Convoy Trucking

Hyde Park => GTA & SA-MP => Mods => Topic started by: nyolc8 on July 25, 2014, 17:36

Title: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on July 25, 2014, 17:36
My modded-modded roadtrain :D

- totally re-shaped
- IVF (steering wheel, lights, fan)
- better cornering (not much but noticable)
- interior, enterable
- two colors
- colored rims
- driver shader with "/boot" command

Note: I found many bugs today (I fixed those), so handle this as a beta. May contain more bugs. If you find any bugs, please let me know.

[imgur]http://imgur.com/a/66ZJb#0[/imgur]

DOWNLOAD (https://mega.co.nz/#!S9gTgL5J!JscJeLaeCbwcPJIuy1GOAdVZaBM7Zw6ejVxGlFMapf4)
Mirror (http://speedy.sh/k6Epr/RoadtrainV2-by-nyolc8.zip)
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Wizzer on July 25, 2014, 17:45
I hate to say this but enjoy your cookie again :D
PS: It's awesome :)
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: sardarji on July 25, 2014, 17:52
Thank you Thank you Thank you <3
Please remove the antenna for me and send me the files ;D
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on July 25, 2014, 18:50
I don't want to make variation yet, because of the possible bugs (I would need to fix them on all varitations). So I'll test it for a few days and after that I make the antenna-less and the airfilter-less variations.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Emily on July 25, 2014, 19:16
omg am luv it. :so_much_win:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Andy[RO] on July 25, 2014, 19:20
Nice work my brother !!  :like: :like: :like:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Policie. on July 25, 2014, 19:40
i'm in Love  <3 <3 <3 <3 <3
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: lKingdom on July 25, 2014, 20:35
Nice work man  :like:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Taz_Brock on July 25, 2014, 21:56
Thank you man great job! keep up the good work! :like: :like: :like:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Rahail on July 25, 2014, 22:25
 :like:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Joci on July 25, 2014, 22:59
 :3 it thx  :like:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: BeastyBill88 on July 25, 2014, 23:49
Love all your mods Nyolc8! This one the only bug I found was the stripes on the side of the cab seemed to flicker and deform if it was a different colour to the primary colour. If that makes sense... Apart from that its epic :D will you be giving the linerunner a new look aswell?
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Hayabusa. on July 26, 2014, 09:06
Don't you think it's not nice to steal ideas and maby mods from other players? That mod was made by SamY(old friend) and you edited it... You should at least give a credit... here is a link to it. https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan (https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan)
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Benny on July 26, 2014, 09:25
Quote from: Prometheus on July 26, 2014, 09:06
Don't you think it's not nice to steal ideas and maby mods from other players? That mod was made by SamY(old friend) and you edited it... You should at least give a credit... here is a link to it. https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan (https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan)
It doesn't look the same at all, stop bitching.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on July 26, 2014, 09:26
Quote from: Prometheus on July 26, 2014, 09:06
Don't you think it's not nice to steal ideas and maby mods from other players? That mod was made by SamY(old friend) and you edited it... You should at least give a credit... here is a link to it. https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan (https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan)
WTF are you talking about?! lol xd I made this from my previous modded roadtrain... if you look it closely you'll see that they're not even close to each other. And how do you mean I stole the idea? The mack truck looks like this so if someone make a mod based on that (the original gtasa rt is based on that too), they will be look like this... Btw the mod you showed is almost equal with the original, while mine is totally different. You need glasses man... :dislike:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Hayabusa. on July 26, 2014, 09:34
I wonder what would happen if id check out polygons positions, dummies and ect? Would they be identical?
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Benny on July 26, 2014, 09:42
Quote from: Prometheus on July 26, 2014, 09:34
I wonder what would happen if id check out polygons positions, dummies and ect? Would they be identical?
Yes now go home, you're drunk.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on July 26, 2014, 09:45
Quote from: Prometheus on July 26, 2014, 09:34
I wonder what would happen if id check out polygons positions, dummies and ect? Would they be identical?
Check them, go ahead. And you'll see how much you failing here...

You have really bad eyes if you see these identical... They're not even close.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: AMG on July 26, 2014, 10:33
damm , i don t have good internet  connection where i am but i ll take the mod when i go home  :like: :like: thank you again nyolc :D
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: sardarji on July 26, 2014, 12:27
Quote from: Prometheus on July 26, 2014, 09:06
Don't you think it's not nice to steal ideas and maby mods from other players? That mod was made by SamY(old friend) and you edited it... You should at least give a credit... here is a link to it. https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan (https://sites.google.com/site/jdltdcompany/roadtrain-mack-titan)
lol Steal ideas ? If he makes mod realistic its not his problem, every professional modder would try to do that and they will look literaly same as both are based on real truck/ vehicle and both of them tried their best to make it real.

And steal mods ...Are you fucking kidding me...nyclo8 make mods on his own from scratch. He takes normal vehicle and highly transform/modifi it. I bet you have not seen his work. He posts ss of every new update he makes.

Your both arguments are invalid.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Policie. on July 26, 2014, 13:30
My new love <3 <3

(http://i.imgur.com/GFQSHfk.jpg)

:like: :like: :like: :like: :like: :like: :like:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Toux on July 27, 2014, 22:31
It's awesome and I love it :3
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: TheSandman on July 29, 2014, 15:28
Both headlights should be lit up C:-)
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Benny on July 29, 2014, 16:03
Quote from: TheSandman on July 29, 2014, 15:28
Both headlights should be lit up C:-)
Use ivf and you can turn them on and off.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: AzureSpeed on July 29, 2014, 19:30
wish the headlights on the bumper and the headlights would all light up cuz i cant use  IVF dont know why i just cant and maybe some more backlights or taillights w/e theyre called wish all of the red ones would at least light up not just on rt but on the trailers and petro cabover too
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Benny on July 29, 2014, 19:41
Install asi. loader then install ivf and it should work.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: AzureSpeed on July 30, 2014, 10:28
i have asi loader installed or i wouldnt be able to use the dynamic shadows mod but IVF doesnt work tried out several gtasa.exe but it still crashes
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on July 30, 2014, 12:58
Maybe it's interferencing with another mod? Try to turn off other asi and cleo scripts.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: themooody on July 30, 2014, 13:47
is it laggy dude :D and  :like: u deserve cookie
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Supreme on July 30, 2014, 13:50
(http://i.imgur.com/Lf2VKRE.jpg)


Sex on wheels  :like:
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Benny on July 30, 2014, 14:00
Quote from: Juice on July 30, 2014, 13:47
is it laggy dude :D and  :like: u deserve cookie
Its not laggy
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: abeceda on July 30, 2014, 14:46
I wasn't able to give you cookie before, so I'll give it now. Many thanks for this re-modeled roadtrain, I like it so much, driver cooling fan is epic (Y).

Here it is my (almost) complete truck&trailer pack:
(http://i.imgur.com/iuEBrx9.jpg)
(forgot the snow, Im on vacation now so i only have this gta with snow mod on usb stick)

Is there anywhere paypal donate button for you, to support creating new models? :P

EDIT new sleeper interior picture:
(http://imgur.com/dWPU8Im.png)
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: BGTrucker on August 14, 2014, 18:22
Awesome recreation of Kenworth T904 I suppose :)
Can I make a small request can you try putting 2 exhausts,and try to put them right next to the doors,like in real life.If it looks good may be you can release that as a new version too.But for that the cab needs to be thinner than the sleeper so the exhausts dont stand in the mirrors way of looking behind.

EDIT:Just checked the mod in GGMM,the cab is thin enough for putting the exhausts next to the doors.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on August 15, 2014, 10:45
Quote from: BGTrucker on August 14, 2014, 18:22
Awesome recreation of Kenworth T904 I suppose :)
Can I make a small request can you try putting 2 exhausts,and try to put them right next to the doors,like in real life.If it looks good may be you can release that as a new version too.But for that the cab needs to be thinner than the sleeper so the exhausts dont stand in the mirrors way of looking behind.

EDIT:Just checked the mod in GGMM,the cab is thin enough for putting the exhausts next to the doors.
It's a mixup from mack and other roadtrain trucks that I saw on google image search lol
I can't make dual exhaust because that would require handling editing which is not possible in samp. If I could do it, it would be already done. And I won't make model which don't work properly without any other mod.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: BGTrucker on August 15, 2014, 11:39
You CAN make dual exhaust but you CANT do smoke coming out of both exhausts without editing the handling,but in my opinion thats not a big problem.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on August 15, 2014, 15:26
But I won't make a model which doesn't work properly :P
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Taz_Brock on August 15, 2014, 16:48
Quote from: BGTrucker on August 15, 2014, 11:39
You CAN make dual exhaust but you CANT do smoke coming out of both exhausts without editing the handling,but in my opinion thats not a big problem.
I have a Cleo mod for that

My Looney Tunes Phone

Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Eurobeat on August 15, 2014, 17:02
Quote from: TAZ_(USA) on August 15, 2014, 16:48
Quote from: BGTrucker on August 15, 2014, 11:39
You CAN make dual exhaust but you CANT do smoke coming out of both exhausts without editing the handling,but in my opinion thats not a big problem.
I have a Cleo mod for that

My Looney Tunes Phone




Yes me too, i think it will be really cool bro, and many others do too
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Dr_dog on August 15, 2014, 19:01
Quote from: nyolc8 on August 15, 2014, 10:45
I can't make dual exhaust because that would require handling editing which is not possible in samp. If I could do it, it would be already done. And I won't make model which don't work properly without any other mod.
How come i manage to edit wheel cambers and suspension so that cars have both front and rear wheels slammed? This requires changing front/rear bias in suspension in the handling.cfg

It has been possible to override the samp files which i done long time ago. Because i am sensible and honest player I have not used it for unfair advantages like giving my tractor 18 gears and engine specs from hydra.
So yes.. It is possible to use custom settings in samp.. With your own caution, your own fault if you get yourself banned if you change something vital.
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: nyolc8 on August 15, 2014, 19:38
Quote from: Dr_dog on August 15, 2014, 19:01
Quote from: nyolc8 on August 15, 2014, 10:45
I can't make dual exhaust because that would require handling editing which is not possible in samp. If I could do it, it would be already done. And I won't make model which don't work properly without any other mod.
How come i manage to edit wheel cambers and suspension so that cars have both front and rear wheels slammed? This requires changing front/rear bias in suspension in the handling.cfg

It has been possible to override the samp files which i done long time ago. Because i am sensible and honest player I have not used it for unfair advantages like giving my tractor 18 gears and engine specs from hydra.
So yes.. It is possible to use custom settings in samp.. With your own caution, your own fault if you get yourself banned if you change something vital.
It's possible, but I won't make a model which requires "hacking" to work properly :)
Title: Re: [Release] RoadtrainV2 by nyolc8
Post by: Dr_dog on August 15, 2014, 19:47
Quote from: nyolc8 on August 15, 2014, 19:38
It's possible, but I won't make a model which requires "hacking" to work properly :)
I wouldnt call it hacking :P Just modding Of course you can make your cars fly by it.. It all depends on who uses it. But yeah better that i keep it to myself so somebody in here dosent get any 'great' ideas