Convoy Trucking

Server related => Suggestions => Topic started by: TheSandman on August 27, 2014, 15:02

Poll
Question: Yes/no?
Option 1: +1
Option 2: -1
Title: Firetruck missions
Post by: TheSandman on August 27, 2014, 15:02
Since i couldn't find this in the 'do-not-suggest list', or in the board, here we go.

Firetruck missions, because why not.
Instead of doing /work, and getting a car fire to go to, why not base it on the same system as securicar robbing.

Say every 1-5 minutes, a car will spawn anywhere on land (near roads w/e) in SA, on fire. Any players spawned in the firefighter skin/class  (SAMP do have skins for them) will see it become red on their map, + a warning/notification on their chat (much like when a player becomes wanted while youre a cop).
After maybe 10 minutes the car on fire will disappear, or w/e.

If youre first to put out the fire, then you get 1 score obviously. I cant really think of way this would be farmed (like securicar). Would be a long achievement, but yeah C:-)

As a prize maybe you can get the Firetruck LS (the ladder one), like the free stretch you get in chauffeur missions.
This could also invoke more clubs like firetruck clubs, etc :)

Title: Re: Firetruck missions
Post by: CarlJohnson on August 27, 2014, 15:39
+1 for it since its a good idea but wait what if some mad/psycho trucker is going nearby the car that is on fire and randomly rams it and it explodes then the player will loose mission coz of him. If you have a solution for it then it really will be a great idea
Title: Re: Firetruck missions
Post by: F4LL on August 27, 2014, 15:50
Quote from: CarlJohnson on August 27, 2014, 15:39
+1 for it since its a good idea but wait what if some mad/psycho trucker is going nearby the car that is on fire and randomly rams it and it explodes then the player will loose mission coz of him. If you have a solution for it then it really will be a great idea
Because you can't lose it if you don't type /w, read what the man said. And yes, it could be nice, and bloody long too.

Sent from my GT-I9505 using Tapatalk

Title: Re: Firetruck missions
Post by: Quotary on August 27, 2014, 16:36
Quote from: CarlJohnson on August 27, 2014, 15:39
+1 for it since its a good idea but wait what if some mad/psycho trucker is going nearby the car that is on fire and randomly rams it and it explodes then the player will loose mission coz of him. If you have a solution for it then it really will be a great idea

Cars don't take damage if there isn't a driver (didn't you notice that with your trailer?). Only way people could wreck the job is pushing the car into water or flipping it in some way.

OT: I think this needs some refining if it ever gets implemented, but aside from that. Why not. :like:
Title: Re: Firetruck missions
Post by: sardarji on August 27, 2014, 16:50
Would love to see new missions. Firetrucks are awesome to drive. +1 to the suggestion ;)
Title: Re: Firetruck missions
Post by: Ethan on August 27, 2014, 16:55
was previously discussed somewhere about the fact that the "fire" cant be synced with the car or something, but yes +10
Title: Re: Firetruck missions
Post by: nyolc8 on August 27, 2014, 16:58
I think the fire particle can be attached to the vehicle.
Title: Re: Firetruck missions
Post by: Ethan on August 27, 2014, 17:04
the only "fire" objects are the tiki torch and a thing from a casino.if you are talking about 3c objects then yes, could be attached but again, remembering something from somewhere, someone, I think Matt, said they cant be synced
Title: Re: Firetruck missions
Post by: CarlJohnson on August 27, 2014, 17:23
Quote from: Quotary on August 27, 2014, 16:36
Quote from: CarlJohnson on August 27, 2014, 15:39
+1 for it since its a good idea but wait what if some mad/psycho trucker is going nearby the car that is on fire and randomly rams it and it explodes then the player will loose mission coz of him. If you have a solution for it then it really will be a great idea

Cars don't take damage if there isn't a driver (didn't you notice that with your trailer?). Only way people could wreck the job is pushing the car into water or flipping it in some way.

OT: I think this needs some refining if it ever gets implemented, but aside from that. Why not. :like:
I did notice but what if he gets in the car and ram it ! Won't the car will blow up ?
Title: Re: Firetruck missions
Post by: Dobby on August 27, 2014, 17:24
Quote from: nyolc8 on August 27, 2014, 16:58
I think the fire particle can be attached to the vehicle.

Yes they can. But i dont fancy the job of going through vehicle's 400..600.

Fire isn't also synced, the same for vehicle damage as me and Joshy found out.

Quote from: Ethan on August 27, 2014, 17:04
the only "fire" objects are the tiki torch and a thing from a casino.

The Tiki torch is the thing from the casino. There's also particle objects. See: http://wiki.sa-mp.com/wiki/Objects_0.3c#Particle_Effects

I expected a server mapper to know this Ethan.




I like this suggestion. It'd be fun to script, BUT the only downside is the damn firetrucks are so scarce and expensive.
Title: Re: Firetruck missions
Post by: TheSandman on August 27, 2014, 17:26
Make the car have 300 health like tow truck missions. You cant get in them i dont think, they dont drive and cant be fixed.
Or h/e it works lol.

Again, make the firetrucks cheaper, us admins can add more at fire departments, make the class spawn at the departments.
:D

Its such an easy fix, its not a problem.
Title: Re: Firetruck missions
Post by: Marccc on August 27, 2014, 17:35
And house on fire?
Title: Re: Firetruck missions
Post by: TheSandman on August 27, 2014, 17:36
Quote from: Marccc on August 27, 2014, 17:35
And house on fire?
Oooh thats a good one. :D
Title: Re: Firetruck missions
Post by: CarlJohnson on August 27, 2014, 17:39
Quote from: Marccc on August 27, 2014, 17:35
And house on fire?
Well thats not an hard task to do since I have already tried scripting it. And if you need I can send you the mod in which I used that script.
Title: Re: Firetruck missions
Post by: Ethan on August 27, 2014, 19:07
Quote from: Ethan on August 27, 2014, 17:04
the only "fire" objects are the tiki torch and a thing from a casino.if you are talking about 3c objects then yes,

Quote from: Chewbacca on August 27, 2014, 17:24
The Tiki torch is the thing from the casino. There's also particle objects. See: http://wiki.sa-mp.com/wiki/Objects_0.3c#Particle_Effects
I expected a server mapper to know this Ethan.

I would have expected you to read, and there is at least two MTA objects that produce fire Dobby

(http://farm7.staticflickr.com/6094/6378213027_8c94b96c78_b.jpg)
object #s 3461, 3525, (not sure but) 3524
Title: Re: Firetruck missions
Post by: WhiteBear on August 27, 2014, 20:05
Title: Re: Firetruck missions
Post by: Ethan on August 27, 2014, 20:36
Quote from: WhiteBear on August 27, 2014, 20:05


thats the tiki torch placed underneath the trash, which are also used at the camp sites (sf island, Sandus)
Title: Re: Firetruck missions
Post by: Matias on August 27, 2014, 21:37
I did start this script, and we did test it with joshy, the branch should be somewhere at the depot, if scripters wants to continue it just look for it, it had some stuff remaining to do, like spawning fires script, which was the one which stopped me from completing it.
Title: Re: Firetruck missions
Post by: bazingashane0 on August 28, 2014, 03:54
+1000 however I think this should be freely available to anyone and not have a racing competition
Title: Re: Firetruck missions
Post by: Benny on August 28, 2014, 09:41
As i suggested it few months ago, it could be part of so called mini missions to which we could also add ambulance missions, pizza boy, utility van missions, etc.
Title: Re: Firetruck missions
Post by: Tanner on September 02, 2014, 05:12
I agree for this infinity times. Since the San Andreas Fire Department is in need of members... this would be a great way to get them. I do agree with Benny, make it mini missions. We've got buses and limo missions, why not fire missions?

And we don't necessarily have to do just fire calls... What about car accidents in random areas? And people who are doing ambulance missions can also do a call with the fire department for medical support at a car wreck? Or fire department needed at a medical scene?

Coming from a firefighter, this is just suggestions on what could be done. I love the idea of it and I really hope it gets added.
Title: Re: Firetruck missions
Post by: Ian on September 02, 2014, 05:19
Quote from: Tanner on September 02, 2014, 05:12
I agree for this infinity times. Since the San Andreas Fire Department is in need of members... this would be a great way to get them. I do agree with Benny, make it mini missions. We've got buses and limo missions, why not fire missions?

And we don't necessarily have to do just fire calls... What about car accidents in random areas? And people who are doing ambulance missions can also do a call with the fire department for medical support at a car wreck? Or fire department needed at a medical scene?

Coming from a firefighter, this is just suggestions on what could be done. I love the idea of it and I really hope it gets added.

This is by far the best idea I've seen on here! There will have to be other departments such as LS, SF and LV (maybe some smaller departments in Wet County) there are many different things you can do with the fire missions like Tanner said, car accidents, and random medical calls at random houses kinda like the box van missions Tanner and I can help come up with tons of ideas seeing how we both are firefighters and enjoy doing this stuff.
Title: Re: Firetruck missions
Post by: Tyzee on September 04, 2014, 11:28
+1 Since its a great idea, but what would these missions count as, or a new achievement will be added ?
Title: Re: Firetruck missions
Post by: Twido on September 04, 2014, 17:00
Don't fucking create another achievement. Why the fuck can't we get new missions without a damn achievement. why no just scores? Missions for fun exist too!


but +1
Title: Re: Firetruck missions
Post by: Ethan on September 04, 2014, 20:57
they would be called mini / side missions.. they wouldnt collectively or individually count as an achievement.. (if they were even to be considered.))(at least thats the way I think it should be)))
Title: Re: Firetruck missions
Post by: Shake on September 04, 2014, 21:50
Quote from: Ethan on September 04, 2014, 20:57
they would be called mini / side missions.. they wouldnt collectively or individually count as an achievement.. (if they were even to be considered.))(at least thats the way I think it should be)))
They'd fit better in mini-missions, because:
a) They don't feel like a "real" mission like Arctic and stuff
b) We don't need more achievements, seriously
Title: Re: Firetruck missions
Post by: Ethan on September 04, 2014, 22:26
I agree with you shake
Quote from: Shake on September 04, 2014, 21:50
b) We don't need more achievements, seriously
Title: Re: Firetruck missions
Post by: MeTaLiXx on September 04, 2014, 22:29
Quote from: Ethan on September 04, 2014, 22:26
I agree with you shake
Quote from: Shake on September 04, 2014, 21:50
b) We don't need more achievements, seriously
disagree  :dislike:
Title: Re: Firetruck missions
Post by: Ethan on September 04, 2014, 22:30
Quote from: MeTaLiX on September 04, 2014, 22:29
Quote from: Shake on September 04, 2014, 21:50
seriously
disagree  :dislike:

about what?
Title: Re: Firetruck missions
Post by: Shake on September 04, 2014, 22:55
Quote from: MeTaLiX on September 04, 2014, 22:29
Quote from: Ethan on September 04, 2014, 22:26
I agree with you shake
Quote from: Shake on September 04, 2014, 21:50
b) We don't need more achievements, seriously
disagree  :dislike:
Okay then I'll make a suggestion for scripters to add bazillions of achievements for every little thing you do so you can make more easy 500k and to remove the fun of actual trucking and convoying with friends.
Title: Re: Firetruck missions
Post by: Dobby on September 04, 2014, 23:32
Don't expect me personally to add achievements. I've got better things to do with my time than make the server worse. Like looking at Emma Stone, or Reddit or some other shit.
Title: Re: Firetruck missions
Post by: Tyzee on September 05, 2014, 00:28
17 achievements are enough for me.
Title: Re: Firetruck missions
Post by: Ethan on September 05, 2014, 00:33
Exact reason to make them side missions to do when you're bored
Title: Re: Firetruck missions
Post by: Tyzee on September 05, 2014, 01:16
Quote from: Ethan on September 05, 2014, 00:33
Exact reason to make them side missions to do when you're bored
this shouldn't be an achievement, but when you do 500 of these missions you should get a reward such as a free firetruck.
Title: Re: Firetruck missions
Post by: Ethan on September 05, 2014, 02:30
what do you not understand. I dont want them to be achievements, god damnit
Title: Re: Firetruck missions
Post by: Ian on September 05, 2014, 04:44
Quote from: Ethan on September 05, 2014, 02:30
what do you not understand. I dont want them to be achievements, god damnit
I agree just make them for fun I'm pretty sure only like 4 or 5 people will actually do this (I.e Tanner, Ethan and I) just make a small reward like $500 per call or something
Title: Re: Firetruck missions
Post by: Tyzee on September 05, 2014, 06:40
Quote from: Ethan on September 05, 2014, 02:30
what do you not understand. I dont want them to be achievements, god damnit
This might be destined for an achievement mate.
Title: Re: Firetruck missions
Post by: TheSandman on September 05, 2014, 11:07
I dont understand why it matters if it has an achievement or not, so fucking what if people rush it for the 500k?
You do it at your pace, let everyone else farm/nolife for it.

I personally think it would like weird if a/2 missions were added, yet they didnt have achievements.
Guess what? Itll be suggested that it gets an achievement anyway, so why not start with one.
Title: Re: Firetruck missions
Post by: WhiteBear on September 06, 2014, 17:26
only nabs who keep bitchin around and can not complete 17/17 disagrees  :dislike:


I want new achv! Yes for new missions
Title: Re: Firetruck missions
Post by: Xero on September 06, 2014, 20:19
I like this idea, along with the paramedic vehicles involved too (or paramedic missions alone, w/e) but a couple questions.

#1 - If you didn't make it to the job on time or someone pushes the vehicle in the water will you lose money and count as an incomplete mission? I think it wouldn't make sense to lose money or receive a failed mission notice especially if it's just a side mission.
#2 - Would the random fire/emergency be very far from your location? I could see if you were in LS and there was a fire in LS and not in Milestone cause that's a long way to drive for $500 (if $500 was the reward)

Also it should be a side mission and not an achievement, there's plenty of achievements already like people have said. House fires also sound like a great idea, at least some tit can't push the vehicle that's burning into the water cause I'm sure some people would attempt it. Perhaps if you can make the vehicle unmovable so people can't push it in.

One more thing, maybe you can incorporate it into a command. For example: Player A driving a truck crashes and starts on fire, they have 15 seconds or so to call /911 and if there's someone available they can come to the rescue by typing some kind of response command. Just a thought though probably not really necessary lol
Title: Re: Firetruck missions
Post by: Twido on September 06, 2014, 20:37
Are the spawning cars only going to spawn on parking spots? Or also on roads? if on roads, then no, don't let it random spawn.
Title: Re: Firetruck missions
Post by: Dobby on September 06, 2014, 21:39
Quote from: Twido on September 06, 2014, 20:37
Are the spawning cars only going to spawn on parking spots? Or also on roads? if on roads, then no, don't let it random spawn.

Cars on fire would likely spawn nearby on the side of the road (like tow except not easily farmable :P)

Houses would be one of several in a radius of X.




There's 17 achievements. People these days online only care about making money the fastest and who has the most achievements. I dont want to waste my time scripting something i don't and wont enjoy (achievement side). Call me selfish but its my own free time, i choose to spend it how i want.

Title: Re: Firetruck missions
Post by: Tyzee on September 08, 2014, 22:50
Dobby your negative replies take me to paradise
Title: Re: Firetruck missions
Post by: Ian on September 09, 2014, 06:08
Quote from: Xero on September 06, 2014, 20:19
I like this idea, along with the paramedic vehicles involved too (or paramedic missions alone, w/e) but a couple questions.

#1 - If you didn't make it to the job on time or someone pushes the vehicle in the water will you lose money and count as an incomplete mission? I think it wouldn't make sense to lose money or receive a failed mission notice especially if it's just a side mission.
#2 - Would the random fire/emergency be very far from your location? I could see if you were in LS and there was a fire in LS and not in Milestone cause that's a long way to drive for $500 (if $500 was the reward)

Also it should be a side mission and not an achievement, there's plenty of achievements already like people have said. House fires also sound like a great idea, at least some tit can't push the vehicle that's burning into the water cause I'm sure some people would attempt it. Perhaps if you can make the vehicle unmovable so people can't push it in.

One more thing, maybe you can incorporate it into a command. For example: Player A driving a truck crashes and starts on fire, they have 15 seconds or so to call /911 and if there's someone available they can come to the rescue by typing some kind of response command. Just a thought though probably not really necessary lol
Tanner and I were talking about this not to long ago, there should be different departments i.e LS, SF and LV and milestone, wet county ect for the fact that won't happen in real life there would be different stations in different areas.
Title: Re: Firetruck missions
Post by: Ethan on September 10, 2014, 02:34
Quote from: Ian on September 09, 2014, 06:08
Tanner and I were talking about this not to long ago, there should be different departments i.e LS, SF and LV and milestone, wet county ect for the fact that won't happen in real life there would be different stations in different areas.

there wouldnt be different "departments" but you would just start in a specific area.
Title: Re: Firetruck missions
Post by: Johnnyboy54 on November 03, 2014, 03:33
Just read up on this now. This would be an AWESOME addition to CVT! Also coming from a Firefighter, i'd love to see this put into place if possible.
Title: Re: Firetruck missions
Post by: RaceRX on November 03, 2014, 03:52
interesting bump. But I can see it now, me making slammed 379 peterbilt firetruck mods.
Title: Re: Firetruck missions
Post by: JuliaN.. on November 03, 2014, 18:53
Is a good idea ..  It will make the experience on sv more interesting   :like:  :))
Title: Re: Firetruck missions
Post by: Kake on November 04, 2014, 02:41
 :like: Good Idea

But no more ach pls
Title: Re: Firetruck missions
Post by: Crockett on November 25, 2014, 15:46
Hey!

I like the suggestion and my details are:
1. Any fire departments in their radius have estinguish owned houses. In details its look like fireman get call every 30 seconds or minute call to respond burning house, when if he reach near to house area when he/she see fires on houses (fire objects with timer) and start estinguish this. Its takes maybe 2-3 minutes. If firemans are more than 1 when estinguish will come too quicker.
2. Vehicles on fires, I think there we can use tow truck system vehicles. Like we can make collaboration between fireman and mechanic. If mechanic have broken vehicle to towing, if vehicle is on fire when he/she calls fireman to estinguish this and pay him money for that and continue his/her work.
3. I support previous ideas and suggestions for this thread

I hope my post is not too long or stringy.

Regards,
Crockett!
Title: Re: Firetruck missions
Post by: Dobby on November 25, 2014, 18:11
Quote from: Crockett on November 25, 2014, 15:46
I hope I have time to start scripting in pawno for this.

You are not server scripter. Its also Pawn. Pawno is the IDE. Sublime is better ;)
Title: Re: Firetruck missions
Post by: Ethan on November 26, 2014, 01:28
Quote from: Dobby[ES] on November 25, 2014, 18:11
Quote from: Crockett on November 25, 2014, 15:46
I hope I have time to start scripting in pawno for this.
You are not server scripter. Its also Pawn.
Perhaps he wants to try it himself... Plenty of ppl showing maps, why not a scripting showoff ( would be cool to see some things on here)
Title: Re: Firetruck missions
Post by: Dobby on November 26, 2014, 02:07
Quote from: Ethan on November 26, 2014, 01:28
Quote from: Dobby[ES] on November 25, 2014, 18:11
Quote from: Crockett on November 25, 2014, 15:46
I hope I have time to start scripting in pawno for this.
You are not server scripter. Its also Pawn.
Perhaps he wants to try it himself... Plenty of ppl showing maps, why not a scripting showoff ( would be cool to see some things on here)

He can go nuts. All i was pointing out was the fact if he did script it, its highly unlikely it'd be added. There was a Pawn related question in the dev team application form. It gave people the false hope of becoming scripter for some reason (judging by their answers to it).
Title: Re: Firetruck missions
Post by: Crockett on November 26, 2014, 07:03
Quote from: Dobby[ES] on November 26, 2014, 02:07
Quote from: Ethan on November 26, 2014, 01:28
Quote from: Dobby[ES] on November 25, 2014, 18:11
Quote from: Crockett on November 25, 2014, 15:46
I hope I have time to start scripting in pawno for this.
You are not server scripter. Its also Pawn. Pawno is the IDE. Sublime is better
Perhaps he wants to try it himself... Plenty of ppl showing maps, why not a scripting showoff ( would be cool to see some things on here)
He can go nuts. All i was pointing out was the fact if he did script it, its highly unlikely it'd be added. There was a Pawn related question in the dev team application form. It gave people the false hope of becoming scripter for some reason (judging by their answers to it).
Dobby, thanks for correcting me.

Okay, my point was incorrect and answer, sorry for that. I didnt mean when I was writing thread to come make "warm mouth" or showoff (I am not arrogant man or kick asser). I re edited my thread. I  try proove myself to you about pawn scripting and I still learning advanced scripting. Thanks for criticism to Dobby and Ethan. Dobby has right in last thread, I was wrong to come make showoff here. My apologizes.

Regards,
Crockett!
Title: Re: Firetruck missions
Post by: BGTrucker on November 26, 2014, 07:35
I'm totally up for this.And if its allowed to say it here,I would also love to see paramedic missions.If not,just count my :like: for this suggestion :) also if its not possible to make cars catch fire,just put fire on random buildings,houses,etc.
Title: Re: Firetruck missions
Post by: Ribbit on December 02, 2014, 13:39
awesome, +1 for firetruck missions putting out house/car fires, so far 52 out of 55 players want this added :D
Title: Re: Firetruck missions
Post by: Andre on December 02, 2014, 13:49
Make it one more