game and have mods that require plugin.dll you are still able to use this mini map. If you use a regular GTA V UI  make over it eliminates the Plugin.dll which makes a lot of older mods not work.

what three mods? I see one using the minimap HD files (the radar) you mean the gta v HUD?

lol I took bits and pieces from 3 different Mini Map style mods. Then combined the files to work as one solid mod. Then Dobby asked about the big BS on the map and I saw if I could change that so I edited around more in txd workshop for the HuD and created the purple for sale house in place of BS. Its not massive but the mod will be compatible for people here with all types of computers. This way they can enjoy a little difference in their game!
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: bazingashane0 on December 01, 2015, 04:50
If you can make the money and time a true or false variable that's editable in one of the ini files I reckon that would be good :D or possibly seperate .ico files for those areas
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: MikeMan on December 01, 2015, 04:53
Quote from: bazingashane0 on December 01, 2015, 04:50
If you can make the money and time a true or false variable that's editable in one of the ini files I reckon that would be good :D or possibly seperate .ico files for those areas

So you can see it all the time? Is that what you mean? I can edit that back in, I just eliminated it for more personal look at the vehicle your working in
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: bazingashane0 on December 01, 2015, 06:19
Quote from: MikeMan on December 01, 2015, 04:53
Quote from: bazingashane0 on December 01, 2015, 04:50
If you can make the money and time a true or false variable that's editable in one of the ini files I reckon that would be good :D or possibly seperate .ico files for those areas

So you can see it all the time? Is that what you mean? I can edit that back in, I just eliminated it for more personal look at the vehicle your working in
Yeah add in optional files so people can have that if needed
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on December 01, 2015, 14:31
Yes lol, I didnt realise clock is also gone now:
i agree with shane, i would prever an alternative where you always have money and clock showing :)
Title: Re: Mike's CT Mod Releases [New Mod : November 30th 2015] Radar Mod IS RELEASED!~
Post by: Supra on December 23, 2015, 18:23
I randomly discovered that if u hold down NUMPAD + you can see clock and money in hand :D that helps