I think it this server is so big that we could actually make real assistance service in server. Instead of waiting predefined time, /assistance would call a mechanic on duty who would come and repair/refuel/flip your vehicle. There would still be option to /fixcar yourself, but mechanic would do it quicker.
I think this would be very realistic.
What do you think?
+1 :D
It would be funny :D
Yeah I'd like that :) wouldn't that require a new class though? On TM they have an "assistance" class I think.
Added: if this is added, how long would we have to wait for assistance? Could you say (example)
I type /mechanic
"Not enough assistance online. Use /fix or /flip"
If there is enough assistance say, 3 per city minimum before use this:
/mechanic
"A mechanic has been dispatched. Please stay with your vehicle"
If you can afford it, you have to pay a minimum repair amout, plus tip ;D and if you can't, you go into the red zone..
Just a suggestion along with micks idea
I think it's an awesome idea, but to do something like if mechanic doesn't accept/respond that player can do old /fix, because waiting in Angel Pine for someone in Los Santos Island to come or if no mechanics are online is stupid, so it's very good idea, i have been talking about that with my dude few days earlier, good idea, but needs some consideration about that waiting/fixing
So, i think this is the best:
If player gets damaged/needs fuel, notify all mechanics in same City example:If i am in Red County, notify all in Red County, or if I need fuel @ San Fierro, notify all players that are in San Fierro, and for payment:For Refuel, he can do it @ Rate, after 1st refuel, rate 2... and so...(still cheaper than 5k), and for repair, when player comes, he does /fixcar and he repairs it with speed of 5 or 10 per sec(still, he's a mechanic, so it's realistic and the player doesn't need to wait like an idiot, otherwise he could do it by himself)and for flip...dunno xD
Could be entertaining. It would give me something else to do on the server. Normal /fix should still be available but take longer than calling a mechanic to fix the vehicle.
You will be bored to death before the mechanic arrive, but if /fix still would exist i said, lets go for it, lets make /assistance cheaper to pay but the mechanic would earn 2x or 3x times what you paid for the assistance to be a little fair for the little guy
+1
PS: Only public vehicles can call a mechanic, private vehicles dont pay for it, so doesnt make any sense.
Quote from: Terrorista310 on January 24, 2013, 00:03
You will be bored to death before the mechanic arrive, but if /fix still would exist i said, lets go for it, lets make /assistance cheaper to pay but the mechanic would earn 2x or 3x times what you paid for the assistance to be a little fair for the little guy
+1
PS: Only public vehicles can call a mechanic, private vehicles dont pay for it, so doesnt make any sense.
The person doesn't but the insurance does :-) If this is implemented, then please make the waiting time for the automated one longer. No assistance can be there in 15 seconds.
would the person that gets called a npc or a specific new class that comes and to help?
the positives: the server would become more realistic to have this added
the negatives: you might have to wait longer and if no persons are available, the regular fix still works.
You cant make NPC to do something in a place where it's not recorded to work at. Also i dont think mick will use NPC that uses server resources to work.
You will be calling a new class, if they doesnt gives you a response mick said /fixcar will still work.
Or meaby an assistance just for Public Vehicles, i mean, public cars can't use /fix or /fixcar and they need to request a mechanic
i think this would be ok for /fix or /fuel but /flip should be left alone cause i would not want a mission to be lost because my RT flipped and i had to wait over a min for a tow truck to get to me.
+1 this will make us drive more carefuly; Well i have a suggestion:only persons with tow achievement can join that class.
I fear it is quicker, easier and cheaper to just /fix
1
ONLY if mechanic will be able to do it in 1sec, and we will be able to /fix still, otherwise if we won't be able to fix/flip, we will start to losing missions while flipped/broken :o
Positive sides:
- More fun
- New Achievement i hope
- More jobs
- More realistic
Negative sides:
- We would wait much time for them if they are far away
- Maybe someone will be lazy to come and we'll have just to wait.
- We won't have /fix which repairs / unflip our trucks when we're flipped.
Anyway, i suggest a little bit adding, when you type /mechanic it will be shown just on the mechanic guys in the area of lets say 1000m and they'll come. Anyway i am undecided about what to put, -/+...
Quote from: brane on January 24, 2013, 09:14
Positive sides:
- More fun
- New Achievement i hope
- More jobs
- More realistic
Negative sides:
- We would wait much time for them if they are far away
- Maybe someone will be lazy to come and we'll have just to wait.
- We won't have /fix which repairs / unflip our trucks when we're flipped.
Anyway, i suggest a little bit adding, when you type /mechanic it will be shown just on the mechanic guys in the area of lets say 1000m and they'll come. Anyway i am undecided about what to put, -/+...
I'm the same as brane on this one.
Positive
- It would be realistic and more people come to the server maybe
Negative
- People will fail missions faster
- It would be bad if only tow achievment's can join it.
- There would be a lot of prank calls to mechanics.
Mick i think its a good idea, but it really depends on how attractive you can make it for players to be a mechanic, and being a mechanic still after 2 months when it got added :)
Perhaps you could consider some of these things for this new class:
- Speed bonusses ( The faster you provide someone with assistence after he/she did /assistance, the higher the bonus will be)
- Mechanics can exceed the speedlimits? ( just an idea xD)
- Default mechanic vehicle or not? ( class limited to lets say ''utulity van'' only or can do it also in cop cars/sandkings etc)
- this one is kinda hard, but i think really cool : Truckers/players that received /assistance, can give the mechanic /credit , all credits given to a mechanic gets saved, and a list would show whos a really decicated creditable mechanic.
Just ideas , cause i always love to suggest xD
I like the idea :)
But it would be cool if players would alos use firetruck or ambulance.
+1, would be nice to see this :D
+1 :not_bad:
1
Quote from: Dynamo on January 24, 2013, 03:45
i think this would be ok for /fix or /fuel but /flip should be left alone cause i would not want a mission to be lost because my RT flipped and i had to wait over a min for a tow truck to get to me.
I agree with that oneQuote from: George on January 24, 2013, 05:36
+1 this will make us drive more carefuly; Well i have a suggestion:only persons with tow achievement can join that class.
NO, This WONT make people drive more carefully, and NO, I think this should be available to everyone
most of the times mechanics wont be able to arrive faster than /fix
but what might be interresting for players: machanic could have ability to somehow summon u or help to get back on the road when u are stuck/bugged.
ps. i am aware that the summon thing could be abused etc. just saying.
Actually, I think nobody will use it, because even if they call assistance, they will go fix their vehicle while waiting for help, and will probably finish by the time mechanic arrives.
Assistance class instead would be heavily abused by money/achievement/score farmers.
The only way to make this idea useful would be removing or limit the ability for players to fix their own vehicles.
Quote from: mick88 on January 24, 2013, 16:35
The only way to make this idea useful would be removing or limit the ability for players to fix their own vehicles.
Or you can fix your own truck if you have the correct tools, you can buy at a shop and it will take much more time than average response of a mechanic. So fix will not work if you havent the correct tools for it. If you fixed it one time you loose your tools and gotta buy another one. What you think?
A big -1 to remove ability to /fix vehicle. It is not fun if you should flip in the middle of nowhere on map, on the server when its like, say - 20 players online, and you must wait like 10 minutes for help
Just no.
Quote from: Supra on January 24, 2013, 16:46
A big -1 to remove ability to /fix vehicle. It is not fun if you should flip in the middle of nowhere on map, on the server when its like, say - 20 players online, and you must wait like 10 minutes for help
Just no.
There is a command called /flip that doesnt work with /fix, if mick removes /fix you can still use /flip
I don't like mechanics, takes longer time. I love how it is now :o
Quote from: Matias. on January 24, 2013, 16:48
Quote from: Supra on January 24, 2013, 16:46
A big -1 to remove ability to /fix vehicle. It is not fun if you should flip in the middle of nowhere on map, on the server when its like, say - 20 players online, and you must wait like 10 minutes for help
Just no.
There is a command called /flip that doesnt work with /fix, if mick removes /fix you can still use /flip
Your vehicle will still be broken down when it flips around.. So you would have to wait ages anyway..
i think this suggestion is more helpfully if mechanics can un-stuck (teleport out water) vehicles.
Something like your vehicle is stuck in wall/bridge etc and you can call a mechanic who come to you and can teleport vehicles in a radius of 50M around him out of the wall. what i mean is that he cant teleport all vehicles to him but only a vehicle that is in a distance of 50m near him. And/Or teleporting vehicles out of water.
It will remove alot of shit we have to do on the staff duty.
Quote from: Supra on January 24, 2013, 16:52
Quote from: Matias. on January 24, 2013, 16:48
Quote from: Supra on January 24, 2013, 16:46
A big -1 to remove ability to /fix vehicle. It is not fun if you should flip in the middle of nowhere on map, on the server when its like, say - 20 players online, and you must wait like 10 minutes for help
Just no.
There is a command called /flip that doesnt work with /fix, if mick removes /fix you can still use /flip
Your vehicle will still be broken down when it flips around.. So you would have to wait ages anyway..
Good point, maybe mick can do something like tools you can get at a shop and fix your truck with an average time that will be more higher than te time you wait for a mechanic.
Quote from: Marccc on January 24, 2013, 16:54
i think this suggestion is more helpfully if mechanics can un-stuck (teleport out water) vehicles.
Something like your vehicle is stuck in wall/bridge etc and you can call a mechanic who come to you and can teleport vehicles in a radius of 50M around him out of the wall. what i mean is that he cant teleport all vehicles to him but only a vehicle that is in a distance of 50m near him. And/Or teleporting vehicles out of water.
It will remove alot of shit we have to do on the staff duty.
WOuld be abused
Quote from: Supra on January 24, 2013, 16:56
Quote from: Marccc on January 24, 2013, 16:54
i think this suggestion is more helpfully if mechanics can un-stuck (teleport out water) vehicles.
Something like your vehicle is stuck in wall/bridge etc and you can call a mechanic who come to you and can teleport vehicles in a radius of 50M around him out of the wall. what i mean is that he cant teleport all vehicles to him but only a vehicle that is in a distance of 50m near him. And/Or teleporting vehicles out of water.
It will remove alot of shit we have to do on the staff duty.
WOuld be abused
Abused what? Mechanic cant teleport his vehicles to a carshow.
What if a mechanic goes around trolling by teleporting cars passing by him and shit ?
Quote from: Supra on January 24, 2013, 17:06
What if a mechanic goes around trolling by teleporting cars passing by him and shit ?
Can only teleport the car of the guy that calls him and if it doesnt has anyone inside.
When you script you can add exceptions to your code, so it works under some circustances.
Quote from: Supra on January 24, 2013, 17:06
What if a mechanic goes around trolling by teleporting cars passing by him and shit ?
Report? Its same as for cops; not doing cop duty.
Quote from: mick88 on January 24, 2013, 16:35
The only way to make this idea useful would be removing or limit the ability for players to fix their own vehicles.
- 1
Mick;
Don't transform our CT into TM ...
Anyways, terror you won't get fix from me, just maybe if your gf pays me in nature ... oh wait you never had one
Ehm, what about no? Yes i said no. This is just going to be like truckmania i don't like this idea. Ok it is more realistic BUT! its from truckmania, which is not really 'cool' find another thing then just copying a stupid feature from TM
(http://cdn.memegenerator.net/instances/250x250/31056298.jpg)
better ad firefighter job
Sorry don't see it working and don't like it.
-1
+1 for realistic
-1 for longer time wait
-1 for that quote
Quote from: mick88 on January 24, 2013, 16:35The only way to make this idea useful would be removing or limit the ability for players to fix their own vehicles.
EDIT: What if we make so only some truckers doing truck missions wont be able to do fixcar? I mean when something on a truck gets broken you can't really fix it by yourself well depends on the problem but something with only trucks would be nice or for those that are on a mission.
Because it would be annoying if you're for example driving to a carshow or just randomly driving around in the desert with a normal car and you have to wait 5 mins to get it repaired.
Or if the /fixcar wouldn't be able to use if a mechanics are close to him? That's atleast 1 way to get around the long wait time.
This idea sound realistic but in-game it isn`t nice because we have to wait too much for mechanics ... So I think this is not a good idea for a game ...
I will admit it is a good idea and could be worked, but I think there would be more negatives than positives, most players playing as mechanics will just follow their friends around and fix their vehicle, and for securicar stealers they could have their mechanic friend come along and fix the stolen securicar for them, same thing could go for the players doing mr banker missions. I feel it would just be too widley abused, mostly because people would farm it with their friend, friend hits a wall or purposely rolls their vehicle (Very easy with lowriders and hydraulics) and just keep fixing it over and over and get score and money.
I'd rather have repair points (repair shops)
First of all: it's funny how all you (except Twido) react to this suggestion, if someone else than Mick would have said it, all of you just (-1)'d it. :D (https://twimg0-a.akamaihd.net/profile_images/2936832657/abb6076501335852fded24f16583c977_normal.png)
I do think this could lead to more careful players, I don't know, why Ethan thinks it couldn't. If you have to wait more time for fixing/flipping than now, you may consider driving slower on slippery/steep/mazy road. This would be a positive result, driving carefully, more like in real life.
Also, I do think the game would be more realistic, but more annoying or less playable too, because of the longer procedure of fixing a vehicle. It's funny now that Millie, the chauffeur girl can fix a totally broken coach in less than a minute (ok, 1 hour ingame :D ), but admit it, this is more comfortable this way. I don't want to rely on rookie mechanics when there are only 10 people online and there is no other choice. Or at least they have to be made very interested in helping, so that they won't troll innocent truckers.
And Mick, have you been thinking about airborne vehicles or ships?
Okay, this could work.
The way I think it should be.
Instead of there being a separate class, make a "mechanics permit" that you can buy at the store, that allows you to do roadside repairs, from any class, no extra class, or achievement needed.
Say if someone is damaged and does /mechanics it will pop up a list of those near with a permit, and they can call for help that way.
Keeping /flip would be a good idea, but perhaps fixing it to where it FLIPS & REPAIRS the vehicle, for the simple reason that, if you are flipped over, you mostly have 60 seconds to recover a trailer.
Also a good suggestion would be being able to do repairs from any personal vehicle within reason. Ex. A sportscars, and bikes would not be able to carry the tools needed, like a full size sedan, police vehicles, pickup trucks or semis could.
Keeping /fixcar would work, just limit a player so they can only fix their car to say... 75% health, if they wanted to do a full repair they have to have another mechanic do it for them,
Great idea, just have to find a way to implement it nicely
Ye this idea can work, like Deputy said "Great idea, just have to find a way to implement it nicely".
+1 For Deputy, but still, problem is if you flip and lose trailer, that's why you should keep /fix...
add it
Maybe on this way. When your truck is on fire and you type /fix the fire stops. So it would be good if you call assistance the truck's fire will stop and if the trailer is detached the timer will stop too.
Quote from: Super_Nikola on January 25, 2013, 12:01
+1 For Deputy, but still, problem is if you flip and lose trailer, that's why you should keep /fix...
There's a command called /flip if you never noticed that flips your truck if it got flipped.
That about this scenario?
You are thief and you just rammed money van it cant move, and you jack it. Now you have 2 stars and you can not fix it by yourself. I bet police will come faster than a mechanic.
Ahh yeah some noobs will say "You can farm it"
-1 for this idea...
Quote from: WhiteBear on January 25, 2013, 19:23
That about this scenario?
You are thief and you just rammed money van it cant move, and you jack it. Now you have 2 stars and you can not fix it by yourself. I bet police will come faster than a mechanic.
Ahh yeah some noobs will say "You can farm it"
-1 for this idea...
As thief always you need to go down and /fixcar , mick didnt say he was going to remove /fixcar, he said he was going to do it more slower so it was worth call a mechanic.
No. for securycars you need to wait much if the driver is a noob and hit each pole
for thieves also
for truckers also you have 60 secs wich pass very quickly and you can fail much
its just funny but you can add it and also leave the old and greatest command /fix there eho wants mechanic /mechanic who wants fix /fix
:)
Quote from: Matias. on January 25, 2013, 19:26
Quote from: WhiteBear on January 25, 2013, 19:23
That about this scenario?
You are thief and you just rammed money van it cant move, and you jack it. Now you have 2 stars and you can not fix it by yourself. I bet police will come faster than a mechanic.
Ahh yeah some noobs will say "You can farm it"
-1 for this idea...
As thief always you need to go down and /fixcar , mick didnt say he was going to remove /fixcar, he said he was going to do it more slower so it was worth call a mechanic.
And it will take longer time for /fixcar = cops get closer, and will arrest you while you fixing it, or can not move because its still damanged...
Quote from: WhiteBear on January 25, 2013, 22:19
Quote from: Matias. on January 25, 2013, 19:26
Quote from: WhiteBear on January 25, 2013, 19:23
That about this scenario?
You are thief and you just rammed money van it cant move, and you jack it. Now you have 2 stars and you can not fix it by yourself. I bet police will come faster than a mechanic.
Ahh yeah some noobs will say "You can farm it"
-1 for this idea...
As thief always you need to go down and /fixcar , mick didnt say he was going to remove /fixcar, he said he was going to do it more slower so it was worth call a mechanic.
And it will take longer time for /fixcar = cops get closer, and will arrest you while you fixing it, or can not move because its still damanged...
What you're saying makes no sense
Or you have two opinions: - call the mechanic (/fix disable)
- do /fix yourself and roll away
+1
(if)
-disable /fix
-keep enabled /fixcar
+1
But if Mechanic don't do his job he needs a kick.
Nice idea if you add this, but you will need to fix some other things then like
-Timer
-Trailer
-Make a permit based system
-Permit can be received to members who have "allow mechanic alerts" in settings (you can toggle using /mechalert)
-When users allow it to receive mechanic message's players would show in /mechanic list, Nearby players will be GREEN name, else RED
If mech doesn't help player in 5 minutes the player gets "mission failed" and money gets deducted, also player will lose his mechanic license if he fails like 10 times after each other, if you fail and then help, you will get your failcount back to 0 ...
Right now if you flip your truck, you do /fix (it flip and fixs your truck) and attach the trailer and roll, but if mick disable /fix, allot of players will loose their mission because the mechanic wont get in time if you are flipped..
-1 Everything is fine for now, Don't add mechanic or we were all easily lose our missions and get failed. Mechanic is on the other truck server :P Don't add here then. This server running fine & Ok :D
:trollface:
Make it so that it is in its own class along with the tow truck missions! If this is added, then there will finally be use of the Utility Truck!
Quote from: Jenova_Project on January 30, 2013, 21:38
Make it so that it is in its own class along with the tow truck missions! If this is added, then there will finally be use of the Utility Truck!
Yes , +1
Make /fix only avaible to insured players, if no insurance you will need to repair someone
Maybe /flip can work for both but it will cost more than /assistance