Convoy Trucking

Hyde Park => GTA & SA-MP => Mods => Topic started by: nyolc8 on October 08, 2014, 17:30

Title: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 08, 2014, 17:30
My latest script, which makes light for lighthouse and for the pyramid casino in LV

Features:
- adds lighthouse light, and light to LV pyramid casino building.
- lights only working between 20:00 and 6:00

Requirements:
- Asi loader (included Silent's Asi Loader)
- CLEO (included version 4)
- DK's new opcodes plugin (included)
- searchlight limit adjuster solution (included standalone asi made by ThirteenAG)

Install:
1. make backups!
2. copy files from "copy_content_into_gtasa_dir" fodler to your gta sa folder

Images/Video:

[hide=IMAGES][imgur]http://imgur.com/a/cb8Tt#0[/imgur]
[imgur]http://imgur.com/a/e3aan#0[/imgur]
[imgur]http://imgur.com/a/Y8D18#0[/imgur]
[imgur]http://imgur.com/a/sOpps#0[/imgur][/hide]



DOWNLOAD (https://mega.co.nz/#!O5oiFbKa!2crwXM_xBribCgIPHAAUzqEPVdjCD6StiN_0qLZTlqg)
Mirror (http://speedy.sh/fE7AN/reflectors-by-nyolc8.zip)
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: Wizzer on October 08, 2014, 18:17
Finally!! :like:
Thank you so much for this :3 <3 <3 :3
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 08, 2014, 19:06
If you have project 2dfx mod installed, then

1. If you have older versions without the red-green lights:
open "\data\2dfx\ALL.txt" or if you don't have this file, then "\data\2dfx\LV.txt" and add these lines into the end of it:

lighthouse:
1215, dummy, 0, 154.2664, -1951.9291, 48.5750, 0.00000, 0.00000, 0.00000, 1.00000, -1

pyramid:
1215, dummy, 0,2323.7964,1285.8314,94.1986, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2326.0496,1283.0172,94.5323, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2323.5017,1281.0096,94.7152, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2321.4814,1283.2627,94.7063, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2323.3313,1283.2634,97.1700, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.2163,1281.7970,95.6850, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2325.0347,1282.1459,95.8840, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2324.8997,1284.1571,96.0638, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.6487,1284.4677,96.0149, 0.00000, 0.00000, 0.00000, 1.00000, -1


2. If you have newer versions with the red-green lights:
open "\2dfx.dat" and add these lines into the end of it:

#lighthouse:
255 255 255 154.2664 -1951.9291 48.5750 1.2

(with the newer project 2dfx, pyramid lights are already there)
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 10, 2014, 20:04
I made all pyramid casino lights (lights on the edges of the building) for older project 2dfx, open "\data\2dfx\ALL.txt" or if you don't have this file, then "\data\2dfx\LV.txt" and add these lines into the end of it (or if you have "pyramid:" in there, then replace the "pyramid:" section):
[hide=Lines]
pyramid:
1215, dummy, 0,2323.7964,1285.8314,94.1986, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2326.0496,1283.0172,94.5323, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2323.5017,1281.0096,94.7152, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2321.4814,1283.2627,94.7063, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2323.3313,1283.2634,97.1700, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.2163,1281.7970,95.6850, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2325.0347,1282.1459,95.8840, 0.00000, 0.00000, 0.00000, 1.00000, -1 
1215, dummy, 0,2324.8997,1284.1571,96.0638, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2322.6487,1284.4677,96.0149, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2259.6689,1219.3831,13.7615, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2387.3718,1219.3365,13.7398, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2387.5483,1347.0503,13.8009, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2259.7642,1346.8881,13.8853, 0.00000, 0.00000, 0.00000, 1.00000, -1

1215, dummy, 0,2268.9949,1337.7104,25.8800, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2269.1167,1228.7563,26.0383, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2378.2681,1228.6117,25.8362, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2378.3040,1337.7610,25.8572, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2368.9253,1328.6683,37.8123, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2278.2397,1328.9541,37.4459, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2278.2170,1238.0485,37.8637, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2368.7742,1237.9525,38.0182, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2288.1968,1247.8994,50.8317, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2358.8015,1247.8798,50.9651, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2359.2253,1318.5095,50.7390, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2288.2429,1318.9259,50.5296, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2299.9231,1307.1073,65.9493, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2299.8062,1259.5563,65.9174, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2347.2510,1259.2458,65.7884, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2347.7542,1307.0918,65.6994, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2310.9331,1295.8856,80.6706, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2310.8784,1270.4691,80.5847, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2336.5610,1270.3162,80.4732, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2336.6348,1295.9001,80.4345, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2318.7185,1288.4696,90.6849, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2318.6443,1278.6058,90.9276, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2328.6194,1278.1647,90.9262, 0.00000, 0.00000, 0.00000, 1.00000, -1
1215, dummy, 0,2328.9307,1288.2743,90.6952, 0.00000, 0.00000, 0.00000, 1.00000, -1

[/hide]

This is with old project 2dfx:
[imgur]http://imgur.com/a/Krmei#0[/imgur]
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: BeastyBill88 on October 10, 2014, 21:36
Wow! Good work Nyolc8. Just wondering does your timecyc work on samp? It looks amazing or is it something else your using?
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 10, 2014, 22:38
Quote from: BeastyBill88 on October 10, 2014, 21:36
Wow! Good work Nyolc8.
Thanks:)

Quote from: BeastyBill88 on October 10, 2014, 21:36
Just wondering does your timecyc work on samp?
Uhmm... Every image you see is made in SAMP debug or on the CT server. For example the previous post with the LV cityscape is made on CT server while I was in a mission, I just cropped the image.

Quote from: BeastyBill88 on October 10, 2014, 21:36
It looks amazing or is it something else your using?
I have enb and other mods too.
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: BeastyBill88 on October 11, 2014, 02:11
Quote from: nyolc8 on October 10, 2014, 22:38
Quote from: BeastyBill88 on October 10, 2014, 21:36
Wow! Good work Nyolc8.
Thanks:)

Quote from: BeastyBill88 on October 10, 2014, 21:36
Just wondering does your timecyc work on samp?
Uhmm... Every image you see is made in SAMP debug or on the CT server. For example the previous post with the LV cityscape is made on CT server while I was in a mission, I just cropped the image.

Quote from: BeastyBill88 on October 10, 2014, 21:36
It looks amazing or is it something else your using?
I have enb and other mods too.

No problems, yeah I found the other topic you posted with all of your graphic mods *facepalm* I used them but I was getting things flickering even with the flicker.asi, I'll have another look tomorrow when I'm not so tired lol
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 11, 2014, 07:45
I'm not using flickr.asi, yacl.asi, and thing like these anymore. I only use open limitadjuster, that makes all these kind of jobs.
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: sardarji on October 14, 2014, 16:33
Thanks! :)) It looks Epic!
(http://i.imgur.com/Dh2euJi.jpg)

(http://i.imgur.com/IvaI330.jpg)
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: Ethan on October 15, 2014, 00:36
I have everything, I put this in, and I can't get it to work right.. The pyramid just show s up as a flashlight type thing, the tip is only part lit up..
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: bazingashane0 on October 15, 2014, 05:14
Looks awesome I might give it a try :D
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 15, 2014, 09:38
Quote from: Ethan on October 15, 2014, 00:36
I have everything, I put this in, and I can't get it to work right.. The pyramid just show s up as a flashlight type thing, the tip is only part lit up..
The pyramid tip lights up without this mod, so then the script not starting up at all. Fly to the lighthouse with a heli and check if the reflector model spawwned in the tower or not. I don't know what is different in your game because you always have problems with asi-s and cleos :/
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: Ethan on October 16, 2014, 02:21
its weird though. I got GTA V hud to work and a whole bunch of other cleos but some dont work at all... BTW I have cleo 3, dont know what version it is..
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 16, 2014, 07:49
Quote from: Ethan on October 16, 2014, 02:21
its weird though. I got GTA V hud to work and a whole bunch of other cleos but some dont work at all... BTW I have cleo 3, dont know what version it is..
99,99999999% that it's not working because you have cleo 3. In these days, allmost all cleo script written for cleo 4.
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: Ethan on October 16, 2014, 22:17
Quote from: nyolc8 on October 16, 2014, 07:49
In these days, allmost all cleo script written for cleo 4.
Cleo 3 scripts will work in Cleo 4?
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: nyolc8 on October 17, 2014, 09:41
Quote from: Ethan on October 16, 2014, 22:17
Quote from: nyolc8 on October 16, 2014, 07:49
In these days, allmost all cleo script written for cleo 4.
Cleo 3 scripts will work in Cleo 4?
They should. It has backward compatibility.
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: Ethan on October 17, 2014, 20:11
I will try to find Cleo 4 then
Title: Re: [REL]Reflectors CLEO script 1.0 by nyolc8
Post by: Dobby on October 17, 2014, 20:14
Quote from: Ethan on October 17, 2014, 20:11
I will try to find Cleo 4 then

http://cleo.li/