Convoy Trucking

Server related => Screenshots and Videos => Mod Showroom => Topic started by: nyolc8 on August 16, 2013, 16:33

Title: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 16, 2013, 16:33
Today I started to work on towtruck:

[imgur]http://imgur.com/a/d8FjY#0[/imgur]
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Ethan on August 16, 2013, 17:05
that reminds me of a f150 frontend
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 16, 2013, 17:08
QuoteThe Tow Truck, somewhat, resembles a seventh generation F-Series Ford Wrecker.
Source: http://gta.wikia.com/Tow_Truck (http://gta.wikia.com/Tow_Truck)

And that's why I made the front like that. I always made my mods from gta.wikia.com infos.
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Benny on August 16, 2013, 17:11
:3
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Rahail on August 16, 2013, 17:29
 :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: LoVeRxD on August 16, 2013, 17:37
Very very nyloc8, i like it so much, when it will be realesd i will use it for sure!
definetly i will give you  :like: on it!
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: sardarji on August 16, 2013, 17:51
Really Nice :) Keep going :OK:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 16, 2013, 21:03
Some progress:

- made working lights
- narrowed the back section of the car
- lifted up the whole front half of the car
- modified the tow arm
- modified the rear of the car
- made space for double rear wheels (wheels will be made at the end of the project)


(It's NOT near finished)
[imgur]http://imgur.com/a/uHkOl#0[/imgur]


Sadly the front wheels "bug" only fixable with handling.cfg editing, or by applying hydraulics to the vehicle (on the screenshots you can see hydraulics applied to make the front wheels straight). So I just leave the front wheels positions as they are.

(the car chassic will be full colorizable)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Supreme on August 16, 2013, 21:17
Nice, looking forward to it  :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Benny on August 16, 2013, 21:17
It actually looks cool ;)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 20, 2013, 16:03
Progress:
[imgur]http://imgur.com/a/4FjzA#0[/imgur]
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Blitz_FR on August 20, 2013, 16:05
 :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 20, 2013, 17:22
I have a problem: If I just open the default towtruck in zmodeler, and then I just save it, the towed car will be in wrong place behind the car in game. So it's visually not connecting to the towcar. This problem is present with my modified towtruck too. But as I said, if I just open the default towtruck, then I export it, that will have the same problem too... So z-modeler breaks something... Any idea to fix this? :-\
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Rubber on August 20, 2013, 17:37
Quote from: nyolc8 on August 20, 2013, 17:22
I have a problem: If I just open the default towtruck in zmodeler, and then I just save it, the towed car will be in wrong place behind the car in game. So it's visually not connecting to the towcar. This problem is present with my modified towtruck too. But as I said, if I just open the default towtruck, then I export it, that will have the same problem too... So z-modeler breaks something... Any idea to fix this? :-\

I have experienced the same thing a few times. It puts the camera (in game) in a different location? I have fixed it before, but I forget how. Check all the collisions, chassisvlo, and shadow models. Sometimes they get whacky when you import it (some might be pointed sideways or vertical)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 20, 2013, 18:42
Quote from: Rubber on August 20, 2013, 17:37
Quote from: nyolc8 on August 20, 2013, 17:22
I have a problem: If I just open the default towtruck in zmodeler, and then I just save it, the towed car will be in wrong place behind the car in game. So it's visually not connecting to the towcar. This problem is present with my modified towtruck too. But as I said, if I just open the default towtruck, then I export it, that will have the same problem too... So z-modeler breaks something... Any idea to fix this? :-\

I have experienced the same thing a few times. It puts the camera (in game) in a different location? I have fixed it before, but I forget how. Check all the collisions, chassisvlo, and shadow models. Sometimes they get whacky when you import it (some might be pointed sideways or vertical)
Checked everything already, I even made a "testcar" by deleted the whole rear half of the car (chassicvlo, shadow models too), then left only one-one poligon in the tow arm objects to check if it's because of the boundary boxes or something, but it still puts the towed vehicle to wrong position. I even tried to delete the whole tow arm and it still had an invisible tow arm in game (so the model doesn't had a tow arm, but the game still generated some invisible arm to it) and I could tow vehicles without tow arm too... I just don't know what should I do... :-\
BUT when I make a looooong tow arm, then the towed vehicle is in different position, but still not connecting visually... so if I move the towing point, then it moves the towed car too, but always put it behind it, so it's never connected visually in game.
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 20, 2013, 19:29
I tried other towtruck mods and those have this bug too, so I think I'll just leave it as it...
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Rahail on August 21, 2013, 11:56
Awesome  :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Rubber on August 21, 2013, 16:12
Quote from: nyolc8 on August 20, 2013, 18:42
Quote from: Rubber on August 20, 2013, 17:37
Quote from: nyolc8 on August 20, 2013, 17:22
I have a problem: If I just open the default towtruck in zmodeler, and then I just save it, the towed car will be in wrong place behind the car in game. So it's visually not connecting to the towcar. This problem is present with my modified towtruck too. But as I said, if I just open the default towtruck, then I export it, that will have the same problem too... So z-modeler breaks something... Any idea to fix this? :-\

I have experienced the same thing a few times. It puts the camera (in game) in a different location? I have fixed it before, but I forget how. Check all the collisions, chassisvlo, and shadow models. Sometimes they get whacky when you import it (some might be pointed sideways or vertical)
Checked everything already, I even made a "testcar" by deleted the whole rear half of the car (chassicvlo, shadow models too), then left only one-one poligon in the tow arm objects to check if it's because of the boundary boxes or something, but it still puts the towed vehicle to wrong position. I even tried to delete the whole tow arm and it still had an invisible tow arm in game (so the model doesn't had a tow arm, but the game still generated some invisible arm to it) and I could tow vehicles without tow arm too... I just don't know what should I do... :-\
BUT when I make a looooong tow arm, then the towed vehicle is in different position, but still not connecting visually... so if I move the towing point, then it moves the towed car too, but always put it behind it, so it's never connected visually in game.

I think I know how to fix that problem you describe at the end. When you extend the tow boom, you MUST keep the pickup dummy in the stock gta location and move the rest of the vehicle. So, import a stock tow truck, then move your mod so the pickup point matches with the original. The mod should be slightly longer than the stock one now. Im not sure if this helps, but its what I do on trailers to delag them and it kind of sounds like the same problem
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Blitz_FR on August 21, 2013, 16:14
Quote from: Rubber on August 21, 2013, 16:12
Quote from: nyolc8 on August 20, 2013, 18:42
Quote from: Rubber on August 20, 2013, 17:37
Quote from: nyolc8 on August 20, 2013, 17:22
I have a problem: If I just open the default towtruck in zmodeler, and then I just save it, the towed car will be in wrong place behind the car in game. So it's visually not connecting to the towcar. This problem is present with my modified towtruck too. But as I said, if I just open the default towtruck, then I export it, that will have the same problem too... So z-modeler breaks something... Any idea to fix this? :-\

I have experienced the same thing a few times. It puts the camera (in game) in a different location? I have fixed it before, but I forget how. Check all the collisions, chassisvlo, and shadow models. Sometimes they get whacky when you import it (some might be pointed sideways or vertical)
Checked everything already, I even made a "testcar" by deleted the whole rear half of the car (chassicvlo, shadow models too), then left only one-one poligon in the tow arm objects to check if it's because of the boundary boxes or something, but it still puts the towed vehicle to wrong position. I even tried to delete the whole tow arm and it still had an invisible tow arm in game (so the model doesn't had a tow arm, but the game still generated some invisible arm to it) and I could tow vehicles without tow arm too... I just don't know what should I do... :-\
BUT when I make a looooong tow arm, then the towed vehicle is in different position, but still not connecting visually... so if I move the towing point, then it moves the towed car too, but always put it behind it, so it's never connected visually in game.

I think I know how to fix that problem you describe at the end. When you extend the tow boom, you MUST keep the pickup dummy in the stock gta location and move the rest of the vehicle. So, import a stock tow truck, then move your mod so the pickup point matches with the original. The mod should be slightly longer than the stock one now. Im not sure if this helps, but its what I do on trailers to delag them and it kind of sounds like the same problem

+1 I think it's the solution too  :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Dr_Alio on August 21, 2013, 19:36
Quote from: Blitz_FR on August 20, 2013, 16:05
:like:
Looks so cool,I like this towtruck  :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: MeTaLiXx on August 22, 2013, 00:02
 :like: you 've got My Like Sir.
:sophisticated: :trolldad: :OK:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 22, 2013, 10:47
Quote from: Blitz_FR on August 21, 2013, 16:14
Quote from: Rubber on August 21, 2013, 16:12
Quote from: nyolc8 on August 20, 2013, 18:42
Quote from: Rubber on August 20, 2013, 17:37
Quote from: nyolc8 on August 20, 2013, 17:22
I have a problem: If I just open the default towtruck in zmodeler, and then I just save it, the towed car will be in wrong place behind the car in game. So it's visually not connecting to the towcar. This problem is present with my modified towtruck too. But as I said, if I just open the default towtruck, then I export it, that will have the same problem too... So z-modeler breaks something... Any idea to fix this? :-\

I have experienced the same thing a few times. It puts the camera (in game) in a different location? I have fixed it before, but I forget how. Check all the collisions, chassisvlo, and shadow models. Sometimes they get whacky when you import it (some might be pointed sideways or vertical)
Checked everything already, I even made a "testcar" by deleted the whole rear half of the car (chassicvlo, shadow models too), then left only one-one poligon in the tow arm objects to check if it's because of the boundary boxes or something, but it still puts the towed vehicle to wrong position. I even tried to delete the whole tow arm and it still had an invisible tow arm in game (so the model doesn't had a tow arm, but the game still generated some invisible arm to it) and I could tow vehicles without tow arm too... I just don't know what should I do... :-\
BUT when I make a looooong tow arm, then the towed vehicle is in different position, but still not connecting visually... so if I move the towing point, then it moves the towed car too, but always put it behind it, so it's never connected visually in game.

I think I know how to fix that problem you describe at the end. When you extend the tow boom, you MUST keep the pickup dummy in the stock gta location and move the rest of the vehicle. So, import a stock tow truck, then move your mod so the pickup point matches with the original. The mod should be slightly longer than the stock one now. Im not sure if this helps, but its what I do on trailers to delag them and it kind of sounds like the same problem

+1 I think it's the solution too  :like:
I modified the default towtruck so every dummy is in the same position as were. So I already have the tow dummys/objects in the same positions as in the original model, and it's wrong. I already tried to move the elements to back, then tried to move them forward, but it's wrong everytime. And as I said, if I just open the default towtruck in zmod, then I export it without any modifying, it will be wrong. So somehow opening in zmodeler breaks this.
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: COLBYLICIOUS on August 22, 2013, 11:15
(http://www.forum.convoytrucking.net/Smileys/aaron/facebook-like-icon-e1348925171144.gif)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 22, 2013, 12:12
I'm still trying to fix the tow position... and here's what I know:
The actual towing point position is not actually related to the misc_a and misc_b (tow arm) elements position.
I tried to move the tow arm to the middle of the car, and the actual towing point is still behind the car. BUT If I move the misc_a and misc_b more behind the car, then the actual towing point moves behind too...
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 22, 2013, 13:21
Success! I managed to fix it! I needed to rotate the tow arm 180 degree on the X axis in zmodeler. The game rotates it to it's normal angle and the problem gone. I think the game uses the model boundaries to calculate the actual towing position. Like how it's calculate the camera position. So I rotated the tow arm into the car, and it's boundaries are inside the car as well.
(http://i.imgur.com/qrlR3UO.jpg)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: sorin on August 22, 2013, 14:35
Can't wait to see it done  :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 22, 2013, 14:56
Thanks all!
***
I just realized, that the tow position is related to the chassic_vlo. So If I delete from the chassic_vlo rear, the towing point will moved forward. (And the tow arm need to rotated inside zmodeler) So basically I can make/reposition the tow arm as I want and still getting perfect visually connection between the vehicles  :)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Benny on August 22, 2013, 15:41
Looks cool! But the wheels look strange atm, make paintable ones! ;)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 22, 2013, 15:49
Quote from: Benny on August 22, 2013, 15:41
Looks cool! But the wheels look strange atm, make paintable ones! ;)
you know I'll make new wheels...  ;D the space for the rear double wheels are already made.
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Vinny on August 22, 2013, 15:52
Damn you rock nyolc. May I ask where did you learn this all from ? Is it school, Internet or just by your own curiosity ?
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 22, 2013, 17:52
Quote from: Vinny on August 22, 2013, 15:52
Damn you rock nyolc. May I ask where did you learn this all from ? Is it school, Internet or just by your own curiosity ?
Thanks  :D First I watched 3-4 zmodeler tutorial videos on youtube to know how to open and save gta sa vehicles properly. Then I just played with the controls and got learned by myself. (There was 1-2 function that I learned from google, like the "weld" and "knife" tool)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 23, 2013, 13:52
major modifications on the rear:
[imgur]http://imgur.com/a/gXaU4#0[/imgur]
(it's not done yet)

I'll make some objects (cones and such) as extra elements, I'll make an exhaust pipe, then the wheels, then damaged parts, then release time. :)

(the wheels are not made yet)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Blitz_FR on August 23, 2013, 15:23
I wait the release to come back for my 10k Tow with your Tow Truck mod  :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Dobby on August 23, 2013, 16:21
I like. But a question. Why do you use MTA to test the vehicles?

Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 23, 2013, 17:07
Quote from: DobbysGamertag. on August 23, 2013, 16:21
I like. But a question. Why do you use MTA to test the vehicles?
Thanks. I think it is the fastest method to test them :D

***

some elements added (all created from scratch like always), and wheel test (but I'll make 3d rim like I did on linerunner)
[imgur]http://imgur.com/a/EwTYI#0[/imgur]
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Benny on August 23, 2013, 17:34
Looks awesome!
Can i ask you, if you can pu something like this on the front, with working lights on it? :o

(http://a248.e.akamai.net/origin-cdn.volusion.com/w7x3q.wtgr9/v/vspfiles/photos/TCARMORFR-5.jpg?1360573806)

(http://mudflaps.com/images/F54607954.jpg)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Blitz_FR on August 23, 2013, 18:59
+1 For Front Bullbar  :like: Awesome update by the way

About wheels you should do something like this ;)
(http://www.rigsofrods.com/images/imported/2011/03/Silverado_tow_truck_by_Mechanicman-2.jpg)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on August 23, 2013, 19:41
Quote from: Blitz_FR on August 23, 2013, 18:59
+1 For Front Bullbar  :like: Awesome update by the way

About wheels you should do something like this ;)
(http://www.rigsofrods.com/images/imported/2011/03/Silverado_tow_truck_by_Mechanicman-2.jpg)
I'll look after that bullbar. Maybe I'll make a version with that.

About the wheels: I want to make the exact thing as on the picture. (I think I wrote that somewhere already) :)
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on September 01, 2013, 20:10
-New rims (don't look the rear wheels, they will be double inverted wheels)
-Lifted the rear half bottom
-made bottom chassic

[imgur]http://imgur.com/a/OFxUa#0[/imgur]
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Blitz_FR on September 01, 2013, 20:11
Can't wait to do the 10.000Tow Missions with this beauty  :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Respectable on September 01, 2013, 20:28
 :3 ~A~W~E~S~O~M~E~ :3
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: COLBYLICIOUS on September 01, 2013, 20:49
Man, you are genius.
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: sardarji on September 01, 2013, 21:07
Looking Good :like:
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on September 02, 2013, 11:03
Wheels done:
[imgur]http://imgur.com/a/FKBva#0[/imgur]
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Blitz_FR on September 02, 2013, 11:07
 :3 -A-W-E-S-O-M-E-  :3
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: Respectable on September 02, 2013, 11:51
Quote from: FensterMen on September 01, 2013, 20:28
:3 ~A~W~E~S~O~M~E~ :3
Title: Re: [WIP] Towtruck modification by nyolc8
Post by: nyolc8 on September 02, 2013, 12:56
Released: http://www.forum.convoytrucking.net/index.php/topic,41768.0.html (http://www.forum.convoytrucking.net/index.php/topic,41768.0.html)