(http://i.imgur.com/vixHqzO.jpg)
front fender is from original copcarla (of course highly re-shaped), all other things in this part are scratch-made
[imgur]http://imgur.com/a/ALGP1#0[/imgur]
Awesome :like:
Cant wait to see more progress :)
started the rear section:
[imgur]http://imgur.com/a/vEPlL#0[/imgur]
refining the rear section:
[imgur]http://imgur.com/a/MCyoz#0[/imgur]
[imgur]http://imgur.com/a/49egc#0[/imgur]
not a half-car anymore
[imgur]http://imgur.com/a/ce5P7#0[/imgur]
if you could do for SF one too...just modify this a little? :like:
I'll do this for SFcopcar, and for premier, and for taxi.
wheel (wip) and bottom of the car (wip)
[imgur]http://imgur.com/a/CWnLE#0[/imgur]
Can someone tell me wtf is that? Just a huge gap under the light? Or it's a black plastic "decoration"?
(http://i.imgur.com/qHhcHha.jpg)
Looks like a silicone seal, for the headlights. Could be used to stop water and other stuff getting into there i suppose
Quote from: Dobby on March 11, 2015, 12:33
Looks like a silicone seal, for the headlights. Could be used to stop water and other stuff getting into there i suppose
What Dobby said. It's there to stop water,dust,etc from getting inside so the headlights' reflectors stay clear.
thanks, so I just make that black...
headlight, grill:
[imgur]http://imgur.com/a/QB3L6#0[/imgur]
engine (from copcarla) and custom engine bay, grill will open with bonnet:
[imgur]http://imgur.com/a/2FkD9#0[/imgur]
started to make interior:
(B-column/pillar is not yet made)
[imgur]http://imgur.com/a/L1tkT#0[/imgur]
creating seat, B-column/pillar:
(http://i.imgur.com/D6oFA4R.png)
I wait bro !! :3 :3 :3
thanks :D
rear seat done too:
(http://i.imgur.com/Zw91DWJ.png)
edit:
steering wheel, slightly refined seat shapes
[imgur]http://imgur.com/a/1Ks2N#0[/imgur]
current state of interior:
- roof done
- seats done
- interior walls 95% done
[imgur]http://imgur.com/a/OFOuv#0[/imgur]
***
new vs old:
[imgur]http://imgur.com/a/CRct6#0[/imgur]
Looks great! Good to see you getting back in to modelling again. :like:
Rear light, with and without it's glass on it:
[imgur]http://imgur.com/a/jMH2N#0[/imgur]
Only the doors inner sides left to do, then all main component done shape-wise. Then all the small detail coming... then materials/textures... This will not an ultra-small dff, but I'm trying to keep filesize low as possible.
I actually see very little difference...maybe thats because of my eye problems but thats beside the point... the only real difference in the new vs old album would just be the rear license plate position..
looking good as always though... I hope you plan to do your madness when gta v comes out... >:D >:D
You really don't see the difference? :o There is no equal part at all :D
Quote from: nyolc8 on March 12, 2015, 19:35
You really don't see the difference? :o There is no equal part at all :D
well when the topic is
"this time I'll make the correct shape for copcarla" I would have figured there would be some subtle differences and you can somewhat see it when you posted this: http://i.imgur.com/3yBlFTUs.jpg but other than that, not really... but telling by your smiley, i guess im not supposed to :P
Are you serious? Every little aspect of the car got the chevy carpice shape. You really have bad eyes if you don't see difference... :D
Btw, front seats got their textures (I painted it in photoshop):
(http://i.imgur.com/XCJcaw9.png)
no I see the Chevy Caprice part. what I meant is that I cant really see a difference between the OLD version and your NEW version.. :P :P
interior current state (door panel texture drawn in photoshop too):
[imgur]http://imgur.com/a/UhaUT#0[/imgur]
steering wheel "ring" redone, also dashboard texture done:
(http://i.imgur.com/sBdHRw5.png)
***
Getting together:
[imgur]http://imgur.com/a/bzlWC#0[/imgur]
It's alive! :D (this half-done dff is 420kb)
[imgur]http://imgur.com/a/Zx4fx#0[/imgur]
Sexy!
[imgur]http://imgur.com/a/BcVSI#0[/imgur]
thats better :o :like:
rear light improvements, and other small refines, also made rear and front windshields:
[imgur]http://imgur.com/a/cop30#0[/imgur]
you should make a version for the impala (they look so much alike) so it can be used as savanna or blade as a pimpala..
[hide=chevy caprice](http://blacksportsonline.com/home/wp-content/uploads/2012/10/Chevy-Caprice.jpg)[/hide]
[hide=chevy impala] (http://upload.wikimedia.org/wikipedia/commons/7/7a/1996_Impala_SS.jpg)[/hide]
I think they're the same thing, just dodge replaced the grill on it :D
***
Some more screens (added some details, refined things)
[imgur]http://imgur.com/a/RBApX#0[/imgur]
- illuminated dashboard
- dashboard indicators for imvehft lights
- the arm rest between front seats can be closed or opened with my extra doors cleo script
- finally door opens (it was totally fixed/static till now)
- exhaust done (made it double for now, but I think I'll make a version with one exhaust for people who dont want to use my flagger cleo script)
the whole car and every part is fully scratch made, only front left fender area and wheel used from my previous copcarla mod (and those are highly modified too)
[imgur]http://imgur.com/a/43hXr#0[/imgur]
"P" stands for "premier"
(http://i.imgur.com/cQO122x.jpg)
This actually looks cool! I hope you will add a lot of emergency lights to it :)
Quote from: nyolc8 on March 16, 2015, 16:37
"P" stands for "premier"
(http://i.imgur.com/cQO122x.jpg)
That's a penis.
no problem, gta sa is full of pervert metaphors anyway... :P :D
edit: the car itself is completed, now doing damaged parts, (then making a copy for future making of taxi, premier, and copcarsf), then copcar additions.
Also I'm planning to do something especially for my emergency lights script (if things going good then I'll update the script itself too with this new thing) :P
imvehft lights:
[imgur]http://imgur.com/a/kPihs#0[/imgur]
(tried to reuplaod images two times, both times imgur derped multiple images)
edit: managed to make rear windshield damagable too, only shadow left, then starting to make police parts on it
Love the model, but it looks too high-quality / out of place for my 'personal' liking compared too your other modifications, the first iteration of these vehicles you made were (in my opinion) perfect when compared to the art-style of San Andreas - It might be the scaling of the car, I'm not sure.
Forever dreaming on your versions of the fire truck(s) and ambulance sir Nyolc.
Spotlight/searchlight part which can work together (light brights up, and rotates) with my Emergency Light CLEO script next version:
the light itself:
[imgur]http://imgur.com/a/YU9Ah#0[/imgur]
Very nice! Can the spotlight model be added to any car via the script? Or do you have to add it with a 3D modelling program?
Also regarding the lightbar I think it would look good to have it similar to this one (just not as detailed lol) which the LAPD used on their Caprices back in the day. What do you think?
(sorry about the image size by the way)
(http://img137.imageshack.us/img137/6310/litebar22.jpg)
It need to be part of the car model, sadly there is no way to load an external model into the game with CLEO. Or atleast I didn't find any solution for that. (This was the first thing I wanted to do when I made the spotlight feature in the EL script)
Lightbar: I want to make something like that. (but not that detailed)
Ah that's a shame! I suppose I can always get my friend to add the spotlights to my vehicles at a later date.
:D excellent. I'll keep an eye out for more updates.
Also I've got a video showing off your EL script on my vehicles. I'll upload it tomorrow after work and post it in the EL topic I think you will like some of the setups I've done.
The coming new version of EL script will check if the model have the spotlight model, if yes, it places corona and light shadow at the position of the spotlight model automatically, makes it bright up(well, in a very tricky way, I can't make it how I want it), also rotates it (as you see in video). If the model does not contain spotlight model, then it will work as before, so then it reads coordinates from vehicles.ini file and only light appear.
btw I made many changes to the car:
texture for front indicators, dashboard lights, police radio/siren console between front seats, lifted the whole car up a bit, added logos, chrome "premier" text on the boot. Added details to the rims, tweaked normalmap on chassis elements, lighted rear license plate, black seats instead of light brown (I'll use light brown seats for taxi or civilian premier), wipers, interior mirror.
added chrome border to fenders, green blinker indicator on dash, tweaked(more colorful) blue lights on the dash darker interior, tweaked rim, "door cut out" for the spotlight/searchlight, antenna which can be "dragged out" with my extra doors script(like on my stretch mod)
[imgur]http://imgur.com/a/jtFGU#0[/imgur]
refined rear plate light, and EL light textures for my EL script coming version:
testing new advisor lights, and checking if this mainlight bar (shape) looks good or not (answer: not :D)
(hopefully) finished light system on the car:
(sorry, I accidentally didn't recorded audio lol)
This is for copcarla. I plan to do different lights on copcarsf.
Good lord that looks sexy as fuck! ;) how will you be doing the police decals? Like your older versions or like the default SA police cars? Also will you be editing the copcar LV & RU?
I don't know yet how exactly I'll make the decals, I'll just start it and I'll see what will happen :D
I don't know if I'll make lv and ru, I'll make copcarsf, taxi and premier for now.
Lol fair enough :P
I hope you do in the future, love how detailed you have made it, yet not made it like 12mb for the DFF file and 6mb for the txt file like alot of other police vehicles :P
dff file is only 862kb :D And only the decals left basically, but I'll merge parts together which will decrease filesize more, so hopefully I can hold it under 900kb with decals.
txd is currently 307kb, I don't know if I'll add more textures for decals, but it's not that big :D
Which is what I love about your models, really nicely detailed with a small compact size :D
dff is 840kb, txd is 563kb (because of sharp textures):
[imgur]http://imgur.com/a/BfFHP#0[/imgur]
(duplicate images = imgur derping)
Lol W.T.F We Take Fines :P haha love it. It looks good, although the LS on the roof looks abit weird :S just from my point of view. Would it be possible to have a unit number like the ambulance and fire trucks have? :D that would be good.
copcarla.dff <-----> copcarsf.dff
copcarla.txd<----->copcarsf.txd
this will be first thing i'll do
and then you'll have copcar for SF with "LS" text on the side :P
Btw why you want to do that? I didn't even started to work on SF car.
***
numbers on roof, also antennas:
[imgur]http://imgur.com/a/w9GTZ#0[/imgur]
i wont buy a LS copcar because this mod has LS on it ..i already have a SF thats why ill do it
That looks better which the numbers :D looks fantastic overall! If only you was going to do the others aswell ;) lol
Didn't you say you are doing a copcarsf & taxi version aswell?
thanks, I'll do premier, taxi, and copcarsf with this car (just need to change details for those. And tweak suspension height via model for copcarsf because that has higher suspension via handling.cfg and I compensate it)
Your welcome. :) that will be nice to see. I don't why the copcarsf has higher suspension then the LS version.
Can you briefly explain how the new version of the EL script will work with ELM vehicles. Will we be able to place the light coronas anywhere still or will they only be attached to were an ELM light has been mapped?
it will not work with ELM vehicles, it's just works like ELM (the light textures).
copcarsf has higher suspension because of the hills (and those sharp street bumps) in SF :P
Oh ok I got you. Thanks.
Oh yeah haha *facepalm* that would explain why. Jeez SF is a pain in the arse when trying to drive with a truck & trailer lol.
closer look at:
- damaged state (even rear windows can break)
- some props
- antennas
- opened arm rest
- other
[imgur]http://imgur.com/a/QBWXG#0[/imgur]
Definitely looking like the old school LAPD Caprice ;) good work as always! Also do you plan on added a pushbar to the copcarSF?. Maybe a nice beefy one for giving a friendly nudge to remind them of W.T.F ;) haha.
improved the emergency lights on the roof (now the "glass house" lights up too, and adjusted advisor lights config for my EL script), I think it looks better now:
Just testing, I don't think the car will feature this (yet), just thought I show you what I'm trying... Look the antenna.
EDIT:
testing something totally else:
front right door: stock "ghost" door behavior
front left door: it has collision like it should
Awesome :o
Now I can apply the this swing physics to any component so any custom named component(edit: no ><), also I can change the direction now (in the video it swings reverse, not how it should), so swinging antenna will be a feature on copcarla :P :D Not sure how I make this for the antenna on the boot... but I'll try it somehow. :D
You know, some cop cars have like 5-8 antennas.
If I manage to make work this swing thing for custom named vehicle components, then (I hope) it can be applied for multiple components, so 7+ antennas can be done too.