Convoy Trucking

Server related => Screenshots and Videos => Mod Showroom => Topic started by: nyolc8 on September 22, 2014, 13:20

Title: Mods to fix gtasa bugs(s) (not mine)
Post by: nyolc8 on September 22, 2014, 13:20
Just an example what one of these mod does:
- Look this casino in game and you'll see that lanterns, the red pillars, and dragon heads are missing on PC, but it's like this on PS2. These mods are fixes these bugs, also fixes many other map bugs.
[imgur]http://imgur.com/a/VgJwc#0[/imgur]

Link to mods: http://gtaforums.com/topic/714017-fixes-improvements-to-vanilla-san-andreas/ (http://gtaforums.com/topic/714017-fixes-improvements-to-vanilla-san-andreas/)
Title: Re: Mods to fix gtasa bugs(s) (not mine)
Post by: Wizzer on September 22, 2014, 13:47
Nice find, but I must warn you guys:
map fixes by format c: might crash your SAMP, I installed it and my SAMP crashes on the loading bar :l
Title: Re: Mods to fix gtasa bugs(s) (not mine)
Post by: TheSandman on September 22, 2014, 14:05
just looking at that topic, some good shit in there i might have to try :D
Title: Re: Mods to fix gtasa bugs(s) (not mine)
Post by: nyolc8 on September 22, 2014, 15:20
Quote from: Wizzer on September 22, 2014, 13:47
Nice find, but I must warn you guys:
map fixes by format c: might crash your SAMP, I installed it and my SAMP crashes on the loading bar :l
I installed that and no problems here
Title: Re: Mods to fix gtasa bugs(s) (not mine)
Post by: Wizzer on September 22, 2014, 15:29
Quote from: nyolc8 on September 22, 2014, 15:20
Quote from: Wizzer on September 22, 2014, 13:47
Nice find, but I must warn you guys:
map fixes by format c: might crash your SAMP, I installed it and my SAMP crashes on the loading bar :l
I installed that and no problems here
Weird, maybe it conflicts with some mod :S
Title: Re: Mods to fix gtasa bugs(s) (not mine)
Post by: Ethan on September 22, 2014, 18:00
does it change the map IDE or IPLs?

it does.. FYI, those might not be allowed...
Title: Re: Mods to fix gtasa bugs(s) (not mine)
Post by: Dobby on September 23, 2014, 03:01
Quote from: Ethan on September 22, 2014, 18:00
does it change the map IDE or IPLs?

it does.. FYI, those might not be allowed...

What do they do?
Title: Re: Mods to fix gtasa bugs(s) (not mine)
Post by: Ethan on September 23, 2014, 04:33
generally default map mods havent been allowed, but seeing as how this just adds little bits and pieces I dont think there is a problem... but make sure it doesnt add something somewhere.. dont want to be mistakenly banned for driving on a road only you can see, but looks like airbraking to us